Total rendering time is reduced by cutting of items?

Know that I can run experiments to answer this question, but also know that a number of people here have already responded to this.  Scanned the FAQ and done research, but never found an answer to this specific question.   I think it is safe to say that stability can be achieved by dividing a long clip, for example one an hour.  But it is total time reduced rendering?

Take a 1 h project as our example: If you return the full 1 hour it will take X amount of time. If divide you it in half and make no other changes, your time will be X / 2 for each. X / 2 x 2 is always equal to X, or so close as to not make any real difference. You'll spend more time opening upward both halves and hit Render, that you want to save. Now, as the rendering time is dependent on CPU, there could be a slight advantage (more efficient use of a CPU) to do it in segments. As my QuadCore never maxes, I doubt I could tell the difference except with a stopwatch - clock on the wall is probably not specific enough. If I'm on my dual Quad machine, I'm not even sure that a mechanical stopwatch show. If you have a slower processor, things could be different enough, as County, but still not it.

It looks like to use pure vs RAM virtual memory in Windows, on a fast machine. Yes, there is a difference in speed, but a human being would be hard-pressed to really make a difference. Enter the virtual memory on a slow machine with very slow I/o and then you will really see the difference.

Overall workability likely to improve with the project split. There you will probably see a speed difference and also power change crashes more comfortably with less of a concern to the wire. Rendering time, however, will not be enough difference for a SIP of coffee, once you add the pieces to be rendered.

Hunt

Tags: Premiere

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