How you properly structure layers in Illustrator to create character animator keyboard triggers?

How you properly structure layers in Illustrator to create character animator keyboard triggers? I was able to trigger several layers are displayed, but after the first layer, I lose the ability to control the eyes, eyebrows, etc.  The tutorials have for example Photoshop, but there is none for illustrator.  I work in illustrator and would not have to move around with Photoshop.

Thank you, Mark.

When you configure multiple views puppets (that is, by pressing keyboard triggers to switch to profile/quarter views), you need to adapt the behavior of the Face and behavior of lip sync (if do lip sync), the puppet of top level down to the individual view subpuppets. For your work or any other configured in this way, follow these steps:

  1. In the project Panel, select the puppet.
  2. In the properties panel, remove the face and Lip Sync behaviors.
  3. Double-click the puppet to open it in the Panel of the puppet.
  4. Whirlpool open character > subpuppet Chief (in your example) so you can see the layers view subpuppet.
  5. Select all the layers in view subpuppet (in your case, currently, before and on the right side).
  6. Add the behaviors of face and Lip Sync in the add behavior menu ('+ ') in the properties panel. This allows you to adjust the settings on a view-by-view basis.

Now, that you trigger different views, your facial expressions and speech can still control the character's face.

It is also covered in this FAQ: FAQ: why my character's mouth does not work at the outbreak of a default (front) view for a puppet multivue?

I hope this helps.

Tags: Character Animator

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