XML, miniature scroll, charger image and buttons [to halfway works]

Intro:

I started a site based on flash a few years ago. In 2006, I was able to get a scroll of the xml thumbnail image, charger to work without problem.

For many reasons, I had to put the project on hold until now. [one was that my 30 day trial of flash has expired and just recently I was able to buy Adobe CS4 Web Suite, but also a new computer that could run applications].

Last Friday, saw a bump on the road in the development of my site as two, rather simple task, transformed into something out of a nightmare that I was unable to go beyond these two, apparently, a relatively simple task.

I posted in 4 other forums flash issues, in detail, what I face - and I have a bit of interest/views in the topic as suggested by the figures - but not answer/response at the moment. [Which confirms other messages I've seen which suggest that work with buttons became more and more difficult with the new version of flash - thing Im a bit surprised with actually Adobe - I would have thought there would be a palette where you can define parameters...]

Screenshot of the website/timeline:

Before entering the two questions I have, I want to post an image of the site as it seems every time that a swf file is saved, but also a piece of the timeline in the back for reference.

http://farm3.static.flickr.com/2567/3668589225_28341dff8c_o.jpg

Question #1

From now on, when the swf file is saved you get exactly what you see above:

a: A miniature of scrolling

b:.. who loads an image when you click on - PEFECT...

BUT...

1a: I need for the buttons load in this action, not so that it loads just on its own.

[i.e., the silk_paintings Gallery is open, so I need the key "silk_paintings" to call this action]

Note: Initially, I had attacked this problem by taking on the layer actions you see above and applying it directly on the individual buttons with some crude MouseEvent listener/Handerls... who does not work - at all.

Im sure it can be 'easy' to make a table out of it, but with my level of coding, it can be "easier" to apply it to the buttons.

1b: How I see currently, I take the list xml - and duplicate it for the number of galleries that I have.

[I would then rename the xml list to reflect the name of the galleries that they represent, i.e. "silk_paintings"]

[in addition, I have to rename the files to "thumbnails1, 2, 3, etc., & ' pictures 1,2,3, etc." "]

From there I would be duplicate actions and paste it into the buttons, replacing the name of xml list by "silk_paintings", etc., as well as writing in the listener Manager MouseEvent to make it work. [ah, ha, but what is this magic phrase, I tried to implement different code to other tutorials and everything in the vein.]

Question #2

At this point, I'd be tickled pink just to get it to basic functionality for work.

However, once the buttons are working and call the xml, etc., so I need the buttons stay on the semi-transparent blue color, it's every time in the State to 'hit '. [Note: NOT pictured above.]

With the way the keys are currently implemented, and want to use scripts to interact with the Gallery of thumbnails, there must be some miraculous code to tell this button color to stay as every time that the user has clicked and of course it goes back to white when you click another button.

Conclusion:

Since it is an Adobe Forum, I would like to make some additional statements in the hope that developers, etc. can be considered.

Adobes products are not cheap, and when I went to buy the websuite I went as long as designer in need of a program do not need to program.

I understand the flexibility that gives coding, but something as simple that link buttons are not in the areas of rocket science. [Yes, for many, is not... but my brain just doesn't work this way despite all the tutorials that have been launched against me.]

Yet once, it seems there will be a Panel button where you could if drag on options like thumbnail slider scroll, charger, then settings would come to the top. [much like Apple iWeb. - but before the argument a be pro and one for the non-pros, I see it differently. Software should not be the limiting factor in how flexible you can design, or rather those who lack programming should not be. [With all that talent and I say this with all humility and honesty, programmers working for Adobe, I'm sure something could be programmed like what Im request.]

Note: the Director is a good example, in 1997 I knew nothing of the multimedia and in a week I gathered a portfolio, by clicking on the buttons, speeches, films and all. - and no, I don't have the money to buy more software!

Right now I'm at the mercy of someone who reads the code as it's a night tale, they say their children, and who can see exactly the problem I have and you can share the appropriate, correct code. [as I noticed it, it must be on the target - of course - but this target changes with just a slight change in design.]

Thank you

peace

Dalen

p. s.

The ActionScript: [note: this is only the current work/good code that Im trying to get the buttons to call.]


 stop();
fscommand("allowscale", false);//keep SWF display at 100%

var x:XML = new XML ();//Define XML Object
x.ignoreWhite = true;

var fullURL:Array = new Array;//Array of full size image urls
var thumbURL:Array = new Array;//Array of thumbnail urls
var thumbX:Number = 25;//Initial offset of _x for first thumbnail

x.onLoad = function(){ //Function runs after XML is loaded
    var photos:Array = this.firstChild.childNodes;//Defines variable for length of XML file
     for (i=0;i<photos.length;i++) {//For loop to step through all entry lines of XML file
          fullURL.push(photos[i].attributes.urls);//Each loop, adds URL for full sized image to Array fullURL
          thumbURL.push(photos[i].attributes.thumbs);//Each loop, adds URL for thumbnails to Array thumbURL
          trace(i+". Full Image = "+fullURL[i]+"  Thumb Image = "+thumbURL[i]);          
          var t = panel.attachMovie("b","b"+i,i);//Each loop, Define local variable 't' as a new instance of 'b' movie clip, given unique instance name of 'b' plus the index number of the For loop
          t.img.loadMovie(thumbURL[i]);// Each loop, load thumbnail image from XML data into variable movie clip
          t._y = 0;//Set Y coordinate of variable movie clip
          t._x = thumbX;//Set X coordinate of variable movie clip based on variable thumbX
          t.numb = i;//Set sub-variable 'numb' inside variable t to hold index number
          t._alpha = 75;//Set the Alpha value of the variable movie clip to 75% - for onRollOver highlight action
          thumbX += 55;//Increment thumbX value so next thumbnail is placed 125 pixels to the right of the one before
          t.onRollOver = function () {//define onRollOver event of the variable movie clip
               this._alpha = 100;//Set thumbnail alpha to 100% for highlight
          }
          t.onRollOut = function () {//define onRollOut event of the variable movie clip
               this._alpha = 75;//Reset thumbnail alpha to 75%
          }
          t.onPress = function () {//define onPress event of the variable movie clip
               this._rotation += 3;//rotates thumbnail 3 degrees to indicate it's been pressed
               this._x += 3;//Offset X coordinate by 3 pixels to keep clip centered during rotation
               this._y -= 3;//Offset Y coordinate by 3 pixels to keep clip centered during rotation
          }
          t.onReleaseOutside = function () {//define onRelease event of the variable movie clip
               this._rotation -= 3;//rotate thumbnail back 3 degrees
               this._x -= 3;//Reset X coordinate by 3 pixels to keep clip centered during rotation
               this._y += 3;//Reset Y coordinate by 3 pixels to keep clip centered during rotation
               this._alpha = 75;//Reset thumbnail alpha to 75%
          }
          t.onRelease  = function () {//define onRelease function to load full sized image
               this._rotation -= 3;//rotate thumbnail back 3 degrees
               this._x -= 3;//Reset X coordinate by 3 pixels to keep clip centered during 
               this._y += 3;//Reset Y coordinate by 3 pixels to keep clip centered during 
               this._alpha = 75;//Reset thumbnail alpha to 75%
               holder.loadMovie(fullURL[this.numb]);//Load full sized image into holder clip based on sub-variable t.numb, referenced by 'this'
          }
     }
     holder.loadMovie(fullURL[0]);//Initially load first full size image into holder clip
}


x.load ("silk_paintings.xml");// path to XML file

panel.onRollOver = panelOver;

function panelOver() {
     this.onEnterFrame = scrollPanel;
     delete this.onRollOver;
}

var b = stroke.getBounds(_root);

function scrollPanel() {
     if (_xmouse<b.xMin||_xmouse>b.xMax||_ymouse<b.yMin||_ymouse>b.yMax) {
     this.onRollOver = panelOver;
     delete this.onEnterFrame;
     }
     if (panel._x >= 740) {
     panel._x = 740;
     }
if(panel._x <= (thumbX-10))  {
          panel._x = (thumbX-10)
     }
     
     var xdist = _xmouse - 830;
     
     panel._x += -xdist / 7;
}

The xml code:

<?xml version="1.0" encoding="ISO-8859-1"?>
<slideshow>
<photo thumbs="thumbnails/i_brown_fairy.jpg"  urls="images/brown_fairy.jpg"  />
<photo thumbs="thumbnails/i_blonde_fairy.jpg"  urls="images/blonde_fairy.jpg"  />
<photo thumbs="thumbnails/i_flower_fairy.jpg"  urls="images/flower_fairy.jpg"  />
<photo thumbs="thumbnails/i_red_fairy.jpg"  urls="images/red-fairy.jpg"  />
</slideshow>

Joint a link to the file that I did is named "index".

https://RCPT.yousendit.com/706233226/5e7b4fe0973dacf090b5cbae32c47398

I would have to include the following files but was limited because of 'you-send-it' does not download files.  Files not included: [but functioning]: miniature list xml - images [file] - [folder]

Again, I thank you

Dalen

Would it be possible for you to download this file for me? It becomes increasingly difficult to follow what you're doing in this file when you are working only with descriptions. I have an upload of file available at: http://www.ddg-designs.com/client/blind.html . If you prefer, you can contact me via a private message on this forum to make other arrangements.

Tags: Adobe Animate

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