CS5 - label Wrap around a cylinder (as the label of wine or pop can)

[This is not a question specific to Windows, I do not exclude this response Mac users, but there is no platform neutral forum here]

In Photoshop CS3 and earlier, taking a layer, such as a label of a bottle of wine or a jar, wrapping around a cylinder 3D and compositing of a picture (of the real jar or bottle) was almost trivially easy.

Unfortunately, with the 3D tools made available in CS4 +, the simplicity of the scarf > cylinder option seems to have been lost.

Wrapping a complex texture around a cylinder (full coverage, up and down) is possible, but what about a packaging label (especially one that has a cut that is to say: not a full coverage)?

A few quick searches have surprisingly turned up no tutorials on the subject. What was once a simple technique became so technical and obscure?

Can someone point me to a tutorial (video or written), or provide a list of steps here on this forum?

Thank you!

Hello

Sketch for this exercise is to generate a 3D cylinder, creating illustrations to wrap around the cylinder, duplicate, then modify this work to be used as a mask and then reorganize the 3D on a composite element together.

Then the basic steps, I used to do this:

(1) new 1024px x 512px, RGB doc/white background.

(2) 3D > new mesh from grayscale > cylinder.

(3) window > 3D. Choose the material 'Background '.

(4) in the bottom of the 3D Panel, select the texture of contextual opacity and choose 'Remove Texture' (you will add back to step 10).

(5) in the same box, select texture broadcasts pop up and choose "OpenTexture"... »

(6) here's where you add the label icon you want to bend around the cylinder. I used a layer style of text layer w/race for this example.

(7) when you work as you want, layer > duplicate layer to a new file.  This new file will be used for the texture of opacity that masks the area of the label to give you irregular shapes (ie. cut).

(8) to select all the pixels in the layer and edit them to white, and then on a new layer under black fill. It's your new card of the opacity. Save it in a working directory for use in the next step, and close the file. Also, save and close the file of the work of stage 5/6 (it is stored as a smart object in the original of the stage 1 file)

(10) back with the original file from step 1 (with the selected 3D layer) in the bottom of the 3D Panel, select the texture of contextual opacity and choose "Load Texture... ». Go to the texture of opacity to step 8 and choose 'open '.

(11) you should now see just your dress-up work of label in a cylindrical shape. You can use the tool rotation of the 3D camera to visualize the different angles.

(12) now bring your jar for compositing image. Where is manipulating the 3D layer to align the scale and perspective can get complicated. I try to use the tools of camera 3D for this work (with the object overall scaling an exception). I also use the "Illustration" rendered preset Shaded to help visualize.

I hope that it becomes to some of your questions. This is a related title of Dr. Brown for CS4 that the interaction of the demos and reinforces aspects of texture mapping: http://tv.adobe.com/watch/the-russell-brown-show/creating-transparent-3d-globe-graphics/

Kind regards

Steve

Tags: Photoshop

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