Is anyone successful connection with Cairo SDK? (2D design)

Hey, guys!

I create the plugin SDK and OpenGL, but my tasks is low, with 2D graphics. OpenGL is too huge for that.

In the case where with OpenGL, I can use this scheme:

1. create the framebuffer object

2. create the OGL context

3. set the context of the OGL in rendering macros

4 draw with OGL

5 copy the object data framebuffer in the world (with memcpy)

6 destroy framebuffer and switch to the context of EI


But in the case where with Cairo, I can't use similar model. Or do not know how to do it right. Because I don't know method as sizeof (GL_RGBA) to make calculations of buffer with memcpy with Cairo.

How can I create a connection with the kit SDK Adobe and Cairo (cairographics.org)? Or maybe someone has solved similar tasks with connection another graphical library?


Thank you!

Hot,

Mike.

to the best of my knowledge, you'll need to shoot a buffer of native Cairo,

and when you're done, convert it by one pixel in a buffer AE.

Tags: After Effects

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    Go to RUN type %temp% , and then delete all folders by pressing SHIFT + DELETE

    Go to Control Panel and then locate all the apps that you think a form of ads

    Go to safe mode with network. Run Malwarebytes in that State

    Then run Tweaking tool to fix everything that has changed since your computer

    http://www.Tweaking.com/files/setups/Tweaking.com_windows_repair_aio_setup.exe

    If your not comfortable with the troubleshooting steps may perform the system restore on the day, it was working fine.

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