Drag and drop the sequence on the timeline - picture only
Is there some modifier you press everything by dragging and dropping a sequence of a location that will ditch the audio component? It's a bit embarrassing that the sequences that do not yet have all the sounds end up with empty audio clips on the timeline.
or y at - it another way other than drag / drop?
Disable the timeline source patch for audio of the incoming clip:
MtD
Tags: Premiere
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I am using Windows XP SP3, just before I drag and drop the file into another folder in my windows explore. Suddenly, he is creating shortcuts for moving file. I'm not able to move the file by drag / move the mouse, it is possible that by cutting and Paste(Ctrl+X) using the keyboard. Why?
Maybe your 'Alt' key is stuck.
See exchanging the keyboard with another makes all the difference.HTH,
JW -
I've lost the ability to copy files on my CD player. When I drag and drop, the only authorized action is 'move' and it does not work. I tried press and hold the CTRL key while dragging, and when I do that all the other disks show "copy" as the default action, but when I hover over the action CD player available only changes to 'pass '. I ran the Microsoft Troubleshooting tool for CD/DVD players and he said that the media were not writable, but there is a blank CD in the drive. Any ideas on how to solve this problem?
Thanks, but the cd/dvd drive works well - I can burn a cd with windows media player for example. the problem is that I can't copy files to it. I can play CDs (haven't checked the DVD). I can not do and could do before, is doing drag and drop files on it. The only authorized action is "move". This happens even when I click CTRL + do drag. I can copy it to any other player, but the CD player, and when I hover over the "exemplary" drive CD goes to 'move '.
have you tried using a different suite of cd/dvd burning?
Imageburn is free and easy to use: http://download.imgburn.com/SetupImgBurn_2.5.7.0.exe
There may be something to play with your access keys if you have a (ie., wirekeys)
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Drag and drop the game - add your comments
Hello
I created drag and drop the game:
If the player, drag the object to the correct target - snapping to the target, else it returns to the original location.
My question:
I want to add sound (such as feedback) when hanging to the right target.
What should I write in the code?
Help, please
Thank you (-):
(I added the code and the printscreen)
star.addEventListener (MouseEvent.MOUSE_DOWN, fl_ClickToDrag);
function fl_ClickToDrag(event:MouseEvent):void
{
star.startDrag ();
}
stage.addEventListener (MouseEvent.MOUSE_UP, fl_ReleaseToDrop);
function fl_ReleaseToDrop(event:MouseEvent):void
{
If (star.hitTestPoint (targetstar.x, targetstar.y))
{
Star.x = targetstar.x;
Star.y = targetstar.y;
}
else {}
Star.x = 692;
Star.y = 232;
}
star.stopDrag ();
}
square.addEventListener (MouseEvent.MOUSE_DOWN, fl_ClickToDrag_2);
function fl_ClickToDrag_2(event:MouseEvent):void
{
square.startDrag ();
}
stage.addEventListener (MouseEvent.MOUSE_UP, fl_ReleaseToDrop_2);
function fl_ReleaseToDrop_2(event:MouseEvent):void
{
If (square.hitTestPoint (targetsquare.x, targetsquare.y))
{
Square.x = targetsquare.x;
Square.y = targetsquare.y;
}
else {}
Square.x = 122;
Square.y = 266;
}
square.stopDrag ();
}
create your sound (using the new construction), then apply the play() method to make the sound when your hitTestPoint is real.
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codesnippent createjs equivalent of flash as3 drag and drop the code snippet
AS3 deafult code snippent for drag and drop
circle.addEventListener (MouseEvent.MOUSE_DOWN, fl_ClickToDrag_3);
function fl_ClickToDrag_3(event:MouseEvent):void
{
circle.startDrag ();
}
stage.addEventListener (MouseEvent.MOUSE_UP, fl_ReleaseToDrop_3);
function fl_ReleaseToDrop_3(event:MouseEvent):void
{
circle.stopDrag ();
}
I just tried to convert this code createjs. but my code does not
/ * js
var t1 = this;
{circle.addEventListener ('mousedown', function (e)}
{stage.addEventListener ('stagemousemove', function (e)}
T1.x = stage.mouseX;
T2.y = stage.mouseY;
});
{stage.addEventListener ('stagemouseup', function (e)}
e.target.removeAllEventListeners ();
});
});
*/
are you trying to drag and drop the circle? If so,.
var tl = this;
tl.circle.addEventListener ("mousedown", downF)
function downF (e) {}
stage.addEventListener ('stagemousemove', moveF);
stage.addEventListener ('stagemouseup', upF);
};
function upF (e) {}
stage.removeAllEventListeners ();
}
function moveF (e) {}
TL. Circle.x = stage.mouseX;
TL. Circle.y = stage.mouseY;
}
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Drag and drop the game lively bounce back
Hello
What I'm trying to do is to make a rebound for a drag and drop game, so if the object fell in a place that does not conform the hitTest, it bounces to a location of the pre set.
It seems simple, but there's obviously something works do not. Just so that people know that I'm a total newbie when it comes to code in actionscript, so please be nice, because I probably won't understand what you're talking about.In any case, here's the code for the click of film that is moved.
(press)
{
startDrag (this, false, 0, 0, 600, 400);
}
(release)
{
stopDrag();
If (this.hitTest (_parent. MC_TargetAmpmeter))
{
This ._x = _parent. MC_TargetAmpmeter._x;
This ._y = _parent. MC_TargetAmpmeter._y;
_root. AmpmeterCorrect = true;
}
on the other
{
BounceBack.call (mx.transitions.easing.Bounce.easeOut);
function BounceBack (easetype)
{
var start = getProperty (Ampmeter, _x);
xEnd = 475.3 var;
var mc = ammeter;
BounceBack = new mx.transitions.Tween (mc, "_x", easeType, begin, xEnd,.2, true);
}
This ._x = 475.3;
This ._y = 98.0;
}
}If you can help I'll be very grateful
Thank you
DrTux
A couple of shouldn'ts... You should not nested named functions. You should not place the code on objects... but we will pass on that for now. Try using the following code on the object...
(press)
{
this.startX = 475.3; Use this ._x instead of 475.3
this.startY = 98.0; Use this ._y instead of 98.0
startDrag (this, false, 0, 0, 600, 400);
}(release)
{
stopDrag();
If (this.hitTest (_parent. MC_TargetAmpmeter))
{
This ._x = _parent. MC_TargetAmpmeter._x;
This ._y = _parent. MC_TargetAmpmeter._y;
_root. AmpmeterCorrect = true;
}
on the other
{
_parent.bounceBack (this);
}
}And place the following code in a frame on the timeline that conatins the movieclip moved...
Import mx.transitions.Tween;
Import mx.transitions.easing.Bounce;
function bounceBack (mc)
{
var goBackX = new Tween (mc, "_x", Bounce.easeOut, mc._x, mc.startX,.2, true);
var goBackY = new Tween (mc, ' FLF", Bounce.easeOut, mc._y, mc.startY,.2, true");
} -
Hello. I'm looking for the design of a few text fields. What I want to do, it is open a flash document, add a text field and save it as a swf file. I then have to load these swf using xml and provide drag and drop functionality. Is it possible to record only a text field, with no experience or anything like that? So if I add a text field to a document set to 320 by 280 and save the swf when I load in my document, I want not just her either 320 in 280. I just want it to be the text field. Can I do this?
see you soon
No, but you won't see any difference between what is really happening and what you want. the only difference is that if you want to refer to the textfield, you will use the content property of your charger to the main timeline of the loaded swf file to reference and use the dot notation can reference the textfield object.
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With Thunderbird, folders currently appear in the order they are created. I'd like to be able to drag and drop to a new location so my frequently used address is near the beginning and those less-used at the end. Tyty
No problem. Add on even made records and accounts.
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I understand the forum that it is by default in Thunderbird. There is an add-on that can do what I'm doing?
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Hello
I opened Hotmail today but cannot drag and drop emails as usual. I am still able to open and read them, but I cannot move them to other folders unless I have use the checkboxes and ' move to ' drop-down menu.
Hotmail is truncated normally works with Internet Explorer, so it must be a matter of Hotmail. I tried to delete the cache and cookies of Hotmail (as least I think they were witnesses of Hotmail).
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Under Finder/shared, I see the TimeCapsule 'airport', and when I click on it it is a file called "Data". I was expecting to see my two partitions here. Under 'Features' is a ' Zissou31 MacBook Air (3)"sparsebundle file and I can also create folders here and drag and drop files on the TC here. I can see the partitions in disk utility, but how do I see/use the partitions I created in the Finder?
I fear that this may not be set up correctly and I'm either losing on an entire partition I created or these files dragged/dropped may be at risk of overwriting of TimeMachine. How can I make sure that the file analysis is on the appropriate partition?
I disabled TimeMachine and go back to see if I could 'point' to one of the partitions, but the "Data" folder is the only thing that TimeMachine seen. How do I point time Machine for one of the partitions?
Thank you!
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Drag and drop the models of the range of functions
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I have just learned about this and put in place with a few VI.
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Examples are fine for a single cluster that includes a table or an array of objects. As soon as we have an array of clusters, it is difficult to access individual items within a specific cluster.
Who that it be completed can drag and drop into such a facility?
Curiously,.
Geoff
Hello GeoffF,
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Example of community: determine the Index of the clicked element Array in LabVIEW
https://decibel.NI.com/content/docs/doc-22434
That should give you the selected table indexes, and then all you have to do is to move the elements around around the drop event. I have attached a very basic demonstrative example that uses this code I just linked (you need to download that as well) and the events referred to swap two elements of the array. The attached code is just thrown together, you'll want to design something more robust and scalable to any sort of actual use.
Kind regards
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