A Boolean value of switching

Cave of the var: Boolean;

Cellar = true;

If (cellar == true) {trace ("true") ;}

If (cellar == false) {trace ("false") ;}

cave_hit_area.onRelease = function () {}

cellar = false;

}

Hi, I have trouble getting this work.

All I have to do is flash to realize that the Boolean value is passed from true to false so that I can make another magic happens.

I was hoping that changing just he would work... but now I think I'm probably missing something, or I'm going the wrong way on it... but I do not know... Hense why I need help on this one

Any help on that would be great.

See you soon

If it is the way that you do makes sense to you or not, that does not work elsewhere. If you need to change your way of thinking a little bit. Your code becomes more complex (not in a good way) and becomes harder and harder to decipher and remember what it means and what is the case. And using things like _root make you so that it will be much more difficult to make changes in the future.

So forget what I said earlier about how to manage a bunch of them, but if you have not a lot of them come back later. You'll be much happier.

The part that I spoke only have an event handler is what is important. Do not try and assign two event handlers. Just assign one that handles both cases. So let's just do this as simple as possible. Forget all the other things you might want to do. Let's just do the star show and hide when you click cave_mc.

First if your cellar or cave.value (not sure since you seem to continue to add properties) is just to keep track of know if the stars visible or not, why do you need that? You can just ask:

trace (cave_star_mc._visible);

Who will trace the value true if the star is visible, and false if it isn't. Do not try and follow something with another variable if you do not need to do. So we won't make any property of cellar.

If the simpler version of the code would probably be:

{cave_mc.onRelease = Function ()}

cave_star_mc._visible =! cave_star_mc._visible;

}

The! means taking the opposite of what is the current value. So, if the star is visible now, it will be invisible and if it is invisible, it will be visible.

If you have the variable for something else, and it might have a different value of the visibility of the star, then by all means make a new varaible. But give it a better name.

Cellar and cave.value really are not very descriptive. And the code that you are showing seems to mix them. Or maybe that's not?

If I ask someone "Cellar?" and they answer 'True '. That makes no sense. But if I like someone "isVisited?" or "isActive?" and they answer 'True '. It makes more sense.

Tags: Adobe Animate

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