1119: access of property may be undefined onMotionFinished a static type reference
It sounds simple enough, but it does not work. Any ideas. Here is the code
function dunnsriverclick(Event:MouseEvent):void
{
If (currentSection! = "dunnsriver") {}
var movecontent_mc:Tween = new Tween (content_mc, "x", Elastic.easeOut, 377,8, 2300, 5, true);
var moveslider_mc:Tween = new Tween (slider_mc, "x", Elastic.easeOut, 2, 2300, 5, true);
moveslider_mc.onMotionFinished = function() {}
var dunnsriverDetails:Tween = new Tween (dunnsriverDetails_mc, "x", Elastic.easeOut, - 1135.85, 2, 5, true);
}
}
}
Declare it outside the service, but you assign it to the breast...
var movecontent_mc:Tween;
function...
movecontent_mc = new Tween (...
Tags: Adobe Animate
Similar Questions
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1119: access of property may be undefined with currentFrameLabel through a reference with static type flash.display:DisplayObject.
line with the error: if (holder.getChildAt (i).currentFrameLabel.search ("false")! = - 1) {}
any help?
Try:
If (MovieClip (holder.getChildAt (i)).currentFrameLabel.search ("false")! = - 1)
-
I use a main application mxml and a component
I said a metatag in the component
[Event(name ="myEvent"type ="events.myEvent")]
I have this hurry of the component
I have a listener on the main application
componentid.addEventListener (Event.MyEvent, gotoMyFunction, true);
I get a compile error, no matter what I do
1119: access of property may not set through a reference with static type class
Any ideas. I had at least 3 examples and in all cases I end up with the same result
Put [event (name = "myLoadDoneEvent" type = "events.loadDoneEvent")] before the class declaration:
public class loadDoneEvent extends event
[Event (name = "myLoadDoneEvent" type = "events.loadDoneEvent")]
If this post answers your question or assistance, please mark it as such.
-
1119: access of property may be undefined, dataProvider error
I get a 1119: access of the dataProvider property possibly not defined through a reference with static type mx.controls:Label. error on line in bold.
all I want to do is to pass the info to my DataGrid in my basket a tv class. Don't know how to fix, can anyone please advise would be grateful.
<? XML version = "1.0" encoding = "utf-8"? >
" < = xmlns:mx mx:WindowedApplication ' http://www.Adobe.com/2006/MXML "layout ="absolute"xmlns:ns1 ="comp.*" "
creationComplete = "getData.send (); ">
< mx:Script >
<! [CDATA]
Import mx.rpc.events.FaultEvent;
Import mx.rpc.events.ResultEvent;
Import mx.events.ItemClickEvent;
Import mx.events.CollectionEvent;
Import mx.collections.ArrayCollection;
Import valueObjects.*;
[Bindable]
private var blurayArray:ArrayCollection = new ArrayCollection();
[Bindable]
private var tvgridArray:ArrayCollection = new ArrayCollection();
private var total: Number = 0;
private void resultHandler(evt:ResultEvent):void
{
blurayArray = evt.result.device.bluray.machine;
compBluraydvd.dgrBluraydvd.dataProvider = blurayArray;
}
private void faultHandler(evt:FaultEvent):void
{
var faultInfo:String = "error code:"+ evt.fault.faultCode+"\n\n"; "
"faultInfo +=" error string: "+ evt.fault.faultString+"\n\n;
mx.controls.Alert.show (faultInfo, "lack of information");
}
private function addToBluDisplay (): void
{
var price:Number = Number (compBluraydvd.dgrBluraydvd.selectedItem.price);
var item: String = compBluraydvd.dgrBluraydvd.selectedItem.name;
Total = total + price;
compShoppingcart.lblCart.text+="\nProduct Name:" + name + "\nPrice:" + price;»»»
compShoppingcart.lblTotal.text = "Total $" + total; "
}
private function addToTvDisplay (): void
{
var price:Number = Number (compTv.dgrTv.selectedItem.Price);
var resolution: String = compTv.dgrTv.selectedItem.Resolution;
var name: string = compTv.dgrTv.selectedItem.ProductName;Total = total + price;
var theTv:Tv = new Tv (name, resolution, price);
tvgridArray.addItem (TV);
compShoppingcart.lblCart.dataProvider = tvgridArray;
}
[]] >
< / mx:Script >
< mx:HTTPService id = "getData" url = "xml/bluray.xml" result ="resultHandler (event); »
Fault = "FaultHandler (Event); "/ >< mx:Style source="css/sim3.css"/ >
< mx:VBox width = "949" height = "702" backgroundColor = "#BCAD84" horizontalAlign = "center" >< mx:Label text = 'DIRT CHEAP ELECTRONICS"width ="518"fontSize = fontFamily ="28""Georgia"textAlign ="center"fontWeight ="bold"/ >
< mx:LinkBar dataProvider = "viewstack1" borderStyle = "solid" width = "836" fontSize, fontFamily = "19" = "Times New Roman" color = "#D52113" / >
< mx:ViewStack id = "viewstack1" resizeToContent = "true" height = "600" width = "830" >
< ns1:bluraydvd id = "compBluraydvd" label = "BluRaydvd" width = "820" height = "550" backgroundColor = "#ECEEB3" addBluDisplay = "addToBluDisplay (); "/ >
< ns1:home id = "home" label = "Home" width = "900" height = "602" / >
< ns1:tv id = "compTv" label = "Tv" width = "820" height = "550" backgroundColor = "#F2F3D6" addTvDisplay = "addToTvDisplay (); "/ >
< ns1: audio id = "audio" label = "Audio" width = "820" height = "550" backgroundColor = "#EFF2A6" / >
< ns1:shoppingcart id = "compShoppingcart" label = "Basket" width = "820" height = "550" backgroundColor = "#ECEF99" / >
< / mx:ViewStack >
< / mx:VBox >
< / mx:WindowedApplication >If more info is needed I can provide, it goes through a component called tv and shopping cart.
concerning
You must use a List or DataGrid control to disaplay a collection. Control Label is not a dataProvider property
-
The last line of code (found on frame 2) below reproduces this error, why? Yes, frame 2 has the button on the stage with the name of the instance 'normalScreenClickHandler '.
function normalScreenClickHandler(e:MouseEvent):void
{
gotoAndPlay (5);
}
normalScreenButton.addEventListener (MouseEvent.click, normalScreenClickHandler);Kind regards
Ron
Use CLICK... case questions
-
The code was pretty much copied and respected - now where am I wrong?
The loopsound has been exported library by the way so I'm not loading still.
I imported:
import flash.media.Sound;
import flash.media.SoundChannel;
flash.media.SoundMixer;// import to use stop all sounds
import flash.media.SoundTransform;
import flash.media.SoundChannel.soundTransform;
.. Some code here to call the function
function initSoundLoop() {}
var soundLoop = new Sound;
var loopSound:LoopSound = new LoopSound(); / / This is the creation of a new instance of a custom class. the name loopsound has given its object in the library when exported AS - excellent
var myChannelMusic:SoundChannel = new SoundChannel;
var setVolumeTransform = new SoundTransform;
//loopSound.play (0, 999);
this.soundLoop = loopSound;
//this.soundLoop.play (0, 999);
this.myChannelMusic = this.soundloop.play ();
this.setVolumeTransform.volume = 0.5;
this.myChannelMusic.soundTransform = setVolumeTransform;
}
Based on this error message, line 168 of file game1SunnyWalk.as is the root of the problem 1009.
-
Hello
I get this msg after trying the first 5 steps seen on http://www.layersmagazine.com/sounding-random-with-flash-cs3.html
I'm using Flash CS4. What I am doing wrong? The measures would apply, I see not the error I made.
I'm new to Flash, so bear with me.
Kind regards
Ronald
I'm going to guess you didn't not capitalize 'CLICK '.
-
I have an access of undefined property _root. and access to property may be undefined
I have 2 errors with my script (below) it is assumed to be Actionscript 3.0.
I'm getting a
1120: access of undefined property _root.
and has...
1119: access of property may be undefined onRelease through a reference with static type flash.display:SimpleButton.
Here is my code...
var frameNum:Number
function photoChange() {}
_root.photos.gotoAndStop ("img" + frameNum);
}
{btn1.onRelease = Function ()}
frameNum = 1
photoChange();
}
{btn2.onRelease = Function ()}
frameNum = 2
photoChange();
}
{btn3.onRelease = Function ()}
frameNum = 3
photoChange();
}
{btn4.onRelease = Function ()}
frameNum = 4
photoChange();
}
{btn5.onRelease = Function ()}
frameNum = 5
photoChange();
}
{btn6.onRelease = Function ()}
frameNum = 6
photoChange();
}
{btn7.onRelease = Function ()}
frameNum = 7
photoChange();
}
{btn8.onRelease = Function ()}
frameNum = 8
photoChange();
}
{btn9.onRelease = Function ()}
frameNum = 9
photoChange();
}
{btn10.onRelease = Function ()}
frameNum = 10
photoChange();
}
{btn11.onRelease = Function ()}
frameNum = 11
photoChange();
}
{btn12.onRelease = Function ()}
frameNum = 12
photoChange();
}
Could someone help me please!
_root and onRelease are not AS3, AS2 code to which they belong. Basically, all of the code that you show treat like AS2, but will have made a mistake if you have your publication set for AS3 settings. To implement it in AS3 code, you must follow the changes indicated below for all of the code...
var frameNum:Number;
function photoChange(evt:MouseEvent) {}
frameNum = Number (String (evt.currentTarget.name) .substr (3))
photos.gotoAndStop ("img" + String (frameNum));}
Btn1.addEventListener (MouseEvent.CLICK, photoChange);
.
etc.
.
btn12.addEventListener (MouseEvent.CLICK, photoChange);Assuming you are using the button symbols, the function by using string manipulations to get the chassis number of the button name. If you use MovieClips as buttons you can assign each number as a property and get this quite the contrary. Buttons do not support the dynamic properties as do MovieClips.
The reference to _root in AS3 is simply 'root' but which has usually need a qualifier, as in MovieClip (root). In many cases using a root reference is not necessary. If your code is on the main timeline, then there is no need to use references from the root because it is essentially where you are already. If this code is inside another object on the timeline, then using... MovieClip (root). photos.gotoAndStop... etc would be a solution.
-
Error #1009: cannot access a property or a method of a null object reference
I tried to add an event listener for the stage, but it still does not work. I have moved things and does not work either. It is 02:30 in the morning here and didn't sleep until I get this tri - could someone take pity please?
Error #1009: cannot access a property or a method of a null object reference
at GameSunnyFly()
Also it keep telling me that I had a low problem - it is highlighted in black as well.
package
{
import flash.display.MovieClip;
import flash.display.MovieClip;
import flash.media.Sound;
import flash.events.Event;
import flash.ui.Mouse;
import flash.events.MouseEvent;
import fl.transitions.Tween;
import fl.transitions.TweenEvent;
fl.transitions.easing import. *;
import flash.geom.Point;
import flash.utils.Timer;
import flash.events.TimerEvent;
import flash.utils.getDefinitionByName; Join mcs library
import proyectos.trivia.TriviaEvent;
import flash.media.SoundMixer;
/**
* ...
* @author...
*/
/public class GameSunnyFly extends MovieClip {}
private var v: Number = 8;
varObject:String private var;
i: Number private var;
arrayObjects:Array private var;
soundsArray:Array private var;
soundClip:Sound private var;
randomnumber:Number private var;
contadorHits:uint private var;
private var notTweening:Boolean = true;
tweenedObject:MovieClip private var;
tiempoTotal:uint private var;
tiempoTimer:Timer private var;
clickPoint:Point private var;
public void GameSunnyFly() {}
this.i = 1; -You forgot to initialize I to your table
this.setObjects ();
this.setSounds ();
this.clickPoint = new focus();
this.varObject = arrayObjects [i-1];
this.addEventListener (Event.ADDED_TO_STAGE, this.onAddedToStage);
}
private function setObjects (): void {}
var numOfObjects:Number = 5;
var arrayObjects:Array = new Array();
for (var i: int = 1; i < = numOfObjects; i ++)
{
var ClassRef: Class = getDefinitionByName ("ObjectClass" + i) as class;
var objInst:Object = new ClassRef();
objInst.x = i * 100;
objInst.y = i * 100;
objInst.scale =. 20;
objInst.scale =. 20;
this.arrayObjects = ["one", "two", "three", "four", "five"];
arrayObjects.push (objInst);
this.addChild(arrayObjects[arrayObjects.length-1]);
}
}
function onAddedToStage(e:Event) {}
this.stage.addEventListener (MouseEvent.MOUSE_MOVE, this.myClickReaction);
this.stage.addEventListener (Event.ENTER_FRAME, this.onEnterFrameThis);
}
public void getXMLName(nombre:String) {/ / necessary for a swf continaer read this because it is a document class}
trace ("game2SunnyFlying", number);
}
private void setSounds () {}
var numOfSounds:Number = 5;
var soundsArray:Array = new Array();
for (var i: int = 1; i < = numOfSounds; i ++)
{
var ClassRef: Class = getDefinitionByName ("SoundClass" + i) as class;
var objInst:Object = new ClassRef();
soundsArray.push (objInst);
/ / this.addChild(soundsArray[soundsArray.length-1]); addChild is to DISPLAY so no sounds
}
}
function myClickReaction(e:MouseEvent):void {}
this.clickPoint.x = this.mouseX;
this.clickPoint.y = this.mouseY;
}
private void onEnterFrameThis(event:Event):void {}
varObject = this.arrayObjects [i-1];
this .x-= [varObject] 5.
If (this [varObject] .x <-10) { }
this .x = this.stage.stageWidth [varObject] + 20;
}
+= this.hero.x (clickPoint.x-this.hero.x)/v;
+= this.hero.y (clickPoint.y-this.hero.y)/v;
{if(this.varObject!=null)}
if (this.hero.hitTestObject (this [varObject])) {}
++ this.contadorHits;
this.spin ();
trace (varObject);
}
}
}
Click file/publish settings/flash and check "permit debugging". Repeat the test.
the line of problematic code will be mentioned in the error message. copy and paste the full error message and highlight the line of problematic code.
-
property may be undefined by reference to static type flash.
Hi guys, well I created a slide show. Only problem is that I keep getting error messages that say "property may not defined by reference to the static type flash.", or they say 'access of undefined property...'
I've done a lot of research, and my situation does not change if I use Action Script 2 or 3. In the example of his three. I did the numeric keys that are supposed to make to cover the slide show. I would really appreciate any suggestions.
You can see the slideshow here:
http://Paragon-NJ.com/slideshow.html
and the FLA:
http://Paragon-NJ.com/slideshow.fla
Currently I use this code with one, two and three being the butttons:
{one.onRelease = function ()}
gotoAndPlay (90);
}
{two.onRelease = function ()}
gotoAndPlay (175);
}
{three.onRelease = function ()}
gotoAndPlay (260);
}If you publish a swf file with actionscript 2 with this code and nothing else, you generate no error messages.
-
#1009: cannot access a property or a method of a null object reference.
Hello
I have some problems understanding there I get this error, here is my code for the inclinometer of the site menu:
Manage menu btns events
weDance_btn.addEventListener (MouseEvent.CLICK, clickWedance);
inFan_btn.addEventListener (MouseEvent.CLICK, clickInFan);
karnivale_btn.addEventListener (MouseEvent.CLICK, clickkarnivale);
outOfSpace_btn.addEventListener (MouseEvent.CLICK, clickoutOfSpace);
nightmare_btn.addEventListener (MouseEvent.CLICK, clickNightmare);
karnivale2_btn.addEventListener (MouseEvent.CLICK, clickKarnivale2);
bucharest_btn.addEventListener (MouseEvent.CLICK, clickBucharest);
function clickWedance(evtObj:MouseEvent) {}
trace shows what is happening... in the output window
trace ("btn wedance was clicked!");
gotoAndStop ("weDance");
}
function clickInFan(evtObj:MouseEvent) {}
trace shows what is happening... in the output window
trace ("btn clubspace was clicked!");
gotoAndStop ("infantry");
}
function clickkarnivale(evtObj:MouseEvent) {}
trace shows what is happening... in the output window
trace ("btn kar was clicked!");
gotoAndStop ("karnivale");
}
function clickoutOfSpace(evtObj:MouseEvent) {}
trace shows what is happening... in the output window
trace ("btn outofspace was clicked!");
gotoAndStop ("outOfSpace");
}
function clickNightmare(evtObj:MouseEvent) {}
trace shows what is happening... in the output window
trace ("btn nightmare was clicked!");
gotoAndStop ("Nightmare");
}
function clickKarnivale2(evtObj:MouseEvent) {}
trace shows what is happening... in the output window
trace ("btn carnivale2 was clicked!");
gotoAndStop ("karnivale2");
}
function clickBucharest(evtObj:MouseEvent) {}
trace shows what is happening... in the output window
trace ("btn Bucharest was clicked!");
gotoAndStop ("bucharest");
}
It works without error!
But now I need to add an another btn on the OutofSpace page and that's it:
spacePic_btn.addEventListener (MouseEvent.CLICK, clickSpacePic);
function clickSpacePic(evtObj:MouseEvent) {}
trace shows what is happening... in the output window
trace ("The SpacePic btn was clicked!");
gotoAndStop ("SpacePics");
}
When I test the movie in the output I get the error and the btn does not work. ! Why?
TypeError: Error #1009: cannot access a property or method of a null object reference.
at WeDance_fla::MainTimeline/frame240() [WeDance_fla. SpacePic_btn.addEventListener MainTimeline::frame240:26] < <>> <> >(MouseEvent.CLICK, clickSpacePic);
at flash.display::MovieClip/gotoAndStop()
at WeDance_fla::MainTimeline/clickoutOfSpace() [WeDance_fla. MainTimeline::frame2:61] < <>> <> >//trace shows what is happening... in the output window
Note: I put the code for the spacePic_btn on the keyframe where begins the outofspace page, it counts
Help, please.
Thank you!
1009 error indicates that one of the objects targeted by your code are out of reach. This may mean that the object...
-is declared but not instantiated
n ' is not have an instance name (or the name of the instance is misspelled)
n ' is not in the frame where this code tries to talk to her
-is animated in place, but is not assigned the name of the instances of each keyframe for her
-is one of the two or more consecutive keyframes of the same objects without a name assigned in the image previous (s).
-
Property may be undefined selectIndex
Hi, I'm new to Flex and I'm struggling to run the following example of tabnavigator. Please help me.
< mx:Panel height = "100%" width = "100%" label = "Examples of Flex LiveDocs" >
< mx:HBox height = "100 percent" width = "100%" >
< mx:TabNavigator id = "tn" height = "100%" width = "90%" >
< mx:Panel label = "ActionScript" >
< mx:Button label = "SelectTab2" click = "tn.selectIndex = 1" / >
< / mx:Panel >
< mx:Panel label = "Index1" >
< mx:Button label = "SelectTab1" click = "tn.selectIndex = 0" / >
< / mx:Panel >
< / mx:TabNavigator >
< / mx:HBox >
< / mx:Panel >It is inside the tag of the application. I get the error. "Access of selectIndex property possibly undefined". What is this error and how to fix this?
you need to replace "selectIndex' by 'selectedIndex '.
-
Help! Error code 1119:Access of property not for UILoader
I have real problems, creating a scrolling of thumbnails that will be presented as a larger image once clicked. The other sections of the site have been created, but this page is to document a collection of pictures of a photography project. Any help would be amazing!
This is the code to load the main image in a uiloader after clicking on the thumbnail tabs - button click code was created as the image does not appear even. The name of the instance for the loader of the main image is "largeUILoader" and the instance for the thumbnails 'allThumbnails '.
LOAD THE THUMBNAILS
var thumbLoader:Loader = new Loader();
thumbLoader.load (new URLRequest("Reality/Thumbnails/overgrownsmall.jpg"));
thumbLoader.contentLoaderInfo.addEventListener (Event.COMPLETE, thumbLoaded);
function thumbLoaded(event:Event):void {}
Add the thumbnail to the allThumbnails instance
allThumbnails.addChild (thumbLoader);
thumbLoader.addEventListener (MouseEvent.CLICK, loadMainImage1);
function loadMainImage1(event:MouseEvent):void {}
largeUILoader.Source = "Reality/Large/overgrown.jpg";
}
}
var thumbLoader2:Loader = new Loader();
thumbLoader2.load (new URLRequest("Reality/Thumbnails/overgrownoriginalsmall.jpg"));
thumbLoader2.contentLoaderInfo.addEventListener (Event.COMPLETE, thumbLoaded2);
function thumbLoaded2(event:Event):void {}
Add the thumbnail to the allThumbnails instance
allThumbnails.addChild (thumbLoader2);
thumbLoader2.y = 133;
thumbLoader2.addEventListener (MouseEvent.CLICK, loadMainImage2);
function loadMainImage2(event:MouseEvent):void {}
largeUILoader.Source = "Reality/Large/overgrownoriginal.jpg";
}
}The compiler errors are red that flash cs4 shows. The path of the image is correct and case-sensitive. I don't have an idea why it does not work!
Thanks in advance, any other necessary information. Please answer.
James
> largeUILoader.Source
who should not be 'source' instead?
-
1061 call to a method may be undefined for addEventListener a static type reference Class
import flash.events.MouseEvent;
import flash.net.URLRequest;
import flash.net.navigateToURL;
var getContactPage:URLRequest = new URLRequest ("http://www.mycontacturl.html" ")
Contact.addEventListener (MouseEvent.CLICK, ContactClick);
function ContactClick(event:MouseEvent): void {}
navigateToURL (getContactPage);
}
Any help would be appreciated
Thank you
The message makes it sound like Contact is the name of a class, not an instance of an object name. Make sure that you name the object with a class name.
-
Error 1119: Access of a property may not set with a keyboard event
Scene 1, Layer 'layer 1', frame 1, line 5. 1119: access of property may be undefined LEFT through a reference with static type class. Scene 1, Layer 'layer 1', frame 1, line 6. 1119: access of property may not set down through a reference with static type class. Scene 1, Layer 'layer 1', frame 1, line 7. 1119: access of possibly undefined property BACK through a reference with static type class. Scene 1, Layer 'layer 1', frame 1, line 8. 1119: access of property may not set through a reference with static type class. I think that to have public but do not know how the value Keyboard.Event.LEFT, UP, DOWN, RIGHT.
import flash.events.KeyboardEvent;
stage.addEventListener (KeyboardEvent.LEFT, characterMove);
stage.addEventListener (KeyboardEvent.DOWN, characterMove); ------Headphones of events for left keyboard etc.
stage.addEventListener (KeyboardEvent.UP, characterMove);
stage.addEventListener (KeyboardEvent.RIGHT, characterMove);
new audience; function characterMove(evt:KeyboardEvent):void {------function to move the person}
Switch (evt.keyCode) {}
case Keyboard.LEFT:
Person.x-= 20;
case Keyboard.RIGHT:
Person.x += 20;
case Keyboard.DOWN:
Person.y-= 20;
case Keyboard.UP:
Person.y += 20;
by default:
trace ("keyboard event error")
}
}
Your listeners must specify KeyboardEvents and upward, DOWN, LEFT, RIGHT aren't KeyboardEvents, they are key keyboard codes. Using KEY_UP and KEY_DOWN instead of each of them in the headphones.
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