to add buttons using event cue points
How can I have the buttons to display in an external flv file? I know that I can establish benchmarks of event with Adobe media encoder. I want the buttons and graphics to appear and stay on the screen, even if the external flv in a loop. Its been a long day and I have exhausted all other options, otherwise I would not have asked here. Thanks in advance. Oh btw using Flash cs 5.5 and 3. Thank you
If the button you did on stage and instance name button1, use:
removeChild (button1);
flv_pb.addEventListener (MetadataEvent.CUE_POINT, cuepointF);
function cuepointF(e:MetadataEvent):void {}
trace (e.info.Name); This will display your cuepoints when their forwarding. you are going to use if statements below this line to add your buttons. for example,.
{if(e.info.Name=="addbutton1_cp")}
addChild (button1); assuming that button1 is already created.
}
}
Tags: Adobe Animate
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Read and use the cue point in mp3 file
Hallo,
It is possible to manage the cue point in the mp3 file with as3.
If so, no allusion?
Thank you.
It is likely that you need to import the CuePointEvent class, if the error indicates it is not.
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Implementation of a button and an image using video cue points
Hello
I have a 04:40 video and I want to show a button and a background image (or clip) at 4:30 and I want to stay on the screen after the video is finished. If someone could give me a step by step instructions for this I would really appreciate it. Either way, I'm using Flash CS5.
Have a great day!
Veli
If your flv component is flv_pb, your background image is an object (such as a movieclip) named bg and your button is named btn, you can use:
Import fl.video.MetadataEvent;
BG. Visible = false;
BTN. Visible = false;
flv_pb.addASCuePoint(270,"Show");
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function cuepointF(e:MetadataEvent):void {}
{if(e.info.Name=="Show")}
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a loop with cue points, round 2
OK, so I've done it before, and it worked. It should be as simple as copying the code and rename the FLV Player, but I get an error "invalid seek. As I said, it worked on previous sites, I did, if any explanation would be great. I'm trying to get a video replay and then looped around the middle of the video and play at the end in a loop continues. The only difference I see is that on my other site, it is live from my ftp. This should not make a difference, as apposed to be local, does? I also use embedded cue points. Thanks again. Here is the code:
Stop();
Import fl.video.MetadataEvent;
Movie.addEventListener (MetadataEvent.CUE_POINT, loopFunction);
function loopFunction(e:MetadataEvent):void {}
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Draw your cuepoints to confirm there is a named introMiddle
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Flash CS4 ActionScript using buttons to go to cue points in an FLV
Hello.
I'm pretty much a novice Flash, so I don't think that this issue is particularly difficult, it's just something that is painful for a few days. I know it's possible based on all the literature I've read, but I can't seem to do it properly.Basically I have a video file that I made to FLV format with 5 points of navigation called 1, 2, 3, 4, 5.
What I want to do, is to use buttons to navigate to the five cue point in the flash animation. I think that this is possible using ActionScipt 2, but I don't know what the code of the script function.
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Thank you
JavierHello
The following AS2 code can help you
Stop();
var listenerObject:Object = new Object();
listenerObject.ready = {function(eventObject:Object):Void}}
.addEventListener ("ready", listenerObject);
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Also just take a glance to the description to http://livedocs.adobe.com/flash/9.0/main/wwhelp/wwhimpl/common/html/wwhelp.htm?context=Liv eDocs_Parts & file = 00003003.html for more details
Thank you!
PS: pls mark that message as if it were a help to you have it
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Is it possible to add cue points to a MP4 video file?
Is it possible to add cue points to a MP4 video file?
Director has a findposnear function that allows to quickly search currently of film in a list of times, giving you an index number that you could use on another list. It is easier to use than benchmarks!
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Problems using Cue points in video loop
OK, so I want to use landmarks to navigate the video. First, I simply loop the video of the end of the beginning. I get an invalid error 1003 search. Here is my code. Any help would be appreciated. Thank you
Import fl.video.MetadataEvent;
Movie.addEventListener (MetadataEvent.CUE_POINT, loopFunction);
function loopFunction(e:MetadataEvent):void
{
If (e.info.name is "end1")
{
Movie.seekToNavCuePoint ("beginning1");
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}
}
At least you get informed even if the search does not work.
A quick workaround would be to iterate on landmarks than detect in the metadata, by assigning to each cue point name and time into an object. Once you reach the cue point you want, see if the object has the time value and seek() at the time for this landmark rather than searching for it by name.
for example (written briefly, you see the idea):
object to store time values
var cuePointArr:Object = new Object();
function onMetaData(infoObject:Object):void
{
var cueIndex:String;
for (cueIndex to infoObject.cuePoints)
{
trace ("cue add name [" + infoObject.cuePoints [cueIndex] .name + "] at the time [" + infoObject.cuePoints [cueIndex] .time + "]");
store as a name = time
cuePointArr [infoObject.cuePoints [cueIndex] .name] = infoObject.cuePoints [cueIndex] .time;
}
}
function loopFunction(e:MetadataEvent):void
{
correct point of reference and has a value in cuePointArr?
If ((e.info.name == "end1") & (curPointArr [e.info.name]! = null))
{
seek to time value
Movie.Seek (Number (cuePointArr [e.info.Name]));
Movie.Play ();
}
}
Lived 900 mph up to forgive the typos but turning it into a normal search based on the value of time should work for now.
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What is the proper syntax and functions to address within a flv cue points and what do average parts and react?
I want to have the flv files with cue points in them, I can get to do other things in the swf file and I want to know how to set up on both sides, including which must import, what type of events to capture benchmarks and other...
my mistake. use:
Import fl.video.MetadataEvent;
flv.addEventListener (MetadataEvent.CUE_POINT, f);
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I don't know what to use as a "description".
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Hello
I'm learning the AC3. I use the script in a folder to read benchmarks in milliseconds. These cue points are defined by the code in a script of image in the main scenario like this:
Create an instance of SoundSync
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net.quip.sound package
{
import flash.events.Event;
import flash.events.TimerEvent;
import flash.media.Sound;
import flash.media.SoundChannel;
import flash.media.SoundLoaderContext;
import flash.media.SoundTransform;
import flash.net.URLRequest;
import flash.utils.Timer;
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{
PROPERTIES
private var _cuePoints:Array;
private var _currentCuePoint:uint;
private var _timer:Timer;
private var _timerInterval:uint;
private var _startTime:Number;
private var _loops:uint;
private var _soundChannel:SoundChannel;
CONSTRUCTOR
public void SoundSync (stream: URLRequest = null, context: SoundLoaderContext = null) {}
Super (stream, context);
init();
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METHODS
init
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}
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}
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}
...
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Thank you very much!
Human error. I wasn't conversion millisecond understaning. SoundSync AS code is is good. I need work.
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