Photo animation control ring spinning problem

Hello

Control of animation frame ring does not turn to me as expexted.
In my main function after having posted the sign
AnimateCtrl_ConvertFromPictRing (Panel, PNL_SPLASH_ANIMATION);
AnimateCtrl_SetAttribute (Panel, PNL_SPLASH_ANIMATION,
ATTR_ANIMATE_ENABLED, 1);
AnimateCtrl_SetAttribute (Panel, PNL_SPLASH_ANIMATION,
ATTR_ANIMATE_FRAME_INTERVAL, 0.05);
AnimateCtrl_SetAttribute (Panel, PNL_SPLASH_ANIMATION, ATTR_ANIMATE_STOP_ON_LAST_FRAME, 0);

ProcessSystemEvents();

Line of ProcessSystemEvents() it gives a runtime error

NO MORTALS RUN - TIME ERROR: "test.c", line 137, col 5, thread id 0x00000C38: library function error (return value ==-4 [0xfffffffc]). Panel, a popup or menu bar handle is invalid.

Can someone help me with this?

(1) the first thing to do is to include the error checking. All functions that helps provide a return value, but you prefer to ignore it. It is better, which is safer to check each function for correct operation. Use instead of AnimateCtrl...

status = AnimateCtrl...

If (status< 0="">

(2) the error returned "Panel, pop up or a menu bar handle is invalid ' indicates that a Panel is not a handful of Panel or 'PNL_SPLASH_ANIMATION' is not a valid ring with photo control." Here are the names of the constants as defined in the file include your UIR file?

Tags: NI Software

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