Game slows down gradually over time. What to check?

Hey, I have fully functional game together, using the structure of the excellent tutorial of Toni Westbrook. I'm very happy with it! But not all right.

This is a scroller, and I wrote it so that a talented player can go away and so on... the power, rather than die and get another life. For example, tens or hundreds of items have been added to the vector and then removed with vector.removeElementAt ().

I think that the gradual slowdown is due the number of objects (dead). But I'm not sure. In any case, I discovered vector.trimToSize () and thought, ' that's it! But it has not cured the problem.

Anyone can shed light on cpu and memory usage in a case with a lot of objects to the most-deleted? Or suggest something else I should look at as a cause of slowdown?

The BG of scrolling should not be relevant, as it is just an object graphics and bitmap in the size of 2 screens, I continue to inspired, move, copy.

Using OS 5 on Curve 8900.

I recommend using the Profiler.

It will show you the number of live objects, and the time it takes for each method to execute.

E.

Tags: BlackBerry Developers

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