vi memory game

Hello

I'm trying to play a game of memory, but I am facing some problems with the flat Structure of the sequence.

The loop in the second frame compares, but it gives only the last comparison.

How can I solve it?

(If I divide the cases in 4 TFFF FTFF FFTF FFFT, he becomes more complicated and the FFFF case will be difficult to programmatically)

PS one Version of Labview 11

Here is the latest version

Tags: NI Software

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    Game performance increase by ReadyBoost in Windows technology?

    ReadyBoost provides an additional cache that allows you to read data from your hard drive faster than the hard drive itself. It is not a 'memory RAM', but it can be used to unload your system RAM from similar to caching techniques if the amount of available RAM is low. On the other hand, using an external USB device operations are significantly slower that operations within the actual system memory, so memory problems on game performance should be addressed by increasing the system RAM.

    Two observations: I tried ReadyBoost with 1.5 GB of RAM system and did not notice any improvement (maybe even some decrease in performance because of the additional operations of unloading on the USB device). With 8 GB of RAM, the most gourmet of memory games are rarely more than 3 GB, so there is no need of 'tricks '.

    Wrote BossDweebe, gives another aspect: 'Memory' for the games includes both large and largely independent, video memory and system memory. Memory system provides the data read / write to the hard disk, video memory (on the GPU / video card) allows to treat by the GPU calculations faster. You cannot accelerate the VRAM by increasing the system RAM and vice versa.

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