GTX 470 lack of GPU acceleration
Windows 7 64 - bit, 8 GB RAM, brand MSI GTX470, NOT games, use with Adobe CS5 applications. CS5 applications are updated to fixes loatest.
I read a few other posts, but I have a few questions:
(1) if the hardware monitor supplied with my GTX 470 is correct, and for the effects rendered first and transcoding in again with SOUL, % GPU used is about 1%, which should?
(2) that I posted a question on the NVIDIA forum about my inability to add first Pro CS5 and Encore CS5 to the list of applications to GPU acceleration using the NVIDIA Control Panel. The * CS4 applications are listed but the Control Panel does not add CS5. I uninstalled CS4 for a long time, until I added the GTX 470.
(3) today when I tried to load a project Premeiere Pro, I get a message saying that the mercury GPU acceleration "is not available on this system' and 'software only' mode will be used. What has changed? A way to recover?
So basically, two sets of questions:
(a) transcoding don't use GPU acceleration? Should not made in first Pro use it? What should I expect to NOT use the GPU acceleration, except video effects, which are quite clearly identified.
(b) at - it something for CS5 or configuration GTX470 to enable GPU acceleration to use?
1 CUDA real effects or non-CUDA? On what CPU? A slow CPU will not benefit from a fast processor.
2. it is a limitation of nVidia Driver and does not impact on CUDA support. He'll find Adobe first Pro.exe
3. put updated to 5.03
a. No, Yes, encoding and other instances where the hardware rendering is bypassed in favor of software rendering. Depends on the material and other circumstances.
b. 5.03 enable automatically. Check your project settings.
Tags: Premiere
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glgpu [0]. GLFrameBufferOK = 1
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glgpu [0] .glGetIntegerv [GL_MAX_TEXTURE_UNITS] = [8]
glgpu [0] .glGetIntegerv [GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS] = [16]
glgpu [0] .glGetIntegerv [GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS] = [16]
glgpu [0] .glGetIntegerv [GL_MAX_TEXTURE_IMAGE_UNITS] = [16]
glgpu [0] .glGetIntegerv [GL_MAX_DRAW_BUFFERS] = [8]
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glgpu [0] .glGetIntegerv [GL_MAX_FRAGMENT_UNIFORM_COMPONENTS] = [4096]
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glgpu [0] .extension [AIF::OGL:GL_ARB_TEXTURE_FLOAT] = 1
glgpu [0] .extension [AIF::OGL:GL_ARB_OCCLUSION_QUERY] = 1
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Serial number: 96040921540346380076
Feature::Photoshop / Extended: WE
Feature::Photoshop/standard: WE
Feature::Photoshop/test: OFF
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Feature::Acrobat3D: WE
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Feature::MATLAB: WE
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Feature::VanishingPointDXFExport: WE
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Feature::3DPrint App: WE
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Feature::ImageStack edition: WE
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