Game stops playback of a sound

I have a class in my project called flash "resource" that I have designated to contain all the external files outside of the flash document. When I play a sonud of this class, it seems that my program will stop until the sound is fully charged, and then whenever he plays after that it doesn't lag at all. Is there a way to load the sound at another time, i.e. at the beginning of the program, rather than on the fly? Here's the code for Resource.as and how I play the sound.

Class "Resource" (I cut out unimportant stuff)

[code]

package {}

public final class Resource

{

[Embed (source="/Resources/Sound.mp3')]

public static const Sound: Class;

public void Resource()

{

}

}

}

[/ code]

And that's how I call the sound and play:
[code]


private var soundCoin:Sound = new Sound();


public void User() {}



soundCoin = new Resource.Sound;












}

[/ code]

And, of course, I play the sound using soundCoin.play ();

I would have simply not the right settings, perhaps because I improvised somehow what I was doing. If this method is ineffective, I'd love for people to give suggestions.

Thank you

use:

private var soundCoin:Sound = new Resource.Sound ();
public void User() {}
}

Tags: Adobe Animate

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