create DirectX device

When I try to open the basic games, i.e., Solitaire, the message appears "unable to create DirectX device".  I checked the program on my computer and he says that he has no problem.  What should I do to correct this?

How to determine the Version of DirectX using the DirectX Diagnostic tool

http://support.Microsoft.com/kb/157730>

Run the DirectX Diagnostic tool from this link. &, follow these steps:

Diagnosing basic problems with DirectX

Troubleshooting tools and strategies

http://TechNet.Microsoft.com/en-us/library/cc938991.aspx>

UTC/GMT is 16:07 Tuesday, may 1, 2012

Tags: Windows

Similar Questions

  • Critical error "cannot create directx device.

    If I have a microsoft game open freecell, solitaire, etc. and play any other game such as modern warfare 2, Farcry2, (a directx9 and directx 10 game) etc when I quit the game a critical error message "unable to create directx device" is on the desk. When I click OK the game frecell closes.  This has happened just recently. I ran dxdiag in 32 and 64 bit modes.  Direct sampling, Direct3D, and AGP Texture acceleration are enabled.  I reinstalled directx 9 c on microsoft web sites. DirectX 10 to reinstall not found. I reinstalled the video card and sound drivers, nothing works. I can play microsoft 2 or 3 games at the same time and their closure does not create a problem.  All directx 9 and 10 games perform without problem. I ran regedit and directx by default reg_S2 (value not set), but I was told it's ok.  I was invited by Windows 7 free technical support of the Microsoft Tech Support market Place forum. I was told by the technology which offers on my case that Windows 7 is not supported and it blew me off the coast.  A lot of people on the web with the same problem, but no answers.  Previous posts on the forum gave rise to no response or a work around that is not open two programs.  I want to fix the problem. JohnnyBoyz
    CPU 920i7
    Nvidia gtx 285 video card
    6 GB 1600 RAM
    ASUS P6T Deluxe v2 motherboard

    Try this, it worked for me on my Windows7 machine where games microsoft kept crashing with a directx error.
    1 - Create a new folder on your desktop and name it 'games' or something else.
    2 - Go to c:/program files and double-click the microsoft Games folder
    3 - there are folders for all installed games. Open each folder, one at a time and copy the .exe file and paste it into the new folder 'games '. Do NOT use the shortcut of Media Center.
    Some of the games require that you also to copy their files .dll with them in the new folder 'games '. For me, it was chess, Mahjong and Minesweeper. The rest of them worked without copying the .dll file.
    Open the game by clicking on it in the new 'games' folder, or make new shortcuts using the files in the new folder.
    This bypasses somehow with the Media Center, which seems to be the problem with the crash of directx.
    I hope it works for you!

  • Unable to create DirectX device

    I used to play 'FREECELL' until I finished the game I left for a few hours and when I came back to my computer, there was an error that says error: unable to create DirectX device. I closed the error box and everything seems to work OK.

    Hello

    I had the same problem until I uninstalled a program to screen saver

    Hope this works

  • Unable to create DirectX device on some computers. The error code is D3DERR_NOTAVAILABLE.

    I'm sorry if this post is not in the right place, or if it is a duplicate. I couldn't find help anywhere for the problem that I am facing.

    I worked for a few days now trying to get a DirectX control to load on some computers in my organization. The code we have written works fine on some machines (perhaps 50%), but fails to initialize DirectX during the creation of the unit on others machines with an exception containing the code of error D3DERR_NOTAVAILABLE. We use the DirectX 9 SDK for development. We did ensure that the DirectX (version 10) runtime is installed on the computers of problem as well (we believe that the runtime must be backward compatible). I wrote the code to attempt to create a device using all possible combinations of the available settings and still no device can be created! The code I used to try to find any working device is less. I'm doing something wrong? Code (written in c#) starts in the InitializeGraphics() function and calls the GetAcceptableDevice() function. The GetAcceptableDevice() function returns zero on our computers of problem:

    private GetAcceptableDevice device (DeviceType deviceTypes, Format [] backBufferFormats, DepthFormat [] depthStencilFormats []) {}
    List acceptableAdapterFormats As new List();
    {foreach (adapter AdapterInformation in Manager.Adapters)
    {foreach (DeviceType deviceType in deviceTypes)
    {foreach (backBufferFormat in backBufferFormats Format)
    Now, make sure that the depth buffer meets one of the required formats.
    {foreach (DepthFormat depthStencilFormat in depthStencilFormats)
    PresentParameters pp = new PresentParameters();
    pp. AutoDepthStencilFormat = depthStencilFormat;
    pp. BackBufferCount = 1;
    pp. BackBufferFormat = backBufferFormat;
    pp. BackBufferHeight is this. Height;
    pp. BackBufferWidth is this. Width;
    pp. FullScreenRefreshRateInHz = 0; Must be 0 in windowed mode.
    pp. DeviceWindow = this;
    pp. DeviceWindowHandle is this. Handle;
    pp. EnableAutoDepthStencil = true;
    pp. ForceNoMultiThreadedFlag = false;
    pp. MultiSample=MultiSampleType.None;//Anti-alias settings
    pp. MultiSampleQuality = 0;
    pp. PresentationInterval = PresentInterval.Default;
    pp. PresentFlag = PresentFlag.None;
    pp. SwapEffect=SwapEffect.Discard;//Required to be scrapped for anti-aliasing.
    pp. windowed = true; Must set to true for the controls.
    Treatment of vertex createFlags=CreateFlags.SoftwareVertexProcessing;//Software CreateFlags should always work.
    Device functionalDevice = null;
    try {}
    functionalDevice = new device (adapter. Adapter, deviceType, createFlags, pp);
    Return functionalDevice;
    } catch {}
    Just skip it and try the following.
    }
    }
    }
    }
    }
    Returns a null value.
    }

    public void InitializeGraphics() {}
    Device = MakeBasicDevice ();
    {if(Device==null)}
    Device = GetAcceptableDevice)
    DeviceType.Software is rarely used. DeviceType.NullReference produced a device, on which you can not attract.
    New DeviceType [] {DeviceType.Hardware, DeviceType.Reference},
    All display formats listed on in the case where we want to try them all (for the exhaustive tests).
    New Format [] {Format.A16B16G16R16, Format.A16B16G16R16F, Format.A1R5G5B5, Format.A2B10G10R10, Format.A2R10G10B10, Format.A2W10V10U10,
    Format.A32B32G32R32F, Format.A4L4, Format.A4R4G4B4, Format.A8, Format.A8B8G8R8, Format.A8L8, Format.A8P8, Format.A8R3G3B2,
    Format.A8R8G8B8, Format.CxV8U8, Format.D15S1, Format.D16, Format.D16Lockable, Format.D24S8, Format.D24SingleS8, Format.D24X4S4,
    Format.D24X8, Format.D32, Format.D32SingleLockable, Format.Dxt1, Format.Dxt2, Format.Dxt3, Format.Dxt4, Format.Dxt5,
    Format.G16R16, Format.G16R16F, Format.G32R32F, Format.G8R8G8B8, Format.L16, Format.L6V5U5, Format.L8, Format.Multi2Argb8,
    Format.P8, Format.Q16W16V16U16, Format.Q8W8V8U8, Format.R16F, Format.R32F, Format.R3G3B2, Format.R5G6B5, Format.R8G8B8, Format.R8G8B8G8,
    Format.Unknown, Format.Uyvy, Format.V16U16, Format.V8U8, Format.VertexData, Format.X1R5G5B5, Format.X4R4G4B4, Format.X8B8G8R8, Format.X8L8V8U8,
    Format.X8R8G8B8, Format.Yuy2},
    All depth formats listed on in the case where we want to try them all (for the exhaustive tests).
    new DepthFormat [] {DepthFormat.D15S1, DepthFormat.D16, DepthFormat.D16Lockable, DepthFormat.D24S8, DepthFormat.D24SingleS8, DepthFormat.D24X4S4,
    DepthFormat.D24X8, DepthFormat.D32, DepthFormat.D32SingleLockable, DepthFormat.L16, DepthFormat.Unknown}
    );
    {if(Device==null)}
    throw new Exception ("could not get an acceptable DirectX graphics adapter. Your graphics card may not support DirectX. ») ;
    }
    }
    }

    I also read on various places on the Internet that a type of software with the software vertex processing will work always, even if it's slow. I also wrote code to try to create a unique feature of software with the software vertex processing and apparently not worked either. The code is as follows:

    private MakeBasicDevice() {} device
    try {}
    PresentParameters pp = new PresentParameters();
    pp. AutoDepthStencilFormat = DepthFormat.D16;
    pp. BackBufferCount = 1;
    pp. BackBufferFormat = Manager .Adapters .default .CurrentDisplayMode .format.
    pp. BackBufferHeight is this. Height;
    pp. BackBufferWidth is this. Width;
    pp. FullScreenRefreshRateInHz = 0; Must be 0 in windowed mode.
    pp. DeviceWindow = this;
    pp. DeviceWindowHandle is this. Handle;
    pp. EnableAutoDepthStencil = true;
    pp. ForceNoMultiThreadedFlag = false;
    pp. MultiSample = MultiSampleType.None;
    pp. MultiSampleQuality = 0;
    pp. PresentationInterval = PresentInterval.Default;
    pp. PresentFlag = PresentFlag.None;
    pp. SwapEffect = SwapEffect.Discard;
    pp. windowed = true; Must set to true for the controls.
    DefaultDevice device = new Device(Manager.Adapters.Default.Adapter,DeviceType.Reference,this,CreateFlags.SoftwareVertexProcessing,pp);
    DefaultDevice return;
    } catch {}
    }
    Returns a null value.
    }

    One might think that DirectX may run on any graphics card, even if it ran slowly on the low-end cards. Is it possible that DirectX does not work on some graphics cards? It is somewhat disturbing, because about half of our computers will not initialize our DirectX control and our control of OpenGL works fine on these machines. Is there something else we can try, perhaps related to some system settings that are more fundamental than the initialization code? Any help is appreciated. Thanks in advance.

    Hi grahamde,

    Thanks for posting in Microsoft Answers.

    The question you posted would be better suited to the community Microsoft Developer Network (MSDN). Please visit the link below to find a community that will provide the best support.

    http://msdn.Microsoft.com/en-us/default.aspx

    Kind regards

    Arona - Microsoft technical support engineer
    Visit our Microsoft answers feedback Forum and let us know what you think

  • Create a device simulado desde y MAX utilizarlo en LabVIEW

    Hola

    He has created a device (PCI-6221) desde MAX simulado.

    LabVIEW desde ahora y utilizando Assistant DAQ hago uso del device created, for example buy una Señal analogica para.

    ¿Hay alguna forma of simular device este desde LabVIEW Señal analogica adquiera y?

    Espero haberme well explained.

    MUCHAS Gracias

    Raul

    Hola Inmacu,

    Tal y como lo has hecho esta. Yo he terminado el codigo para as veas como quedaria you he hecho una captured. Por otra parte, so lo questions are if are you can buy una Señal real con una tarjeta simulada the answer are in Quebec no, las señales solo pueden ser simuladas. Piensa than than indicarle tienes a LabVIEW device fisico del cual leer el y been exist.

    A greeting.

    Jesus

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    I tried to play a game that I downloaded, but when I play a message says that I need a device "DirectX". What is a DirectX device?

    Need For Speed World.

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    If so - I suggest you figure out what audio device what video device you have and visit the web page of the manufacturer for each. Download and install the software and specific drivers for each device and each restart.  Then try to reinstall the game.

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    Screenshot 2014-07-28 09.42.29.png

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    I'm unable to download the latest version 5.3 of Skype; I get the message unable to create directx device. then Skype crashes and I have to remove it.    What I am doing wrong?  I have no access to Skype.

    Hi Mary,
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    Hello

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