a script of random generation of positioning within a specific area

I'm creating a series of online festive banners that have a timeline controlled by AS2 (everything very basic - simple fade and go to the next section). I have from a random generation script to produce an effect of flicker on a stretch of the banner, but I wish that the sparks don't appear that in a specific area of the banner, but used _x, FLF, positioning of the controls do not seem to function as you can see below, I managed to limit, in that they appear but as I said is not the positioning of them.  My knowledge IS limited so I'am wrong - code for the random generator is below

var numOfSparkles:Number = 10;

var fadeAmount:Number;

function attachSparkel() {}

var t: MovieClip = _root.attachMovie ("sparkle", "sparkle" + _root.getNextHighestDepth (), _root.getNextHighestDepth ());

t._x = Math.floor (Math.random () *(310-t._width));  / * area * /.

t._y = Math.floor (Math.random () *(82-t._height));  / * area * /.

t._xscale = t._yscale is Math.floor (Math.random () * 50) + 80.;

t.fadeAmount = Math.ceil (Math.random () * 15); / * fade speed * /.

t.onEnterFrame = function() {}

This ._alpha = this.fadeAmount;

If (this ._alpha < = 0) {}

delete this.onEnterFrame;

attachSparkel();

}

};

}

for (i = 0; i < numOfSparkles; i ++) {}

attachSparkel();

}

If you must limit the spark of a more specific area then you must identify the minimum from value and the additional random value is added to the...

var xmin = 0;

var xmax = 310;

var ymin = 0;

var ymax = 82;

t._x = xmin + Math.floor (Math.random () * (xmax - xmin - t._width));  / * area * /.

t._y = ymin - Math.floor (Math.random () * (ymax - ymin - t._height));  / * area * /.

The code just show will duplicate what you have already until you change the values of the min/max variables.

[edited on behalf of 4th OK variable - is wrong to repeat "xmax"]

Tags: Adobe Animate

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