Understand tweens, transitions, effects, triggers

I did a lot of reading and I'm suddenly really confused. Can anyone provide a relatively simple explanation of the differences between tweens, transitions, and effects that apply for bending.

If this post has answered your question or helped, please mark it as such.

The details are below, but in short:

-effects are based on user interface changes the execution on a trigger

-one or more effects can be used to define a 'transition', which is a change more precisely between view States

-transitions are just a way to organize the effects for States to display, you can use effects outside transitions

-most of the Flex effects using tweens to manage the properties of evolution during the performance of the effect

-You can create new effects using tween classes

-behaviors are just another way to talk about the effects or transitions, you create behaviors, not just talk about them as a concept

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An effect is a change visible or audible to the target component that occurs over a period of time, expressed in milliseconds. For example, you can use an efect to cause a dialog box to bounce slightly when it receives focus, or to slowly fade when it becomes visible.

Therefore an effect is something that the user "sees" when a part of the user interface 'changes '.

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The effects are executed using a 'trigger' that specifies what user interface change running the effect. We can quote:

addedEffect (run the effect when a component is added to the display list)

removedEffect (run the effect when a component is removed from the display list)

creationCompleteEffect (run the effect when the application or component is done being created)

focusInEffect (run the effect when the element receives focus)

focusOutEffect (run the effect when the element loses focus)

hideEffect (run the effect when the property of the 'visible' component 'false'.)

showEffect (run the effect when the property of the 'visible' component 'true'.)

mouseDownEffect (run the effect when the user clicks on the button of the mouse over a component.

mouseUpEffect (run the effect by releasing the button of the mouse over a component.

moveEffect (run the effect when the element is moved.

resizeEffect (run the effect when the component is resized.

rollOverEffect (run the effect when the mouse pointer is moved over a component.

rollOutEffect (run the effect when the mouse pointer is far away from a component.

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The behaviors are just another way to talk about the effects. You do not create a behavior, you just talking as a concept, so the user interface "has" a certain way (run one or several effects) when something in the UI (trigger) changes.

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Transitions are something that you create in Flex, using effects, which define how the user interface changes when he moves between one or more States display. So when you think that the transitions, think display States.

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Most of the effects that Flex provides allows you to automatically manage the values properties that change as the effect runs, "between" the values of the properties start and end "interpolation".

You can create your own tween effects, so if you use tweens, you are often essentially create a new type of effect.

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Tags: Flex

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