'Strategy' for sending game data?

Hello

I wonder how can I send data during the enterFrame loop in a game. Should I collect all the information, i.e., all object, removing the object and by creating new positions and send them all at the end of my enterFrame loop in a large NetStream.send () or should I call NetStream.send () as soon as I know for example that an object must be destroyed on the dark side. The first approach means on NetStream.send (2-4) means that each image and this last approach on 30 to 50 NetStream.sends () by image. Amount of data is the same image. Data are on 10 and 20 characters for each object and I 30-50 on the canvas objects. Any point of view on that? Thank you!

-PK

the charge for each NetStream.send () is probably not less than 20 bytes (taking into account the headings AUTHORITY and the name of the method to which you send the message data).  so if your data are 10-20 bytes per object, you will be dominated by overhead to a single object by sending.

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