Content, such as Final Cut Pro

Hi all

Just moved over FCPx at first. FCPx has been a lot of animated titles and models as title sequence of rolls, cool text effects. I know that first some basics that you can load the CS6 version but they are just static titles. Are there other libraries (whether on the cloud or purchase) which have enlivened patterns etc that I can use in first?

TX

Helen

Hi Helen,

Just moved over FCPx at first. FCPx has been a lot of animated titles and models as title sequence of rolls, cool text effects. I know that first some basics that you can load the CS6 version but they are just static titles. Are there other libraries (whether on the cloud or purchase) which have enlivened patterns etc that I can use in first?

Sorry, no. You can ask here: http://adobe.ly/feature_request

There are a lot of After Effects to sell models that are animated, however.

We have a limited number of models After Effects free here, as well.

Thank you
Kevin

Tags: Premiere

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    ->

    __TEXT 000000010 has 935000-000000010aa14000 [892K] r-x/rwx SM = COW Applications / Final Cut Pro.app/Contents/MacOS/Final Cut Pro

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    0 libsystem_kernel.dylib 0x00007fff8cdf24de mach_msg_trap + 10

    1 libsystem_kernel.dylib 0x00007fff8cdf164f mach_msg + 55

    2 com.apple.CoreFoundation 0x00007fff8edefeb4 __CFRunLoopServiceMachPort + 212

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    6 com.apple.HIToolbox 0x00007fff869522ea ReceiveNextEventCommon + 431

    7 com.apple.HIToolbox 0x00007fff8695212b _BlockUntilNextEventMatchingListInModeWithFilter + 71

    8 com.apple.AppKit 0x00007fff8f3508ab _DPSNextEvent + 978

    9 com.apple.AppKit 0x00007fff8f34fe58-[NSApplication nextEventMatchingMask:untilDate:inMode: dequeue:] + 346

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    11 com.apple.prokit 0x000000010ad8242f NSProApplicationMain + 329

    12 main 0x000000010a937bf0 com.apple.FinalCut + 1344

    13 libdyld.dylib 0x00007fff8d9db5c9 start + 1

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    Thread 2: queue send com.apple.flexo.export - operation: NSOperationQueue 0x608017a305e0: NSOperation 0x60801765d070 (QOS: initiated)

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    1 com.apple.Foundation 0x00007fff917bbc31-[NSCondition waitUntilDate:] + 343

    2 com.apple.Foundation 0x00007fff917bba95-[NSConditionLock lockWhenCondition:beforeDate:] + 232

    3 com.apple.Flexo 0x000000010b35b364-[FFRenderer renderRange:cancelAtRangeEnd:storageLocationsToWatch:] + 2900

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    8 com.apple.Foundation 0x00007fff917bfb3c-[__NSOperationInternal _start:] + 653

    com.apple.Foundation __NSOQSchedule_f + 184 9 0x00007fff917bf613

    10 libdispatch.dylib 0x00007fff842d2e73 _dispatch_client_callout + 8

    11 libdispatch.dylib 0x00007fff842d65cd _dispatch_queue_drain + 1100

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    2 com.apple.procore.framework 0x000000010ab18e63 PCThread::startup(void*) + 29

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    0 libsystem_kernel.dylib 0x00007fff8cdf7136 __psynch_cvwait + 10

    1 com.apple.Foundation 0x00007fff917bbc31-[NSCondition waitUntilDate:] + 343

    2 com.apple.Foundation 0x00007fff917bba95-[NSConditionLock lockWhenCondition:beforeDate:] + 232

    3 com.apple.proapps.MIO 0x000000010cd12aac-[PluginLockPair scanPaths] + 364

    4 com.apple.Foundation 0x00007fff917a4e92 __NSThread__main__ + 1345

    5 libsystem_pthread.dylib 0x00007fff8b55405a _pthread_body + 131

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    1 com.apple.Helium.HeliumRender 0x000000010ed53bc3 HGSynchronizable::Wait() + 51

    2 com.apple.Helium.HeliumRender 0x000000010eca1b28 HGRenderQueue::GetRenderJob (HGRenderExecUnit *, HGRenderJob *) + 344

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    4 com.apple.Helium.HeliumRender 0x000000010ec98ffe StartRenderExecUnitFunc(void*) + 14

    5 libsystem_pthread.dylib 0x00007fff8b55405a _pthread_body + 131

    6 libsystem_pthread.dylib 0x00007fff8b553fd7 _pthread_start + 176

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    0 libsystem_kernel.dylib 0x00007fff8cdf7136 __psynch_cvwait + 10

    1 com.apple.Helium.HeliumRender 0x000000010ed53bc3 HGSynchronizable::Wait() + 51

    2 com.apple.Helium.HeliumRender 0x000000010eca1b28 HGRenderQueue::GetRenderJob (HGRenderExecUnit *, HGRenderJob *) + 344

    3 com.apple.Helium.HeliumRender 0x000000010ec990fa HGRenderExecUnit::RunLoop() + 234

    4 com.apple.Helium.HeliumRender 0x000000010ec98ffe StartRenderExecUnitFunc(void*) + 14

    5 libsystem_pthread.dylib 0x00007fff8b55405a _pthread_body + 131

    6 libsystem_pthread.dylib 0x00007fff8b553fd7 _pthread_start + 176

    7 libsystem_pthread.dylib 0x00007fff8b5513ed thread_start + 13

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    0 libsystem_kernel.dylib 0x00007fff8cdf7136 __psynch_cvwait + 10

    1 com.apple.Helium.HeliumRender 0x000000010ed53bc3 HGSynchronizable::Wait() + 51

    2 com.apple.Helium.HeliumRender 0x000000010eca3ec0 HGRenderQueue::GetPBOReadbackJob (HGPBOReadbackExecUnit *, HGPBOReadbackJob *) + 80

    3 com.apple.Helium.HeliumRender 0x000000010ec9856e HGPBOReadbackExecUnit::RunLoop() + 174

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    7 libsystem_pthread.dylib 0x00007fff8b5513ed thread_start + 13

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    2 com.apple.Helium.HeliumRender 0x000000010eca3ec0 HGRenderQueue::GetPBOReadbackJob (HGPBOReadbackExecUnit *, HGPBOReadbackJob *) + 80

    3 com.apple.Helium.HeliumRender 0x000000010ec9856e HGPBOReadbackExecUnit::RunLoop() + 174

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    5 libsystem_pthread.dylib 0x00007fff8b55405a _pthread_body + 131

    6 libsystem_pthread.dylib 0x00007fff8b553fd7 _pthread_start + 176

    7 libsystem_pthread.dylib 0x00007fff8b5513ed thread_start + 13

    Thread 17: com.apple.helium.rq.pbo - rbu2.vs0

    0 libsystem_kernel.dylib 0x00007fff8cdf7136 __psynch_cvwait + 10

    1 com.apple.Helium.HeliumRender 0x000000010ed53bc3 HGSynchronizable::Wait() + 51

    2 com.apple.Helium.HeliumRender 0x000000010eca3ec0 HGRenderQueue::GetPBOReadbackJob (HGPBOReadbackExecUnit *, HGPBOReadbackJob *) + 80

    3 com.apple.Helium.HeliumRender 0x000000010ec9856e HGPBOReadbackExecUnit::RunLoop() + 174

    4 com.apple.Helium.HeliumRender 0x000000010ec984ae StartPBOExecUnitFunc(void*) + 14

    5 libsystem_pthread.dylib 0x00007fff8b55405a _pthread_body + 131

    6 libsystem_pthread.dylib 0x00007fff8b553fd7 _pthread_start + 176

    7 libsystem_pthread.dylib 0x00007fff8b5513ed thread_start + 13

    18 wire: CVDisplayLink

    0 libsystem_kernel.dylib 0x00007fff8cdf7136 __psynch_cvwait + 10

    1 com.apple.CoreVideo 0x00007fff84e55558 CVDisplayLink::runIOThread() + 676

    2 com.apple.CoreVideo 0x00007fff84e5529b startIOThread(void*) + 147

    3 libsystem_pthread.dylib 0x00007fff8b55405a _pthread_body + 131

    4 libsystem_pthread.dylib 0x00007fff8b553fd7 _pthread_start + 176

    5 libsystem_pthread.dylib 0x00007fff8b5513ed thread_start + 13

    Thread 19: com.apple.helium - unit

    0 libsystem_kernel.dylib 0x00007fff8cdf7166 __psynch_mutexwait + 10

    1 com.apple.Helium.HeliumRender 0x000000010ed16602 hg_pthread_loop(void*) + 114

    2 libsystem_pthread.dylib 0x00007fff8b55405a _pthread_body + 131

    3 libsystem_pthread.dylib 0x00007fff8b553fd7 _pthread_start + 176

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    Thread 20: com.apple.helium - unit

    0 libsystem_kernel.dylib 0x00007fff8cdf7166 __psynch_mutexwait + 10

    1 com.apple.Helium.HeliumRender 0x000000010ed16602 hg_pthread_loop(void*) + 114

    2 libsystem_pthread.dylib 0x00007fff8b55405a _pthread_body + 131

    3 libsystem_pthread.dylib 0x00007fff8b553fd7 _pthread_start + 176

    4 libsystem_pthread.dylib 0x00007fff8b5513ed thread_start + 13

    Line 21: com.apple.helium - unit

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    1 com.apple.Helium.HeliumRender 0x000000010ed16602 hg_pthread_loop(void*) + 114

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    3 libsystem_pthread.dylib 0x00007fff8b553fd7 _pthread_start + 176

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    Thread 22: com.apple.flexo.worker - wire

    0 libsystem_kernel.dylib 0x00007fff8cdf251a semaphore_wait_trap + 10

    1 com.apple.Flexo 0x000000010b35e31b::Run() + 315 WorkerThread

    2 com.apple.Flexo 0x000000010b2d7cef Thread::RunHelper(void*) + 47

    3 libsystem_pthread.dylib 0x00007fff8b55405a _pthread_body + 131

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    Line 23:

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    2 com.apple.CoreFoundation 0x00007fff8edefeb4 __CFRunLoopServiceMachPort + 212

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    24 phone: com.apple.coremedia.scheduledfileio

    0 libsystem_kernel.dylib 0x00007fff8cdf7136 __psynch_cvwait + 10

    1 com.apple.CoreMedia.ProAppsSupport 0x000000010acb1f91 WaitOnCondition + 11

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    3 com.apple.CoreMedia.ProAppsSupport 0x000000010aca7788 FigScheduledFileIOThread + 141

    4 com.apple.CoreMedia.ProAppsSupport 0x000000010acb2a15 figThreadMain + 417

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    25 phone: com.apple.CoreAnimation.CAOpenGLLayer

    0 libsystem_kernel.dylib 0x00007fff8cdf24de mach_msg_trap + 10

    1 libsystem_kernel.dylib 0x00007fff8cdf164f mach_msg + 55

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    3 com.apple.CoreFoundation 0x00007fff8edef37b __CFRunLoopRun + 1371

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    Line 26:

    0 libsystem_kernel.dylib 0x00007fff8cdf24de mach_msg_trap + 10

    1 libsystem_kernel.dylib 0x00007fff8cdf164f mach_msg + 55

    2 com.apple.CoreFoundation 0x00007fff8edefeb4 __CFRunLoopServiceMachPort + 212

    3 com.apple.CoreFoundation 0x00007fff8edef37b __CFRunLoopRun + 1371

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    6 com.apple.DiscRecording 0x00007fff84e880b2 DRWorkLoop::WorkLoop() + 228

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    com.apple.DiscRecording 9 0x00007fff84e87b6f DRThreadObject::SymbolRoutine(DRThreadObject*) + 9

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    Thread 27: com.apple.flexo.worker - wire

    0 libsystem_kernel.dylib 0x00007fff8cdf251a semaphore_wait_trap + 10

    1 com.apple.Flexo 0x000000010b35e31b::Run() + 315 WorkerThread

    2 com.apple.Flexo 0x000000010b2d7cef Thread::RunHelper(void*) + 47

    3 libsystem_pthread.dylib 0x00007fff8b55405a _pthread_body + 131

    4 libsystem_pthread.dylib 0x00007fff8b553fd7 _pthread_start + 176

    5 libsystem_pthread.dylib 0x00007fff8b5513ed thread_start + 13

    Line 28: com.apple.helium - texture-finishing

    0 libsystem_kernel.dylib 0x00007fff8cdf7136 __psynch_cvwait + 10

    1 com.apple.Helium.HeliumRender 0x000000010ecfeeaa TextureDeleteQueue::threadLoop() + 202

    2 com.apple.Helium.HeliumRender 0x000000010ecfeccd textureFinishThread(void*) + 29

    3 libsystem_pthread.dylib 0x00007fff8b55405a _pthread_body + 131

    4 libsystem_pthread.dylib 0x00007fff8b553fd7 _pthread_start + 176

    5 libsystem_pthread.dylib 0x00007fff8b5513ed thread_start + 13

    Thread 29: Dispatch queue: com.apple.CompressorKit.CKImmedaiteBatchOperation: NSOperation 0x608017a53d70 (QOS: initiated)

    0 libsystem_kernel.dylib 0x00007fff8cdf748a __semwait_signal + 10

    1 libsystem_c.dylib 0x00007fff857dfda1 sleep + 42

    2 com.apple.Flexo 0x000000010b357b10-[FFBackgroundShareOperation transcodeSource:withSetting:toFile:] + 4128

    3 com.apple.CompressorKitMAS 0x000000015e0010e0-[CKImmedaiteBatchOperation runTranscodeFor:] + 780

    4 com.apple.CoreFoundation 0x00007fff8edb87bc __invoking___ + 140

    5 com.apple.CoreFoundation 0x00007fff8edb8612-[French invoke] + 290

    6 com.apple.Foundation 0x00007fff91812b99-[major NSInvocationOperation] + 34

    7 com.apple.Foundation 0x00007fff917bfb3c-[__NSOperationInternal _start:] + 653

    8 com.apple.Foundation 0x00007fff917bf613 __NSOQSchedule_f + 184

    libdispatch.dylib 9 0x00007fff842d2e73 _dispatch_client_callout + 8

    10 libdispatch.dylib 0x00007fff842d65cd _dispatch_queue_drain + 1100

    11 libdispatch.dylib 0x00007fff842d6030 _dispatch_queue_invoke + 202

    12 libdispatch.dylib 0x00007fff842d5bef _dispatch_root_queue_drain + 463

    13 libdispatch.dylib 0x00007fff842d5a1c _dispatch_worker_thread3 + 91

    14 libsystem_pthread.dylib 0x00007fff8b553a9d _pthread_wqthread + 729

    15 libsystem_pthread.dylib 0x00007fff8b5513dd start_wqthread + 13

    Line 30: BGTask: queue FFBackgroundShareOperation shipping: NSOperationQueue 0x608017c2a420: NSOperation 0x608001520fa0 (QOS: initiated)

    0 libsystem_kernel.dylib 0x00007fff8cdf7136 __psynch_cvwait + 10

    1 com.apple.Foundation 0x00007fff917bbc31-[NSCondition waitUntilDate:] + 343

    2 com.apple.Foundation 0x00007fff917bba95-[NSConditionLock lockWhenCondition:beforeDate:] + 232

    3 com.apple.Flexo 0x000000010b356140-[FFBackgroundShareOperation performShareOperation:task:] + 208

    4 com.apple.Flexo 0x000000010bb6936c FFApplicationHandleExceptionThatShouldNotBeIgnoredInBlock + 12

    5 com.apple.Flexo 0x000000010b291aad-[major FFBackgroundTask] + 333

    6 com.apple.Foundation 0x00007fff917bfb3c-[__NSOperationInternal _start:] + 653

    7 com.apple.Foundation 0x00007fff917bf613 __NSOQSchedule_f + 184

    8 libdispatch.dylib 0x00007fff842d2e73 _dispatch_client_callout + 8

    libdispatch.dylib 9 0x00007fff842d65cd _dispatch_queue_drain + 1100

    10 libdispatch.dylib 0x00007fff842d6030 _dispatch_queue_invoke + 202

    11 libdispatch.dylib 0x00007fff842d5bef _dispatch_root_queue_drain + 463

    12 0x00007fff842d5a1c _dispatch_worker_thread3 + 91 libdispatch.dylib

    13 libsystem_pthread.dylib 0x00007fff8b553a9d _pthread_wqthread + 729

    14 libsystem_pthread.dylib 0x00007fff8b5513dd start_wqthread + 13

    Line 31: com.apple.flexo.player - rendered (read)

    0 libsystem_kernel.dylib 0x00007fff8cdf7136 __psynch_cvwait + 10

    1 com.apple.Foundation 0x00007fff917bbc31-[NSCondition waitUntilDate:] + 343

    2 com.apple.Foundation 0x00007fff917bba95-[NSConditionLock lockWhenCondition:beforeDate:] + 232

    3 com.apple.Flexo 0x000000010b15f45b-[FFPlayer _waitForAttention] + 43

    4 com.apple.Flexo 0x000000010b13b460-[FFPlayer playerRenderThreadMain:] + 208

    5 com.apple.Foundation 0x00007fff917a4e92 __NSThread__main__ + 1345

    6 libsystem_pthread.dylib 0x00007fff8b55405a _pthread_body + 131

    7 libsystem_pthread.dylib 0x00007fff8b553fd7 _pthread_start + 176

    8 libsystem_pthread.dylib 0x00007fff8b5513ed thread_start + 13

    Line 32: com.apple.flexo.time - rate-change-controller

    0 libsystem_kernel.dylib 0x00007fff8cdf7136 __psynch_cvwait + 10

    1 com.apple.Flexo 0x000000010b139a03 TimeRateChangeController::threadFunction() + 115

    2 com.apple.Flexo 0x000000010b1608fc TimeRateChangeController::thread_routine(void*) + 60

    3 libsystem_pthread.dylib 0x00007fff8b55405a _pthread_body + 131

    4 libsystem_pthread.dylib 0x00007fff8b553fd7 _pthread_start + 176

    5 libsystem_pthread.dylib 0x00007fff8b5513ed thread_start + 13

    Line 33: com.apple.flexo.worker - wire

    0 libsystem_kernel.dylib 0x00007fff8cdf251a semaphore_wait_trap + 10

    1 com.apple.Flexo 0x000000010b35e31b::Run() + 315 WorkerThread

    2 com.apple.Flexo 0x000000010b2d7cef Thread::RunHelper(void*) + 47

    3 libsystem_pthread.dylib 0x00007fff8b55405a _pthread_body + 131

    4 libsystem_pthread.dylib 0x00007fff8b553fd7 _pthread_start + 176

    5 libsystem_pthread.dylib 0x00007fff8b5513ed thread_start + 13

    Wire 34 crashed: dispatch queue: com.apple.helium.rq.gpu - ru0.vs0.gcd - top

    0 com.apple.Helium.HeliumRender 0x000000010ee0bceb HGGLBlend::UpdateLocalParameters (int.) + 27

    1 com.apple.Helium.HeliumRender 0x000000010ee0c164 HGGLBlend::RenderPage(HGPage*) + 52

    2 com.apple.Helium.HeliumRender 0x000000010ecdade4 HGGLRenderer::ProcessOnePage (HGNode *, HGRect, std::pair < HGRect, HGRect [8] > &, HGFormat, HGBuffer *, bool) + 1716

    3 com.apple.Helium.HeliumRender 0x000000010ecd97d2 HGGLRenderer::ProcessNodeInternal (HGNode *, HGRect, HGFormat, HGBuffer *, bool, bool) + 1170

    4 com.apple.Helium.HeliumRender 0x000000010ecd8943 HGGLRenderer::GetNodeBitmap (HGNode *, HGRect, HGBuffer *) + 323

    5 com.apple.Helium.HeliumRender 0x000000010ecd8732 HGGLRenderer::GetNodeTexture (HGNode *, HGRect, HGBuffer *) + 34

    6 com.apple.Helium.HeliumRender 0x000000010eceac79 HGNode::PullTextures (HGPage *, int) + 233

    7 com.apple.Helium.HeliumRender 0x000000010ec944d2 HGRasterizer::RenderPage (HGPage *, void *) + 226

    8 com.apple.Helium.HeliumRender 0x000000010ecdade4 HGGLRenderer::ProcessOnePage (HGNode *, HGRect, std::pair < HGRect, HGRect [8] > &, HGFormat, HGBuffer *, bool) + 1716

    9 com.apple.Helium.HeliumRender 0x000000010ecd97d2 HGGLRenderer::ProcessNodeInternal (HGNode *, HGRect, HGFormat, HGBuffer *, bool, bool) + 1170

    10 com.apple.Helium.HeliumRender 0x000000010ecd8943 HGGLRenderer::GetNodeBitmap (HGNode *, HGRect, HGBuffer *) + 323

    11 com.apple.Helium.HeliumRender 0x000000010ed586fe HGGLMultiBlend::RenderPage(HGPage*) + 1646

    12 com.apple.Helium.HeliumRender 0x000000010ecdade4 HGGLRenderer::ProcessOnePage (HGNode *, HGRect, std::pair < HGRect, HGRect [8] > &, HGFormat, HGBuffer *, bool) + 1716

    13 com.apple.Helium.HeliumRender 0x000000010ecd97d2 HGGLRenderer::ProcessNodeInternal (HGNode *, HGRect, HGFormat, HGBuffer *, bool, bool) + 1170

    14 com.apple.Helium.HeliumRender 0x000000010ecd8943 HGGLRenderer::GetNodeBitmap (HGNode *, HGRect, HGBuffer *) + 323

    15 com.apple.Helium.HeliumRender 0x000000010ecd8732 HGGLRenderer::GetNodeTexture (HGNode *, HGRect, HGBuffer *) + 34

    16 com.apple.Helium.HeliumRender 0x000000010eceac79 HGNode::PullTextures (HGPage *, int) + 233

    17 com.apple.Helium.HeliumRender 0x000000010eceb090 HGNode::RenderPage(HGPage*) + 48

    18 com.apple.Helium.HeliumRender 0x000000010ee0c3ec HGGLBlend::RenderPage(HGPage*) + 700

    19 com.apple.Helium.HeliumRender 0x000000010ecdade4 HGGLRenderer::ProcessOnePage (HGNode *, HGRect, std::pair < HGRect, HGRect [8] > &, HGFormat, HGBuffer *, bool) + 1716

    20 com.apple.Helium.HeliumRender 0x000000010ecd97d2 HGGLRenderer::ProcessNodeInternal (HGNode *, HGRect, HGFormat, HGBuffer *, bool, bool) + 1170

    21 com.apple.Helium.HeliumRender 0x000000010ecd8943 HGGLRenderer::GetNodeBitmap (HGNode *, HGRect, HGBuffer *) + 323

    22 com.apple.Helium.HeliumRender 0x000000010ecd8732 HGGLRenderer::GetNodeTexture (HGNode *, HGRect, HGBuffer *) + 34

    23 com.apple.Helium.HeliumRender 0x000000010eceac79 HGNode::PullTextures (HGPage *, int) + 233

    24 com.apple.Helium.HeliumRender 0x000000010ec944d2 HGRasterizer::RenderPage (HGPage *, void *) + 226

    25 com.apple.Helium.HeliumRender 0x000000010ecdade4 HGGLRenderer::ProcessOnePage (HGNode *, HGRect, std::pair < HGRect, HGRect [8] > &, HGFormat, HGBuffer *, bool) + 1716

    26 com.apple.Helium.HeliumRender 0x000000010ecd97d2 HGGLRenderer::ProcessNodeInternal (HGNode *, HGRect, HGFormat, HGBuffer *, bool, bool) + 1170

    27 com.apple.Helium.HeliumRender 0x000000010ecd8943 HGGLRenderer::GetNodeBitmap (HGNode *, HGRect, HGBuffer *) + 323

    28 com.apple.Helium.HeliumRender 0x000000010ecd8732 HGGLRenderer::GetNodeTexture (HGNode *, HGRect, HGBuffer *) + 34

    29 com.apple.Helium.HeliumRender 0x000000010eceac79 HGNode::PullTextures (HGPage *, int) + 233

    30 com.apple.Helium.HeliumRender 0x000000010ecbf178 HGCropNode::RenderPage(HGPage*) + 72

    31 com.apple.Helium.HeliumRender 0x000000010ecdade4 HGGLRenderer::ProcessOnePage (HGNode *, HGRect, std::pair < HGRect, HGRect [8] > &, HGFormat, HGBuffer *, bool) + 1716

    32 com.apple.Helium.HeliumRender 0x000000010ecd97d2 HGGLRenderer::ProcessNodeInternal (HGNode *, HGRect, HGFormat, HGBuffer *, bool, bool) + 1170

    33 com.apple.Helium.HeliumRender 0x000000010ecd8943 HGGLRenderer::GetNodeBitmap (HGNode *, HGRect, HGBuffer *) + 323

    34 com.apple.Helium.HeliumRender 0x000000010ecd8732 HGGLRenderer::GetNodeTexture (HGNode *, HGRect, HGBuffer *) + 34

    35 com.apple.Helium.HeliumRender 0x000000010eceac79 HGNode::PullTextures (HGPage *, int) + 233

    36 com.apple.Helium.HeliumRender 0x000000010eceac22 HGNode::PullTextures (HGPage *, int) + 146

    37 com.apple.Helium.HeliumRender 0x000000010eceac22 HGNode::PullTextures (HGPage *, int) + 146

    38 com.apple.Helium.HeliumRender 0x000000010eceac22 HGNode::PullTextures (HGPage *, int) + 146

    39 com.apple.Helium.HeliumRender 0x000000010eceac22 HGNode::PullTextures (HGPage *, int) + 146

    40 com.apple.Helium.HeliumRender 0x000000010eceac22 HGNode::PullTextures (HGPage *, int) + 146

    41 com.apple.Helium.HeliumRender 0x000000010eceac22 HGNode::PullTextures (HGPage *, int) + 146

    42 com.apple.Helium.HeliumRender 0x000000010ecbf178 HGCropNode::RenderPage(HGPage*) + 72

    43 com.apple.Helium.HeliumRender 0x000000010ecdade4 HGGLRenderer::ProcessOnePage (HGNode *, HGRect, std::pair < HGRect, HGRect [8] > &, HGFormat, HGBuffer *, bool) + 1716

    44 com.apple.Helium.HeliumRender 0x000000010ecd97d2 HGGLRenderer::ProcessNodeInternal (HGNode *, HGRect, HGFormat, HGBuffer *, bool, bool) + 1170

    45 com.apple.Helium.HeliumRender 0x000000010ecd8943 HGGLRenderer::GetNodeBitmap (HGNode *, HGRect, HGBuffer *) + 323

    46 com.apple.Helium.HeliumRender 0x000000010ecc8705 HGTW::HGTextureWrapClampToEdge:RenderPage(HGPage*) + 245

    47 com.apple.Helium.HeliumRender 0x000000010ecdade4 HGGLRenderer::ProcessOnePage (HGNode *, HGRect, std::pair < HGRect, HGRect [8] > &, HGFormat, HGBuffer *, bool) + 1716

    com.apple.Helium.HeliumRender 48 0x000000010ecd97d2 HGGLRenderer::ProcessNodeInternal (HGNode *, HGRect, HGFormat, HGBuffer *, bool, bool) + 1170

    49 com.apple.Helium.HeliumRender 0x000000010ecd8943 HGGLRenderer::GetNodeBitmap (HGNode *, HGRect, HGBuffer *) + 323

    50 com.apple.Helium.HeliumRender 0x000000010ecd8732 HGGLRenderer::GetNodeTexture (HGNode *, HGRect, HGBuffer *) + 34

    51 com.apple.Helium.HeliumRender 0x000000010eceac79 HGNode::PullTextures (HGPage *, int) + 233

    52 com.apple.Helium.HeliumRender 0x000000010eceb090 HGNode::RenderPage(HGPage*) + 48

    53 com.apple.Helium.HeliumRender 0x000000010ecdade4 HGGLRenderer::ProcessOnePage (HGNode *, HGRect, std::pair < HGRect, HGRect [8] > &, HGFormat, HGBuffer *, bool) + 1716

    54 com.apple.Helium.HeliumRender 0x000000010ecd97d2 HGGLRenderer::ProcessNodeInternal (HGNode *, HGRect, HGFormat, HGBuffer *, bool, bool) + 1170

    55 com.apple.Helium.HeliumRender 0x000000010ecd8943 HGGLRenderer::GetNodeBitmap (HGNode *, HGRect, HGBuffer *) + 323

    56 com.apple.Helium.HeliumRender 0x000000010ecd8732 HGGLRenderer::GetNodeTexture (HGNode *, HGRect, HGBuffer *) + 34

    57 com.apple.Helium.HeliumRender 0x000000010eceac79 HGNode::PullTextures (HGPage *, int) + 233

    58 com.apple.Helium.HeliumRender 0x000000010eceb090 HGNode::RenderPage(HGPage*) + 48

    59 com.apple.Helium.HeliumRender 0x000000010ecdade4 HGGLRenderer::ProcessOnePage (HGNode *, HGRect, std::pair < HGRect, HGRect [8] > &, HGFormat, HGBuffer *, bool) + 1716

    60 com.apple.Helium.HeliumRender 0x000000010ecd9ab9 HGGLRenderer::ProcessNodeInternal (HGNode *, HGRect, HGFormat, HGBuffer *, bool, bool) + 1913

    61 com.apple.Helium.HeliumRender 0x000000010ecd859b HGGLRenderer::ProcessNode (HGNode *, HGRect, HGFormat, HGBitmap *, HGBuffer *, bool, bool) + 139

    62 com.apple.Helium.HeliumRender 0x000000010ecd84dc HGGLRenderer::RenderTiles (HGNode *, HGRect, HGFormat, HGBitmap *, bool) + 220

    63 com.apple.Helium.HeliumRender 0x000000010ecf508c HGRenderer::RenderNode (HGNode *, HGRect, HGFormat, HGBitmap *) + 108

    64 com.apple.Helium.HeliumRender 0x000000010ecf93ef HGRenderer::RenderInternal (HGRect, HGFormat, HGNode *, HGBitmap *, bool) + 687

    65 com.apple.Helium.HeliumRender 0x000000010ecf8d89 HGRenderer::RenderBitmapInternal (HGBitmap *, HGNode *) + 41

    66 com.apple.Helium.HeliumRender 0x000000010ec9a4fe HGRenderExecUnit::ExecuteRenderGPU(HGRenderJob*) + 286

    67 libdispatch.dylib 0x00007fff842d2e73 _dispatch_client_callout + 8

    68 libdispatch.dylib 0x00007fff842d65cd _dispatch_queue_drain + 1100

    69 libdispatch.dylib 0x00007fff842d6030 _dispatch_queue_invoke + 202

    70 libdispatch.dylib 0x00007fff842d5bef _dispatch_root_queue_drain + 463

    71 0x00007fff842d5a1c _dispatch_worker_thread3 + 91 libdispatch.dylib

    72 libsystem_pthread.dylib 0x00007fff8b553a9d _pthread_wqthread + 729

    73 libsystem_pthread.dylib 0x00007fff8b5513dd start_wqthread + 13

    Line 35: com.apple.flexo.player - rendering (render)

    0 libsystem_kernel.dylib 0x00007fff8cdf7136 __psynch_cvwait + 10

    1 com.apple.Foundation 0x00007fff917bbc31-[NSCondition waitUntilDate:] + 343

    2 com.apple.Flexo 0x000000010b586357-[FFPlayerScheduledData waitForFlattenedImagesBeforeDate:] + 87

    3 com.apple.Flexo 0x000000010b1522a5-[FFPlayer _renderVideo] + 8133

    4 com.apple.Flexo 0x000000010b1548f4-[inactive FFPlayer] + 196

    5 com.apple.Flexo 0x000000010b13b4b5-[FFPlayer playerRenderThreadMain:] + 293

    6 com.apple.Foundation 0x00007fff917a4e92 __NSThread__main__ + 1345

    7 libsystem_pthread.dylib 0x00007fff8b55405a _pthread_body + 131

    8 libsystem_pthread.dylib 0x00007fff8b553fd7 _pthread_start + 176

    libsystem_pthread.dylib 9 0x00007fff8b5513ed thread_start + 13

    Line 36: com.apple.flexo.time - rate-change-controller

    0 libsystem_kernel.dylib 0x00007fff8cdf7136 __psynch_cvwait + 10

    1 com.apple.Flexo 0x000000010b139a03 TimeRateChangeController::threadFunction() + 115

    2 com.apple.Flexo 0x000000010b1608fc TimeRateChangeController::thread_routine(void*) + 60

    3 libsystem_pthread.dylib 0x00007fff8b55405a _pthread_body + 131

    4 libsystem_pthread.dylib 0x00007fff8b553fd7 _pthread_start + 176

    5 libsystem_pthread.dylib 0x00007fff8b5513ed thread_start + 13

    37 phone: com.apple.coremedia.formatwriter.qtmovie

    0 libsystem_kernel.dylib 0x00007fff8cdf7136 __psynch_cvwait + 10

    1 com.apple.CoreMedia.ProAppsSupport 0x000000010acb1f91 WaitOnCondition + 11

    2 com.apple.CoreMedia.ProAppsSupport 0x000000010acb1d9e FigSemaphoreWaitRelative + 156

    3 com.apple.MediaToolbox.ProAppsSupport 0x000000010ddfc630 0x10dc58000 + 1721904

    4 com.apple.CoreMedia.ProAppsSupport 0x000000010acb2a15 figThreadMain + 417

    5 libsystem_pthread.dylib 0x00007fff8b55405a _pthread_body + 131

    6 libsystem_pthread.dylib 0x00007fff8b553fd7 _pthread_start + 176

    7 libsystem_pthread.dylib 0x00007fff8b5513ed thread_start + 13

    Line 38:

    0 libsystem_kernel.dylib 0x00007fff8cdf794a __workq_kernreturn + 10

    1 libsystem_pthread.dylib 0x00007fff8b5513dd start_wqthread + 13

    Line 39:

    0 libsystem_kernel.dylib 0x00007fff8cdf794a __workq_kernreturn + 10

    1 libsystem_pthread.dylib 0x00007fff8b5513dd start_wqthread + 13

    Line 40:

    0 libsystem_kernel.dylib 0x00007fff8cdf794a __workq_kernreturn + 10

    1 libsystem_pthread.dylib 0x00007fff8b5513dd start_wqthread + 13

    Line 41:

    0 libsystem_kernel.dylib 0x00007fff8cdf794a __workq_kernreturn + 10

    1 libsystem_pthread.dylib 0x00007fff8b5513dd start_wqthread + 13

    Line 42:

    0 libsystem_kernel.dylib 0x00007fff8cdf794a __workq_kernreturn + 10

    1 libsystem_pthread.dylib 0x00007fff8b5513dd start_wqthread + 13

    Wire 34 crashed with X 86 State of Thread (64-bit):

    Rax: 0 x 0000000000000000 rbx: 0xfffffffe000006e1 rcx: 0 x 0000000000000000 rdx: 0xfffffffe000006e1

    RDI: IHR 0x00007fcbdd188d30: 0 x 0000000000000000 PBR: RER 0x00000001644ffb40: 0x00000001644ffb40

    R8: 0x00000001000006eb r9: 0 x 0000000000000001 r10: 0x00000001000006eb r11: 0x0000607e9e61a3c0

    A12: 0 x 0000000000000000 r13: 0x00007fcbdd188d30 r14: 0x00000001644ffd20 r15: 0x00007fff72dd6070

    RIP: 0x000000010ee0bceb rfl: 0 x 0000000000010246 cr2: 0 x 0000000000000000

    Logical CPU: 2

    Error code: 0 x 00000004

    Trap number: 14

    Summary of the external change:

    Calls made by other processes for this process:

    task_for_pid: 7

    thread_create: 0

    thread_set_state: 0

    Calls made by this process:

    task_for_pid: 0

    thread_create: 0

    thread_set_state: 0

    Calls made by all processes on this machine:

    task_for_pid: 2782

    thread_create: 0

    thread_set_state: 0

    Summary region VM:

    ReadOnly part of libraries: Total = 477.1 M resident=181.1M(38%) swapped_out_or_unallocated=296.0M(62%)

    Regions in writing: Total = 4.2 G written=1.2G(28%) resident=1.1G(25%) swapped_out=957.1M(22%) unallocated=3.2G(75%)

    VIRTUAL FIELD TYPE

    ===========                      =======

    ATS (font support) 33.1 M

    2048K follow-up activity

    CG backup stores 9020K

    Image CG 1096K

    CG 35.1 M raster data

    CG shared images 432K

    CoreAnimation the 32,0 M

    (Unassigned) (reserved) coreAnimation 68K reserved VM address space

    Objid CoreData 4100 K

    CoreGraphics 8K

    CoreImage 144K

    CoreUI 224 K image data

    Foundation 4K

    IOKit                               1.1G

    IOKit (reserved) M 256,0 reserved VM address space (not assigned)

    Image IO 700K

    Once the kernel 8K Alloc

    MALLOC 2.6 G

    MALLOC (admin) 32K

    (Unassigned) (reserved) MALLOC_LARGE 7992K reserved VM address space

    242 12K memory tag

    249 156 K memory tag

    Tag 251 76K memory

    OpenCL 76K

    OpenGL GLSL 256K

    Hiding page SQLite 10.1 M

    BATTERY GUARD 56.2 M

    Battery 30.9 M

    VM_ALLOCATE 174.7 M

    __DATA                             64.7M

    __GLSLBUILTINS 2588K

    __IMAGE 528K

    __LINKEDIT 117.3 M

    __TEXT 359.9 M

    __UNICODE 552K

    mapped file 453.0 M

    shared memory 68K

    ===========                      =======

    TOTAL                               5.3G

    In TOTAL, less space reserved VM 5.1 G

    Model: iMac14, 4, IM144.0179.B12 of BootROM, 2 processors, Intel Core i5, 1.4 GHz, 8 GB, MSC 2.21f92

    Graphics card: Intel HD graphics card 5000, 5000, Intel HD graphics card integrated

    Memory module: DIMM0/0 BANK, 4 GB DDR3, 1600 MHz, 0x80AD, 0x483943434E4E4E424C54414C41522D4E5444

    Memory module: DIMM0/1 BANK, 4 GB DDR3, 1600 MHz, 0x80AD, 0x483943434E4E4E424C54414C41522D4E5444

    Airport: spairport_wireless_card_type_airport_extreme (0x14E4, 0 x 111), Broadcom BCM43xx 1.0 (7.15.166.24.3)

    Bluetooth: Version 4.3.6f3 16238, 3 services, 27 aircraft, 1 incoming serial ports

    Service network: Ethernet, Ethernet, en0

    Network service: Wi - Fi, AirPort, en1

    Serial ATA Device: APPLE HARD HTS545050A7E362, 500,11 GB disk

    USB device: External USB 3.0

    USB device: Hub BRCM20702

    USB Device: USB Bluetooth host controller

    USB device: FaceTime HD camera (built-in)

    USB device: Apple USB SuperDrive

    USB Device: HDD external

    USB device: My passport 0740

    Bus crush: iMac, Apple Inc., 30.8

    Trash your preferences.

    What are the specifications of the media? What are the properties of the project? How much free space on your system drive? What are your disk configurations, type of readers, how relate, how they are formatted?

  • Editing GoPro footage in Final cut pro 7

    Hello

    I shot a lot of footage recently on my new GoPro (30 p) 2704 × 1520, (.h264) and I need to convert for editing with Final Cut Pro 7, so that my system can handle it.   My question is: what is the large size of the Final Cut 7 format can manage to edit a GoPro high resolution files (or other camera such as 2.7 k, 4 k formats?)  I'll assume that I need to convert down to Apple Pro Res in 1440 x 1080? Correct size and codec?

    Thank you very much for your help!

    -Tony

    Maybe some tips on the GoPro site to help > https://gopro.com/support/articles/final-cut-pro-tips

  • Final cut pro works only with iCloud music

    I have Final cut pro 10.2.3 sound only the trial version, I was about to buy it but I'm having an annoying problem may be due to the error of the user. When I download music on the cloud and try to put it on final cut the song appears but there no audio as if the song never had any audio recorded on it. If I double click on it before I drag it times the song, whats up is it me or final cut or a number?

    p.s. If I out of youtube mp3 download I can use but which is not ideal and songs I've owned before iCloud work very well.

    You have to specify what are the files "iCloud music."

    Apple's music is a streaming service that puts DRM on the files - you are not allowed to put in video editing applications & reuse them.

    iTunes also sells DRM-free files.

    Correspondence iTunes is DRM free, often called "iCloud Music Library"

    This can help you to use some of the nuances of the different services...

    http://www.IMore.com/icloud-music-library-ultimate-guide

    Frankly, it is a complex disorder but that's what the music companies seem to want to.

    Non - DRM files could be placed on video projects, however, you will still need to take into account that copyright applies to these files and you may need the permission of the holder of rights of content - depending on what you are doing.

  • Final Cut Pro Crash on me.

    Hello, I work in a church and to help make videos of our service, we use Final Cut Pro. Now, the program crashed on me the other day and I got a message saying:

    The last time that you opened Final Cut Pro, he unexpectedly while the reopening of windows. You want to try to reopen his windows again?

    If you choose not to reopen Windows, you may need to open and position windows.

    Now, it gives me two options and I tried both options but I got a crash report and then it's just a continuous circle whenever I click on reopen. Here is the part of the most recent accident report:

    Process: Final Cut Pro [65436]

    Path: / Applications/Final Cut Pro.app/Contents/MacOS/Final Cut Pro

    ID: com.apple.FinalCut

    Version: 10.2.3 (276640)

    Generation information: ProEditor-27664000056000000 ~ 1

    App item ID: 424389933

    The external application ID: 815823966

    Code type: X 86-64 (Native)

    Parent process:? [1]

    Person in charge: Final Cut Pro [65436]

    User ID: 501

    Date/time: 2016-06-27 11:21:41.698-0400

    OS version: Mac OS X 10.11.4 (15E65)

    Report Version: 11

    Anonymous UUID: CE295939-8AEC-365F-F287-D2CA89535323

    Time since started awake: 74000 seconds

    Integrity of system protection: enabled

    Crashed thread: the queue on the expedition 4: com.apple.root.default - qos

    Exception type: EXC_CRASH (SIGABRT)

    Exception codes: 0 x 0000000000000000, 0 x 0000000000000000

    Note the exception: EXC_CORPSE_NOTIFY

    Request for clarification:

    "CoreData cannot carry out a fault for ' < x-coredata://2A757B19-93E4-468C-99BF-7EDF3AAEB27E/CollectionMD/p163 > 0x28c001eb.

    Abort()

    my report on the hardware system is:

    Model name: iMac

    Model identifier: iMac12, 1

    Processor name: Intel Core i7

    Processor speed: 2.8 GHz

    Number of processors: 1

    Total number of Cores: 4

    (By heart) L2 Cache: 256 KB

    L3 Cache: 8 MB

    Memory: 16 GB

    I also have an external Toshiba drive as connected to the Mac 2 TB.

    Any help would be great.

    First of all trash your preferences. Hold down Opt - Cmd when the application is launched.

  • I can't buy Final cut pro

    my name is 'MooThaw' and today I went to buy 6 $ 50 iTunes card and I plan to buy a "Final Cut Pro", but I can not buy it and I really need help because I never bought expensive like this before and I thought it was in the app store and in my opinion, is very good for me to buy an iTunes card to buy , but it turns out that I can buy. Please if someone a supporter of Apple sees this, please help me with the purchase final cut pro in the app store and give me a detail.

    If you are in the United States, 6 gift card iTunes $ 50 is $300, and it is not enough to buy Final Cut Pro. The app is $ 299, but in most of United States, there is tax added to purchases in the final stages of the sale. The Mac App Store will ask you an additional payment method, such as a credit card to cover the balance of the sale. You need to add another $25 or $30 in gift cards from iTunes, according to the rate of sales tax where you live.

    By the end of 2012 mini Mac, OS X El Capitan 10.11.5;  Watch, 38 mm silver AL, Watch OS 2.2.1. iPad 2 Air & iPhone 6 + iOS 9.3.2;  Apple Airport Express

  • Apple "final cut pro 7", high res Pro 422lt 1920 x 1080 (odd) clips, is this gradual?, no 1080 progressive setting sequence, how can I ensure that I have the best setting of the timeline for my clips

    Apple "final cut pro 7", high res Pro 422lt 1920 x 1080 (odd) clips, is this gradual?, no sequence definition 1080 progressive

    How can I make sure that I have the best setting of the timeline for my clips. I did all the settings of Mount clips but there is no progressive setting for 1080 p. Images originally dslr Nikon that I used mpeg streamclip to convert to prores. Thanks for your help!

    The frame for you size source of material is HDTV 1080i (16:9). That only sets the size of the image, not the domination of the field, it's what makes progressive or interlaced. The reason it's labels with the 'i' is that when FCP7 was abandoned by Apple, they have never updated the software in order to take account of 1080 p contents.

    To make your progressive sequence, set the dominant field to None.

    gerforce wrote:

    Images originally dslr Nikon that I used mpeg streamclip to convert to prores.

    In your screenshot of the properties of the element for your clip to the source, the material is interlaced. At the original camera file interlaced or progressive?

    Also, the fps footage was actually 30 original and 29.97 not standard?  30 images/s is very limited its use.

    MtD

  • Import Final Cut Pro library media

    Is it possible to import media from a library of Final Cut Pro X?  The library is displayed in the import box, but is grayed out. I can't navigate down to see the content to allow access to the already imported media.

    Not directly as much as I know.

    Right-click on the FCP X library and select "show the contents of the package.  There will be a folder for each event.  Within each of these folders will be a "Original media" folder that contains links to clips (external media) or clips (managed media).  Just make drag and drop links and clips into your iMovie event.  Copies will be in your library from iMovie for you is going to be duplicate files.  (I just checked that drag a FCP link creates a copy).

    Geoff.

  • Audio visible, no audible after the .aaf of the Final Cut Pro project import

    I received a file of a CONF (Advanced Authoring Format) of a Final Cut Pro user.

    It simply gave a .mov for video and audio accompanying wth AudioFX and trails of laughter in the AAF file. He wanted to see if I could clean up the audio since I use Adobe Audition and have dome such work.

    I followed the procedure that I understood to import the AAF:

    I used After Effects to import the AAF. (Pro Import AfterEffects)

    I export the created folder and then the comp on to Premiere Pro CS6.

    Everything looks good, all audio is enabled, I see waveforms on the timeline. But I can't hear audio when I play the timeline (where video is displayed in the program window.)

    If I double-click on a waveform in one of the layers, it opens in the Source window and VOILA! I can hear the audio.

    What could I do wrong that I cannot hear the sound when I play or scrub in the Timeline?

    Thanks in advance!

    Select all clips in the timeline, right-click and chose to remove the effects/attributes and uncheck everything except audio level, audio gain etc. There are at least three different places that control the volume out of the clip that sits in a timeline.

    Also check the audio effects for each individual item

  • Export a Final Cut Pro XML file problem any translation problem

    When I export the XML pro final cut, there is always a problem of translation like this "Transition... not translated, chained <>used instead."

    Most of type transition can cause translation problems, except the wipe and cross dissolve.

    Is there any body know the reason? Is it OK?

    Also, I use the trial version of cs5

    Hey Ani_,.

    I work for a long time with Adobe products and generally when you encounter an error that has nothing to with an XML file export problem its due to such things as the effects you may have added in, color correction, bland Crusaders or any type of video transitions between clips. Don't forget that your workflow must be

    Import your videos into Premiere Pro
    Name your clips (help to find things later)
    Place the clips on the timeline in the order you want (DO CUP that DO not add anything, transitions effects color nothing)
    Then once all of your clips are placed on the timeline in your voucher order you then EXPORT > Final Cut Pro XML

    Now you can put this in other programs for adjustment of colors, or whatever it is you do.  You will find there is no error on export.

    Once your fact is do what you do for the clips in another program (for example: the Divinci Resolve color adjustment) you can then export to your main project, and then add your effects and transitions.

  • Premiere Pro CS6 - Multicam is BROKEN! vs FCPX, FCP7 (Final Cut Pro), Avid, Sony Vegas

    If you plan to spend in FCP7, FCPX, Avid or another edition of Premiere Pro CS6 program, there are SEVERAL good reasons to do so, HOWEVER, if you deal with the edition of several cameras (multicam) so you think twice, until this problem is resolved.

    How to edit in Adobe Premiere Pro CS6 multicam? What is the best program editing for mulitcam or multiple camera editing? - The answer, as long as the question below is fixed, isn't Adobe Premiere Pro! From CS6 (version 6.0.2), this lack of 'design' or the 'weirdness' described below, multicam editing is very difficult and inefficient in Premiere Pro. These first two issues above are what I searched Google in hopes of a solution to a problem plaguing Adobe Premiere Pro for years, literally. Unfortunately, in the new Premiere CS6, with so many other great innovations, the question remains still makes it very difficult to do an editing multicam compared to Final Cut Pro 7, Avid, Sony Vegas, FCPX, etc.. They all handle editing multicamera in different ways but, having recently passed away from FCP7, and has worked on several modifications mulitcam, Premiere Pro CS6 (and CS5 and CS5.5) has serious problems with the multicam function that is broken right now (version 6.0.2) in first CS6 and fact editing multicam VERY frustrating experience and a lot less effective compared to the other NLE. If it's a drawing, then its imperfect as Yes, you can work around it and difficulty about what you did, but why so you have to keep wasting time precious 'fixing' in such things? All is not supposed.


    The question:

    Hit the button of the SPACEBAR or pause or stop during a multicam editing actually stop the edit, made a cut in your timeline (chronology) and then will be another camera (angle or shot), if you want only it or not!

    This issue was known by Adobe for more than two years, but they push aside, call a quirk of design and ultimately avoid such question stated in this thread of attachment: http://forums.Adobe.com/thread/738084?start=0 & tstart = 0

    Make cuts and put the angles on you when you simply to pause or stop playback is a huge problem of having your editing program. If this were happening in the normal timeline, so I'm guessing it would have been fixed, but it has not been fixed and it causes the editor to have to go back and remove unintended cuts and back shots where they should be. The PAUSE button should only SUSPEND or STOP playback, as it does in other programs. But in the first he stops, make a cut in your timeline and then switches to the first angle or shot you started with if you want or not. There is no way to prevent this at the moment on CS6. The other thread that talks about the question refers to the fact that the "question doesn't have the numbers" to make it a priority to be fixed and there are other "larger issues" that need to be corrected first, which makes me wonder if Adobe really listen to the comments of the user. I mean, 2 years, people complain about that and not of miracle. Their response was 'add to wish list' or ' this isn't a bug, it's a quirk, then do an requested feature"or"its designed that way." Designed like that? Who would really want it like that? No other NLE does this and for good reason. If the pause button pause just reading and that's it, do you think there would be a thread for a period of 2 years on how to hit pause "should also make an incision in the timeline and move from the shots? I doubt it. Its a defaultdesign. I feel strange asking the feature 'Please take the pause break button' or 'Please make the stop button to stop playback. Looks like its brokenness, to me.

    If the robot multicam is a major objective for the team Adobe Premiere, go ahead, which I think it is, then please start by making even the basic works work as one would expect to BREAK = PAUSE. STOP = STOP. Phew! It was difficult. Fact. Fixed. Travel! Currently, this design is counterproductive, not intuitive, helps no one and only lost valuable time while the Publisher must quickly "solve" the problem.

    Well, I thought I'd do two things here:

    (1) start a thread with as many keywords as possible so that this "numbers" question in this forum and in Google searches. I hope that soon when you google 'First multicam Pro' this will be the first topic on the first page. My hope is that I can put a nice 'RESOLVED' or 'FIXED' label on this thread, one day next (and I'll for sure!). If this is the case, it is a testament to the theory of wheel ran combined with a small web analytics.

    (2) do this a new thread, rather than continue in the old thread because it is time to ask a new question: how long will it take for Adobe a problem when its design is essentially broken causing users to have to do a 'fix' every time? At the moment it happens two years! This isn't a feature request... his service broken in the first. A drawing... necessary. I can't listen to Adobe and they care about certain things, but how fast they act? This is my real question.

    I wonder if this thread has more "we have more important things to fix" or "is not that big of a problem" or "this isn't a problem at all, it's an oddity" or "you can just go back and correct the problem, whenever you have to stop because it takes only a few seconds' or 'its not broken its designed to be counter-productive and frustrating for users.  Time will tell. Well, if you do mulitcam changes as much as I do then these "seconds" are added. It is designed this way, and then Adobe, I ask you this question: If you hit pause on your TV remote button, and he stopped at the TV live, but also turned the volume all the way down and changed the channels... always so would you call that a quirk? It would be wise to design a remote control like that? I would say the key on your remote control does not work well and should be fixed. Yes, you could address it quickly by pressing the button "last" or "reminder" and then hit the volume up button, but shouldn't the key BREAK of your remote did exactly cela and only that: BREAK?

    Please respond... to apparently numbers.

    Have you tried what a user suggested earlier in the thread? Although it takes a little getting used to, it works for me perfectly.

    "Before to stop playback, press the 0 (zero) on the keyboard and then you can stop the game (with the SPACEBAR) without cutting in the timeline."

  • Problems to export a sequence in Final Cut Pro XML... ideas?

    I hope someone can shed some light on a problem that only seems to be one with first Pro CS5.5.2.  Every time I try and export a unique sequence of a project of multi sequence in Final Cut Pro XML to return to fix the XML from the DaVinici file is a very large XML file that lists each sequence in the project and all files used by each sequence.  Rather than simply describing the sequence selected when I go to file > export > Final Cut Pro XML.

    I'm at a loss as to what is at the origin of the problem and have vainly what follows:

    • Delete all files in rendering
    • Project > remove unused
    • Media preference cache cleaning
    • Re-save the project under another name
    • Import the calendar one at a time into a new project
    • full reboot
    • Copy the contents of a sequence to a new timeline using a different setting that is all deadlines are Black Magic XDCAM 1080p25 fps to own Prems XDCAM 1080p25 fps

    None of these answers gave no success so far, but he has worked with other projects in the past on this machine.

    Details of the system are: 12 Core 2010 Mac Pro 64 GB memory, OSX Lion, Master Suite CS5.5 (fully updated), black magic Deklink Extreme HD card, Nvidia Quadra card and an ATI Radeon 1 GB card standard.

    Any help that anyone can throw at the problem would be welcome.

    Thank you

    Mark

    Well, after some research, I found the disappointing answer to my problem.

    Mainly down to my own ignorance that has just begun the process of transition in Premiere Pro and partly down to how XML and the XML Export options are processed first.  In any case, I thought that as Final Cut Final Cut Pro XML Export option would work in a manner similar that is exported XML has been selected only sequence.  I had made this assumption in part as other export as export Media options are specific selection and not the project globally.

    All this means that it made for a very difficult workflow in terms of using color classification apps like DaVinci.  Yes there are tools like those produced by the red giant for the ranking within the first large but personally I find them slow to use compared to a dedicated system, with adequate control surface, and while many are not as versatile as an application dedicated in my humble opinion.

    I guess the other reason, he took was simply down to the fact that in many instances of first if something is global by default as the importation of another project you have the option to select the project or a sequence and a similar approach is being implemented in dynamic linking, which is great.

    I think it would be great if Adobe would implement the option to export only a single sequence in XML format for round trip for the purposes and of course keep the full export of the project which I'm sure because many will be useful.  It would also be useful if the XML Version 5 implementation, as this should allow the use of other third party XML tools as excellent Media copy 3.0 Atomic duck to get a report or copy files related to a project or a sequence based on a universal XML file. As well as extremely versatile and powerful return options.

  • Migration of files from final cut PRO HDV

    I am trying to migrate from Final Cut Pro to Windows Adobe Production first CS5.5. I have a number of video files that were originally shot with a SONY HDV camera and captured in FCP. First will not import these files and Adobe Media Encoder has the same problem with the files. It gives me an error to import file:

    ... . MOV could not be imported. The source file is an invalid codec. Please verify that this is a file is valid.

    I have no more SONY's HDV camcorder. I still have my FCP system I try to transcode the files with it. What can I do with these files to run in first? The rest of my video files are of a Canon 7 d.

    Well, I give you two options:

    1. Extracts audio PCM stereo AC3 448 kbps mono the MOV, transcode the dual HDV video and wrap it as a M2T file. It is autonomous, but the audio is recompressed (although it is still high-fidelity).
    2. Extract the HDV video to M2V file, extract the audio PCM stereo WAV file (no recompression) and then you import both in Premiere Pro. You can select both components, right click and select Merge Clip and create a new clip married, then, to hold everything together. You would have to do this for each pair of files, but the advantage is that the audio is exactly the same as the original.

    Take this zip: http://www.mediafire.com/file/94zvvop8rsm9pld/hdv.zip. Extract the content - ffmbc.exe and two batch files called hdv1.bat and hdv2.bat - the folder that contains your images. Double-click the package corresponding to the desired file. hdv1.bat creates a single file (n ° 1, above), while hdv2.bat creates two files (#2 above). Batch files are going to do this for every single MOV file in the folder. It is good to have the choice, no?

    NOTE: It may not work. SBDAs HDV that I already have stereo audio, while your have two mono channels. I think I represented or in the batch file, but you may need some adjustments. What I suggest is to extract these files to a fresh folder first, and one of your copy inside SBDAs and then runs a batch or another. In this way, you can make sure it works without creating gigabytes of unnecessary files.

    Let me know how it goes!

  • Hello, I have an old macbook in bad condition, I have been editing on final cut pro (6.0.6) I need to know if I transfer my final cut information in the time line, he transferred to another computer?

    Hello, I have an old macbook in bad condition, I have been editing on final cut pro (6.0.6)

    If I buy a newer computer (macbook)... with a NEW version of final cut... If I transfer all my info from my hard drive to the new computer, and if this newer computer has a new version of final cut pro, it will always show my "timeline" I have... to remember all my files?

    If not... If I buy the same old version of final cut (6.0.6) and any transfer to another computer, my files will appear exactly as they did when I just changed my project?

    Thank you for your help, if you need more information to answer this question correctly, please ask.

    JO

    I asked that your post be moved to:

    Final Cut Pro X

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