Timers and Propagation of the event

Hello

I'm having a bit of trouble finding it, any help would be appreciated. I have a container named circleHolder_mc. inside I have four circles named circ0_mc circ4_mc. My goal is that each circle flashing on mouseover. The closest I've got is the following code that causes all the circles to blink at the same time.

circleHolder_mc.addEventListener (MouseEvent.MOUSE_OVER, onBlink)
circleHolder_mc.addEventListener (MouseEvent.MOUSE_OUT, unBlink)


var: timer = new Timer (1);
timer.addEventListener (TimerEvent.TIMER, onTimer);


function onTimer(evt:TimerEvent):void {}
Alpha += 7;
}

function onBlink(evt:MouseEvent):void {}
Timer.Start ();
}

function unBlink(evt:MouseEvent):void {}
Timer.Stop ();
Alpha = 100;
}

Any thoughts?

Thank you

-Sean

then use:

var tl:MovieClip =;

for (var i: uint = 0; i<>

circleHolder_mc ["circ" + i.toString () + "_mc"] .addEventListener (MouseEvent.MOUSE_OVER, startblinkF)

circleHolder_mc ["circ" + i.toString () + "_mc"] .alpha is. 4;

}

function endblinkF(mc:MovieClip):void {}
MC.alpha = 4.
}
   
function startblinkF(evt:MouseEvent):void {}
evt.currentTarget.alpha = 1;

clearTimeout() (evt.currentTarget.endblinkTO);

evt.currentTarget.endlblinkTO = setTimeout(endblinkF,500,evt.currentTarget);

}

Tags: Adobe Animate

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