Frame rate do not seem to Match

I recently made the leap from Adobe CS3 to CS6... and I have a problem that I've never met before.  I use the two Premiere CS3 and Flash CS3 and I guess the question I am having happens at the first level.  The project is a short animation.  The scene were animated in Flash and then rendered out as a sequence of png for me image to then import in first edition.  I recently finished a very elaborate project using this same technical and had no problems with it at all... but it was CS3.  Sequences of images when I import them to first play more quickly then they should be... as if it's playing back the pace wrong, but according to the sequence settings that is not the case.  I hosted at 24 fps and the parameters of the first sequence also say 24 fps.  There are some scenes involving dialogue and the lipsync is is no longer in place, actually audio clips will now play much longer video clips.  Just in case my eyes were playing tricks on me I double checked that the sampling rate for the audio file also corresponding the sequence settings to make sure it wasn't the audio that was bad... but not in reality, the sound is good but the video playing faster than expected.

Someone has an idea what could be the cause?  Are there differences in the CS3 to CS6 jump that might come into play here?  I guess that the problem happens when I import in the first, because there are very few options when rendering png frame rate and Flash sequences is not one of them.

Under Edit > Preferences > media..., you must set the time base media for an indeterminate period to the correct value for your support BEFORE its importation.  Which means that you required to eliminate all media project, set it accordingly and then re-import images.

Tags: Premiere

Similar Questions

  • Frame rates do not match the export

    When I create a timeline of Flash animation, I've generally set it to 720 x 576 to 15 images/sec.

    Sometimes I will use 12 pictures or 25 images/sec.

    When I export the timeline of Flash as a movie to edit in Final Cut Pro QT, I noticed that any movie QT since a Flash timeline which was exported to 12 or 15 images/s appears as having only 10 images/sec in the Final Cut Pro timeline.

    QT movies that have been exported to a Flash set at 25 fps timeline. introduce yourself to the correct rate in Final Cut Pro.

    Can someone please advise on why this is happening?

    I have experimented with various different and compressor settings when exporting to QT of Flash movies, but I get the same results each time.

    My workflow is to create timelines in Flash, export them under QT movies, and then complete the animations in Final Cut Pro.

    I am currently on Flash CS5.5 and Final Cut Pro 7.03.

    Thank you. I learned that it is a problem of Final Cut Pro.

    He cannot accept a video image no standard rate and treats them all like 10 fps.

    I have to use Flash to 25 or 30 frames per second, if I want the FCC to accept.

  • First Pro EDL does not not good frame rate in SpeedGrade

    Having badly to get as a PCA from agency to open correctly in SpeedGrade. EDL export entry in SpeedGrade as a sequence of 24 fps, even if the sequence of the organism is 25 fps. Then when I try to link the media in the Official Journal the I get an error of frame rates do not match. Most annoying and I cannot understand where he's going poorly. Don't want too use dynamic links because I can't have layers in Sg ranking using this workflow (as far as I know, although I would be happy to be refuted). Any ideas anyone? See you soon. Pete.

    Yes, add PrPro adjustment layers is the way correct & 'designed' to get more ranking layers to use SpeedGrade. Even though I forgot to add one before going to the Sg, he seconds to PrPro, 'A new element-> adjustment layer' dragged in the sequence, then back to Sg.

    Neil

  • Change the Frame Rate, frequency rate not when shooting RAW

    I think not all the controls to change the frame rate independent of the frequency rate that, I guess it's like 'project frame rate '.

    How I crank out 240 fps 2 K RAW or say 60 fps (time base 23.98) during the filming of SXS?

    Follow-up to question... is there a manual for this camera accessible to the public anywhere?

    Thank you very much

    BK

    You can overcrank (once again, "S & Q" for "Slow and fast") to XAVC 1080 p at 60 fps at the moment, with firmware v1.10.

    That's all. Any other framerate 60 fps have access by setting a frequency 59,94 system and slow down the images in the post.

  • I have a problem with corruption.  How can I change the timeline on an existing project.  Each image is moved about 2.5 min.;  My preferences are for 180 frames.  It does not seem to consider one after the fact.  Is it possible to copy the entire thing on

    I am new to use the forums.  How to start a discussion?  The ICO next which is grayed out.

    I have a problem with corruption.  How can I change the timeline on an existing project.  Each image is moved about 2.5 min.;  My preferences are for 180 frames.  It does not seem to consider one after the fact.  Is it possible to copy the whole thing and put it in a new, m not corrupted project?

    Hello and welcome.

    I feel for you after reading your story, however, it that are supposed to do? It is a forum for Dreamweaver and to my knowledge, Dreamweaver has no functionality called the chronology.

    Could you please explain the problem so that we can understand?

  • Comply, or transcode mixed frame rates?

    Hello

    I did a quick search in the archives, but still not quite get my head around this:

    I recently shot a personal project on a Greek island. I have a lot of beautiful 5 d MKII sequences of the island to 1080/25 p, a few underwater sequences of diving instructors took to 1080/30 p and a ton of GoPro HD helmet cam stuff I've pulled my bike to 720/60 p. I guess I don't think too much about rates of mixed frame during shooting, because I had too much fun. I went to pull the stuff of cam headphones to 60 p, then I could slow down and I have a few nice ride shots - by mingling with my GVs. Now that I'm in front of the editing suite, which is the best way to use all these images? I will use 1080/25 p as the basis of my time because most of the good things came from the 5 d. I heard that using Twixtor consistent images works really well, but I'm still confused about what the 60 p on the chronology of 25 p stuff will look like. He will play slow? Very confused.

    In general, it is 'better' to give up material of frame rates less in sequences with higher rates. The reason is that Premiere Pro will automatically insert menu drop down in the form of images duplicated to maintain the same frame rate. Let's look at some examples using the images you mentioned...

    You have 720/60 p, 1080/25 p and 1080/30 p. Let's ignore the frame sizes and since you're all progressives, we will ignore the field order (since there is no order of field). In short, you've got 25 fps, 30 FPS and 60 fps. The first thing to do is to decide what you will do with the material of 60 frames per second. If you want to slow down, simply interpret it as fps 25 or 30 frames per second; Right click on an item or several clips, then select Edit > interpret footage. Here, you can change the frame rate. This will cause the playback sequence at least 50% of the speed; you would then use it in a sequence with a time corresponding to all base what you interpreted the images (25 p or 30 p). If you want to keep the images to 60 p, so that you could use excerpts of full motion and then have the ability to slow some, you would use a sequence of 60 p; You can then use the speed/duration dialog box to change the speed of the clip. If you want to only 50% of the speed, who drill into the dialog box without any concern for the interpolated images. Premiere Pro will simply double each image giving you nice, smooth idle.

    Now decide on the material 25 fps and 30 frames per second and how to use it. If you use a sequence of 60 fps, you can simply remove these clips as-is; Premiere Pro dupliquera frameworks as required, maintain the same pace, as if you were using the clips in a sequence with a corresponding frame rate. It's very simple, really: no matter if you shoot at 25 fps or 60 fps, a second being always a second. All that is different is the period for which an image is visible. If you have 25 images to fit in the frame of 60 'niche roles' of your sequence, Premiere Pro will be space executives roughly evenly and reproduce each image as long as it is necessary to reconcile the duration of a single frame in a sequence corresponding to the clip frame rate. Visually, there is no difference - this is why it is best to go to a superior that lower rate. If you go lower, Premiere Pro will actually Skip frames because you have more images to adapt to these "slots" in the destination sequence. This will result in a perceived 'jump', where an image is ignored. You can mitigate this, somewhat, by clicking on an element in a sequence and turning on interpolation; This forces Premiere Pro to interpolate between the ribs ignored. OK, it can work for you, or it may seem fuzzy - test is the best way to check.

    Personally, I think I'd go with a sequence of 720/30 p, assuming that all images of 60 p bike will be slowed down. 1080/30 p images must simply be scaled down; the 1080/25 p also has need to be resized, because every fifth frame will be duplicated to match the frame rate of 30 p sequence; and if the 720/60 p is interpreted as 30 p, you will get a nice 50% idle of your sequence, with no scaling required.

    Still confused?

  • BlackBerry videos recorded 10 missing frame Frame Rate, width of the frame height, once 1080 videos works

    Hello

    I shot some video with my Z30 in 720 mode and was able to play it on Windows Media Player and metadata seem to be all there.  However, I switched the camera in 1080 mode and now the files are missing some metadata.  Specifically, Frame Rate, Frame Width and Frame Height and they will not play on Windows Media Player.  I've switched back to 720 mode but now have lost the metadata for this mode and 720 video play is no longer.  Any thoughts?

    I downloaded VLC Media Player (which is a free download) and played the videos perfectly. If you have this problem, I suggest you do the same thing. Just Google it.

  • C90 w/4210/5320 MCU H.239 Frame Rate

    I admit the departure, it's "H.239 101" type question, but our environment is transitional on very old rooms of 4:3 which were never designed to manage content on separate screens so I'm just now my hands dirty with the intended user, experience sharing content.

    My question is around H.239 - cadence for C90 endpoints as well as MCU-4210/5320...on the surface, it seems that they are able to share plenty of movement, full-video cadence in the H.239 channel, right? must be able to handle 720 p, 30 frames per second?

    In tests, I connected a C90 to two MCU to the relatively high rate of calls (1.5 MB, 2,0 MB) and when I check stats, H.239 channel turns to the expected bitrate and resolution-but very low frequency of frames... between 4/7 frames per second

    I think I am missing some setting commonly or game setting between the endpoint and MCU.

    In addition to setting minimum outflow for the content on the MCU, what other effects H.239 - cadence? I tried to play with the settings of weight main/presentation in the C90, but does not appear to affect the results.

    Thanks in advance for any response

    Take a look at this discussion, cisco-mse-8510-content-frame-rate-and-resolution-limitations.  In short, the cadence of the content that is being received and sent by the MCU are dependent on how you have the quality that is configured for the endpoint PC Input, that is to say: (default) sharpness or movement.  There is no middle ground, or dynamic parameters, it's one of those two.

  • Sequence GoPro/DSLR frame rates

    I search for an answer to this for a while and can't seem to find something forward.

    First off I'm shooting videos with a 6 d and a pro hero go 3 + black.

    IM shooting usually 1080 at 30 frames per second with the 6 d and 1080 at 60 fps with the go pro for slow motion shots.

    I use after effects or first (depending on what I want to do in the edition) and get some reading jumpy/choppy/laggy when I finished some projects.

    For example:

    I want the video to end play at 30 frames per second.

    -should I conform to the go pro clips from 60 fps to 30 fps using go pro studio before them sequels if I plan to make idle or time remapping with them? The sequence settings suitable for SPF 30 or 60?

    -clips of play very well before and after that I have them comply in pro studio go but once they are done in my rendering than the shifts of video playback.

    Here is an example between: 20 -: 25 seconds The Quinta, Ca on Vimeo ... to me, it seems that its executives of jumps. In this video I isn't in keeping them in 30 frames per second before hand. I just used temporal and remapping of time to slow them down. I also put pixel interpolation on the clip. (This was shot with a go pro)

    Here's the deal with frame rates. Interpretation of the file ALLOWS you to set the time DO NOT rate or to comply with a new cadence when you're transcoding because you'll lose frames or quality or both. Simple as that. In your workflow I import images from the GoPro, interpret to 29.97 because it is the frequency of images for your computer, then, when you drop the GoPro images in the timeline, it will play at half speed. If you need to slow down more use time-remapping or a plug-in like Twixtor. You will get much better results.

    I hope this makes sense. Slow mo is confusing to people who have worked in the video, but it makes perfect sense for people like me who one has grown up with a 16mm Bolex in his hands and turned images on film up to 20,000 images per second... All projectors (except the old plays football coaches Spotlight analysis usually use to analyze) run at 24 fps so my 20 000 really read fps camera images slowly and you could see all the pop rivets that the spar does not, but it's a different story.

  • Ultra low rate, GPU not used

    When you use After effects during playback, I get about 10-4 frames per second. With frame rates that low it are almost impossible to make videos. I use a desktop gadget to monitor GPU usage. I noticed that my GPU is not used at all, use of the 0% and only a few MB of memory consumed by 4 GB of GDDR5. I called Adobe customer service and basically I was told that after effects only uses as much power as it should be GPU. OK, this makes since and if I was getting 30 + FPS so I wouldn't care, but it seems strange to me that After effects is running so badly and not using my GPU. If my GPU is at the maximum, I would understand I need a GPU more powerful to improve the frame rate, but since my GPU is not used at all, not even a little bit, then I don't think it's a hardware problem, but a sort of definition that is not fair. The only thing I could think is that my HARD drive is slow or that the GTX cards are not designed to run Open Gl and maybe that is the problem, but I double checked the Adobe website and GTX cards are supported.  Also, I downloaded a few other software to check GPU and the two Office, gadget and software GPU monitor does not show any activity. I'm really new to After effects.  Thanks for help.

    Data sheet:

    win7 64 bit

    8 gigs

    760

    4670 k

    After Effects uses the GPU to almost nothing.

    See this page for more details:

    Features GPU (CUDA, OpenGL) After Effects CS6 and after effects CC

    See this page for resources to make After Effects work faster: http://adobe.ly/eV2zE7

  • Need for education on frame rates

    I am confused about the relationship between shutter speed and frame rates. Maybe this isn't strictly a matter of Adobe, but you guys seem to know everything! I use a digital SLR (Canon 60 d) and he put in 1080 @ 24 fps. Automatic exposure of the camera for movies being very overexposed, I tried setting to manual exposure. I just look at the display when setting the shutter speed and the opening until it looks good to me. My shutter speed could be anywhere on the map. That worried me because I had seen a training video that explains what shutter speed is good for the desired specific frame rate. Yet the videos coming out of my camera when I put it manually fine watch. Can someone explain this to me?

    Shutter speed is more a function of exposure still photo, Jordan. It is not really figure in the exposure of your video, which is pretty much all together by the f-stop to the lens. In other words, video shooting in 24 p is not better for low light video shot at 30 fps. So do not confuse the pace with shutter speed.

    Frame rate is pretty much a function of the video format itself.

    Video standard NTSC is 29.97 frames per second.

    PAL standard is 30 frames per second.

    24 p is a video frame rate more advanced which is used to give your video a more cinematic quality.

  • Import problems with frame rates for formats HDV 24 p - vs - 29.97 FPS

    Sorry if this has been discussed before but I couldn't find the answer.

    I use a camera Sony HDR-FX1000 with an external recorder card compact flash (Sony also) and I chose 1080i 24 p in the camera to shoot in.  When I pull my card compact .m2t files flash in my first Adobe Elements 3.0 data of the file shows that the frame rate is 29.97 FPS.

    Why Prime Elements 3.0 display 29.97 FPS when I chose 24 p in the camcorder?

    What should spec 24 p look like in elements of Prime Minister? As 24.0 fps?

    Interesting, so even though I'm moving to PrPRO I still have a problem with editing in 24 p?

    Lol PrPro offers what is called a Preset Desktop, which allows the user to set almost all the parameters of the sequence/project, match the pictures. PrE has a limited set of Presets for the most popular attributes only, and is not yet a Desktop Preset with adjustable attributes.

    This ARTICLE could be useful. Jim Simon and Dan Isaacs discuss Film Look, 24 p is often part.

    Good luck

    Hunt

  • Unknown Frame rate

    For some strange reason, the cadence of a steering file I worked on grave to 1fps chord 184. There is nothing special about 184 chassis. In fact, nothing changes on the stage of the 163 chassis.
    It seems that the frame rate 'set' (like the movie (right-click)-> tempo) is changed to this framework, rather than just general downturn due to the too big happing both.

    Sorry if my description is vague. I can provide the .dir file if that is any help.

    Note that I am a newbie to the Director and I'm using Director MX 2004.

    Thank you.

    OK - as a quick first saw - the tempo is set at 184 to an image image per second - simple deletion and it will be ok. Maybe it helps if you play around a bit with the "show/hide effect chains" (right mouse click on the 'up/down-arrows"on the right side of the score screen) to see or take a look to the preferences settings display the score.

    Concerning
    Aldus
    Perhaps divided by zero - I apologize

  • Calculation of frame rates of acquisition image using the 7 Format

    So I finally got my Basler firewire (IEE1394b) camera to capture images at his rate max (120 fps).

    But to do this, I need to use the '7' Format.... which is a bit confusing to me.  When I use the '7' Format, I can't specify the frame (frames per second) rate.  Apparently, you only specify the parameters (length, width, color / mono) of the image and the size of the packets and a few other things.

    So, how can I calculate speed?  I need to know exactly how much time elapses between each image.  And it must be constant.  I can't have a different frame rate.

    NEITHER told I can calculate the frame rate using this equation:

    That comes from this article.

    But I am skeptical because the article also says:

    Please note that the time to transfer an image is slightly faster than the time it takes to acquire an image.

    People out there can clarify this for me?  Is the frame rate constant?  And then I actually calculate when using size 7?

    The rate will be constant.  It won't change from image to image.  The difficult part is to find what it is.

    Basler camera manual will tell you how to calculate the frame rate.  There are three different calculations, and gives you the slower pace is one you use.  These calculations are accurate enough, I think.

    Another possibility is to measure the frame rate, but that requires several seconds (or minutes) for a measurement precise.  The simplest method is to start a life-long and save a frame in time at the beginning, wait several seconds (or minutes) and save the time of another framework.  Subtract the chassis numbers, subtract the time and divide to get the frame rate.  With a wait of several minutes, it's extremely accurate.  To get the acquisition time, read an image whose value "Next Image", then save the chassis number and read the msec timer immediately after reading.  Using a flat sequence structure is probably the best to ensure that everything happens in the desired order.  If you loop playback, you will see real cadence cadence converge slowly.  Stop it when it is pretty accurate.

    In a program I wrote, I controlled the pace by setting the shutter exposure time.  I used the derived formula of the Basler manual for cadence and reversed to calculate the shutter speed.  This only works if you have another way to adjust the brightness levels (opening, lighting, etc.).

    Bruce

  • Posterize time changing frame rate problem

    Hey guys, I'm looking for this problem with my code. I'm trying to set the value of a posterize time effect frame rate. I have problems with it being not defined. I did the same process with other effects, and it worked fine.

    How to set up the effect: (things like preComp have already been defined)

    //global
    var rateProperty;
    
    
    //Setup Function
    function setup(){
        rateProperty = preComp.Effects.addProperty("ADBE Posterize Time")("Frame Rate");
    }
    //When I want to change the value
    
    
    function runGo(){
        switch(frameRateDropDown.selection.index){
            var rateDocuments = rateProperty.value;
                case 0:
                rateDocuments = 5;
                rateProperty.setValue(rateDocuments);
                break;
                case 1:
                rateDocuments = 10;
                rateProperty.setValue(rateDocuments);
                break;
                case 2:
                rateDocuments = 15;
                rateProperty.setValue(rateDocuments);
                break;
                case 3:
                rateDocuments = 20;
                rateProperty.setValue(rateDocuments);
                break;
                case 4:
                rateDocuments = 24;
                rateProperty.setValue(rateDocuments);
                break;
                case 5:
                rateDocuments = 25;
                rateProperty.setValue(rateDocuments);
                break;
                case 6:
                rateDocuments = 30;
                rateProperty.setValue(rateDocuments);
                break;
                case 7:
                rateDocuments = 40;
                rateProperty.setValue(rateDocuments);
                break;
                case 8:
                rateDocuments = 48;
                rateProperty.setValue(rateDocuments);
                break;
                case 9:
                rateDocuments = 50;
                rateProperty.setValue(rateDocuments);
                break;
                case 10:
                rateDocuments = 60;
                rateProperty.setValue(rateDocuments);
                break;
            
            }   
    }
    

    Is it possible between getting the property and set its value, you're adding / removing effects that invalidate your reference?

    Dan

Maybe you are looking for