Flash Android games development

Hey guys, can someone help me?

I have a game project to build, but I have a question, I can build this game on actionscript 3 and port to android without problem?

I'm concerned about the performance, I heard bad things about adobe air.

I thought: I'm going native, but I know the time I'll get to finish that game, with android/java native will be long, but flash I know who's going to be fast.

So I want to know if someone with experience with flash android games can say something to me about it.

Thank you

Flash does a good job of publishing for android.  It's certainly easy.

so, my suggestion is to try it.  to be sure, the android platform is much lower than the office you use to develop your android game, so you should test frequently on an android device.

and don't forget to use appropriately the cacheAsBitmap and cacheAsBitmapMatrix.

Tags: Adobe Animate

Similar Questions

  • How can I implement ads my flash android game?

    I have a problem on the implementation of your ads in my flash android game. I searched on Google Adsense, but their code is not mobile phones. I raised my admob, but you need to add your game on the first play store. I am relatively new to actionscript, so could you please help me with this in simple terms?

    It won't be easy, unless you make your own ads.

    If you do it yourself, you must use ads to someone else.  If you use a different ads, you must use their api to include their ads to your game.

  • I'm attemppting to enter the programming unit to operate on an OUYA. I encounter this problem while fixing my game development environment.

    I'm looking to get into the programming unit and finally run that I develop on an OUYA. I encounter this problem while fixing my game development environment. At http://stevetack.com/ouya_unity_tutorial_01.html, I try to do this step:

    ------------------------------------------------------------------------------------------------------------------------------------

    Pull up the android_winusb.inf file in Notepad or your favorite text editor and add this section to both [Google.NTx86] and [Google.NTamd64] sections:

    ;OUYA Console
    %SingleAdbInterface% = USB_Install, USB\VID_2836&PID_0010
    %CompositeAdbInterface% = USB_Install, USB\VID_2836&PID_0010&MI_01------------------------------------------------------------------------------------------------------------------------------------
    

    He tells me that I can't change this in Notepad! It is of crazy! The truth is that I am God in my own digital universe. I am an administrator and my computer needs to be aware of this fact! This refers to an area of permission that I am not familiar with.

    Help, please.

    This issue is beyond the scope of this site (for consumers) and to be sure, you get the best (and fastest) reply, we have to ask either on Technet (for IT Pro) or MSDN (for developers)

    *
  • Given BlackBerry Z10 Android games SD on memory internal

    Hey guys, I recently bought the Z10 and I must say that in addition to the battery, it is absolutely brilliant!

    in any case, the main reason for this because I like t game and so naturally have a lot of Android games with SD data. Unfortunately, these data are stored in the internal memory. Is it possible to store it on the external SD card? Have tried a simple "move" of the files to the card ext SD, but it did not work.

    Please advise as soon as POSSIBLE

    Thank you
    Craig

    Unfortunately, not. It is all saved on the device. Fortunately, he has little else, you need to save on the memory of the device anyway. I've never had a problem but keep an eye on the memory.

  • When Flash Player will develop a version of Windows 10?

    When Flash Player will develop a version of Windows 10?

    Hi jds315,

    Flash Player is included in Windows 10 and is integrated in the edge browser and Internet Explorer browser.

    --

    Maria

  • Where can I find Mobile Android Applications developing in Dreamweaver CS6?

    Where can I find Mobile Android Applications developing in Dreamweaver CS6?

    Please do not duplicate messages.  A question on the same subject is all that is needed.

    Create & package Mobile app with DW, jQuery Mobile & PhoneGap

    http://www.Adobe.com/devnet/Dreamweaver/articles/DW-PhoneGap-mobile-app.html

    Nancy O.

  • Try to solve the 6 number 1 target android game using oracle (sql or pl/sql)

    Gurus and mentors/friends,.

    Today, had little space in my time to work, so I tried to reproduce an android game called "6 numbers between 1-target" in oracle.

    All that I need help from you all is to make more effective/robust and garnish with a little bit of awesomeness (preferable in SQL ? I don't)

    Please note that if you are busy, skip this question.

    ------------------------------------------------------------------------------------------------

    Game goes like this:

    -------------------------

    computer gives you only 6 numbers...

    for example: 50,9,5,8,6,7

    And using mathematics as operators '+','-',' *', ' / ' we need to get a result comparable to 292.  (this number 292 is also given by computer..)

    All that we need is the formula apt for 292 out of these 6 numbers (pouvez/do not use all these numbers) using these operators (you can use them without the restrictions of many times where they are used and also the decimal places are truncated.).

    So solutions can be: 50 * 6 - 8 + 5/9/7, 50 * 6 - 8 or 50 * 6 - 8 + 5/7/9 etc...   (multiple answers are possible, all boiling down giving 292)

    I just tried to write it this way, but its time consuming because levels rise. So I thought that I would be the dice in this forum for the best solution. (or maybe suggestions to improve my solution below)

    ------------------------------------


    create table demo (str varchar2 (100), number of val);

    -----------------------------------


    DECLARE
    l_str VARCHAR2 (100);
    l_result NUMBER;
    BEGIN
    EXECUTE IMMEDIATE 'demo truncate table ';

    WHILE (TRUE) LOOP - I know it's wrong, but it's the game after all and I needed iterations to go until I get to a solution.
    BEGIN
    FOR rec
    IN (WITH operators AS
    (Op SELECT COLUMN_VALUE
    TABLE (sys.odcivarchar2list ('+',)
    '-',
    '*',
    '/'))
    ORDER OF DBMS_RANDOM. VALUE ()),
    t AS
    (SELECT SUBSTR (SYS_CONNECT_BY_PATH (letter, ','), 2))
    Word
    FROM (SELECT LEVEL LVL,
    REGEXP_SUBSTR (str,
    '[^,]+',
    1,
    LEVEL)
    LETTER
    FROM (SELECT '7,8,5,50,9,6' FROM DUAL str) t
    CONNECT BY LEVEL < =.
    REGEXP_COUNT (STR, ',') + 1).
    WHERE = 6
    CONNECT BY NOCYCLE lvl! = lvl PRIOR),
    TT AS
    (SELECT REGEXP_SUBSTR (Word,
    '[^,]*',
    1,
    1)
    col1,
    (SELECT val
    FROM (SELECT val op
    Operators
    ORDER OF DBMS_RANDOM. VALUE ())
    WHERE ROWNUM = 1)
    OP1,
    REGEXP_SUBSTR (Word,
    '[^,]*',
    1,
    3)
    col2,
    (SELECT val
    FROM (SELECT val op
    Operators
    ORDER OF DBMS_RANDOM. VALUE ())
    WHERE ROWNUM = 1)
    OP2,
    REGEXP_SUBSTR (Word,
    '[^,]*',
    1,
    5)
    col3,
    (SELECT val
    FROM (SELECT val op
    Operators
    ORDER OF DBMS_RANDOM. VALUE ())
    WHERE ROWNUM = 1)
    OP3,
    REGEXP_SUBSTR (Word,
    '[^,]*',
    1,
    7)
    COL4,
    (SELECT val
    FROM (SELECT val op
    Operators
    ORDER OF DBMS_RANDOM. VALUE ())
    WHERE ROWNUM = 1)
    OP4,
    REGEXP_SUBSTR (Word,
    '[^,]*',
    1,
    9)
    col5,
    (SELECT val
    FROM (SELECT val op
    Operators
    ORDER OF DBMS_RANDOM. VALUE ())
    WHERE ROWNUM = 1)
    OP5,
    REGEXP_SUBSTR (Word,
    '[^,]*',
    1,
    11)
    col6
    T)
    SELECT col1
    || OP1
    || col2
    || OP2
    || COL3
    || OP3
    || COL4
    || OP4
    || col5
    || OP5
    || col6
    formula
    TT
    ORDER OF DBMS_RANDOM. VALUE ()) LOOP
    EXECUTE IMMEDIATE ' begin: result: = ' | Rec.Formula | '; end; »
    With the HELP OF THE l_result;

    l_str: = rec.formula;

    INSERT INTO demo
    VALUES (rec.formula, TRUNC (l_result));
    -COMMIT;


    END LOOP;
    END;

    IF (l_result = 292) THEN
    EXIT;
    END IF;
    END LOOP;
    END;
    /

    --------------------------------------------------------------------------------------------------

    Thanks in advance!  (even for those who have opened this question )

    See you soon,.

    Manik.

    EDIT: this solution is not all of the possible options. Go here for a shorter, faster, more complete solution.

    Here's a solution that includes parentheses. It follows the rules of "game show" as odie_63 said: the result of an intermediate calculation must be a positive integer, and each integer entry can be used at most once.

    There is some unnecessary parentheses, but they do not change the logic or the defined solution.

    It works in about 70 seconds on my PC.

    WITH input AS (
      select '50,9,8,7,6,5' nums, 292 targ from dual
    ), nums AS (
      select power(2, row_number() over(order by num desc) - 1) bits, num
      FROM (
        SELECT to_number(regexp_substr(nums,'[^,]+',1,ROWNUM)) num
        FROM input
        CONNECT BY to_number(regexp_substr(nums,'[^,]+',1,ROWNUM)) IS NOT NULL
      )
    ), ma_1 (BITS, op, num, cumul_num, str, num_parens) AS (
      SELECT BITS, NULL, num, num, num||NULL, 0 FROM nums
      UNION ALL
      SELECT (o.BITS + n.BITS) - BitAND(o.BITS, n.BITS),
      n.op, n.num,
      decode(n.op,'+', o.cumul_num + n.num, o.cumul_num * n.num),
      o.str || n.op || n.num,
      1
      FROM ma_1 o
      JOIN (
        SELECT * FROM nums,
        (SELECT '*' op FROM dual UNION ALL SELECT '+' FROM dual)
      ) n
      ON nvl(o.op,n.op) = n.op
      AND n.num < o.num
    ), ds_2 (BITS, op, num, cumul_num, str, num_parens) AS (
      SELECT BITS, op, 0, cumul_num, str, num_parens FROM ma_1
      where bits < 63 or cumul_num = (select targ from input)
      UNION ALL
      SELECT (o.BITS + n.BITS) - BitAND(o.BITS, n.BITS),
      o.op, n.num,
      decode(o.op, '+', o.cumul_num - n.num, o.cumul_num / n.num)
      END,
      o.str || decode(o.op,'+','-','/') || n.num,
      1
      FROM ds_2 o
      JOIN nums n
      ON o.op IS NOT NULL
      and n.num > o.num
      AND bitand(o.BITS, n.BITS) = 0
      AND decode(o.op, '+', o.cumul_num - n.num, o.cumul_num / n.num)
        = trunc(decode(o.op, '+', o.cumul_num - n.num, o.cumul_num / n.num))
      AND decode(o.op, '+', o.cumul_num - n.num, o.cumul_num / n.num) > 0
    ), fmt_3 as (
      SELECT BITS, op, cumul_num num, cumul_num,
      case when num_parens = 1 and bits < 63 then '(' end
        || str ||
        case when num_parens = 1 and bits < 63 then ')' end str,
      num_parens
      FROM ds_2, input
      where bits < 63 or cumul_num = targ
    ), ma_4 (BITS, op, num, cumul_num, str, num_parens) AS (
      SELECT BITS, op, num, cumul_num, str, num_parens FROM fmt_3
      UNION ALL
      SELECT
      (o.BITS + n.BITS) - BitAND(o.BITS, n.BITS),
      o.op,
      n.num,
      decode(o.op,'*', o.cumul_num + n.num, o.cumul_num * n.num),
      o.str || decode(o.op,'*','+','*') || n.str,
      least(o.num_parens+1, 2)
      FROM ma_4 o
      JOIN fmt_3 n
      on o.num_parens > 0
      and o.op = nvl(n.op,o.op)
      AND n.num < o.num
      and bitand(o.bits, n.bits) = 0
    ), ds_5 (BITS, op, num, cumul_num, str, num_parens) AS (
      SELECT BITS, op, 0, cumul_num, str, num_parens FROM ma_4
      where bits < 63 or cumul_num = (select targ from input)
      UNION ALL
      SELECT (o.BITS + n.BITS) - BitAND(o.BITS, n.BITS),
      o.op, n.num,
      decode(o.op, '*', o.cumul_num - n.num, o.cumul_num / n.num)
      END,
      o.str || decode(o.op,'*','-','/') || n.str,
      least(o.num_parens+1, 2)
      FROM ds_5 o
      JOIN fmt_3 n
      on o.num_parens > 0
      and o.op = nvl(n.op,o.op)
      AND n.num > o.num
      and bitand(o.bits, n.bits) = 0
      AND decode(o.op, '*', o.cumul_num - n.num, o.cumul_num / n.num)
        = trunc(decode(o.op, '*', o.cumul_num - n.num, o.cumul_num / n.num))
      AND decode(o.op, '*', o.cumul_num - n.num, o.cumul_num / n.num) > 0
    ), fmt_6 as (
      SELECT BITS, op, cumul_num num, cumul_num,
      case when num_parens = 2 and bits < 63 then '(' end
        || str ||
        case when num_parens = 2 and bits < 63 then ')' end str,
      num_parens
      FROM ds_5, input
      where bits < 63 or cumul_num = targ
    ), ma_7 (BITS, op, num, cumul_num, str, num_parens) AS (
      SELECT BITS, op, num, cumul_num, str, num_parens FROM fmt_6
      UNION ALL
      SELECT
      (o.BITS + n.BITS) - BitAND(o.BITS, n.BITS),
      o.op,
      n.num,
      decode(o.op,'+', o.cumul_num + n.num, o.cumul_num * n.num),
      o.str || o.op || n.str,
      least(o.num_parens+1, 3)
      FROM ma_7 o
      JOIN fmt_6 n
      on o.num_parens > 1
      and n.num_parens != 1
      and o.op = nvl(n.op,o.op)
      AND n.num < o.num
      and bitand(o.bits, n.bits) = 0
    ), ds_8 (BITS, op, num, cumul_num, str, num_parens) AS (
      SELECT BITS, op, 0, cumul_num, str, num_parens FROM ma_7
      where bits < 63 or cumul_num = (select targ from input)
      UNION ALL
      SELECT (o.BITS + n.BITS) - BitAND(o.BITS, n.BITS),
      o.op, n.num,
      decode(o.op, '+', o.cumul_num - n.num, o.cumul_num / n.num)
      END,
      o.str || decode(o.op,'+','-','/') || n.str,
      least(o.num_parens+1, 3)
      FROM ds_8 o
      JOIN fmt_6 n
      on o.num_parens > 1
      and n.num_parens != 1
      and o.op = nvl(n.op,o.op)
      AND n.num > o.num
      and bitand(o.bits, n.bits) = 0
      AND decode(o.op, '+', o.cumul_num - n.num, o.cumul_num / n.num)
        = trunc(decode(o.op, '+', o.cumul_num - n.num, o.cumul_num / n.num))
      AND decode(o.op, '+', o.cumul_num - n.num, o.cumul_num / n.num) > 0
    ), fmt_9 as (
      SELECT BITS, op, cumul_num num, cumul_num,
      case when num_parens = 3 and bits < 63 then '(' end
        || str ||
        case when num_parens = 3 and bits < 63 then ')' end str,
      num_parens
      FROM ds_8, input
      where bits < 63 or cumul_num = targ
    ), ma_10 (BITS, op, num, cumul_num, str, num_parens) AS (
      SELECT BITS, op, num, cumul_num, str, num_parens FROM fmt_9
      UNION ALL
      SELECT
      (o.BITS + n.BITS) - BitAND(o.BITS, n.BITS),
      o.op,
      n.num,
      decode(o.op,'*', o.cumul_num + n.num, o.cumul_num * n.num),
      o.str || decode(o.op,'*','+','*') || n.str,
      least(o.num_parens+1, 4)
      FROM ma_10 o
      JOIN fmt_9 n
      on o.num_parens > 2
      and n.num_parens != 2
      and o.op = nvl(n.op,o.op)
      AND n.num < o.num
      and bitand(o.bits, n.bits) = 0
    ), ds_11 (BITS, op, num, cumul_num, str, num_parens) AS (
      SELECT BITS, op, 0, cumul_num, str, num_parens FROM ma_10
      where bits < 63 or cumul_num = (select targ from input)
      UNION ALL
      SELECT (o.BITS + n.BITS) - BitAND(o.BITS, n.BITS),
      o.op, n.num,
      decode(o.op, '*', o.cumul_num - n.num, o.cumul_num / n.num)
      END,
      o.str || decode(o.op,'*','-','/') || n.str,
      least(o.num_parens+1, 4)
      FROM ds_11 o
      JOIN fmt_9 n
      on o.num_parens > 2
      and n.num_parens != 2
      and o.op = nvl(n.op,o.op)
      AND n.num > o.num
      and bitand(o.bits, n.bits) = 0
      AND decode(o.op, '*', o.cumul_num - n.num, o.cumul_num / n.num)
        = trunc(decode(o.op, '*', o.cumul_num - n.num, o.cumul_num / n.num))
      AND decode(o.op, '*', o.cumul_num - n.num, o.cumul_num / n.num) > 0
    ), fmt_12 as (
      SELECT BITS, op, cumul_num num, cumul_num,
      case when num_parens = 4 and bits < 63 then '(' end
        || str ||
        case when num_parens = 4 and bits < 63 then ')' end str,
      num_parens
      FROM ds_11, input
      where bits < 63 or cumul_num = targ
    ), ma_13 (BITS, op, num, cumul_num, str, num_parens) AS (
      SELECT BITS, op, num, cumul_num, str, num_parens FROM fmt_12
      UNION ALL
      SELECT
      (o.BITS + n.BITS) - BitAND(o.BITS, n.BITS),
      o.op,
      n.num,
      decode(o.op,'+', o.cumul_num + n.num, o.cumul_num * n.num),
      o.str || o.op || n.str,
      least(o.num_parens+1, 5)
      FROM ma_13 o
      JOIN fmt_12 n
      on o.num_parens > 3
      and n.num_parens != 3
      and o.op = nvl(n.op,o.op)
      AND n.num < o.num
      and bitand(o.bits, n.bits) = 0
    ), ds_14 (BITS, op, num, cumul_num, str, num_parens) AS (
      SELECT BITS, op, 0, cumul_num, str, num_parens FROM ma_13
      where bits < 63 or cumul_num = (select targ from input)
      UNION ALL
      SELECT (o.BITS + n.BITS) - BitAND(o.BITS, n.BITS),
      o.op, n.num,
      decode(o.op, '+', o.cumul_num - n.num, o.cumul_num / n.num)
      END,
      o.str || decode(o.op,'+','-','/') || n.str,
      least(o.num_parens+1, 5)
      FROM ds_14 o
      JOIN fmt_12 n
      on o.num_parens > 3
      and n.num_parens != 3
      and o.op = nvl(n.op,o.op)
      AND n.num > o.num
      and bitand(o.bits, n.bits) = 0
      AND decode(o.op, '+', o.cumul_num - n.num, o.cumul_num / n.num)
        = trunc(decode(o.op, '+', o.cumul_num - n.num, o.cumul_num / n.num))
      AND decode(o.op, '+', o.cumul_num - n.num, o.cumul_num / n.num) > 0
    )
    select str, dbms_aw.eval_number(str) check_result
    from (
      select str from ds_14, input
      where cumul_num = targ
    )
    order by str;
    
    STR CHECK_RESULT
    ((((6*5) + 8) * 9)-50) 292
    ((((8*6) + 9) * 5) + 7) 292
    ((((8*6)-5) * 7)-9) 292
    (((50*5) + 8) * 7/6)-9 292
    (((50*9) + 6) * 5/8) + 7 292
    (((50+8) * 5) + 9-7) 292
    + ((50*5) (7 * 6)) 292
    ((50*6) + 8-7-9) 292
    ((50*6)-8) 292
    ((50 + 6-5-8) * 7)-9 292
    ((50+7) * 5) + 9 + 6-8 292
    ((50 + 8-7) * 6)-5-9 292
    ((50 + 8-9) * 6) + 5-7 292
    ((50 + 9 + 6-8) * 5) + 7 292
    ((50 + 9 + 7-6) * 5)-8 292
    (8 * 6 * 5) + 50 + 9 - 7 292
  • How can I change the Version Code in Flash Android from the Android market app settings?

    I recently tried to update my app on the Android app market and when I downloaded it I got the following message:

    "News of the apk (1000000) VersionCode already exists."

    In Flash Adnroid settings I changed the version label, but that did not help.

    So I have two questions:

    1. How can I change the Version code in Flash Android settings? I changed the version number and the version label, but it does not work.
    2. What is the difference between the version number and version label?

    1.1.0

    That should fix it, you must download the wrong file. I got this error before, by simply changing the flash version number and reexporting solves the problem. Flash can sometimes reroute your destination the exit .apk file folder, when your double apk download check that it has been created when you think it is, best way to do so is to publish and then transfer it, and after download be sure that it has been created a minute ago or so not on 30 March. Also try without the version label, it would be in conflict with something.

  • How do you create a flash in-game popup on the same frame?

    How do you create a flash in-game popup on the same frame?
    I need to make a popup in flash on the same chassis. Basiclly as you reach the framework and randomly (I know how to do things at random) a popup can appear saying that you got a price; and I want that things in the back remains the same.
    Please help me!
    Thankx in advance.

    Code is placed in the timeline in the framework where you intend it to be.

    You have not given enough information to be able to help with your problem of var timer.  Try to reason it yourself well.

  • Development ios/android game using flash and action script

    I'm completely new to this, I did some research on the use of flash to create ios/android apps, but one thing really confuses me is,

    should I create my game in flash lite or in air? I know swf format is not supported, so I'll leave aside that we...

    If you with air shaped need to install the air application in devices iphone or Android before the game can be played?

    Is - it is not possible to use air for application development using flash?

    Since it's somehow friendly progressive users were invited to download and additional application before any game can be played...

    Thanks for the help in advance...

    You want to use AIR not FlashLite - for iOS, the end-user does not need to install the runtime AIR on Android, they will however. But it's painless...

    You need AIR for Flash applications, but do not publish to the AIR if iOS or Android.

    Be sure to get AIR 2.7 and copy it to 2.6 - CS 5.5 installs with 2.6 that runs much slower on iOS than 2.7

  • Berry 9000 screen flashing in the development of black game

    Hi all, I had a problem before with a screen flashing when developing a game for BlackBerry 8100. I solved this problem of the mobile OS update to the latest version.

    Now, I have a similar problem with BlackBerry 9000 "BOLD". I did a test of game paint 7 rectangles of different colors on the screen (using fillRect).

    The game doesn't do that. Paint 7 rectangles superimposed on the screen, and when I press a key, I change the last color of rectangle.

    On the Simulator (JDE v4.6) it works very well, it only shows the last rectangle painted on the screen. The game continues to Flash on mobile (OS v4.6) all rectangles, it does not show only the last rectangle. There is talk of a measuring device? This is not fast enough to draw all the rectangles until the screen refreshes it self! Does anyone have a solution to this?

    Update: I noticed that if I leave the open device menu (the one that has the option close). The flashing stops. The application is still running because I did change the color of the last rectangle automatically after 1 second and flashing stops when the menu of the camera is open and it restarts when I close the menu.

    As far as I know canvas is not doublebuffering, then this might be the cause of your problem. If you are not playing into the peripheral midp1 then extend GameCanvas and your problem should be sovled. If you make the game for midp1 devices then consider using preprocessing to extend the canvas for these phones and GameCanvas for the rest.

  • 5.5 Flash Android Debug does not

    Just purchased Droid support. Try to use it with Flash 5.5 on Windows 7 to debug an application.

    • Computer recognizes the USB to the phone connection (so I can transfer files...) - (Menu, settings, settings, storage USB enabled)
    • I have USB function (Menu/Settings/Applications/Development) on the phone active debugging
    • I have some feature of unknown Sources (Menu/Settings/Applications) on the active phone

    When I publish to Flash 5.5 I get the following message:

    Unable to find an Android device to connect to. Please ensure that you have the phone connected.

    the correct drivers installed and the phone device has USB debugging enabled.

    What Miss me? Do I need to install the driver on the phone? If Yes, which one and where?

    Thanks in advance.

    Jim

    You have AIR runtime to run. Some models have a pre-defined and some must be downloaded from the market place. Let him give it a try. And also try with a different usb port.

    http://androidforums.com/I7500-all-things-root/80440-using-ASB-device-not-found.html

  • Why a game developer would opt for the AIR over the packer?

    Developed Flash games for a while and considering trying some application markets.

    Most of my games is point and click girls games, they would lend themselves environments-Flash.

    AIR, Adobe offers what is called «Packager for Iphone» One of the advantages - from my point of view - which is seems to be compatible with IOS versions prior to the 3gs. What are the benefits of AIR conditioner in developing applications for the iphone?

    Packager for Iphone * IS * Adobe Air.  It's just the beta version of this CS5.5 offers for ios development.  Simply create your flash game and select iphone Packager as your editor instead of your standard air deployment.

    If you target air 2.6, you will not be able to deploy the iphone 3g or ipod 2nd generation and below.  Air 2.5 * will * be able to target these.

  • A good laptop for video game development?

    I'm new to development and am looking for a new laptop that would work well for development. I know one a laptop is not the best option, but I need to be mobile because I tend to move around a lot. I'm looking for something under $ 1500. I need something that works well for making games indie and the latest software of the unit running. I would greatly appreciate all advice!

    Apple - MacBook pro 13 "16 GB Ram upgrade

    http://www.Apple.com/shop/buy-Mac/MacBook-Pro?product=MF839LL/A & step = config #.

    its what I use and it works very well for steam games, etc...

    Hope this helps, good luck to you.

  • If you use firefox for linux, I'm unable to open the game client for a called flash browser game darkorbit.

    I'm using Linux Mint 17.2 xfce.
    The Firefox I use is 42.0 Mozilla Firefox for Linux Mint Mint - 1.0.
    Shockwave Flash is 11.2r202.
    The browser Flash game is DarkOrbit ( www.darkorbit.com ).
    The game was working fine until about 2 months ago.

    I log in the game (as before) and get on the last page without any problem.
    When I click on 'Start' to go to the game client, the screen is black. The browser tab written game client will blink twice.
    Please note that everything works fine when I use the chrome Web browser.
    DarkOrbit works very well with Firefox on Windows.

    Is there a way to use the pepper Flash used in Chrome/chrome using the freshplayerplugin wrapper.

    Your Linux distro may have related packages for it.

    Alternatively, you can use Chrome or chrome for that one site and use Firefox for everything else.

Maybe you are looking for