Animation time during the click on, but after that he used to go next frame please help.

I make a game of sniper where you just look in the window and pull the right person, but I can't get the coding to work or it just won't go to the next section if the guy is dead. I have a lot of false people on the screen and only does anything. The main guy is a movieclip with a button inside that. In the movieclip, I made an animation and the button code that I put the code

on {(press)

Play();

}

that part works as well when I click on it (or him some snipe) he plays the animation I did head burst, but I want to make sure after he plays the animation to the next section where I did another level.  Ive tried several different codes in different places, but none of them brings me to the next section about that they play only the animation. The code that I thought I should use is

on {(press)

gotoAndStop (3);

}

I know that the code is fair and would put me in the frame 3 because I used this code on my splash screen, to have a framework of instruction and it works Ive also made the platform games using stop to bring me to the next level. Ive also tried to make a new scene and have goto, but it won't work.  Someone please help I would really appreciate it.

At the end of the head popping animation (inside the movieclip) on the main timeline, add:

_root.gotoAndStop (3);

It's the 3 is the next level framework.

Tags: Adobe Animate

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