application loader

Hi, I make an application which is scheduled to run on the phones. So far, the general mechanics of the application is very good and most of it works well, but when I test the app in a device, when loading it is a 'embarrassed silence' (the screen goes black, with no message to the user) for about 3 or 4 seconds.

Both Android and iOs have restrictions on loading the executable code during execution; That means, there are restrictions on making a separate swf and improve the application as a charger with a load event. If possible, I don't want to do several SWF files either. been working on one and if possible, I expect to keep it this way

Then in my single swf file, I tried something like this (in the first picture)

Center text "loading"

load_text.x = stage.stageWidth / 2;

load_text.y = stage.stageHeight / 2;

function load_enterframe(_event:Event):void {}

If (this.framesLoaded == this.totalFrames) {}

stage.removeEventListener (Event.ENTER_FRAME, load_enterframe);

This.Play ();

}

}

stage.addEventListener (Event.ENTER_FRAME, load_enterframe);

Stop();

No effect. Still black screen. I found there is an option to 'load classes' in the framework that I chose. Since this charger is the first image, I assumed "load them classes" was the thing that was delaying the load, so I changed the setting "load classes to" against 2, with this code still in box 1. No effect is

How to avoid this black screen in my application (remember it is an application, not something that charge over the net in a browser) when the application loads (and replace it with a decent screen)?

TNX

you just need to add images of launch: http://blogs.adobe.com/airodynamics/2015/03/09/launch-images-on-ios-with-adobe-air/

the idea is to keep the little ones (for example, just the background color of your app / no text).

Tags: Adobe Animate

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