Timer increment refuse reset

Hello

I have a timer to increment on a game I created, but the thing is that it refuses to hand over at the end of the game.

If I timer.reset (); It is not visible, then, if I have cal timer.start (); immediately after, she will continue to his former position at the end of level 8!

It is really annoying me because it's the only thing that does not seem to reset, everything is fine.

Here is the code for my incremement meter, thank you very much in advance for any help

function incrementCounter(event:TimerEvent) {}
Count ++;

var whole_value:int = int(count / 100);
Tenth var: int = int(count / 10) % 10;
hundredths var: int = int (count) % 10;

gamePage.timer_txt.text = whole_value + '. ' + tenths + "s";
}

function onRejouerButtonClick(event:MouseEvent):void {}
           
gamePage = new GamePage;
           
removeChildAt (0);
addChildAt (gamePage, 0);
           
removeChildAt (1);

Count = 0;   //////////<>

mainTimer.reset ();
mainTimer.start ();
           
init();

}

Tags: Adobe Animate

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