Export a single image of Final Cut Pro

How to export a single image of Final Cut in iPhoto?

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Tags: Professional Applications

Similar Questions

  • How can I export projects, including securities, in Final Cut Pro XML format?

    When I export a Premiere Pro project in Final Cut Pro XML, I get the error message:Article synthetic (Martin Luther King) translated not, Slug is used as a placeholder.

    Graphs created with the title of the first have no equivalent XML language/control that would be compatible with Final Cut.

    Your best bet is to recreate all titles in Final Cut, or replace all the titles of the first with the Photoshop files that can then be used in Final Cut

  • Exporting from After Effects to Final Cut Pro

    Hello

    Could someone tell me the best way to export to After Effects, in the Final Cut Pro? This I must have Automatic Duck for this, if yes which?

    Thanks for any help!

    Matt

    You must add your composition to the queue made and then export to the same format and codec you use in FCP. Automatic Duck is a great tool for your FCP or motion to enter into After Effects timelines, but most of the time I simply select an item in the PCF, export it as a sequence of reference, put in AE for treatment, then make a file to use as a substitute for the CPF.

    Search by effects Final Cut Workflow and you'll find some more tips including this one. It is not bad for the body, but it misses the point to use the same codec. All my FCP projects are ProRez HQ or 444 ProREZ it's my choice. Also, if you use the shooting together, which isn't a bad idea, you can use the option to replace footage in FCP that is more effective that technique demoed drag your shot made in the timeline and then cut if necessary.

    I hope this helps.

  • How to create or export a logo in Illustrator CS5 with an alpha channel for use in Final Cut Pro 6?

    To all those who can help you:

    I created a logo using Illustrator CS5 and must import it in a video sequence in Final Cut Pro 6.  The logo has a transparent background.  It seems that FCP 6 will import the files native .ai and .tiff files, but when I opened the 6 FCP, the alpha (transparent background) is no longer there; There is just the logo on a white background.  Y at - it a setting or a market I'm missing?

    Shaun MacLellan

    I need to insert images of HAVE in Final Cut Pro and Motion quite frequently.

    The best way I found to get a picture of IN Final Cut is:

    1. Select / copy all objects in the doc to HAVE it.

    2. create a new file with a transparent background in Photoshop and paste.

    3 merge layers and make sure that the mode is RGB.

    4 save out as one. PNG or. PSD.

    5. drag the result in Final Cut (or movement).

    6 resize and position the result to taste.

    Attempt to export directly from... to PSD or. PNG is a wasted effort and the results are not even necessarily recognized by Final Cut.

    Yes, there are Photoshop and it's a few extra steps... but it works like a charm.

    In addition, when you create a new file in Photoshop, you can initially set its size that matches the aspect ratio of your video. For example, if you prepare a video HD, you could set the size of 1280 x 720 and position the elements GOT to where they are supposed to be in the frame. You can set the items HAVE precisely by cutting and pasting a picture of your video into Photoshop and positioning HAVE in place on another layer above the video layer. Delete the video layer before you save it as a. PNG or. PSD and it will appear in Final Cut exactly where it should be.

  • Problems to export a sequence in Final Cut Pro XML... ideas?

    I hope someone can shed some light on a problem that only seems to be one with first Pro CS5.5.2.  Every time I try and export a unique sequence of a project of multi sequence in Final Cut Pro XML to return to fix the XML from the DaVinici file is a very large XML file that lists each sequence in the project and all files used by each sequence.  Rather than simply describing the sequence selected when I go to file > export > Final Cut Pro XML.

    I'm at a loss as to what is at the origin of the problem and have vainly what follows:

    • Delete all files in rendering
    • Project > remove unused
    • Media preference cache cleaning
    • Re-save the project under another name
    • Import the calendar one at a time into a new project
    • full reboot
    • Copy the contents of a sequence to a new timeline using a different setting that is all deadlines are Black Magic XDCAM 1080p25 fps to own Prems XDCAM 1080p25 fps

    None of these answers gave no success so far, but he has worked with other projects in the past on this machine.

    Details of the system are: 12 Core 2010 Mac Pro 64 GB memory, OSX Lion, Master Suite CS5.5 (fully updated), black magic Deklink Extreme HD card, Nvidia Quadra card and an ATI Radeon 1 GB card standard.

    Any help that anyone can throw at the problem would be welcome.

    Thank you

    Mark

    Well, after some research, I found the disappointing answer to my problem.

    Mainly down to my own ignorance that has just begun the process of transition in Premiere Pro and partly down to how XML and the XML Export options are processed first.  In any case, I thought that as Final Cut Final Cut Pro XML Export option would work in a manner similar that is exported XML has been selected only sequence.  I had made this assumption in part as other export as export Media options are specific selection and not the project globally.

    All this means that it made for a very difficult workflow in terms of using color classification apps like DaVinci.  Yes there are tools like those produced by the red giant for the ranking within the first large but personally I find them slow to use compared to a dedicated system, with adequate control surface, and while many are not as versatile as an application dedicated in my humble opinion.

    I guess the other reason, he took was simply down to the fact that in many instances of first if something is global by default as the importation of another project you have the option to select the project or a sequence and a similar approach is being implemented in dynamic linking, which is great.

    I think it would be great if Adobe would implement the option to export only a single sequence in XML format for round trip for the purposes and of course keep the full export of the project which I'm sure because many will be useful.  It would also be useful if the XML Version 5 implementation, as this should allow the use of other third party XML tools as excellent Media copy 3.0 Atomic duck to get a report or copy files related to a project or a sequence based on a universal XML file. As well as extremely versatile and powerful return options.

  • Final Cut Pro export by coding distributed in the compressor projects

    Hi all!

    It is known that "Send to compressor" thanks to Final Cut Pro does not allow you to make it through several computers. Distributed aka of encoding.

    According to the description of App Store of the compressor "-speed up encoding in Final Cut Pro by choosing a group of shared export computers.»

    Presumably, this indicates that you should be able to export a Final Cut Pro project and make it through distributed computing or shared computers.

    Can someone please tell me - is it possible or what I have wrong? Distributed encoding by dragging a file to compressor and made it work on distributed encoding.

    I use the latest version to date of Final Cut Pro and compressor.

    Thank you!

    Jimmy

    Hey Jimmy.

    Despite what the description of the App Store might give to think, I refer you to this support document, which explicitly said there is no treatment distributed via FCP X.

    All the best,

    Russ

  • I have a project in iMovie HD6 and want export to Final Cut Pro.  I see that it is not possible from the previous questions, but is it possible that I could maybe create a dvd of the iMovie project and then who import in Final Cut?

    I have a project in iMovie HD6 and want export to Final Cut Pro.  I see that it is not possible from the previous questions, but is it possible that I could maybe create a dvd of the iMovie project and then who import in Final Cut?  I just want to make a new trailer for the project.

    What you suggest is possible but it takes software and third-party quality loss.

    Instead, export a QuickTIme movie. If you have a choice of codecs, choose Apple Intermediate Codec. You can save it where you want it-maybe in the movies.

    Then import the movie into FCP as a clip.

    Good luck.

    Russ

  • Export a Final Cut Pro XML file problem any translation problem

    When I export the XML pro final cut, there is always a problem of translation like this "Transition... not translated, chained <>used instead."

    Most of type transition can cause translation problems, except the wipe and cross dissolve.

    Is there any body know the reason? Is it OK?

    Also, I use the trial version of cs5

    Hey Ani_,.

    I work for a long time with Adobe products and generally when you encounter an error that has nothing to with an XML file export problem its due to such things as the effects you may have added in, color correction, bland Crusaders or any type of video transitions between clips. Don't forget that your workflow must be

    Import your videos into Premiere Pro
    Name your clips (help to find things later)
    Place the clips on the timeline in the order you want (DO CUP that DO not add anything, transitions effects color nothing)
    Then once all of your clips are placed on the timeline in your voucher order you then EXPORT > Final Cut Pro XML

    Now you can put this in other programs for adjustment of colors, or whatever it is you do.  You will find there is no error on export.

    Once your fact is do what you do for the clips in another program (for example: the Divinci Resolve color adjustment) you can then export to your main project, and then add your effects and transitions.

  • Final cut pro to quit unexpectedly

    I use final cut pro to make a slideshow of the meeting. I have downloaded some themes from film studios pixel has never had a problem before you export video will happen to about 30 to 50% then will leave the program.

    I deleted my preferences and has a fixed disk utility still no luck it's the error I get.

    I really need to get this implemented I am already stay up all night I have to do another video, but don't cause of final cut pro keep quitting. I managed to use iMovie is perfectly fine. There is enough space on my iMac did try it on my macbook pro even question really annoying any help will be appreciated the person of chat apple could not help me and the hotline came out. Software is also updated I have Siera.

    Process: Final Cut Pro [765]

    Path: / Applications/Final Cut Pro.app/Contents/MacOS/Final Cut Pro

    ID: com.apple.FinalCut

    Version: 10.2.3 (276640)

    Generation information: ProEditor-27664000056000000 ~ 1

    App item ID: 424389933

    The external application ID: 815823966

    Code type: X 86-64 (Native)

    Parent process:? [1]

    Person in charge: Final Cut Pro [765]

    User ID: 503

    Date/time: 2016-09-22 23:52:58.554 + 1000

    OS version: Mac OS X 10.10.5 (14F1912)

    Report Version: 11

    Anonymous UUID: 6A827621-219F-0742-2946-F3C4C5D4BC62

    Time since started awake: 6500 seconds

    Crashed thread: queue send 34: com.apple.helium.rq.gpu - ru0.vs0.gcd - top

    Exception type: EXC_BAD_ACCESS (SIGSEGV)

    Exception codes: KERN_INVALID_ADDRESS at 0 x 0000000000000000

    VM regions close to 0:

    ->

    __TEXT 000000010 has 935000-000000010aa14000 [892K] r-x/rwx SM = COW Applications / Final Cut Pro.app/Contents/MacOS/Final Cut Pro

    Thread 0: Dispatch queue: com.apple.main - wire

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    1 libsystem_kernel.dylib 0x00007fff8cdf164f mach_msg + 55

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    3 com.apple.CoreFoundation 0x00007fff8edef37b __CFRunLoopRun + 1371

    4 com.apple.CoreFoundation 0x00007fff8edeebd8 CFRunLoopRunSpecific + 296

    5 com.apple.HIToolbox 0x00007fff8695256f RunCurrentEventLoopInMode + 235

    6 com.apple.HIToolbox 0x00007fff869522ea ReceiveNextEventCommon + 431

    7 com.apple.HIToolbox 0x00007fff8695212b _BlockUntilNextEventMatchingListInModeWithFilter + 71

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    10 com.apple.AppKit 0x00007fff8f345af3-[NSApplication run] + 594

    11 com.apple.prokit 0x000000010ad8242f NSProApplicationMain + 329

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    13 libdyld.dylib 0x00007fff8d9db5c9 start + 1

    Thread 1: dispatch queue: com.apple.libdispatch - Manager

    0 libsystem_kernel.dylib 0x00007fff8cdf8232 kevent64 + 10

    1 libdispatch.dylib 0x00007fff842d726e _dispatch_mgr_thread + 52

    Thread 2: queue send com.apple.flexo.export - operation: NSOperationQueue 0x608017a305e0: NSOperation 0x60801765d070 (QOS: initiated)

    0 libsystem_kernel.dylib 0x00007fff8cdf7136 __psynch_cvwait + 10

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    4 com.apple.Flexo 0x000000010b34f78b-[FFSequenceSettingsExporter _runExport] + 6107

    5 com.apple.CoreFoundation 0x00007fff8edb87bc __invoking___ + 140

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    Wire 3: com.apple.ProGL.object - removal

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    Thread 4: MIO thread

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    1 com.apple.Foundation 0x00007fff917bbc31-[NSCondition waitUntilDate:] + 343

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    Wire 5: MIO thread

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    Wire 6: Thread MIO

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    Wire 7: Thread MIO

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    NET 8: MIO thread

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    Wire 9: MIO, thread

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    1 com.apple.Foundation 0x00007fff917bbc31-[NSCondition waitUntilDate:] + 343

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    Thread 10: com.apple.dvdplayback - DDPTask

    0 libsystem_kernel.dylib 0x00007fff8cdf251a semaphore_wait_trap + 10

    1 0x000000014f27da17 semaphore_wait(viona_semaphore_t*) + 39 com.apple.AVCHDPlugin

    2 com.apple.AVCHDPlugin 0x000000014f289360 WinPortServer::ProcessMessages() + 128

    3 com.apple.AVCHDPlugin 0x000000014f239148 0x14f1d7000 + 401736

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    Wire 11: com.apple.helium - texture-finishing

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    2 com.apple.Helium.HeliumRender 0x000000010ecfeccd textureFinishThread(void*) + 29

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    Wire 12: com.apple.helium.rq.gpu - ru0.vs0

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    2 com.apple.Helium.HeliumRender 0x000000010ec99d0e HGRenderExecUnit::RunLoop() + 3326

    3 com.apple.Helium.HeliumRender 0x000000010ec98ffe StartRenderExecUnitFunc(void*) + 14

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    Line 13: com.apple.helium.rq.gpu - ru1.vs0

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    2 com.apple.Helium.HeliumRender 0x000000010eca1b28 HGRenderQueue::GetRenderJob (HGRenderExecUnit *, HGRenderJob *) + 344

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    Thread 14: com.apple.helium.rq.gpu - cu2.vs0

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    1 com.apple.Helium.HeliumRender 0x000000010ed53bc3 HGSynchronizable::Wait() + 51

    2 com.apple.Helium.HeliumRender 0x000000010eca1b28 HGRenderQueue::GetRenderJob (HGRenderExecUnit *, HGRenderJob *) + 344

    3 com.apple.Helium.HeliumRender 0x000000010ec990fa HGRenderExecUnit::RunLoop() + 234

    4 com.apple.Helium.HeliumRender 0x000000010ec98ffe StartRenderExecUnitFunc(void*) + 14

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    Thread 15: com.apple.helium.rq.pbo - rbu0.vs0

    0 libsystem_kernel.dylib 0x00007fff8cdf7136 __psynch_cvwait + 10

    1 com.apple.Helium.HeliumRender 0x000000010ed53bc3 HGSynchronizable::Wait() + 51

    2 com.apple.Helium.HeliumRender 0x000000010eca3ec0 HGRenderQueue::GetPBOReadbackJob (HGPBOReadbackExecUnit *, HGPBOReadbackJob *) + 80

    3 com.apple.Helium.HeliumRender 0x000000010ec9856e HGPBOReadbackExecUnit::RunLoop() + 174

    4 com.apple.Helium.HeliumRender 0x000000010ec984ae StartPBOExecUnitFunc(void*) + 14

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    16 wire: com.apple.helium.rq.pbo - rbu1.vs0

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    1 com.apple.Helium.HeliumRender 0x000000010ed53bc3 HGSynchronizable::Wait() + 51

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    3 com.apple.Helium.HeliumRender 0x000000010ec9856e HGPBOReadbackExecUnit::RunLoop() + 174

    4 com.apple.Helium.HeliumRender 0x000000010ec984ae StartPBOExecUnitFunc(void*) + 14

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    Thread 17: com.apple.helium.rq.pbo - rbu2.vs0

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    1 com.apple.Helium.HeliumRender 0x000000010ed53bc3 HGSynchronizable::Wait() + 51

    2 com.apple.Helium.HeliumRender 0x000000010eca3ec0 HGRenderQueue::GetPBOReadbackJob (HGPBOReadbackExecUnit *, HGPBOReadbackJob *) + 80

    3 com.apple.Helium.HeliumRender 0x000000010ec9856e HGPBOReadbackExecUnit::RunLoop() + 174

    4 com.apple.Helium.HeliumRender 0x000000010ec984ae StartPBOExecUnitFunc(void*) + 14

    5 libsystem_pthread.dylib 0x00007fff8b55405a _pthread_body + 131

    6 libsystem_pthread.dylib 0x00007fff8b553fd7 _pthread_start + 176

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    18 wire: CVDisplayLink

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    1 com.apple.CoreVideo 0x00007fff84e55558 CVDisplayLink::runIOThread() + 676

    2 com.apple.CoreVideo 0x00007fff84e5529b startIOThread(void*) + 147

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    Thread 19: com.apple.helium - unit

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    1 com.apple.Helium.HeliumRender 0x000000010ed16602 hg_pthread_loop(void*) + 114

    2 libsystem_pthread.dylib 0x00007fff8b55405a _pthread_body + 131

    3 libsystem_pthread.dylib 0x00007fff8b553fd7 _pthread_start + 176

    4 libsystem_pthread.dylib 0x00007fff8b5513ed thread_start + 13

    Thread 20: com.apple.helium - unit

    0 libsystem_kernel.dylib 0x00007fff8cdf7166 __psynch_mutexwait + 10

    1 com.apple.Helium.HeliumRender 0x000000010ed16602 hg_pthread_loop(void*) + 114

    2 libsystem_pthread.dylib 0x00007fff8b55405a _pthread_body + 131

    3 libsystem_pthread.dylib 0x00007fff8b553fd7 _pthread_start + 176

    4 libsystem_pthread.dylib 0x00007fff8b5513ed thread_start + 13

    Line 21: com.apple.helium - unit

    0 libsystem_kernel.dylib 0x00007fff8cdf7166 __psynch_mutexwait + 10

    1 com.apple.Helium.HeliumRender 0x000000010ed16602 hg_pthread_loop(void*) + 114

    2 libsystem_pthread.dylib 0x00007fff8b55405a _pthread_body + 131

    3 libsystem_pthread.dylib 0x00007fff8b553fd7 _pthread_start + 176

    4 libsystem_pthread.dylib 0x00007fff8b5513ed thread_start + 13

    Thread 22: com.apple.flexo.worker - wire

    0 libsystem_kernel.dylib 0x00007fff8cdf251a semaphore_wait_trap + 10

    1 com.apple.Flexo 0x000000010b35e31b::Run() + 315 WorkerThread

    2 com.apple.Flexo 0x000000010b2d7cef Thread::RunHelper(void*) + 47

    3 libsystem_pthread.dylib 0x00007fff8b55405a _pthread_body + 131

    4 libsystem_pthread.dylib 0x00007fff8b553fd7 _pthread_start + 176

    5 libsystem_pthread.dylib 0x00007fff8b5513ed thread_start + 13

    Line 23:

    0 libsystem_kernel.dylib 0x00007fff8cdf24de mach_msg_trap + 10

    1 libsystem_kernel.dylib 0x00007fff8cdf164f mach_msg + 55

    2 com.apple.CoreFoundation 0x00007fff8edefeb4 __CFRunLoopServiceMachPort + 212

    3 com.apple.CoreFoundation 0x00007fff8edef37b __CFRunLoopRun + 1371

    4 com.apple.CoreFoundation 0x00007fff8edeebd8 CFRunLoopRunSpecific + 296

    5 com.apple.AppKit 0x00007fff8f41856b _NSEventThread + 137

    6 libsystem_pthread.dylib 0x00007fff8b55405a _pthread_body + 131

    7 libsystem_pthread.dylib 0x00007fff8b553fd7 _pthread_start + 176

    8 libsystem_pthread.dylib 0x00007fff8b5513ed thread_start + 13

    24 phone: com.apple.coremedia.scheduledfileio

    0 libsystem_kernel.dylib 0x00007fff8cdf7136 __psynch_cvwait + 10

    1 com.apple.CoreMedia.ProAppsSupport 0x000000010acb1f91 WaitOnCondition + 11

    2 com.apple.CoreMedia.ProAppsSupport 0x000000010acb1d9e FigSemaphoreWaitRelative + 156

    3 com.apple.CoreMedia.ProAppsSupport 0x000000010aca7788 FigScheduledFileIOThread + 141

    4 com.apple.CoreMedia.ProAppsSupport 0x000000010acb2a15 figThreadMain + 417

    5 libsystem_pthread.dylib 0x00007fff8b55405a _pthread_body + 131

    6 libsystem_pthread.dylib 0x00007fff8b553fd7 _pthread_start + 176

    7 libsystem_pthread.dylib 0x00007fff8b5513ed thread_start + 13

    25 phone: com.apple.CoreAnimation.CAOpenGLLayer

    0 libsystem_kernel.dylib 0x00007fff8cdf24de mach_msg_trap + 10

    1 libsystem_kernel.dylib 0x00007fff8cdf164f mach_msg + 55

    2 com.apple.CoreFoundation 0x00007fff8edefeb4 __CFRunLoopServiceMachPort + 212

    3 com.apple.CoreFoundation 0x00007fff8edef37b __CFRunLoopRun + 1371

    4 com.apple.CoreFoundation 0x00007fff8edeebd8 CFRunLoopRunSpecific + 296

    5 com.apple.CoreFoundation 0x00007fff8eea6671 CFRunLoopRun + 97

    6 com.apple.QuartzCore 0x00007fff825cff0f CAOpenGLLayer_render_thread(void*) + 162

    7 com.apple.QuartzCore 0x00007fff82481f82 thread_fun + 25

    8 libsystem_pthread.dylib 0x00007fff8b55405a _pthread_body + 131

    libsystem_pthread.dylib 9 0x00007fff8b553fd7 _pthread_start + 176

    10 libsystem_pthread.dylib 0x00007fff8b5513ed thread_start + 13

    Line 26:

    0 libsystem_kernel.dylib 0x00007fff8cdf24de mach_msg_trap + 10

    1 libsystem_kernel.dylib 0x00007fff8cdf164f mach_msg + 55

    2 com.apple.CoreFoundation 0x00007fff8edefeb4 __CFRunLoopServiceMachPort + 212

    3 com.apple.CoreFoundation 0x00007fff8edef37b __CFRunLoopRun + 1371

    4 com.apple.CoreFoundation 0x00007fff8edeebd8 CFRunLoopRunSpecific + 296

    5 com.apple.CoreFoundation 0x00007fff8eea6671 CFRunLoopRun + 97

    6 com.apple.DiscRecording 0x00007fff84e880b2 DRWorkLoop::WorkLoop() + 228

    7 com.apple.DiscRecording 0x00007fff84e87fbb DRWorkLoop::WorkLoopEntry(DRWorkLoop*) + 9

    8 com.apple.DiscRecording 0x00007fff84e87ccd DRThreadObject::StartRoutine(DRThreadObject*) + 125

    com.apple.DiscRecording 9 0x00007fff84e87b6f DRThreadObject::SymbolRoutine(DRThreadObject*) + 9

    10 libsystem_pthread.dylib 0x00007fff8b55405a _pthread_body + 131

    11 libsystem_pthread.dylib 0x00007fff8b553fd7 _pthread_start + 176

    12 libsystem_pthread.dylib 0x00007fff8b5513ed thread_start + 13

    Thread 27: com.apple.flexo.worker - wire

    0 libsystem_kernel.dylib 0x00007fff8cdf251a semaphore_wait_trap + 10

    1 com.apple.Flexo 0x000000010b35e31b::Run() + 315 WorkerThread

    2 com.apple.Flexo 0x000000010b2d7cef Thread::RunHelper(void*) + 47

    3 libsystem_pthread.dylib 0x00007fff8b55405a _pthread_body + 131

    4 libsystem_pthread.dylib 0x00007fff8b553fd7 _pthread_start + 176

    5 libsystem_pthread.dylib 0x00007fff8b5513ed thread_start + 13

    Line 28: com.apple.helium - texture-finishing

    0 libsystem_kernel.dylib 0x00007fff8cdf7136 __psynch_cvwait + 10

    1 com.apple.Helium.HeliumRender 0x000000010ecfeeaa TextureDeleteQueue::threadLoop() + 202

    2 com.apple.Helium.HeliumRender 0x000000010ecfeccd textureFinishThread(void*) + 29

    3 libsystem_pthread.dylib 0x00007fff8b55405a _pthread_body + 131

    4 libsystem_pthread.dylib 0x00007fff8b553fd7 _pthread_start + 176

    5 libsystem_pthread.dylib 0x00007fff8b5513ed thread_start + 13

    Thread 29: Dispatch queue: com.apple.CompressorKit.CKImmedaiteBatchOperation: NSOperation 0x608017a53d70 (QOS: initiated)

    0 libsystem_kernel.dylib 0x00007fff8cdf748a __semwait_signal + 10

    1 libsystem_c.dylib 0x00007fff857dfda1 sleep + 42

    2 com.apple.Flexo 0x000000010b357b10-[FFBackgroundShareOperation transcodeSource:withSetting:toFile:] + 4128

    3 com.apple.CompressorKitMAS 0x000000015e0010e0-[CKImmedaiteBatchOperation runTranscodeFor:] + 780

    4 com.apple.CoreFoundation 0x00007fff8edb87bc __invoking___ + 140

    5 com.apple.CoreFoundation 0x00007fff8edb8612-[French invoke] + 290

    6 com.apple.Foundation 0x00007fff91812b99-[major NSInvocationOperation] + 34

    7 com.apple.Foundation 0x00007fff917bfb3c-[__NSOperationInternal _start:] + 653

    8 com.apple.Foundation 0x00007fff917bf613 __NSOQSchedule_f + 184

    libdispatch.dylib 9 0x00007fff842d2e73 _dispatch_client_callout + 8

    10 libdispatch.dylib 0x00007fff842d65cd _dispatch_queue_drain + 1100

    11 libdispatch.dylib 0x00007fff842d6030 _dispatch_queue_invoke + 202

    12 libdispatch.dylib 0x00007fff842d5bef _dispatch_root_queue_drain + 463

    13 libdispatch.dylib 0x00007fff842d5a1c _dispatch_worker_thread3 + 91

    14 libsystem_pthread.dylib 0x00007fff8b553a9d _pthread_wqthread + 729

    15 libsystem_pthread.dylib 0x00007fff8b5513dd start_wqthread + 13

    Line 30: BGTask: queue FFBackgroundShareOperation shipping: NSOperationQueue 0x608017c2a420: NSOperation 0x608001520fa0 (QOS: initiated)

    0 libsystem_kernel.dylib 0x00007fff8cdf7136 __psynch_cvwait + 10

    1 com.apple.Foundation 0x00007fff917bbc31-[NSCondition waitUntilDate:] + 343

    2 com.apple.Foundation 0x00007fff917bba95-[NSConditionLock lockWhenCondition:beforeDate:] + 232

    3 com.apple.Flexo 0x000000010b356140-[FFBackgroundShareOperation performShareOperation:task:] + 208

    4 com.apple.Flexo 0x000000010bb6936c FFApplicationHandleExceptionThatShouldNotBeIgnoredInBlock + 12

    5 com.apple.Flexo 0x000000010b291aad-[major FFBackgroundTask] + 333

    6 com.apple.Foundation 0x00007fff917bfb3c-[__NSOperationInternal _start:] + 653

    7 com.apple.Foundation 0x00007fff917bf613 __NSOQSchedule_f + 184

    8 libdispatch.dylib 0x00007fff842d2e73 _dispatch_client_callout + 8

    libdispatch.dylib 9 0x00007fff842d65cd _dispatch_queue_drain + 1100

    10 libdispatch.dylib 0x00007fff842d6030 _dispatch_queue_invoke + 202

    11 libdispatch.dylib 0x00007fff842d5bef _dispatch_root_queue_drain + 463

    12 0x00007fff842d5a1c _dispatch_worker_thread3 + 91 libdispatch.dylib

    13 libsystem_pthread.dylib 0x00007fff8b553a9d _pthread_wqthread + 729

    14 libsystem_pthread.dylib 0x00007fff8b5513dd start_wqthread + 13

    Line 31: com.apple.flexo.player - rendered (read)

    0 libsystem_kernel.dylib 0x00007fff8cdf7136 __psynch_cvwait + 10

    1 com.apple.Foundation 0x00007fff917bbc31-[NSCondition waitUntilDate:] + 343

    2 com.apple.Foundation 0x00007fff917bba95-[NSConditionLock lockWhenCondition:beforeDate:] + 232

    3 com.apple.Flexo 0x000000010b15f45b-[FFPlayer _waitForAttention] + 43

    4 com.apple.Flexo 0x000000010b13b460-[FFPlayer playerRenderThreadMain:] + 208

    5 com.apple.Foundation 0x00007fff917a4e92 __NSThread__main__ + 1345

    6 libsystem_pthread.dylib 0x00007fff8b55405a _pthread_body + 131

    7 libsystem_pthread.dylib 0x00007fff8b553fd7 _pthread_start + 176

    8 libsystem_pthread.dylib 0x00007fff8b5513ed thread_start + 13

    Line 32: com.apple.flexo.time - rate-change-controller

    0 libsystem_kernel.dylib 0x00007fff8cdf7136 __psynch_cvwait + 10

    1 com.apple.Flexo 0x000000010b139a03 TimeRateChangeController::threadFunction() + 115

    2 com.apple.Flexo 0x000000010b1608fc TimeRateChangeController::thread_routine(void*) + 60

    3 libsystem_pthread.dylib 0x00007fff8b55405a _pthread_body + 131

    4 libsystem_pthread.dylib 0x00007fff8b553fd7 _pthread_start + 176

    5 libsystem_pthread.dylib 0x00007fff8b5513ed thread_start + 13

    Line 33: com.apple.flexo.worker - wire

    0 libsystem_kernel.dylib 0x00007fff8cdf251a semaphore_wait_trap + 10

    1 com.apple.Flexo 0x000000010b35e31b::Run() + 315 WorkerThread

    2 com.apple.Flexo 0x000000010b2d7cef Thread::RunHelper(void*) + 47

    3 libsystem_pthread.dylib 0x00007fff8b55405a _pthread_body + 131

    4 libsystem_pthread.dylib 0x00007fff8b553fd7 _pthread_start + 176

    5 libsystem_pthread.dylib 0x00007fff8b5513ed thread_start + 13

    Wire 34 crashed: dispatch queue: com.apple.helium.rq.gpu - ru0.vs0.gcd - top

    0 com.apple.Helium.HeliumRender 0x000000010ee0bceb HGGLBlend::UpdateLocalParameters (int.) + 27

    1 com.apple.Helium.HeliumRender 0x000000010ee0c164 HGGLBlend::RenderPage(HGPage*) + 52

    2 com.apple.Helium.HeliumRender 0x000000010ecdade4 HGGLRenderer::ProcessOnePage (HGNode *, HGRect, std::pair < HGRect, HGRect [8] > &, HGFormat, HGBuffer *, bool) + 1716

    3 com.apple.Helium.HeliumRender 0x000000010ecd97d2 HGGLRenderer::ProcessNodeInternal (HGNode *, HGRect, HGFormat, HGBuffer *, bool, bool) + 1170

    4 com.apple.Helium.HeliumRender 0x000000010ecd8943 HGGLRenderer::GetNodeBitmap (HGNode *, HGRect, HGBuffer *) + 323

    5 com.apple.Helium.HeliumRender 0x000000010ecd8732 HGGLRenderer::GetNodeTexture (HGNode *, HGRect, HGBuffer *) + 34

    6 com.apple.Helium.HeliumRender 0x000000010eceac79 HGNode::PullTextures (HGPage *, int) + 233

    7 com.apple.Helium.HeliumRender 0x000000010ec944d2 HGRasterizer::RenderPage (HGPage *, void *) + 226

    8 com.apple.Helium.HeliumRender 0x000000010ecdade4 HGGLRenderer::ProcessOnePage (HGNode *, HGRect, std::pair < HGRect, HGRect [8] > &, HGFormat, HGBuffer *, bool) + 1716

    9 com.apple.Helium.HeliumRender 0x000000010ecd97d2 HGGLRenderer::ProcessNodeInternal (HGNode *, HGRect, HGFormat, HGBuffer *, bool, bool) + 1170

    10 com.apple.Helium.HeliumRender 0x000000010ecd8943 HGGLRenderer::GetNodeBitmap (HGNode *, HGRect, HGBuffer *) + 323

    11 com.apple.Helium.HeliumRender 0x000000010ed586fe HGGLMultiBlend::RenderPage(HGPage*) + 1646

    12 com.apple.Helium.HeliumRender 0x000000010ecdade4 HGGLRenderer::ProcessOnePage (HGNode *, HGRect, std::pair < HGRect, HGRect [8] > &, HGFormat, HGBuffer *, bool) + 1716

    13 com.apple.Helium.HeliumRender 0x000000010ecd97d2 HGGLRenderer::ProcessNodeInternal (HGNode *, HGRect, HGFormat, HGBuffer *, bool, bool) + 1170

    14 com.apple.Helium.HeliumRender 0x000000010ecd8943 HGGLRenderer::GetNodeBitmap (HGNode *, HGRect, HGBuffer *) + 323

    15 com.apple.Helium.HeliumRender 0x000000010ecd8732 HGGLRenderer::GetNodeTexture (HGNode *, HGRect, HGBuffer *) + 34

    16 com.apple.Helium.HeliumRender 0x000000010eceac79 HGNode::PullTextures (HGPage *, int) + 233

    17 com.apple.Helium.HeliumRender 0x000000010eceb090 HGNode::RenderPage(HGPage*) + 48

    18 com.apple.Helium.HeliumRender 0x000000010ee0c3ec HGGLBlend::RenderPage(HGPage*) + 700

    19 com.apple.Helium.HeliumRender 0x000000010ecdade4 HGGLRenderer::ProcessOnePage (HGNode *, HGRect, std::pair < HGRect, HGRect [8] > &, HGFormat, HGBuffer *, bool) + 1716

    20 com.apple.Helium.HeliumRender 0x000000010ecd97d2 HGGLRenderer::ProcessNodeInternal (HGNode *, HGRect, HGFormat, HGBuffer *, bool, bool) + 1170

    21 com.apple.Helium.HeliumRender 0x000000010ecd8943 HGGLRenderer::GetNodeBitmap (HGNode *, HGRect, HGBuffer *) + 323

    22 com.apple.Helium.HeliumRender 0x000000010ecd8732 HGGLRenderer::GetNodeTexture (HGNode *, HGRect, HGBuffer *) + 34

    23 com.apple.Helium.HeliumRender 0x000000010eceac79 HGNode::PullTextures (HGPage *, int) + 233

    24 com.apple.Helium.HeliumRender 0x000000010ec944d2 HGRasterizer::RenderPage (HGPage *, void *) + 226

    25 com.apple.Helium.HeliumRender 0x000000010ecdade4 HGGLRenderer::ProcessOnePage (HGNode *, HGRect, std::pair < HGRect, HGRect [8] > &, HGFormat, HGBuffer *, bool) + 1716

    26 com.apple.Helium.HeliumRender 0x000000010ecd97d2 HGGLRenderer::ProcessNodeInternal (HGNode *, HGRect, HGFormat, HGBuffer *, bool, bool) + 1170

    27 com.apple.Helium.HeliumRender 0x000000010ecd8943 HGGLRenderer::GetNodeBitmap (HGNode *, HGRect, HGBuffer *) + 323

    28 com.apple.Helium.HeliumRender 0x000000010ecd8732 HGGLRenderer::GetNodeTexture (HGNode *, HGRect, HGBuffer *) + 34

    29 com.apple.Helium.HeliumRender 0x000000010eceac79 HGNode::PullTextures (HGPage *, int) + 233

    30 com.apple.Helium.HeliumRender 0x000000010ecbf178 HGCropNode::RenderPage(HGPage*) + 72

    31 com.apple.Helium.HeliumRender 0x000000010ecdade4 HGGLRenderer::ProcessOnePage (HGNode *, HGRect, std::pair < HGRect, HGRect [8] > &, HGFormat, HGBuffer *, bool) + 1716

    32 com.apple.Helium.HeliumRender 0x000000010ecd97d2 HGGLRenderer::ProcessNodeInternal (HGNode *, HGRect, HGFormat, HGBuffer *, bool, bool) + 1170

    33 com.apple.Helium.HeliumRender 0x000000010ecd8943 HGGLRenderer::GetNodeBitmap (HGNode *, HGRect, HGBuffer *) + 323

    34 com.apple.Helium.HeliumRender 0x000000010ecd8732 HGGLRenderer::GetNodeTexture (HGNode *, HGRect, HGBuffer *) + 34

    35 com.apple.Helium.HeliumRender 0x000000010eceac79 HGNode::PullTextures (HGPage *, int) + 233

    36 com.apple.Helium.HeliumRender 0x000000010eceac22 HGNode::PullTextures (HGPage *, int) + 146

    37 com.apple.Helium.HeliumRender 0x000000010eceac22 HGNode::PullTextures (HGPage *, int) + 146

    38 com.apple.Helium.HeliumRender 0x000000010eceac22 HGNode::PullTextures (HGPage *, int) + 146

    39 com.apple.Helium.HeliumRender 0x000000010eceac22 HGNode::PullTextures (HGPage *, int) + 146

    40 com.apple.Helium.HeliumRender 0x000000010eceac22 HGNode::PullTextures (HGPage *, int) + 146

    41 com.apple.Helium.HeliumRender 0x000000010eceac22 HGNode::PullTextures (HGPage *, int) + 146

    42 com.apple.Helium.HeliumRender 0x000000010ecbf178 HGCropNode::RenderPage(HGPage*) + 72

    43 com.apple.Helium.HeliumRender 0x000000010ecdade4 HGGLRenderer::ProcessOnePage (HGNode *, HGRect, std::pair < HGRect, HGRect [8] > &, HGFormat, HGBuffer *, bool) + 1716

    44 com.apple.Helium.HeliumRender 0x000000010ecd97d2 HGGLRenderer::ProcessNodeInternal (HGNode *, HGRect, HGFormat, HGBuffer *, bool, bool) + 1170

    45 com.apple.Helium.HeliumRender 0x000000010ecd8943 HGGLRenderer::GetNodeBitmap (HGNode *, HGRect, HGBuffer *) + 323

    46 com.apple.Helium.HeliumRender 0x000000010ecc8705 HGTW::HGTextureWrapClampToEdge:RenderPage(HGPage*) + 245

    47 com.apple.Helium.HeliumRender 0x000000010ecdade4 HGGLRenderer::ProcessOnePage (HGNode *, HGRect, std::pair < HGRect, HGRect [8] > &, HGFormat, HGBuffer *, bool) + 1716

    com.apple.Helium.HeliumRender 48 0x000000010ecd97d2 HGGLRenderer::ProcessNodeInternal (HGNode *, HGRect, HGFormat, HGBuffer *, bool, bool) + 1170

    49 com.apple.Helium.HeliumRender 0x000000010ecd8943 HGGLRenderer::GetNodeBitmap (HGNode *, HGRect, HGBuffer *) + 323

    50 com.apple.Helium.HeliumRender 0x000000010ecd8732 HGGLRenderer::GetNodeTexture (HGNode *, HGRect, HGBuffer *) + 34

    51 com.apple.Helium.HeliumRender 0x000000010eceac79 HGNode::PullTextures (HGPage *, int) + 233

    52 com.apple.Helium.HeliumRender 0x000000010eceb090 HGNode::RenderPage(HGPage*) + 48

    53 com.apple.Helium.HeliumRender 0x000000010ecdade4 HGGLRenderer::ProcessOnePage (HGNode *, HGRect, std::pair < HGRect, HGRect [8] > &, HGFormat, HGBuffer *, bool) + 1716

    54 com.apple.Helium.HeliumRender 0x000000010ecd97d2 HGGLRenderer::ProcessNodeInternal (HGNode *, HGRect, HGFormat, HGBuffer *, bool, bool) + 1170

    55 com.apple.Helium.HeliumRender 0x000000010ecd8943 HGGLRenderer::GetNodeBitmap (HGNode *, HGRect, HGBuffer *) + 323

    56 com.apple.Helium.HeliumRender 0x000000010ecd8732 HGGLRenderer::GetNodeTexture (HGNode *, HGRect, HGBuffer *) + 34

    57 com.apple.Helium.HeliumRender 0x000000010eceac79 HGNode::PullTextures (HGPage *, int) + 233

    58 com.apple.Helium.HeliumRender 0x000000010eceb090 HGNode::RenderPage(HGPage*) + 48

    59 com.apple.Helium.HeliumRender 0x000000010ecdade4 HGGLRenderer::ProcessOnePage (HGNode *, HGRect, std::pair < HGRect, HGRect [8] > &, HGFormat, HGBuffer *, bool) + 1716

    60 com.apple.Helium.HeliumRender 0x000000010ecd9ab9 HGGLRenderer::ProcessNodeInternal (HGNode *, HGRect, HGFormat, HGBuffer *, bool, bool) + 1913

    61 com.apple.Helium.HeliumRender 0x000000010ecd859b HGGLRenderer::ProcessNode (HGNode *, HGRect, HGFormat, HGBitmap *, HGBuffer *, bool, bool) + 139

    62 com.apple.Helium.HeliumRender 0x000000010ecd84dc HGGLRenderer::RenderTiles (HGNode *, HGRect, HGFormat, HGBitmap *, bool) + 220

    63 com.apple.Helium.HeliumRender 0x000000010ecf508c HGRenderer::RenderNode (HGNode *, HGRect, HGFormat, HGBitmap *) + 108

    64 com.apple.Helium.HeliumRender 0x000000010ecf93ef HGRenderer::RenderInternal (HGRect, HGFormat, HGNode *, HGBitmap *, bool) + 687

    65 com.apple.Helium.HeliumRender 0x000000010ecf8d89 HGRenderer::RenderBitmapInternal (HGBitmap *, HGNode *) + 41

    66 com.apple.Helium.HeliumRender 0x000000010ec9a4fe HGRenderExecUnit::ExecuteRenderGPU(HGRenderJob*) + 286

    67 libdispatch.dylib 0x00007fff842d2e73 _dispatch_client_callout + 8

    68 libdispatch.dylib 0x00007fff842d65cd _dispatch_queue_drain + 1100

    69 libdispatch.dylib 0x00007fff842d6030 _dispatch_queue_invoke + 202

    70 libdispatch.dylib 0x00007fff842d5bef _dispatch_root_queue_drain + 463

    71 0x00007fff842d5a1c _dispatch_worker_thread3 + 91 libdispatch.dylib

    72 libsystem_pthread.dylib 0x00007fff8b553a9d _pthread_wqthread + 729

    73 libsystem_pthread.dylib 0x00007fff8b5513dd start_wqthread + 13

    Line 35: com.apple.flexo.player - rendering (render)

    0 libsystem_kernel.dylib 0x00007fff8cdf7136 __psynch_cvwait + 10

    1 com.apple.Foundation 0x00007fff917bbc31-[NSCondition waitUntilDate:] + 343

    2 com.apple.Flexo 0x000000010b586357-[FFPlayerScheduledData waitForFlattenedImagesBeforeDate:] + 87

    3 com.apple.Flexo 0x000000010b1522a5-[FFPlayer _renderVideo] + 8133

    4 com.apple.Flexo 0x000000010b1548f4-[inactive FFPlayer] + 196

    5 com.apple.Flexo 0x000000010b13b4b5-[FFPlayer playerRenderThreadMain:] + 293

    6 com.apple.Foundation 0x00007fff917a4e92 __NSThread__main__ + 1345

    7 libsystem_pthread.dylib 0x00007fff8b55405a _pthread_body + 131

    8 libsystem_pthread.dylib 0x00007fff8b553fd7 _pthread_start + 176

    libsystem_pthread.dylib 9 0x00007fff8b5513ed thread_start + 13

    Line 36: com.apple.flexo.time - rate-change-controller

    0 libsystem_kernel.dylib 0x00007fff8cdf7136 __psynch_cvwait + 10

    1 com.apple.Flexo 0x000000010b139a03 TimeRateChangeController::threadFunction() + 115

    2 com.apple.Flexo 0x000000010b1608fc TimeRateChangeController::thread_routine(void*) + 60

    3 libsystem_pthread.dylib 0x00007fff8b55405a _pthread_body + 131

    4 libsystem_pthread.dylib 0x00007fff8b553fd7 _pthread_start + 176

    5 libsystem_pthread.dylib 0x00007fff8b5513ed thread_start + 13

    37 phone: com.apple.coremedia.formatwriter.qtmovie

    0 libsystem_kernel.dylib 0x00007fff8cdf7136 __psynch_cvwait + 10

    1 com.apple.CoreMedia.ProAppsSupport 0x000000010acb1f91 WaitOnCondition + 11

    2 com.apple.CoreMedia.ProAppsSupport 0x000000010acb1d9e FigSemaphoreWaitRelative + 156

    3 com.apple.MediaToolbox.ProAppsSupport 0x000000010ddfc630 0x10dc58000 + 1721904

    4 com.apple.CoreMedia.ProAppsSupport 0x000000010acb2a15 figThreadMain + 417

    5 libsystem_pthread.dylib 0x00007fff8b55405a _pthread_body + 131

    6 libsystem_pthread.dylib 0x00007fff8b553fd7 _pthread_start + 176

    7 libsystem_pthread.dylib 0x00007fff8b5513ed thread_start + 13

    Line 38:

    0 libsystem_kernel.dylib 0x00007fff8cdf794a __workq_kernreturn + 10

    1 libsystem_pthread.dylib 0x00007fff8b5513dd start_wqthread + 13

    Line 39:

    0 libsystem_kernel.dylib 0x00007fff8cdf794a __workq_kernreturn + 10

    1 libsystem_pthread.dylib 0x00007fff8b5513dd start_wqthread + 13

    Line 40:

    0 libsystem_kernel.dylib 0x00007fff8cdf794a __workq_kernreturn + 10

    1 libsystem_pthread.dylib 0x00007fff8b5513dd start_wqthread + 13

    Line 41:

    0 libsystem_kernel.dylib 0x00007fff8cdf794a __workq_kernreturn + 10

    1 libsystem_pthread.dylib 0x00007fff8b5513dd start_wqthread + 13

    Line 42:

    0 libsystem_kernel.dylib 0x00007fff8cdf794a __workq_kernreturn + 10

    1 libsystem_pthread.dylib 0x00007fff8b5513dd start_wqthread + 13

    Wire 34 crashed with X 86 State of Thread (64-bit):

    Rax: 0 x 0000000000000000 rbx: 0xfffffffe000006e1 rcx: 0 x 0000000000000000 rdx: 0xfffffffe000006e1

    RDI: IHR 0x00007fcbdd188d30: 0 x 0000000000000000 PBR: RER 0x00000001644ffb40: 0x00000001644ffb40

    R8: 0x00000001000006eb r9: 0 x 0000000000000001 r10: 0x00000001000006eb r11: 0x0000607e9e61a3c0

    A12: 0 x 0000000000000000 r13: 0x00007fcbdd188d30 r14: 0x00000001644ffd20 r15: 0x00007fff72dd6070

    RIP: 0x000000010ee0bceb rfl: 0 x 0000000000010246 cr2: 0 x 0000000000000000

    Logical CPU: 2

    Error code: 0 x 00000004

    Trap number: 14

    Summary of the external change:

    Calls made by other processes for this process:

    task_for_pid: 7

    thread_create: 0

    thread_set_state: 0

    Calls made by this process:

    task_for_pid: 0

    thread_create: 0

    thread_set_state: 0

    Calls made by all processes on this machine:

    task_for_pid: 2782

    thread_create: 0

    thread_set_state: 0

    Summary region VM:

    ReadOnly part of libraries: Total = 477.1 M resident=181.1M(38%) swapped_out_or_unallocated=296.0M(62%)

    Regions in writing: Total = 4.2 G written=1.2G(28%) resident=1.1G(25%) swapped_out=957.1M(22%) unallocated=3.2G(75%)

    VIRTUAL FIELD TYPE

    ===========                      =======

    ATS (font support) 33.1 M

    2048K follow-up activity

    CG backup stores 9020K

    Image CG 1096K

    CG 35.1 M raster data

    CG shared images 432K

    CoreAnimation the 32,0 M

    (Unassigned) (reserved) coreAnimation 68K reserved VM address space

    Objid CoreData 4100 K

    CoreGraphics 8K

    CoreImage 144K

    CoreUI 224 K image data

    Foundation 4K

    IOKit                               1.1G

    IOKit (reserved) M 256,0 reserved VM address space (not assigned)

    Image IO 700K

    Once the kernel 8K Alloc

    MALLOC 2.6 G

    MALLOC (admin) 32K

    (Unassigned) (reserved) MALLOC_LARGE 7992K reserved VM address space

    242 12K memory tag

    249 156 K memory tag

    Tag 251 76K memory

    OpenCL 76K

    OpenGL GLSL 256K

    Hiding page SQLite 10.1 M

    BATTERY GUARD 56.2 M

    Battery 30.9 M

    VM_ALLOCATE 174.7 M

    __DATA                             64.7M

    __GLSLBUILTINS 2588K

    __IMAGE 528K

    __LINKEDIT 117.3 M

    __TEXT 359.9 M

    __UNICODE 552K

    mapped file 453.0 M

    shared memory 68K

    ===========                      =======

    TOTAL                               5.3G

    In TOTAL, less space reserved VM 5.1 G

    Model: iMac14, 4, IM144.0179.B12 of BootROM, 2 processors, Intel Core i5, 1.4 GHz, 8 GB, MSC 2.21f92

    Graphics card: Intel HD graphics card 5000, 5000, Intel HD graphics card integrated

    Memory module: DIMM0/0 BANK, 4 GB DDR3, 1600 MHz, 0x80AD, 0x483943434E4E4E424C54414C41522D4E5444

    Memory module: DIMM0/1 BANK, 4 GB DDR3, 1600 MHz, 0x80AD, 0x483943434E4E4E424C54414C41522D4E5444

    Airport: spairport_wireless_card_type_airport_extreme (0x14E4, 0 x 111), Broadcom BCM43xx 1.0 (7.15.166.24.3)

    Bluetooth: Version 4.3.6f3 16238, 3 services, 27 aircraft, 1 incoming serial ports

    Service network: Ethernet, Ethernet, en0

    Network service: Wi - Fi, AirPort, en1

    Serial ATA Device: APPLE HARD HTS545050A7E362, 500,11 GB disk

    USB device: External USB 3.0

    USB device: Hub BRCM20702

    USB Device: USB Bluetooth host controller

    USB device: FaceTime HD camera (built-in)

    USB device: Apple USB SuperDrive

    USB Device: HDD external

    USB device: My passport 0740

    Bus crush: iMac, Apple Inc., 30.8

    Trash your preferences.

    What are the specifications of the media? What are the properties of the project? How much free space on your system drive? What are your disk configurations, type of readers, how relate, how they are formatted?

  • Video is lagging / choppy on Final Cut Pro reading but the audio is perfect

    Hello

    So I am using FCP for 2 weeks or more and I have been editing videos without problem but today something super odd happened. After editing as I like, I saw the video and it's suuuuuper laggy/choppy but the sound was perfect (in quality and timing). When I stop the video for a few seconds, although the video can be synchronized back but then return to be lag after a few seconds. I tried exporting it in the hope that maybe once it has exported it's going to work, but not luck. The entire video is not even to export. The video is about 4 minutes would export long and only 01:30. I am really confused and frustrated and hope someone can help!

    Also, I imported the original footage on an external hard drive if my computer would have more space. Not sure if that makes a difference, but I thought I should add that just in case.

    Thank you very much!

    Cristina

    MacBook Pro OS X El Capitan 10.11.3 Version

    Processor: 2.4 GHz Intel Core 2 Duo

    Memory: 4 GB 1067 MHz DDR3

    Final Cut Pro: 10.2.2

    Theres not enough info here to diagnose the problem. The issue started when you copied data to another drive? In general, you want the media on a single disc and the application on another.

    Maybe car ram speed, maybe, I don't know what the requirements of the FCP are but check here:

    http://www.Apple.com/Final-Cut-Pro/specs/

  • How better for import of movement 5 projects in Final Cut Pro

    I use for my projects:

    -Motion 5 (5.1.2)

    -Final Cut Pro X (10.1.4)

    -Compressor (4.1.3)

    -Mavericks OSX on a Macbook Pro 2 GHz and 8 GB RAM

    -The images that requires a lot of editing, green screen and the particle effects

    I had a question about what would be the best way to import Motion 5 sequences into a Final Cut Pro project?

    Specifically, I started using both programs as a hobby, and I learned how to post Motion projects in Final Cut Pro as a generator.

    However, as most of my work involves a broad green screen and the effects of particles of edition, all the sequences essentially have to go through Motion. (as I am skeptical of 'Tools' Final Cut Pro when I can do more with proposal anyway)

    So is the only way to import sequences of movement is made by a generator in Final Cut Pro?

    I feel like there should be (and it might, like why I'm curious) a less encumbering way to import video edited between the movement in addition to hundreds of generators in Final Cut Pro.

    Using the method of generator, it's what I do, and I was wondering if I missed somewhere where I can import media motion editing in Final Cut Pro.

    Thanks in advance for your time and help

    MMake the Motion of the project and export it as a video to use in the PCF file.

  • Migration of files from final cut PRO HDV

    I am trying to migrate from Final Cut Pro to Windows Adobe Production first CS5.5. I have a number of video files that were originally shot with a SONY HDV camera and captured in FCP. First will not import these files and Adobe Media Encoder has the same problem with the files. It gives me an error to import file:

    ... . MOV could not be imported. The source file is an invalid codec. Please verify that this is a file is valid.

    I have no more SONY's HDV camcorder. I still have my FCP system I try to transcode the files with it. What can I do with these files to run in first? The rest of my video files are of a Canon 7 d.

    Well, I give you two options:

    1. Extracts audio PCM stereo AC3 448 kbps mono the MOV, transcode the dual HDV video and wrap it as a M2T file. It is autonomous, but the audio is recompressed (although it is still high-fidelity).
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    Take this zip: http://www.mediafire.com/file/94zvvop8rsm9pld/hdv.zip. Extract the content - ffmbc.exe and two batch files called hdv1.bat and hdv2.bat - the folder that contains your images. Double-click the package corresponding to the desired file. hdv1.bat creates a single file (n ° 1, above), while hdv2.bat creates two files (#2 above). Batch files are going to do this for every single MOV file in the folder. It is good to have the choice, no?

    NOTE: It may not work. SBDAs HDV that I already have stereo audio, while your have two mono channels. I think I represented or in the batch file, but you may need some adjustments. What I suggest is to extract these files to a fresh folder first, and one of your copy inside SBDAs and then runs a batch or another. In this way, you can make sure it works without creating gigabytes of unnecessary files.

    Let me know how it goes!

  • Final Cut Pro makes it unstable?

    I was wondering if the computer that you use may have an effect on your video.  I'm doing a video in final cut pro now on a baseline of 2010 macbook pro.  The video consists of many different clips from different sources.  Most of it is fine, however, some of it is really rough and some audio clips does not match the person speaking.

    Maybe it's because my computer is slow?  Some images is fine when the other stuff is not (even though the original film is fine).

    TCOLL150 wrote:

    The video consists of many different clips from different sources.

    Different types of sequences will make your Mac to redouble their efforts.

    for example AVCHD without creation of optimized clips will tax an old Mac during playback.

    Note: playback settings can also influence the reading.

    It is wise to switch generally better performance:

    Creation of Proxy support will also help if the payback period is bad.

    The type of storage disk to use must also be fast enough for the images.

    USB2 or firewire 400 is not recommended for a film HD as AVCHD. USB 3, love at first sight or a raid system is the ticket.

    Synchronization issues may well be that you have a few snippets that do not match the properties of the project.

    Al

  • Final Cut Pro 7 error message

    I use FInal Cut Pro 7-Yosemite OSX and I get this message when I try to play through cross dissolves. It was working fine and then my canvas turned black. After you verify that it was set to picture and RGB, I trashed preferences and now I have a new problem. Anyone know why my movie will not play through these?

    In the upper left corner of the timeline, click the RT button and playback time real value Unlimited and dynamic.

    To disable the warning, which is not relevant to you unless you change to output to tape, go into the Final Cut Pro menu > preferences user under the general tab, uncheck the box for report dropped images during playback:

    MtD

  • I tried to burn a DVD or a Blu - ray on Final Cut Pro 10.2.2

    I tried to burn a DVD on Final Cut Pro 10.2.2 but I find that it always stop the process of engraving in different times. I try a different project on different Macs, some works of time but most of the time stops processing in order to burn! any suggestion?

    Sometimes to replace the image of the menu with a version resized, smaller (height 480) solves this problem.

    Russ

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