Timer for youtube player?

Hi, I was wondering if it was possible to display the elapsed time and total time of a video in flash on youtube? I have a reader built chromeless currently on the scene, and it's the only thing missing, thanks!

Here is a plan of work for her:

import flash.display.Sprite;
import flash.events.MouseEvent;
import flash.events.TimerEvent;
import flash.geom.Rectangle;
import flash.system.Security;
import flash.text.TextField;
import flash.text.TextFieldAutoSize;
import flash.text.TextFormat;
import flash.utils.Timer;

var loader:Loader;
var seekBarWidth:Number = 500;
var timeRE:RegExp = /\d+\d+:\d+\d+\s/;
var seekBar:Sprite;
var seekHead:Sprite;
var progressTimer:Timer;
var countdown:TextField;
// This will hold the API player instance once it is initialized.
var player:Object;

init();

function init():void
{
          Security.allowInsecureDomain("*");
          Security.allowDomain("*");
          initButtons();
          drawSeekBar();
          drawCountdown();
          initTimer();
          loadVideo();
}

function loadVideo():void
{
          loader = new Loader();
          loader.contentLoaderInfo.addEventListener(Event.INIT, onLoaderInit);
          loader.load(new URLRequest("http://www.youtube.com/apiplayer?version=3"));
}

function drawCountdown():void
{
          countdown = new TextField();
          countdown.defaultTextFormat = new TextFormat("Arial", 10);
          countdown.autoSize = TextFieldAutoSize.LEFT;
          countdown.multiline = countdown.wordWrap = false;
          countdown.text = "00:00 / 00:00";
}

function initButtons():void
{
          unMuteBtn.addEventListener(MouseEvent.CLICK, unMuteVideo);
          muteBtn.addEventListener(MouseEvent.CLICK, muteVideo);
          pauseBtn.addEventListener(MouseEvent.CLICK, pauseVideo);
          playBtn.addEventListener(MouseEvent.CLICK, playVideo);
}

function drawSeekBar():void
{
          seekBar = new Sprite();
          seekBar.graphics.lineStyle(2);
          seekBar.graphics.moveTo(0, 0);
          seekBar.graphics.lineTo(seekBarWidth, 0);
          drawSeekHead();
}

function drawSeekHead():void
{
          seekHead = new Sprite();
          seekHead.graphics.beginFill(0xff0000);
          seekHead.graphics.drawCircle(0, 0, 7);
          seekBar.addChild(seekHead);
          seekHead.mouseEnabled = true;
          seekHead.buttonMode = true;
          seekHead.useHandCursor = true;
          seekHead.addEventListener(MouseEvent.MOUSE_DOWN, startSeek);
}

function startSeek(e:MouseEvent):void
{
          stage.addEventListener(MouseEvent.MOUSE_UP, stopSeek);
          stage.addEventListener(MouseEvent.MOUSE_MOVE, onMouseMove);
          seekHead.startDrag(true, new Rectangle(0, 0, seekBarWidth, 0));
          progressTimer.stop();
}

function onMouseMove(e:MouseEvent):void
{
          player.seekTo(player.getDuration() * seekHead.x / seekBarWidth);
          e.updateAfterEvent();
}

function stopSeek(e:MouseEvent):void
{
          stage.removeEventListener(MouseEvent.MOUSE_UP, stopSeek);
          stage.removeEventListener(MouseEvent.MOUSE_MOVE, onMouseMove);
          seekHead.stopDrag();
          progressTimer.start();
}

function initTimer():void
{
          progressTimer = new Timer(50);
          progressTimer.addEventListener(TimerEvent.TIMER, updateSeekBar);
}

function updateSeekBar(e:TimerEvent):void
{
          countdown.text = new Date(player.getCurrentTime() * 1000).toUTCString().match(timeRE)[0] + "/ " + new Date(player.getDuration() * 1000).toUTCString().match(timeRE)[0];
          seekHead.x = seekBarWidth * player.getCurrentTime() / player.getDuration();
          e.updateAfterEvent();
}

function onLoaderInit(e:Event):void
{
          addChild(loader);
          loader.content.addEventListener("onReady", onPlayerReady);
          loader.content.addEventListener("onError", onPlayerError);
          loader.content.addEventListener("onStateChange", onPlayerStateChange);
          loader.content.addEventListener("onPlaybackQualityChange", onVideoPlaybackQualityChange);
}

function onPlayerReady(e:Event):void
{
          // Event.data contains the event parameter, which is the Player API ID
          // Once this event has been dispatched by the player, we can use
          // cueVideoById, loadVideoById, cueVideoByUrl and loadVideoByUrl
          // to load a particular YouTube video.
          player = loader.content;
          player.cueVideoById("FDbP71p4W4g");
          player.setSize(640, 360);
          player.x = 20;
          player.y = 30;

          seekBar.x = player.x;
          seekBar.y = player.y + player.height + 10;

          countdown.x = seekBar.x + seekBar.width + 10;
          countdown.y = seekBar.y - seekBar.height * .5;

          addChild(seekBar);
          addChild(countdown);
}

function onPlayerError(e:Event):void
{
          // Event.data contains the event parameter, which is the error code
          trace("player error:", Object(e).data);
}

function onPlayerStateChange(e:Event):void
{
          // Event.data contains the event parameter, which is the new player state
          switch (Object(e).data)
          {
                    case 1:
                              progressTimer.start();
                              break;

                    case 2:
                    case 0:
                              progressTimer.stop();
                              break;
          }
}

function onVideoPlaybackQualityChange(e:Event):void
{
          // Event.data contains the event parameter, which is the new video quality
          trace("video quality:", Object(e).data);
}

function createFeaturedButtons(player:Object, featuredVideos:Array):Array
{
          var results:Array = [];
          for each (var id:String in featuredVideos)
                    results.push(player.getClickToPlayButton(id));
          return results;
}

function playVideo(e:MouseEvent):void
{
          if (player)
                    player.playVideo();
}

function pauseVideo(e:MouseEvent):void
{
          if (player)
                    player.pauseVideo();
}

function muteVideo(e:MouseEvent):void
{
          if (player)
                    player.mute();
}

function unMuteVideo(e:MouseEvent):void
{
          if (player)
                    player.unMute();
}

Tags: Adobe Animate

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