Flash Questions Help
Hi all
In a game in progress that I am, I met the problem stacked questions ontop of each other. By that, I mean I have a range of issues that are going on the issue of the buttons 1 at a time. The problem is that for each question, I answer, it also answers questions before her at the same time (thus ruining my score)... Anyone has any advice on how to fix the code below so that it won't happen?
I have the whole game at this link: https://www.dropbox.com/s/sfopgwoyxgpq4xs/kid%20game%20may22%20cs4.fla but here is the code which originated the questions.
I really need help as soon as POSSIBLE and thanks
function Hitwat5(event:Event)
{
If (Person.hitTestObject (Watcoin5))
{
yScroll = 0;
qBack5.visible = true;
(qBack5);
Watcoin5.y-= 1200;
var buttons: Array = [qBack5.button15, qBack5.button25];
questions of the var: Array = [];
questions.push (["what is 40 divided by 5?", 1, "10", "8"]);
Support;
questions.push (["sides how many are there in a Pentagon?", 0, "5", "6"]);
questions.push (["which has the same value as 3 x 4?", 1, "5 x 2", "6 x 2"]);
questions.push (["what is missing? 17 _ plus 28? », 0, « 11 », « 9 »]) ;
questions.push (["how many ribs is on a cube?", 0, "6", "4"]);
questions.push (["What's 9 x 4?", 1, "32", "36"]);
questions.push (["how much is 2 + 3 nickles worth dimes?", 0, "35cents", "25cents"]);
questions.push (["what is 350-60?", 1, "260", "290"]);
questions.push (["what is missing? 2 _ 4", 1, "=", "<"]);
questions.push(["What is 23.4+20.3?", 0, "43.7", "41.5"]);
function init(questionNum:int)
{
currentQuestion5 = questionNum;
question of the var: Array = issues [questionNum].
question [0] = qBack5.questionText5.text;
var j: int = 2;
correctAnswer5 = question [1];
trace (correctAnswer5);
for (var i: int = 0; i < buttons.length; i ++)
{
buttons [i] .addEventListener ("click", onClick);
keys [i].answerText.text = [i + 2] on the issue;
}
}
function onClick(event:Event)
{
var int index = buttons.indexOf (event.target.parent);
trace ("buttonIndex =" + index + "right answer =" + correctAnswer5);
If (index is correctAnswer5)
{
onCorrect();
}
on the other
{
onIncorrect();
}
}
function onCorrect()
{
score += 5;
trace ("scoreCorrect" + score);
nextQuestion();
}
function onIncorrect()
{
score = 5;
trace ("scoreINCorrect" + score);
nextQuestion();
}
function nextQuestion()
{
Update();
for (var i: int = 0; i < buttons.length; i ++)
{
buttons [i] .removeEventListener ("click", onClick);
qBack5.visible = false;
yScroll = Defaulty;
}
If (currentQuestion5 > = questions.length - 1).
{
gotoAndStop ("Menu", "Menu");
}
on the other
{
currentQuestion5 ++;
init (currentQuestion5);
}
}
function update()
{
scoreText.text = String (score);
}
Stop();
init (0);
}
}
Thank you very much
Flash noob.
Try:
import flash.events.Event;
Stop();
var xScroll:int = 15;
var yScroll:int = 7;
var BeachDefaulty:int = 1;
var ForestDefaulty:int = 300;
var Defaultx:int = 15;
var Defaulty: int = 7;
var leftBumping:Boolean = false;
var rightBumping:Boolean = false;
var upBumping:Boolean = false;
var Rightgo:Boolean = false;
var Leftgo:Boolean = false;
var leftBumpPoint:Point = new Point (460,260);
var rightBumpPoint:Point = new Point (500,260);
var upBumpPoint:Point = new Point (Person.x, Person.y);
var currentQuestion5:int = 0;
var correctAnswer5:int = 0;
var currentQuestion10:int = 0;
var correctAnswer10:int = 0;
var score: int = 0;
var scoreHigh:int = 0;
var button: int = 0;
Person.x = stage.stageWidth / 2;
Beachback.x = Person.x;
Beachback.y = BeachDefaulty;
Forestback.y = ForestDefaulty;
Forestback.x = Person.x;
Watcoin5.x = (Math.random () * 833 + 9
Watcoin10.x = (Math.random () * 833 + 9
qBack10.visible = false;
qBack5.visible = false;
SUMMARY. Visible = false;
MainMenu.Visible = false;
stage.addEventListener (Event.ENTER_FRAME, loop);
function loop(e:Event):void
{
trace (Person.y)
Beachback.y += yScroll;
Forestback.y += yScroll;
Watcoin10.y += yScroll;
Watcoin5.y += yScroll;
Finishgame.y += yScroll;
If (Rightgo)
{
Person.x += xScroll;
}
on the other
{
Person.x += 0;
}
If (Leftgo)
{
Person.x-= xScroll;
}
on the other
{
Person.x-= 0;
}
If (Watcoin10.y > 370)
{
Watcoin10.y-= 1200;
Watcoin10.x = (Math.random () * 833 + 9
}
If (Watcoin5.y > 370)
{
Watcoin5.y-= 1200;
Watcoin5.x = (Math.random () * 833 + 9
}
Hitwat10 (e);
}
function Goright(event:Event):void
{
Rightgo = true;
}
function Goleft(event:Event):void
{
Leftgo = true;
}
function stopGoright(event:Event):void
{
Rightgo = false;
}
function stopGoleft(event:Event):void
{
Leftgo = false;
}
function pausegame(event:Event):void
{
yScroll = 0;
xScroll = 0;
SUMMARY. Visible = true;
MainMenu.Visible = true;
}
function resumegame(event:Event):void
{
yScroll = Defaulty;
xScroll = Defaultx;
SUMMARY. Visible = false;
MainMenu.Visible = false;
}
function mainmenu(event:Event):void
{
gotoAndPlay(1,"Start");
}
Shiftleft.addEventListener (MouseEvent.MOUSE_DOWN, Goleft);
Shiftright.addEventListener (MouseEvent.MOUSE_DOWN, Goright);
Shiftleft.addEventListener (MouseEvent.MOUSE_UP, stopGoleft);
Shiftright.addEventListener (MouseEvent.MOUSE_UP, stopGoright);
Pause.addEventListener (MouseEvent.MOUSE_DOWN, pausegame);
Resume.addEventListener (MouseEvent.MOUSE_DOWN, resumegame);
Mainmenu.addEventListener (MouseEvent.MOUSE_DOWN, mainmenu);
Watcoin10.addEventListener (Event.ENTER_FRAME, Hitwat10);
Watcoin5.addEventListener (Event.ENTER_FRAME, Hitwat5);
Finishgame.addEventListener (Event.ENTER_FRAME, gameEnder);
function gameEnder(event:Event)
{
If (Person.hitTestObject (Finishgame))
{
if(score > scoreHigh)
{
scoreHigh = result
}
gotoAndPlay(1,"Start")
}
}
var questions10:Array = [];
questions10.push (["Bedmas using, what is 4 x 2 + 3?", 0, "11", "20"]);
Hard;
questions10.push (["what is 8 x 9?", 1, "63", "72"]);
questions10.push (["what is missing? 28 _ 23", 1,"<", "="">"]);
questions10.push (["which is 124 + 130?", 0, "254", "234"]);
questions10.push (["what number is greater than 865 but less 941?", 1, "964", "893"]);
questions10.push (["what is 76.23 + 11.3?", 0, "87.53", "84.74"]);
questions10.push (["what is missing? 9 x _ = 81 ", 0, '9', '8']);
questions10.push (["what number is missing? ([941, 952, _, 974 ", 0, '963', '957']);
questions10.push (["Bedmas using, what is 3 + 4 x 4?", 1, "28", "19"]);",>
questions10.push (["apples of 25 cents-how much can you buy with $4.25?", 1, "15", "17"]);
var questionNum:int = 0;
function Hitwat10(event:Event) {}
If (Person.hitTestObject (Watcoin10)) {}
yScroll = 0;
qBack10.visible = true;
(qBack10);
Watcoin10.y-= 1200;
Watcoin10.x = (Math.random () * 833 + 9;
var buttons: Array = [qBack10.button110, qBack10.button210];
Stop();
init();
}
}
function update() {}
scoreText.text = String (score);
}
function init() {}
question of the var: Array = questions10 [questionNum];
question [0] = qBack10.questionText10.text;
correctAnswer10 = question [1];
trace ("CorrectAnswer10" + correctAnswer10);
for (var i: int = 0; i< buttons.length;="" i++)="">
buttons [i] .addEventListener ("click", onClick);
keys [i].answerText.text = [i + 2] on the issue;
}
}
function onClick(event:Event) {}
var int index = buttons.indexOf (event.currentTarget.parent);
trace ("buttonIndex =" + index + "right answer =" + correctAnswer10);
If (index == correctAnswer10) {}
onCorrect();
} else {}
onIncorrect();
}
}
function onCorrect() {}
score += 10;
trace ("scoreCorrect + 10 =" + score);
nextQuestion();
It is probably wrong: removeEventListener ("click", onClick);
}
function onIncorrect() {}
score = 10;
trace ("scoreInCorrect + 10 =" + score);
nextQuestion();
It is probably wrong: removeEventListener ("click", onClick);
}
function nextQuestion() {}
qBack10.visible = false;
yScroll = Defaulty;
Update();
for (var i: int = 0; i< buttons.length;="" i++)="">
buttons [i] .removeEventListener ("click", onClick);
}
questionNum ++;
{if(questionNum==questions10.) Length)}
gotoAndStop ("Menu", "Menu");
} else {}
init();
}
}
Tags: Adobe Animate
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