AS2 AS3 help.

Hi guys.

I had a major problem when trying to convert an old AS2 AS3 code.

It would be great if you guys can help in anyway you can.

What I try to do is, load in a clip again and again to create a rain effect, the clip is a drop of falling rain.

I need for the MovieClip name is also updated every time. For example, Name1, name2, Name3, name4 ect

AS2 code:

{onClipEvent (load)}

_root.d_counter = 1;

}

{onClipEvent (enterFrame)}

If () {}

_root.attachMovie ("particles", "particle", + _root.d_counter, _root.d_counter, {_x:0, _y:0});})

_root.d_counter = _root.d_counter + 1;

}

}

=====================================

My AS3 Code:

particle.addEventListener (Event.ADDED_TO_STAGE, loaded);
function loaded(event:Event):void {}
var _counter:Number = 1;
}
particle.addEventListener (Event.ENTER_FRAME, entered);
function entered(event:Event):void {}
if (MovieClip (root) .d_counter < 100) {}
MovieClip (root) .addChild (particle);
. D_counter (root) of MovieClip is MovieClip (root) .d_counter + 1;.
}
}
=====================================
My code is close to what I want, but it does not load in multiple instances of the same object.
Any help would be great.

use:

var d_counter:Number = 1;
particle.addEventListener (Event.ENTER_FRAME, entered);
function entered(event:Event):void {}
If (MovieClip (root) .d_counter< 200){="">
trace ("Yes");
rain in the var: MovieClip = new Particle();
Rain.x = Math.Random () * stage.stageWidth;
MovieClip (root) .addChild (rain);
. D_counter (root) of MovieClip is MovieClip (root) .d_counter + 1;.
} else {}
remove your particles and their ready for gc
particle.removeEventListener (Event.ENTER_FRAME, entered)
}
}

Tags: Adobe Animate

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    Earphone

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