Illustrator CS3 Linker problems

I try to add a menu to my plugin

Error AIErr = kNoErr;

const tank* label = 'sign Thing'

;

char * name = 'Sign'

;

AIPlatformAddMenuItemDataUS MenuName;

MenuName.groupName =)

const char

*) kEditMenuGroup;

sUnicode-> Initialize (MenuName.itemText, label,

sizeof

((label), kAIPlatformCharacterEncoding);

error = sMenu-> ToolBarMenuButton.AddMenuItem (message-> d.self, NULL, MenuName, kMenuItemNoOptions,) & g-> signMenuHandle;

If

(! error) {

error = sMenu-> AddMenuGroup (name, kMenuGroupAddAboveNearGroup, kHelpMenuGroup and g-> signGroupHandle);

error - sMenu-> AddMenuGroupAsSubMenu (name, kMenuGroupAddAboveNearGroup, kHelpMenuGroup and g-> signGrou pHandle);

}

return

error;

Im making mistakes of linker of the use of the AIUnicodeString class. I saw in the forums that I need to include AIUnicodeString.cpp, I have. Now I am getting other errors from the linker.

SignPlugin.obj: error LNK2001: symbol _sAIUnicodeString unresolved external

1 > SignPlugin.obj: error LNK2001: symbol _sSPBlocks unresolved external

1 >... \Plugin\SignPlugin.aip: fatal error LNK1120: 2 unresolved external

Any help would be great,

Thanks in advance.

Jeremy

This is so the sheet portion of the example code I posted. Which does not cover where the variables are declared real suite - which was covered in the block of extern "C". Somewhere, there must be a line like:

AIUnicodeSuite * sUnicode = 0;

Find where all others are defined, in addition to those two, and you should be golden.

Tags: Illustrator

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