Inaccessible property (on the classes and packages)

I have two classes (below, after the description of the problem).

The first class series, DataDownload, a PHP script to download data from a mysql database in a WAMP environment.
Once the download of data is complete, the private function completeListener, who made two things(for now) is executed.
It traces 'Full Charge', which implies that the private property, zita, is a whole in the "new channel".

The second class (InteractiveStrategy) is the definition of the main class. Here, I declare a variable, freshData, of the DataDownload class and the trace of the method of getZita() as trace (freshData.getZita ()).


The performance of the main class definition, I expect to see the following (in the exit sign):
Full charge
New string

However the "New value" string does not appear as if to suggest that the getZita() method not accessing the zita property.

So it seems straight forward, but I failed to solve the propblem. Help, please.


strategy of package {}

import flash.display.Sprite;
import flash.events.Event;
flash.net import. *;

SerializableAttribute public class DataDownload extends Sprite {}

PHP script
private var readDataBase:String = "http://localhost/interactivestrategy/src/downloadData.php";

private var zita:String = new String();

Data download
public void DataDownload () {}

var url: String = readDataBase;
var request: URLRequest = new URLRequest (url);
var variables: URLVariables = new URLVariables();
var loader: URLLoader = new URLLoader();
lableData()
Request.Method = URLRequestMethod.post;
Request.Data = variables;
navigateToURL (request);
loader.dataFormat = pouvez;
loader.addEventListener (Event.COMPLETE, completeListener);
Loader.Load (request);
}

Define the event listener
private void completeListener (evt:Event): void {}

trace ("loading complete");

Zita = "new channel".
}

public function getZita (): String {}

return of zita;

}
}
}

strategy of package {}

import flash.display.Sprite;

Import strategy.*;

SerializableAttribute public class InteractiveStrategy extends Sprite {}

private var freshData:DataDownload;

public void InteractiveStrategy() {}

freshData = new DataDownload;

trace (freshData.getZita ());

}
}
}

Sorry ' end that. Should be

dispatchEvent (evt);

Tags: Adobe Animate

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