Fog of war
I tried to implement the fog of war for a game that I do. I tried several approaches, but none have been successful.
Tiles alpha:
It was the first thing I tried, unfortunately covering the screen in this many tiles with a level of alpha caused too much lag and I gave up.
Vector drawings and blending mode:
Then, I tried to draw a black rectangle and Blendmode.ERASE in things, I want the player to see. With multiple light sources, it gets laggy and becomes horrible if I apply a blur filter.
Masks:
Finally I tried to masks, unfortunately they are not very flexible (one mask by movieClip and other). They do not fit the Bill.
You have suggestions/alternative methods to make this work?
Create a new BitmapData transparent, then use copyPixels() or draw() your foh on this. See http://www.developria.com/2010/02/dealing-with-bitmapdata.html for more information.
Some examples of my blog to work with pixels that you might find useful http://flexdiary.blogspot.com/search/label/BitmapData
Tags: Adobe Animate
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Original title: Age Of Mythology
I'M it seems to work fine except when in the gameplay, the fog of war is not there and the black area has been cut off. buildings do not place correctly and not turns not red on you can't build on areas. It really affects gameplay... can someone help to...
also just along the coast it is blue right no true sand coloring and waves washing on the line of the beach just a colorful blue area throughout the shore...Hello
It could be a video problem with the "Age Of Mythology" computer game.
I want to tell you that this game is not compatible with Windows 7. You can check the link for:
I suggest you check out the link to try to resolve the problem:
http://support.Microsoft.com/kb/331147
For further assistance, you can contact the game support team. Check out the link:
http://support.Microsoft.com/ph/7745
Please let us know if you have more queries on Windows.
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Star Wars: Republic Commando. Worked on Vista, the problem is that when the game tries to load the first mission (the only one available for a new player) outputs of the game and gives the following. I hope this info is useful to anyone who is willing to take the time to help me. Thank you-Zachert45
Details:
Problem event name: APPCRASH
Application name: SWRepublicCommando.exe
Application version: 0.0.0.0
Application timestamp: 41f707e4
Fault Module name: StackHash_1a02
Fault Module Version: 0.0.0.0
Fault Module Timestamp: 00000000
Exception code: c0000005
Exception Offset: 6 c 707544
OS version: 6.1.7601.2.1.0.256.48
Locale ID: 1033
Information additional 1: 1a 02
More information 2: 1a022ea3469ead417de7f3ac704042e3
3 more information: aa4f
Additional information 4: aa4f8516a5b4c2bae31f69214dbeb837
In addition, the game made a newspaper that it lasted, if an error occurred. NOTE: Windows verson shown here was one of the many tests bring made, all ended the same way.
Uninitialized: open the log file, 08/09/12 19:20:48
Uninitialized: name subsystem initialized
Init: Detected: Windows NT 6.0 (Build: 6000)
Init: Build: 139
Init: Version of the engine: 2226
Init: Update: January 25, 2005
Init: command line:
Init: Base Directory: C:\Program Files (x 86) \LucasArts\Star Wars Republic Commando\GameData\System\
Init: Character set: ANSI
Journal: Related to Window.dll
Journal: Related to Core.dll
Journal: Related to frengine.dll
Init: Subsystem of the initialized object
Init: Computer: ZACHERT45HP
Init: User: Zachert45
Init: Of CPU Page size = 4096, processors = 4
Init: CPU detected: type processor PentiumPro (GenuineIntel)
Init: CPU features: FPU CMov EAP RDTSC MMX, SSE
Init: CPU @ 2694 MHz
Init: Total memory: Phys = 1048575 K Pagef = 2097151 K Virt = 2097024K
Init: Working together: 32000 / 159000
Init: Physical memory: 1023 MB
Init: D3D Device: video memory onboard: 1008
Caution: Charge Dynamics Engine.GameEngine
Journal: Bound to CTGame.dll
Journal: Bound to Gameplay.dll
Journal: Related to IpDrv.dll
Journal: Related to XInterface.dll
Journal: Related to XGame.dll
Init: Unreal engine initialized
Journal: Related to WinDrv.dll
Init: Client initialized
Journal: Related to D3DDrv.dll
Init: Direct3D detected adapters:
Journal: aticfx32.dll/Radeon HD 6470 M
Init: D3D Driver: MaxTextureBlendStages = 8
Init: D3D Driver: MaxSimultaneousTextures = 8
Init: D3D Driver: MaxActiveLights = 8
Init: D3D Driver: MaxPrimitiveCount = 5592405
Init: D3D Driver: MaxVertexIndex = 16777215
Init: D3D Driver: MaxStreams = 16
Init: D3D Driver: MaxStreamStride = 508
Init: D3D Driver: MaxVertexShaderConst = 256
Init: D3D Driver: VertexShaderVersion = 1.1
Init: D3D Driver: PixelShaderVersion = 1.4
Init: D3D Driver: support AGP detected
Init: D3D Driver: using w-pixel fog
Init: D3D Driver: trilineaires media
Init: D3D Driver: supports BLENDDIFFUSEALPHA
Init: D3D Driver: Supports LOD bias
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Init: D3D Driver: supports D3DTOP_ADDSIGNED2X
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Init: D3D Device: wVersion = 17
Init: D3D Device: wSubVersion = 10
Init: D3D Device: wBuild = 1065
Init: D3D Device: dwVendorId = 4098
Init: D3D Device: dwDeviceId = 26464
Init: D3D Device: dwSubSysId = 370806844
Init: D3D Device: dwRevision = 0
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Journal: (Karma): creation of MeAssetDB.
Journal: (Karma): loading: ambient.ka
Journal: (Karma): loading: clone.ka
Journal: (Karma): loading: droid.ka
Journal: (Karma): loading: geonosian.ka
Journal: (Karma): loading: rasanimprops.ka
Journal: (Karma): loading: trandoshan.ka
Journal: (Karma): loading: turrets.ka
Journal: (Karma): loading: vehicles.ka
Journal: (Karma): loading: wookiee.ka
Journal: (Karma): finished creating MeAssetDB (27 properties).
Log: Watermark memory pre load: 0
Journal: Preload for entry Stats: 58 opened, looking for 269, dumpsters 954, bed 46950 KB / 4329, serialize 44419 KB / 1615039
Journal: LoadMap: entry 08/09/12 19:20:49
Log: Watermark memory pre load: 1
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Newspaper: The level is level Entry.myLevel
Newspaper: * WARNING - paths is maybe NOT INVALID *.
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ScriptLog: InitGame:
ScriptLog: Mutator database is Entry.InGameTempName
ScriptLog: GameInfo::InitGame: bEnableStatLogging False
ScriptLog: MusicStat is InGameTempName
Connection: Time entry init BeginPlay: 0.000 sec total, 0.000 app 08/09/12 19:20:49
Log: Watermark memory Post charge: 2
Connection: Time entry init: 0.000 sec total, 0.000 app
Journal: Entry file load stats: opens 2, looking for 4, 9 trucks, 31KO bed / 16, serialize 7KO / 2092
Connection: Exit LoadMap 08/09/12 19:20:49
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Init: AL_RENDERER: software
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Journal: 16 Sources AL Audio created!
Init: ALAudio: initialized subsystem.
ScriptLog: 255 team
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Init: System initialized to input InGameTempName
Journal: Open window
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Journal: Enter SetRes: 1024 x 768 full screen 0
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Journal: Using format 77 (32-bit) depth buffer
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Init: D3D Driver: CreateDevice: will use the hardware transformation and lighting.
Init: D3D Driver: CreateDevice: will use hardware vertex processing
Journal: Create context of the EMI.
Init: Init game engine time: seconds 1,366000 total 1.014007 app
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Caution: Charge Dynamics GUIContent.Menu.RC_title_bg
Journal: StartMovie with m_PlaybackRect (0, 0), (1024, 768)
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Newspapers: Lots static mesh: 0 bytes of vertex, 0 bytes index
Journal: StartMovie with m_PlaybackRect (0, 0), (1024, 768)
Journal: Precaching: Entry.LevelInfo0
Journal: Allocation of the dynamic index buffer 16384 bytes.
Log: Precache time geometry: 0.006 sec total, 0.000 app
Journal: Texture precache time: 0.009 s total, 0.000 app
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LOG: Preload PRO Stats: 2 opens, looking for the 14, 15 jumps, bed 1315 KB / 56, serialize 1289 KB / 23365
Journal: LoadMap: new level of loading. Pause/stop implementing caching of files.
Journal: Unloading: PRO package
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ScriptLog: stop menu movie
Journal: Garbage collection
Journal: Serving garbage
Journal: Garbage: objects: 23768-> 23528; REF.: 232574
Journal: FName High Watermark: 33191
Journal: Number current FName: 30109
Journal: FName slots available: 3082
Journal: UObject High Watermark: 23774
Log: Watermark memory pre load: 3
Caution: Charge Dynamics PRO.myLevel
Journal: 131072 bytes dynamic vertex buffer Allocation.
Journal: (Karma): initialization Karma for the level.
Journal: (Karma): Autodetecting CPU SSE
Journal: (Karma): using SSE optimizations
Newspapers: Loading PRO time: 0,356 total sec, 0,328 app
Connection: Hour PRO init actor coll: 0.000 sec total, 0.000 app
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Newspaper: The level is level PRO.myLevel
Journal: What is the PRO.myLevel level to play (0) 08/09/12 19:21...
ScriptLog: InitGame?: Name = zach? Class = CTCharacters.PlayerCommando? Team = 255
ScriptLog: Mutator is PRO. InGameTempName
ScriptLog: GameInfo::InitGame: bEnableStatLogging False
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WARNING: PlayAnim: not found "ActionBreathe" sequence for the mesh "CloneBoy."
ScriptWarning: PawnFactory PRO. PawnFactory2 (function CTGame.Factory.PostBeginPlay:0058) Factory PRO. PawnFactory2 has no prototype!
WARNING: PlayAnim: not found "ActionBreathe" sequence for the mesh "GunshipBall."
ScriptWarning: PawnFactory PRO. PawnFactory0 (function CTGame.I read the fix below on three different forums.
Seems to work for some. Especially those with Pentium cpu."In the main Menu, select Options-> graphics. Variation in the quality of the low relief map. When I have it on medium or high, it crashes. »
The game was released in ' 05, a bad year for compatibility issues with different
DRM and Win7. If the problem is with the Launcher, then a noCD fix would be a good solution.
http://MegaGames.com/games/Star-Wars-Republic-Commando.
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THX.
Yes, he sees s. 53 of the Manual:
Remove the bottom cover to access the slot, but it can take a drive SATA M.2 2280 mm module.
If it's 'the Answer' please click on 'Accept as Solution' to help the other ifnd it.
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Have you already checked the hardware requirements to play this game smoothly?
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Post edited by: NunoAP
> Got to the point where I wanted to reset the laptop to the factory setting but I got a problem with that too.
I don t know your laptop, but especially you can retrieve the computer laptop initial configuration using disk HARD recovery.
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Maybe its Microsoft system problem I found this on the MS site:http://goo.GL/SQF9x
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PS. So Exuse my English is bad
Hi @Cornel_h,
Welcome to the HP Forums!
I read your post and wanted to help.
I understand that the Recovery Manager doesn't have on your laptop. And your laptop crashes or hangs sometimes.
You can start the laptop into Windows now? If the laptop is unable to start, try the last link on this document: HP - computers perform a recovery of the system (Windows 10) HP
If you can start the computer normally, try the steps in this document: computers HP - computer crashes upward or freezes (Windows, 10, 8)
If this post helps you to find a solution, please click on the button "Accept as Solution" down below in this message. If you want to say 'Thank you' to my effort to help, click on the "thumbs up" to give me congratulations.
Kind regards
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Hi @StevenChau,
Please use the following link to create yourself a file number, then call and it can help to expedite the appeal process:
Step 1. Open the link: www.hp.com/contacthp/
Step 2. Enter the product number or select Auto detection
Step 3. Scroll up to "still need help? Fill out the form to select your contact options.
Step 4. Scroll down and click on: contact HP options - click Get phone number
File number and phone number are displayed.
They will be happy to help you immediately.You can say thanks for trying to help by clicking on the Thumbs Up below!
Thank you.
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Hey people,
I hope you can help answer some of my questions, I intend to buy this laptop but you should know a few things before hand.
http://UK.computers.Toshiba-Europe.com/innovation/product/Qosmio-X300-12h/1058132/toshibaShop/true/#0Everyone how well it will run from WAR and manage the future releases like Dawn of War 2.
What is a perfect notebook for games?
Thank you
Hello
Why you n t check the hardware configuration of the game and compare it with the specifications of equipment of the Qosmio X 300-12 H.
To be honest this game is not known to me, but I think that there should be no problem running this game.I mean that the laptop supports the processor T9400 processor Intel® Core 2 Duo, 4 GB of RAM and NVIDIA GeForce 9700 M GTS of graphics card.
This should be pretty good to get this game working well.Welcome them
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