How can I delay a loop?

I am trying to build a timeline according to which a user moves his mouse on the screen and the timeline then moves to the right or left as a result. I do this in a bit of a fashion 'dirty' because I'm expertise and short time. Instead of creating a dynamic component to manage completlely cela (or any complicated method) - I just got 3 sets of invisible vertical buttons on each side that are supposed to scroll at different speeds (e.g. ++ myMovie_mc._x / myMovie_mc._x += 3, etc.)

I try to run this using the 'while' loop while the user has activated a button bearing (the vertical buttons invisble). Problem is - loops are almost instantaneous! There is no scrolling, it jumps to the beginning or the end.
I tried to use setInterval method within the loop itself, but it doesn't work and seems to hang the flash player (no surprise!). Is there another easy way I can delay a loop so that the user can at least see the timeline moving on the screen?

Thank you in advance.

Ryan

Thanks Ned. It worked perfectly. I'm now able to accelerate my reading of the image and get a smooth animation. The judgment in the readjustment of the ends of the code also worked without a hitch (just need tune fined).
Now I can do all the fun things like the import XML RSS!

Tags: Adobe Animate

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