threads and processes

What is the difference between threads and processes?

Hi Shams,

Process of

A process, in simple terms, is a running program. One or more threads run in the context of the process.

Each process provides the resources needed to run a program. A process has a virtual address space, executable code, open the handles to system objects, a security context, a process environment variables, unique identifier, a class of priority, minimum and maximum working set size and at least a thread of execution. Each process is started with a single thread, often called the main thread, but can create additional threads in any of his sons.

Thread

A thread is the basic unit to which the operating system allocates time processor. A thread can execute any part of the process code, including parts being run by another thread.

A thread is the entity within a process that can be scheduled for execution. All threads in a process of shared system resources and the virtual address space. In addition, each thread manages handlers exceptions, a scheduling priority, threads local storage, a single thread identifier and a set of structures, that the system uses to save the thread context until it is scheduled.

If you have additional questions, feel free to post. We are here to help you.

Tags: Windows

Similar Questions

  • What the handles, threads, and processes means or function, they are performing?

    My son will ask me a question and I could not answer (it is perhaps a good thing because I think he will try to enter and change something he doesn't know) so I thought that I felt I'd better try to find out. He and I are eager to know what the handles, son and process average or functions, they do. They are in the performance tab in Windows Task Manager.


    Thank you

    Hello

    A process handle is an integer value that identifies a Windows process. The Win32 API call a HANDFUL.

    When you start a program, this program runs as a "process". It's something that runs in its own protected area, with its own memory. Other processes cannot touch this memory.

    A few times, the program needs to do several things at once in a way of multitasking, similar to how the multitasking process. For example, a spreadsheet can recalculate the cells you enter data. He * could * start another process, but they can't (easily) share the memory, he would need to if recalculate cells!

    Must be a different sort of process that is not quite as separated. It is a "thread".

    Process: the number of applications that are running at some point in the computer.

    Hope this information helps.

  • Corresponding to the current thread BSD process name: fseventsd

    Got a new iMac that is causing me problems for a few weeks with crashing every 24 hours more or less at the same time (01:10 - 01-20 in the morning). Has made many controls, cleaned and repaired the disk removed third-party drivers like Toast or Avira: result is zero. I would be happy to receive any suggestions as to a solution.

    Modellname: iMac

    Modell-Identifizierung: iMac17, 1

    Prozessortyp: Intel Core i7

    Prozessorgeschwindigkeit: 4 GHz

    Number of processors: 1

    Gesamtanzahl der Kerné: 4

    (Pro Kern) Cache L2: 256 KB

    L3-Cache:                                       8 MB

    Memory: 32 GB

    Boot ROM Version: IM171.0105.B05

    SMC-Version (System): 2.34f2

    Serial number (System): DG * Q17

    Material-UUID: F6CE3130-683C-5FF5-A857-F5FFB1E5DE33

    Anonymous UUID: 8EA9D2FE-8E6E-C4D1-E2FF-192BE1AD40B0

    Fri Jan 1 01:09:32 2016

    Panic report *.

    Panic (4 CPU): Processor is not responding (this CPU did not recognize interruptions) TLB status: 0x0

    RAX: 0X00000000000002FF, RBX: 0XFFFFFF807244AA08 RCX: 0 X 0000000000000001, RDX: 0X00000000000034F8

    RER: 0XFFFFFF83BC2F36B8, RBP: 0XFFFFFF83BC2F3720, IHR: 0 X 0000000000000002 RDI: 0XFFFFFF807244AA0A

    R8: 0XFFFFFF8011CE0B78, R9: 0XFFFFFF8011CE0B78, R10: 0XFFFFFF8011CE0B78 R11: 0X000034F84CBFF8F4

    R12: 0XFFFFFF807244AA0A, R13: 0XFFFFFF8011C2CE90, R14: 0 X 0000000000000000, A15: 0 X 0000000000000001

    RFL: 0 X 0000000000000086, RIP: 0XFFFFFF80115C3D4C, CS: 0000000000000008, SS 0 X: 0 X 0000000000000010

    Backtrace (4 CPU), Frame: Return address

    0xffffff83af08af80: 0xffffff80115d08cf

    0xffffff83af08afd0: 0xffffff80115ef3f9

    0xffffff83bc2f3720: 0xffffff7f9502c821

    0xffffff83bc2f3950: 0xffffff7f95035d93

    0xffffff83bc2f39a0: 0xffffff8011727dac

    0xffffff83bc2f3a20: 0xffffff801171d50d

    0xffffff83bc2f3c10: 0xffffff8011715ad3

    0xffffff83bc2f3f30: 0xffffff801170aefa

    0xffffff83bc2f3f60: 0xffffff8011a29ac1

    0xffffff83bc2f3fb0: 0xffffff80115efa36

    Extensions of core in backtrace:

    com Apple.filesystems.afpfs (11.0) [0CD2CFC3-9E8A-3627-94FA-9BBAF7577FA4] @0xfffff f7f9500f000-> 0xffffff7f95062fff

    dependency: com.apple.security.SecureRemotePassword (1.0) [3E335294-B4F5-320 c-B431-A16D53C3EE 29]@0xffffff7f94ffd000

    Corresponding to the current thread BSD process name: fseventsd

    Mac OS version:

    15 C 50

    Kernel version:

    15.2.0 Darwin kernel version: Fri Nov 13 19:56:56 PST 2015; root:XNU-3248.20.55~2/RELEASE_X86_64

    Kernel UUID: 17EA3101-D2E4-31BF-BDA9-931F51049F93

    Slide kernel: 0 x 0000000011200000

    Text of core base: 0xffffff8011400000

    Text __HIB base: 0xffffff8011300000

    Name of system model: iMac17, 1 (Mac-B809C3757DA9BB8D)

    Availability of the system in nanoseconds: 58241635953938

    last load kext to 8021022451320: com.parallels.kext.vnic 11.1.2 32408 (addr 0xffffff7f950be000 size 32768)

    Finally unloaded kext to 8116132315148: com.apple.driver.AppleXsanScheme 3 (addr 0xffffff7f95063000 size 32768)

    kexts responsible:

    com Parallels.kext.vNIC 11.1.2 32408

    com.Parallels.kext.netbridge 11.1.2 32408

    com Parallels.kext.Hypervisor 11.1.2 32408

    com Parallels.kext.USBConnect 11.1.2 32408

    com Parallels.virtualhid 1.0.3 3

    com Parallels.Virtualsound 1.0.36 36

    com.promise.Driver.STEX 5.2.10

    com Apple.filesystems.smbfs 3.0.0

    com Apple.filesystems.afpfs 11.0

    com Apple.NKE.asp - tcp 8.0.0

    com.apple.driver.AppleTopCaseHIDEventDriver 86

    com.apple.driver.AppleHSBluetoothDriver 86

    com Apple.filesystems.autofs 3.0

    com.apple.driver.X86PlatformShim 1.0.0

    com.apple.driver.AGPM 110.20.21

    com.apple.driver.ApplePlatformEnabler 2.6.0d0

    com.apple.driver.AudioAUUC 1.70

    com.apple.driver.AppleOSXWatchdog 1

    com.apple.driver.AppleMikeyHIDDriver 124

    com.apple.driver.AppleMikeyDriver 272.51.3

    com.apple.driver.AppleGraphicsDevicePolicy 3.7.7

    com.apple.driver.AppleHDA 272.51.3

    com.apple.driver.AppleUpstreamUserClient 3.6.1

    com Apple.Driver.pmtelemetry 1

    com.apple.iokit.IOUserEthernet 1.0.1

    com.apple.kext.AMDFramebuffer 1.4.0

    com.apple.driver.AppleIntelSKLGraphics 10.1.2

    com.apple.iokit.IOBluetoothSerialManager 4.4.3f4

    com.apple.driver.AppleSMCLMU 208

    com.apple.iokit.BroadcomBluetoothHostControllerUSBTransport 4.4.3f4

    com.apple.AMDRadeonX4000 1.4.0

    com.apple.Dont_Steal_Mac_OS_X 7.0.0

    com.apple.driver.AppleHV 1

    com.apple.driver.AppleIntelPCHPMC 1.0

    com.apple.driver.AppleMCCSControl 1.2.13

    com.apple.kext.AMD9000Controller 1.4.0

    com.apple.driver.AppleIntelSKLGraphicsFramebuffer 10.1.2

    com.apple.driver.AppleIntelSlowAdaptiveClocking 4.0.0

    com.apple.driver.AppleThunderboltIP 3.0.8

    com.apple.driver.AppleThunderboltUTDM 3.0.0

    com.apple.iokit.SCSITaskUserClient 3.7.7

    com.apple.AppleFSCompression.AppleFSCompressionTypeDataless 1.0.0d1

    com.apple.AppleFSCompression.AppleFSCompressionTypeZlib 1.0.0

    com.apple.BootCache 38

    com.apple.driver.AppleUSBODD 3.7.1

    2.8.5 com.apple.iokit.IOAHCIBlockStorage

    com.apple.iokit.AppleIntelI210Ethernet 2.2.1b3

    com.apple.driver.AppleSDXC 1.7.0

    com.apple.iokit.AppleBCM5701Ethernet 10.1.12

    com.apple.driver.AirPort.Brcm4360 1020.17.1a1

    com.apple.driver.AppleAHCIPort 3.1.8

    com.apple.driver.AppleHPET 1.8

    com.apple.driver.AppleRTC 2.0

    com.apple.driver.AppleACPIButtons 4.0

    com.apple.driver.AppleSMBIOS 2.1

    com.apple.driver.AppleACPIEC 4.0

    com.apple.driver.AppleAPIC 1.7

    com Apple.NKE.applicationfirewall 163

    com Apple.Security.Quarantine 3

    com.apple.security.TMSafetyNet 8

    com.apple.security.SecureRemotePassword 1.0

    com.apple.driver.AppleHIDKeyboard 181

    com.apple.driver.AppleMultitouchDriver 304.10

    com.apple.driver.AppleHIDTransport 5

    com.apple.driver.IOBluetoothHIDDriver 4.4.3f4

    com Apple.kext.Triggers 1.0

    com.apple.driver.DspFuncLib 272.51.3

    com.apple.kext.OSvKernDSPLib 525

    com.apple.iokit.IOSurface 108.0.1

    com.apple.iokit.IOSerialFamily 11

    com.apple.iokit.IOBluetoothHostControllerUSBTransport 4.4.3f4

    com.apple.driver.AppleGraphicsControl 3.12.6

    com.apple.driver.X86PlatformPlugin 1.0.0

    com.apple.iokit.IOBluetoothFamily 4.4.3f4

    com.apple.driver.CoreCaptureResponder 1

    com.apple.driver.IOPlatformPluginFamily 6.0.0d7

    com.apple.driver.AppleHDAController 272.51.3

    com.apple.iokit.IOHDAFamily 272.51.3

    com.apple.iokit.IONDRVSupport 2.4.1

    com.apple.driver.AppleSMBusController 1.0.14d1

    com.apple.driver.AppleSMC 3.1.9

    com.apple.kext.AMDSupport 1.4.0

    com.apple.AppleGraphicsDeviceControl 3.12.6

    com.apple.iokit.IOAcceleratorFamily2 203.14

    com.apple.iokit.IOGraphicsFamily 2.4.1

    com.apple.iokit.IOSlowAdaptiveClockingFamily 1.0.0

    com.apple.driver.AppleSMBusPCI 1.0.14d1

    com.apple.driver.AppleThunderboltEDMSink 4.1.1

    com.apple.driver.AppleThunderboltDPInAdapter 4.1.3

    com.apple.driver.AppleThunderboltDPOutAdapter 4.1.3

    com.apple.driver.AppleThunderboltDPAdapterFamily 4.1.3

    com.apple.driver.AppleThunderboltPCIUpAdapter 2.0.2

    com.apple.driver.AppleThunderboltPCIDownAdapter 2.0.2

    com.apple.driver.usb.IOUSBHostHIDDevice 1.0.1

    com.apple.driver.AppleUSBAudio 302.15

    com.apple.iokit.IOAudioFamily 204.3

    com.apple.vecLib.kext 1.2.0

    com.apple.driver.CoreStorage 517.20.1

    com.apple.driver.usb.AppleUSBHub 1.0.1

    com.apple.iokit.IOSCSIMultimediaCommandsDevice 3.7.7

    com.apple.iokit.IOBDStorageFamily 1.8

    com.apple.iokit.IODVDStorageFamily 1.8

    com.apple.iokit.IOCDStorageFamily 1.8

    com.apple.iokit.IOSCSIBlockCommandsDevice 3.7.7

    com.apple.iokit.IOUSBMassStorageDriver 1.0.0

    com.apple.driver.usb.AppleUSBHostCompositeDevice 1.0.1

    com.apple.iokit.IOSCSIParallelFamily 3.0.0

    com.apple.iokit.IOSCSIArchitectureModelFamily 3.7.7

    com.apple.driver.AppleThunderboltNHI 4.0.4

    com.apple.iokit.IOThunderboltFamily 5.1.0

    com.apple.iokit.IOEthernetAVBController 1.0.3b3

    com.apple.iokit.IO80211Family 1110.26

    com.apple.driver.mDNSOffloadUserClient 1.0.1b8

    com.apple.iokit.IONetworkingFamily 3.2

    com Apple.Driver.corecapture 1.0.4

    com.apple.driver.AppleUSBMergeNub 900.4.1

    com.apple.iokit.IOAHCIFamily 2.8.1

    com.apple.driver.usb.AppleUSBXHCIPCI 1.0.1

    com.apple.driver.usb.AppleUSBXHCI 1.0.1

    com.apple.iokit.IOUSBFamily 900.4.1

    com.apple.iokit.IOUSBHostFamily 1.0.1

    com.apple.driver.AppleUSBHostMergeProperties 1.0.1

    com.apple.driver.AppleEFINVRAM 2.0

    com.apple.driver.AppleEFIRuntime 2.0

    com.apple.iokit.IOHIDFamily 2.0.0

    com.apple.iokit.IOSMBusFamily 1.1

    com Apple.Security.sandbox 300.0

    com.apple.kext.AppleMatch 1.0.0d1

    com.apple.driver.AppleKeyStore 2

    com.apple.driver.AppleMobileFileIntegrity 1.0.5

    com.apple.driver.AppleCredentialManager 1.0

    com.apple.driver.DiskImages 417.1

    com.apple.iokit.IOStorageFamily 2.1

    com.apple.iokit.IOReportFamily 31

    com.apple.driver.AppleFDEKeyStore 28.30

    com.apple.driver.AppleACPIPlatform 4.0

    com.apple.iokit.IOPCIFamily 2.9

    com.apple.iokit.IOACPIFamily 1.4

    com.apple.kec.Libm 1

    com Apple.KEC.pthread 1

    com Apple.KEC.corecrypto 1.0

    Panic (CPU 6): Processor is not responding (this CPU did not recognize interruptions) TLB status: 0x0

    RAX: 0X00000000000002FF, RBX: 0XFFFFFF807244AA08 RCX: 0 X 0000000000000001, RDX: 0X00000000000034F8

    RER: 0XFFFFFF803AD5B6B8, RBP: 0XFFFFFF803AD5B720, IHR: 0 X 0000000000000002 RDI: 0XFFFFFF807244AA0A

    R8: 0X000000000098923D, R9: 0XFFFFFF80515FD8C8, R10: 0 X 0000000000000000, R11: 0X000034F84CC02E70

    R12: 0XFFFFFF807244AA0A, R13: 0XFFFFFF8011C2CE90, R14: 0XFFFFFF807244AA0A R15: 0 X 0000000000000001

    RFL: 0 X 0000000000000086, RIP: 0XFFFFFF80115C3D3D, CS: 0000000000000008, SS 0 X: 0 X 0000000000000010

    Backtrace (CPU 6), frame: return address

    0xffffff83af0a9f80: 0xffffff80115d08cf

    0xffffff83af0a9fd0: 0xffffff80115ef3f9

    0xffffff803ad5b720: 0xffffff7f9502c815

    0xffffff803ad5b950: 0xffffff7f95035d93

    0xffffff803ad5b9a0: 0xffffff8011727dac

    0xffffff803ad5ba20: 0xffffff801171d50d

    0xffffff803ad5bc10: 0xffffff8011715ad3

    0xffffff803ad5bf30: 0xffffff801170aefa

    0xffffff803ad5bf60: 0xffffff8011a29ac1

    0xffffff803ad5bfb0: 0xffffff80115efa36

    Extensions of core in backtrace:

    com Apple.filesystems.afpfs (11.0) [0CD2CFC3-9E8A-3627-94FA-9BBAF7577FA4] @0xfffff f7f9500f000-> 0xffffff7f95062fff

    dependency: com.apple.security.SecureRemotePassword (1.0) [3E335294-B4F5-320 c-B431-A16D53C3EE 29]@0xffffff7f94ffd000

    Corresponding to the current thread BSD process name: fseventsd

    panic (the appellant 2 cpu 0xffffff80115b01fa): "TLB invalidation IPI timeout:" "CPU has not responded to interruptions, on which the bitmap of the CPU: 0 x 50, accused of receiving NMIPI: orig: 0x0, now: 0x2"@/Library/Caches/com.apple.xbs/Sources/xnu/xnu-3248.20.55/osfmk/x86_64/pmap .c:2594 ' "."

    Backtrace (2 CPU), Frame: Return address

    0xffffff803ada3360: 0xffffff80114de792

    0xffffff803ada33e0: 0xffffff80115b01fa

    0xffffff803ada3480: 0xffffff80115b705b

    0xffffff803ada3570: 0xffffff80115b7d86

    0xffffff803ada35e0: 0xffffff8011563da5

    0xffffff803ada36f0: 0xffffff801155934c

    0xffffff803ada3720: 0xffffff8011554813

    0xffffff803ada3750: 0xffffff80114e814d

    0xffffff803ada3770: 0xffffff7f9503791c

    0xffffff803ada3d20: 0xffffff801170cd32

    0xffffff803ada3de0: 0xffffff80117188bc

    0xffffff803ada3f30: 0xffffff801170d187

    0xffffff803ada3f60: 0xffffff8011a29ac1

    0xffffff803ada3fb0: 0xffffff80115efa36

    Extensions of core in backtrace:

    com Apple.filesystems.afpfs (11.0) [0CD2CFC3-9E8A-3627-94FA-9BBAF7577FA4] @0xfffff f7f9500f000-> 0xffffff7f95062fff

    dependency: com.apple.security.SecureRemotePassword (1.0) [3E335294-B4F5-320 c-B431-A16D53C3EE 29]@0xffffff7f94ffd000

    Corresponding to the current thread BSD process name: find

    System profile:

    Graphics card: AMD Radeon M395X, AMD Radeon M395X, PCIe, 4096 MB R9 R9

    Airport: spairport_wireless_card_type_airport_extreme (0x14E4, 0x14A), Broadcom BCM43xx 1.0 (7.21.94.136.1a1)

    Bluetooth: Version 4.4.3f4 16616, 3 services, 27 aircraft, 1 incoming serial ports

    PCI card: pci105a, 8760, controller RAID, Thunderbolt@10,0,0

    PCI card: pci1b73, Thunderbolt@196,0,0 1100, USB eXtensible Host Controller.

    PCI card: ethernet, Ethernet Controller, Thunderbolt@195,0,0

    PCI card: pci1b21, 1142, expandable USB Host Controller, Thunderbolt@16,0,0

    PCI card: pci1b21, 1142, expandable USB Host Controller, Thunderbolt@15,0,0

    PCI card: pci1b21, 1142, expandable USB Host Controller, Thunderbolt@14,0,0

    PCI card: pci1b21, 1142, expandable USB Host Controller, Thunderbolt@13,0,0

    Bus crush: iMac, Apple Inc., 28.1

    Lightning device: Pegasus series R, Promise Technology, Inc., 1: 22.2

    Lightning device: Thunderbolt 2 Express Dock HD, Belkin International, Inc., 3, 25.1

    Memory module: DIMM0/0, 8 GB DDR3, BANK 1867 MHz, 0x80AD, 0x484D54343147533642465238412D52442020

    Memory module: DIMM1/0, 8 GB DDR3, BANK 1867 MHz, 0x80AD, 0x484D54343147533642465238412D52442020

    Memory module: DIMM0/1, 8 GB DDR3, BANK 1867 MHz, 0x80AD, 0x484D54343147533642465238412D52442020

    Memory module: BANK 1/DIMM1, 8 GB, DDR3, 1867 MHz, 0x80AD, 0x484D54343147533642465238412D52442020

    USB device: USB 3.0 Bus

    USB device: 4-port USB 3.0 Hub

    USB Device: USB Bluetooth host controller

    USB device: FaceTime HD camera (built-in)

    USB device: Apple USB SuperDrive

    USB device: USB 2.0 Hub

    USB device: MB86C311

    USB device: Laptop SSD

    USB device: USB 2.0 Hub [MTT]

    USB device: Wacom Wireless Receiver

    USB device: USB 3.0 Bus

    USB device: SSD laptop T1

    USB device: DTHX Predator

    USB device: USB audio CODEC

    USB device: USB 3.0 Bus

    USB device: WorkflowD512

    USB device: USB 3.0 Bus

    USB device: WorkflowD512

    USB device: USB 3.0 Bus

    USB device: WorkflowXR1

    USB device: USB 3.0 Bus

    USB device: WorkflowCFR1

    Serial ATA Device: APPLE SSD SM1024G, 1 TB

    Network service: Wi - Fi, AirPort, en1

    Model: iMac17, 1, IM171.0105.B05 of BootROM, 4 processors, Intel Core i7 4 GHz, 32 GB, MSC 2.34f2

    Even if you have installed a third-party software ('Parallels' and a 'Promise' device driver) who is likely to cause a kernel panic, the kind of panic you are most likely caused by a hardware failure. I suggest that you take the machine to an Apple Retail Store or other provider of services allowed for a stable service and guaranteed, if necessary.

  • Update of the screen, threading and synchronization

    I have a game I developed that uses multiple threads to process. The game does not focus on the user by itself and seems to be accelerating when there are more items on the screen and slows down when there is less. I have four threads in use. Three of them are used to update the main (UI) thread and run continuously; two update a class watch stop custom, and the third simply disabled the screen to force a refresh. All three of the threads use locks objects synchronized; That's why I think it slows down when nothing is on the screen, because they constantly block. I do not have variables that are constantly updated by the thread and read survival gear each iteration; which I was I use locks. I use the IDE 4.7 and the simulator of the storm. Profiling code over a minute 3 period shows that almost 60% of the execution time is during one of the locked rows (block I'm of course). I was wondering what I should use locks because only the UI thread updates one of the three? If so, is there a better way. Code can be provided if necessary.

    BUDOKAI-is that they have a book of text on the famine of lock?

    http://Java.Sun.com/docs/books/tutorial/essential/concurrency/starvelive.html

    [ed, I would also like to make out this seems to be a tight loop so that it also uses time spinning CPU]

    during the liberation that briefly up to 2 locks]

    While (true) {}
    synchronized (runLock) {}
    If {(race)
    synchronized (pauseLock) {}

  • Threading and reuse of the node to call using reference of buffers (of the required adhesive tape)

    I tried to get the following information in the public domain for years and now that I have the answers, I'll share with those who might be interested.

    Caveat!

    Wrap your head in tape before reading just for the sake of security.

    My two questions were;

    (1) may LV re - use tampons of VI calling when you use VI serve call by reference?

    (2) is used when the use of call by reference UI thread?

    1 when you call a VI using the call through the reference node, the data in the pane of the copied or is node connector - this online as it would be with a Subvi properly implemented?

    Short answer: it's somewhere between the two.

    Long answer:

    The compiler does not know what will be called VI, but there a hint:

    the reference connected to the node of the call by reference. He uses to get the 'Prototype' for the call. Therefore, for optimal performance, use a prototype that has the same 'characteristics placeness' as it is called VI. That said, users don't know what are the "characteristics of the placeness.

    Before getting into the details, I will say that the overhead of these copies should not matter much unless it's a large data structure (a table with lots of items.) or a cluster/class with many fields or containing large networks etc..

    Example 1:

    If the prototype does not change the data, then the compiler assumes that the crux of the call by reference will not alter the data. However, at runtime, a check is made to see if the real called VI will modify the data. If Yes, then a copy is made and past so that the original data can be modified.

    Example 2:

    If the prototype contains an entry that is wired through an exit so that both input and output terminals can use the same buffer memory, but running an audit determines that the real called entry and exit VI do not share a buffer, then a copy will be made from output of the actual call to the original screws (combined input and output) buffer.

    I should also mention that, even with this behavior "are trying to get along with the prototype", it is not always possible to obtain good performance as a Subvi ordinary call. For example, if you have a situation where the prototype does not change the data and passes it through to an exit and then the compiler must assume that the data is changed (because, as in example 2, there are screws that may change even if the called real VI is not).

    And there are a few caveats:

    (1) this behavior "using a prototype" was new for 2009. Before that, we used a method more naïve data of passage that took all the entries will be changed and no outputs don't share a buffer with an entry.

    (2) this behavior can be changed in future versions, if we find additional optimizations.

    (3) this behavior is the same that we use for the dynamic distribution live (when you use the classes in LV)

    (4) If you want to create a VI can be used as a prototype, you can use the features of the Structure in Place to control the "characteristics of the placeness', namely the element nodes in and out of the border, the function"Mark as modifier"border nodes (note the pencil icon on the item), and the node always one copy.

    (5) the prototype is only the first reference ever connected to the node of the call by reference. So if you make a new prototype VI, you can just make a reference out of it plug into the crux of the call by reference. I suggest to remove the node from the call by reference and file a new.

    (6) for remote calls, we still "making copies" by transmitting data over a network.

    I hope that this helps, if you want information/clarification, so feel free to ask.

    2 - is the call made by the reference to run in the user interface thread node? If the call is made by a remote machine via ethernet, thread that host (the computer that makes the call by reference) runs on and thread that executes the target (the machine that contains the file VI) on?

    In the case of premises, the appeal made by the reference node does not require the user interface thread and may work in some thread the VI wants to run in.

    When you call a remote VI, the appeal made by the reference node uses the UI thread (detailed below) on both the client and the server.

    The client uses the UI thread to send the request to the server and there still when the response comes back. The user interface thread is not blocked during the time between the two.

    The server receives the TCP message in the UI thread, and then starts the call to the UI thread. The server also uses the user interface thread to send the response to the client. The user interface thread is not blocked on the server during execution of the VI.

    I hope that people find it when they need it!

    Ben


  • Acquire and process multiple images

    Hi, I use an acquisition card NI PCIe-1427 and tried acquisition and treatment of multiple image permanently. To be more precise, how can I extract a buffer of 4 images and perform some processing on the 4 images? For the examples, I can acquire 1000 images (or continuous), but must be extracted 4 images each time to combine them into a single image before saving the final image (on the handset). Thank you for viewing and comment. I woild appreciate if there are examples that I could learn too.

    Hi sp@davis,

    Did you look at This example that passes by sewing and processing of a video stream? There are tons of examples of different types of image processing on the community of NOR (like this one) If you have a type of mind-specific treatment. I hope this helps!

  • thread and TSVs locks

    Dear experts threads,

    are there side effects if I use the macro "GetPointerTo" and "ReleasePointerTo" inside a thread lock, which is in the code located between CmtGetLock and CmtReleaseLock?

    Phrased differently, what type of sequence is best if I need to edit a TSV in a piece of code that should be accessible only from a single thread at a time:

    1)

    CmtGetLock

    ...

    CmtReleaseLock

    GetPointerTo

    ...

    ReleasePointerTo

    CmtGetLock

    ...

    CmtReleaseLock

    OR

    2)

    CmtGetLock

    ...

    GetPointerTo

    ...

    ReleasePointerTo

    ...

    CmtReleaseLock

    Thank you!

    Wolfgang

    Hi, Wolfgang.

    GetPointerTo... will block until the thread that holds the pointer releases, then the CmtGetLock() and CmtReleaseLock() calls are not necessary, unless they protect some other variables, in which case sequence 2) is the way to go.

    Remember that if you use multiple thread safe variables or multiple locks thread, and you need to use more than one at any time, each thread must obtain and release pointers / locking in the same order. This avoids the possibility of blocking. In addition, each thread must release the resource as soon as possible.

    Example (using thread locking):

    If (!.) CmtGetLock (lock1))

    {

    If (!.) CmtGetLock (lock2)) / / Get QL2 only when you hold lock1

    {

    ...

    CmtReleaseLock (lock2);  Always communicated QL2 before lock1

    }

    CmtReleaseLock (lock1);

    }

    Kind regards

    Colin.

  • Access to the use of memory and processing power charge connect 6224 via SNMP.

    Hi support them

    Is it possible to access the use of memory and processing power charge connect 6224 via SNMP? If possible, should the mib I use?

    Thanks in advance

    Rogerio

    When looking through the available MIB found in the zip file for download of the latest firmware.  I see that the MIB fastpathswitching mentions 'agentSwitchCpuProcessGroup '.

    MIB fastpathlogging has 'agentLogInMemoryConfigGroup '.

    There is no reference document material about what offer different MIB.

    I hope this helps.

  • Thread and class with no thread

    Hi everyone , hope you can help me with this...

    I have two classes, extends a Thread and the other extends screen. My problem is that the screen needs all the information that the thread has had, but I do not know how to make the screen show upward when the thread is finished, or wait until this thread stops to see its information.

    Thanks in advance

    At the end of your thread, you can push the screen with:

    synchronized (UiApplication.getEventLock) {}

    UiApplication.getUiApplication () .pushScreen (yourMainScreen);

    }

  • problem with thread and try {} - catch () {}

    Hello

    My problem is that in the second thread of my request, there is a method (at the beginning) that connects with the server. If the connection is impossible-i try to reconnect two times. the problem is that the connection must by in a try-catch block. and when I can't connect for the first time, the program will the something something trying to reconnect. and the problem is that once my progam enters this something, the thread is dead!

    Do you have any suggestions, what can I do with it?

    concerning

    I reorganized my request. whenever I see that the thread is killed (with an exception of capture) I wait 2 seconds and start the thread. and it works like a "reconnect".

    Thank you for your time and suggestions!

    Kind regards

  • The Task Manager, update the list of tasks and processes, but removes them from the list, the next second.

    It was fine a few days ago, the list of tasks and processes will not be updated until I open/close something. Now, it refreshes the list every second. I tried to change the speed of update, but makes no difference. An answer by tomorrow would be the best.

    More information:
    Windows 7 x 64
    Home Premium Service Pack 1
    Using AVG anti-virus

    Hello

    Thank you for your response.

    Keep the computer in a clean boot and check the status of the issue.

    How to perform a clean boot for a problem in Windows Vista, Windows 7 or Windows 8.

    http://support.Microsoft.com/kb/929135

    Note: please go through the section: How to reset the computer to start as usual after a clean boot troubleshooting section of Kb to start the computer to a normal startup after you fix the problem.

    I would like to aslso season allows you to check the status of the question in a new user account.

    Create a user account:
    http://Windows.Microsoft.com/en-us/Windows7/create-a-user-account

    If it works in a new user account, then you will need to fix the corrupted user profile. You can visit this link for the steps:

    http://Windows.Microsoft.com/en-us/Windows7/fix-a-corrupted-user-profile

    I hope this helps.

  • I BOUGHT ADOBE POTOSHOP AND RECEIVED MY CONFIRMATION E-MAIL. I STARTED TO DOWNLOAD AND PROCESS OF TGE STUCK. WHAT THE PROBLEM?

    I BOUGHT ADOBE POTOSHOP AND RECEIVED MY CONFIRMATION E-MAIL. I STARTED TO DOWNLOAD AND PROCESS OF TGE STUCK. WHAT THE PROBLEM?

    You can use the appropriate link below for your installation files

    Available downloadable Setup files:

    Download and installation help links Adobe

    Help download and installation to Prodesigntools links can be found on the most linked pages.  They are essential; especially steps 1, 2 and 3.  If you click on a link that does not have these listed steps, open a second window by using the link to Lightroom 3 to see these "important Instructions".

  • How can I get Photoshop 11 (Camera Raw 7.4) to open and process the images of my Canon 70 d CR2?

    How can I get Photoshop 11 (Camera Raw 7.4) to open and process taken with my Canon EOS 70 d CR2 files? I downloaded camera Raw 9.2, but it doesn't connect.  The list compatible camera says that Canon EOS 70 d is compatible with CS2 files, but mine are CR2.  Any research I do just seems to run in circles.

    susank35683264 wrote:

    How can I get Photoshop 11 (Camera Raw 7.4) to open and process taken with my Canon EOS 70 d CR2 files? I downloaded camera Raw 9.2, but it doesn't connect.  The list compatible camera says that Canon EOS 70 d is compatible with CS2 files, but mine are CR2.  Any research I do just seems to run in circles.

    CR2 does not define a raw format, it is the family of Canon raw file. All Canon cameras has its own format.

    FAQ: Photoshop Elements will work with my camera, or why does not open my raw files?

    Thus, PSE11 can not be updated to the required version of ACR, 8.2.

    Version 9.2 of ACR does not work with PSE11.

    If you don't upgrade to a recent version of PSE, your free option would be to download the program of DNGconverter, mentioned in the faq above.

    This independent software is capable of converting all of a folder from your CR2 files for raw format DNG PSE11 can read and modify.

  • messages between the main thread and the FX application thread

    I run a thread of the Application of FX for a main thread using Application.launch [described here: {: identifier of the thread = 2530636}]

    I try to have the application thread return information on the main thread, but Application.launch returns void. Is there an easy way to communicate between the main thread and the thread of the Application?

    So far, I googled and found:
    -MOM (Message Oriented Middleware)
    -Sockets

    Thoughts/ideas/examples are appreciated--especially examples ;)--now I try to use Sockets to show/hide the application and data transmission.

    What is the preferred method? Are there others that I did not find (gasp) via Google?

    Dave.

    Published by: cr0ck3t on April 30, 2013 21:04

    Published by: cr0ck3t on April 30, 2013 21:05

    Is there an easy way to get a reference to these objects to both the main thread and the thread of Application FX - called via Application.launch () since the main thread? Or what I need to use Sockets or MOM?

    Not much to do with the concurrent programming is what I would call easy. It looks easy - but it's not.
    You can do kind of what you're describing using Java concurrency constructs without using sockets or a package of Message Oriented Middleware (MOM).
    With the Java concurrency stuff you really implement your own form or MOM light.
    If you have quite an application is complex with many messages of comes and goes, then a sort of package for MOM such as the camel and ActiveMQ (http://camel.apache.org) is useful.
    ---------
    You can find a sample of the various interactions of thread with JavaFX here:
    https://gist.github.com/jewelsea/5500981 "Simulation of dwarf dragons using multiple threads to eat."
    Related code is just demo-ware to try different competitive access facilities and not necessarily a recommended strategy.
    If your curiosity, you can take a look and try to work out what it is, what it does and how it does.
    The main reason followed is that of a blocking queue:
    http://docs.Oracle.com/javase/6/docs/API/Java/util/concurrent/BlockingQueue.html
    ---------
    Note that once you call launch of the main thread, no subsequent statement in the main method will be different until the JavaFX application terminates. If you can't start from the main thread and communicate with the main thread JavaFX application. Instead, you need to spawn another thread (or a set of threads) for communication with the JavaFX application.
    ---------
    But really, in most cases, the best solution with the simultaneity is not care at all (or at least as little as possible). Write everything in JavaFX, use the animation of JavaFX framework to time related things and the simultaneity of JavaFX utilities for when you really need multiple interaction of wire.
    http://docs.Oracle.com/JavaFX/2/threads/jfxpub-threads.htm
    ----------
    For additional assistance, you may be better off describing exactly (i.e. really specific) what you're trying to make in a new question, perhaps with a solution of the sample in a http://sscce.org NBS

  • Hyper-threading and vCPUs

    A few years ago I was working with VMware Server 1.0 on Windows 2003. I had 2 servers with VMware Server, one of them has a CPU Intel Hyper-thread, and the other has the same Intel processor but with HT disabled.

    I had a VM running a 16-bit application, which took all the cycles available CPU. When this run on non-HT Server virtual computer, the Windows host reports 100% CPU usage. When the virtual machine running on the active HT server, host the CPU utilization was 50%, and the Task Manager showed the virtual machine, taking all the cycles of a demi-processeur and the other half processor almost in slow motion.

    Assuming that the processors are equal, I think I know that the virtual machine has got more CPU power running on non-HT server to run on HT-enabled server (because HT divided by 2 CPU and just one half CPU is assigned to the virtual machine).

    My question is: what happens with HT on ESX?

    When I assign a vCPU virtual machine, it will use just half a nucleus in a Hyper-Threaded Server, but a full kernel on a server of HT-people with reduced mobility? (assuming that no other virtual machines compete for resources).

    Thank you and best regards.

    With the following reflections on 2 and 3.

    (2) but do not forget hypervisor (vmkernel) provides these vcpus to the LCPU he will ensure that the vCPU is scheduled to LCPU who has cycles CPU available - if you are in the situation where all LCPUs are heavily loaded, then you need to increase the resource capacity by adding additional hosts to the cluster (if you ave a)

    (3) the virtual machine has no direct access to the LCPU but she is planned there by the vmkernel - if the virtual machine is idle, it can theoretically be used no. (or at least very few CPU cycles)

    hope this helps-

Maybe you are looking for

  • Why do I get my network places empty?

    Hello I tried to solve this problem using regedit and various DLLs running problem is resolved and then back again. I'm so bored with this problem. I keep trying to fix it and it comes back. Could you kelp me please in this. Kind regards SK

  • Windows XP SP3 Movie Maker won't save

    When I try to back up / finish my film on my PC I have the following error: unable to save film to the desired location.  Check the source of origin used in your movie are still available, that the backup location is still available, and that there i

  • Error - windows search on the local computer started and then stopped. Could not start the Windows Search service.

    Original title: windows search service does not start. When I try to start the service "windows search" I get the following error "windows search on local computer started and then stopped. Some services stop automatically if they have no work to do,

  • Can't see images in Windows Photo

    in the last three days, when I try to open e-mail in Windows Photo images, they do not how can I get the program working again? have downloaded the Fixit... did nothing

  • How to cancel my account?

    I would like to know how to cancel my account until the trial is over