Add event listeners to the child of the child

Hello!

I have this little class where I load a charger and turn it into a movieclip (and some other stuff).

I also have this larger class where I have a lot of the classes bit.  And in trying to arrange them correctly, I use their width and height and stuff.

But I guess that since it takes little time for classes to load and convert to movieclip and other things, when I access the width and the height of them in the large class, they are all zero.

What I do now is sort of ugly, where after I convert/add the movieclip, I send the event bubbling in the smallest class and literally add them upward in the parent class until they are all done.

What I tried to do was Add Event.ADDED variable of movieclip in small classes, great class.

as:

littleclass1. MC.addEventListener (Event.Added, blah);

littleclass2. "MC." "

But that did not work and was just as ugly!

So basically my question is... do I make in the class of the child or the parent class as... I can just create, add it and have all the items width and height and ready stuff immediately the bat (regardless now of many movieclips, loaders, sounds, sprites in the smallest class)?

As a dispatch ' ok everything is all done here, now, you can access my width and height with precision.

What isnew laptop.inbox("1")?

If it is a symbol in the library that contains an element, then use the render event, or that contains shapes in a framework other 1 contributing to the width/height that you are trying to access, and then send an event from a frame other than a callback function.

If it is a class in which you build objects, then shipping and event or use a reminder works when the width and height are ready to go.

Tags: Adobe Animate

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