Help to convert as2 as3

Please, I need help convert this script in as3 bellow. Thank you.

SCREEN_WIDTH = 800

screen_height = 200

frequency = 0

MovieClip.prototype.serConfeti = function () {}

This._x = Math.ceil (Math.Random () * SCREEN_WIDTH)

This._xscale = Math.ceil (Math.Random () * screen_height)

This ._yscale = this ._xscale

This.Mover)

This.coloreame)

}

function getPorcentaje() {}

var number = Math.ceil (Math.random () * 100)

return number

}

getOffset() {} function

var number = Math.ceil (Math.random () * 255)

var buleano = Math.round (Math.random () * 1)

If (buleano == 1) {}

number = number * 1

}

return number

}

MovieClip.prototype.coloreame = function () {}

var color = new Color (this)

var nuevo_color = new Object()

nuevo_color. RA = getPorcentaje)

nuevo_color. RB = GetOffset)

nuevo_color.GA = getPorcentaje)

nuevo_color. GB = GetOffset)

nuevo_color.BA = getPorcentaje)

nuevo_color.BB = GetOffset)

my_color.SetTransform (nuevo_color)

}

MovieClip.prototype.mover = function () {}

this.onEnterFrame = function () {}

If (this ._y < 600) {}

This ._y += 10

This ._xscale = Math.random () * 200

This ._rotation = Math.random () * 360

} else {}

this.removeMovieClip)

}

}

}

MovieClip.prototype.caidaConfeti = function () {}

this.createEmptyMovieClip("caida_mc",1)

var count = 0

var confCount = 1

This.caida_mc.onEnterFrame = Function () {}

if(Count<frecuency) {}

Count ++

} else {}

this.attachMovie ("conf", "conf" + confCount, confCount)

eval("this.caida_mc.conf"+confCount).serConfeti)

Count = 1

confCount ++

}

}

}

//

_root.caidaConfeti)

see if it's what you want:

var screen_width:int = 800;

var screen_height:int = 200;

var frecuency:int = 0;

function coloreame(mc:MovieClip):void { / / can't tell what is your coloreame but try this. }

var ct:ColorTransform = mc.transform.colorTransform;

CT. Color = 0xffffff * Math.random ();

mc.transform.colorTransform = ct;

}

function serConfeti(mc:MovieClip):void {}

MC.x = Math.ceil (Math.random () * screen_width);

mc.scaleX = mc.scaleY = Math.ceil (Math.random () * screen_height);

Mover (MC);

coloreame (MC);

}

function mover(mc:MovieClip):void {}

mc.addEventListener (Event.ENTER_FRAME, moverF);

}

function moverF(e:Event):void {}

var mc:MovieClip = MovieClip (e.currentTarget);

If (mc.y<>

MC.y += 10;

mc.scaleX = Math.random () * 200;

MC.rotation = Math.random () * 360;

} else {}

mc.removeEventListener (Event.ENTER_FRAME, moverF);

mc.parent.removeChild (mc);

}

}

function caidaConfeti(mc:MovieClip):void {}

var caida:MovieClip = new MovieClip();

Caida.Count = 0;

caida.confCount = 1;

mc.addChild (caida);

caida.addEventListener (Event.ENTER_FRAME, enterFrameF);  / / I can't tell when it has to end.

}

function enterFrameF(e:Event):void {}

var caida:MovieClip = MovieClip (e.currentTarget);

If (caida.count<>

Caida.Count ++;

} else {}

var conf_mc:MovieClip = new conf();

caida.addChild (conf_mc);

serConfeti (conf_mc);

}

}

caidaConfeti (this);

Tags: Adobe Animate

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    Now, to create another button with a single function for it, you could just drag another copy of the library, give it a unique name, say btn2, copy / paste the code from btn1 and replace "btn1" "btn2" in this code copied, adding a new url to the page, this button opens.

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