Why the actions of film must be fixed

Here´s the simplest example of why the interactivity doesn´t film works entirely on the edge.

In the project below is nothing but a 3D animated film clip imported (that works) and a button to tell the movie to play (which also works).

3.5 mark West a trigger to tell the movie to pause. He doesn´t, he continues to shoot. I ve tried to use "stop everything" and several other actions, alone or in combinations. Doesn´t film break. I managed to take a break at different intervals, but it was so heavy I can´t use it in my work as a designer of new graphics. Edge crashes constantly too.

I hope that this issue will be addressed in the next update. I bought Edge to add interactivity to animations made programs 3D, for now I can´t use Edge to it. Unless I missed some crucial characteristic.

edgepause.jpg

Larv salvation,

The actions of the video element included in animate dashboard do not work properly. Animate using video element HTML5 standard API Javascript, so if the browser supports HTML5 and video format used, the code works.

The problem is this: in the file edgepause.zip that you posted, you use timeline triggers to suspend your video elements - but you're not playing or control the timeline itself somehow. Let me break it down into the issues that arise so:

  1. Automatic reading of the scene is not checked - this means that the (stage) scenario principal never play, IE all the triggers of break that you define in the timeline never does run. So even if you click on the button to start playing the video element - the chronology gets ever made for play in your code, and therefore your triggers never run. Make sense?
  2. Because you try to synchronize video triggers items in the timeline, you need to do more that just play the timeline to start everything. You must also control the timeline and video elements simultaneously in your code - also, a race condition occurs (a single pass will run away from the other). This is because the video elements have their own time track internal, independent of the timeline constructs used in Animate. In this regard, the video clips are similar to montages of Animate symbol - once said to play, they will play regardless of the script containing unless otherwise with the code. So in your comp timeline both the video element must be synchronized with code works as expected.

If we address these issues by controlling the video as well as the timeline at the same time - element to all code (both button click event and triggers chronology). Start by checking the AutoPlay for the scene - that plays your timeline. So whenever you issue sym. $("funka2") [0] .play (), also include sym. play() to play the timeline. And vice versa, whenever you issue sym. $("funka2") [0] () .pause, also include the sym. stop() to stop the timeline. This true it will not play while the other is stopped or paused.

I modified your composition with the correct code - you can download it here: (example removed)

Please look in the code editor and test it in the browser. If you have any questions, feel free to ask.

HTH,

Joe

p.s. Note You must also include a video mp4 version in your media folder for wider compatibility (that is, IE and Safari don't even recognize ogv or webm video files)

Tags: Edge Animate

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