CS6 3D rendering

3D, rendered in CS6, Mac, NVIDIA Quadro FX 5600.

Can someone tell me if Im asking a large part of the PSD?  When I extrude forms in PSD thay still have a surface jagged and wavy, even after making?

Well thanks for your Suggestions.

Screen shot 2012-05-30 at 3.38.33 PM.png

Hi Steve and Noel,.

When Ps generates meshes through extrusion is needs a path closed. So if you have a pixel selection, this is the conversion that the selection of a traced work, (using the tolerance to create a work path) and then generate polygons. If you want better control the amount of points and therefore the topology of face of extrusion and the sweetness, you really want to work with path data prior to extrusion to better predict the results explicitly.

The tolerance of work path also explains why you get multiple lines with a higher resolution document. The work path gets more points with a larger number of image pixel but the same tolerance value.

In the case of single cylinder that you have a shape of ellipse constrainted (not a selection rectangle) tool layer should give you 4 points on the path and a smooth extrusion resulting.

For forms that are more complex (say text based extrusions), image resolution (and font size) will come also into play. The resolution of these as polygons more get generated fewer result faceting on the edge of the 3D profile form.

Resolution of image for 3D layers is generally good about 1-2 K @ 72 dpi (assuming a fairly capable GPU, 1 GB VRAM). More than a few factors come into play, such as the size of the texture map, the document, the processor cores and RAM available bit depth.

I'll see if I can post a few images that show the differences concerning the surface of extrusion with selection vs. shape layer sources.

Kind regards

Steve

Tags: Photoshop

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