HTML5 Canvas - Motion or classic tweens?

First time ever using Flash - except that now it's animate CC!  Recess.

In my project, I'm targeting out HTML5 Canvas for some online advertising that I do.

By most data autour, the motion tweens are superior to classic tweens (you also get the whole thing graphic with anchor points, acceleration, etc.).  However, when I add a motion tween, I get this message in my outings when I post:

"The motion tweens are published in the form of animations frame by frame. Use Classic tweens where possible. »

... Does that mean exactly?  I get the concept of a frame by frame animation, but I don't see how that would produce an output of HTML5.  I checked the JS, and it seems pretty normal with respect to the EaselJS code that is created.

I would like to know why I get this message and if I should worry about this!  Thank you.

A simple classic Tween will export to be a single line of Javascript. The same way as a motion tween may export as a large number of positionnelles data, for each image. But, if you customized in a classic Tween acceleration, CreateJS has trouble with him, perhaps because he cannot easily be described in Javascript.

Either use simple interpolation and simple relaxation, with a classic tween, or you knock out and make the movement you really want with a motion tween and don't worry too much about the additional file size.

Tags: Adobe Animate

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