JavaFX 2.0 (questions lebel)

Hi all!
Sorry for bugging you with this problem, but I'm completely stuck on it :|: I am trying to build a javafx 2.0 background application. 5 minutes in the project and I have no idea how to do to move the button I just create another place on the stage. I give up on it and continue to read the javafx 2.0 tutorial where I fall on the side of the lable. (Here's where it get rough) After research and reflection and deduct a bit, I discovered that I have to use "import javafx.scene.control.Label;" at the beginning of my code that I can use lables. (just to let you know my level) And my questions are: I don't see the text that I put in the label; I don't know how to use an image with this label. (whence this bloody image resident tried to find the folder of the image tag used for 1 hour without result). Here is my code:



package simple.app;

Import javafx.application.Application;
Import javafx.event.ActionEvent;
Import javafx.event.EventHandler;
Import javafx.scene.Group;
Import javafx.scene.Scene;
Import javafx.scene.control.Label;
Import javafx.scene.control.Button;
Import javafx.stage.Stage;
Import javafx.animation.KeyFrame;
Import javafx.animation.KeyValue;
Import javafx.animation.Timeline;
Import javafx.util.Duration;
Import javafx.scene.text.Font;
Import javafx.scene.effect.Reflection;


SerializableAttribute public class SimpleApp extends Application {}


Public Shared Sub main (String [] args) {}
Application.Launch (args);
}

@Override
{} public void start (point primaryStage)
primaryStage.setTitle ("the application");
Root of group = new Group();
Scene = new scene (root, 640, 480);
Button = new Button();
button.setText ("OK");
button.setFont (new do ("Tahoma", 24));
button.setEffect (new Reflection());

final timeline timeline = new Timeline();
timeline.setCycleCount (Timeline.INDEFINITE);
timeline.setAutoReverse (true);
final KeyValue kv new KeyValue = (button.opacityProperty (), 0);
last keyframe kf = new KeyFrame (Duration.millis (0), kv);
timeline.getKeyFrames () .add (kf).
Timeline.Play ();
root.getChildren () .add (button);
Image image = new Image (getClass ().getResourceAsStream("2.jpg"));
Label label1 = new Label ("Karina", new ImageView (image));
Label1.setGraphic (new ImageView (image));


primaryStage.setScene (scene);

primaryStage.show ();
}
}

The errors I get when running:

Compiling 1 source file for C:\Users\I3lue\Documents\NetBeansProjects\simple app\build\classes
C:\Users\I3lue\Documents\NetBeansProjects\simple app\src\simple\app\SimpleApp.java:53: cannot find symbol
symbol: the class picture
location: simple.app.SimpleApp of the class
Image image = new Image (getClass ().getResourceAsStream("2.jpg"));
C:\Users\I3lue\Documents\NetBeansProjects\simple app\src\simple\app\SimpleApp.java:53: cannot find symbol
symbol: the class picture
location: simple.app.SimpleApp of the class
Image image = new Image (getClass ().getResourceAsStream("2.jpg"));
C:\Users\I3lue\Documents\NetBeansProjects\simple app\src\simple\app\SimpleApp.java:54: cannot find symbol
symbol: class ImageView
location: simple.app.SimpleApp of the class
Label label1 = new Label ("Karina", new ImageView (image));
C:\Users\I3lue\Documents\NetBeansProjects\simple app\src\simple\app\SimpleApp.java:55: cannot find symbol
symbol: class ImageView
location: simple.app.SimpleApp of the class
Label1.setGraphic (new ImageView (image));
C:\Users\I3lue\Documents\NetBeansProjects\simple app\src\simple\app\SimpleApp.java:56: cannot find symbol
symbol: variable color
location: simple.app.SimpleApp of the class
Label1.setTextFill (Color.Web ("#0076 a 3"));
5 errors
C:\Users\I3lue\Documents\NetBeansProjects\simple app\nbproject\build-impl.xml:639: the following error occurred during the execution of this line:
C:\Users\I3lue\Documents\NetBeansProjects\simple app\nbproject\build-impl.xml:314: Compile; See the error output of the compiler for details.
BUILD FAILED (total time: 1 second)

And yes I tried to google the location on disk of the label image and I searched for a more complete tutorial explaining everything from absolute ground for me, but I became more confused after reading that I found...

Hello

When the validation code in the forum, please wrap it in the {code} tags according to the https://forums.oracle.com/forums/ann.jspa?annID=1622 is easier to read.

You have some problems with your code, but you're getting there. First of all, you need to 'import' of each class that you use in your code, it's standard Java. The error that you included was because you are missing the following imports:

import javafx.scene.image.Image;
import javafx.scene.image.ImageView;
import javafx.scene.paint.Color;

If you use a good IDE should highlight those errors for you and help that set you including imports according to the needs. I use [url http://www.jetbrains.com/idea/] IntelliJ IDEA, [url http://www.eclipse.org/downloads/] Eclipse is very popular and very good, and [http://netbeans.org/ url] NetBeans seems to be popular with the JavaFX developers.

In order to move the button around you can either use a [url http://download.oracle.com/javafx/2.0/layout/jfxpub-layout.htm] layout for that system to position the button compared to other nodes on the screen, or, since you're using a group like the layout, you can set the x, y of simply do the following :

button.setLayoutX(100);
button.setLayoutY(100);

The reason why you don't see your label is that currently you create, but you do not actually Add to the scene at all.

For the button you currently do the following:

root.getChildren().add(button);

This is what adds your button to the stage and makes it visible. You must do the same for your label:

root.getChildren().add(label);

Once you do this, you should see your text label and I hope that your image. The way you load your image is correct and it will look 2 '.jpg' in your 'classpath' in the same package as your application (i.e. simple.app). I recommend you put a "/" in front of your name of the image (i.e. use ' / 2.jpg ') then he's looking for in the root of your classpath. There are many good articles on the use of the classpath in Java, is not specific to JavaFX, but Java just in general.

Note that because you use 'group' that available to your parent, the button and the label will be drawn ontop each other. Experiment with different configurations of [url http://download.oracle.com/javafx/2.0/layout/jfxpub-layout.htm] for alternatives.

Finally, the code for your animation is close enough, but you have set a duration of 0 milliseconds and set it to repeat forever. Basically your button goes from the visible to the invisible each 0ms, which is pretty useless and at best will give you a flicker of odd look. Try to use something more like 2000 millis (e.g. 2 seconds), which will make your button fade in entrance and exit every 2 seconds. A little more sensitive.

You can really help you try to group your code a bit and keep clean. Personally, I'd go with something in addition to the following:

package simple.app;

import javafx.animation.KeyFrame;
import javafx.animation.KeyValue;
import javafx.animation.Timeline;
import javafx.application.Application;
import javafx.scene.Group;
import javafx.scene.Scene;
import javafx.scene.control.Button;
import javafx.scene.control.Label;
import javafx.scene.effect.Reflection;
import javafx.scene.image.Image;
import javafx.scene.image.ImageView;
import javafx.scene.paint.Color;
import javafx.scene.text.Font;
import javafx.stage.Stage;
import javafx.util.Duration;

public class TestApp extends Application
{
    public static void main(String[] args)
    {
        Application.launch(args);
    }

    public void start(Stage primaryStage)
    {
        Group root = new Group();

        // create a button and add it to the root
        Button button = new Button();
        button.setText("OK");
        button.setFont(new Font("Tahoma", 24));
        button.setEffect(new Reflection());
        button.setLayoutX(100);
        button.setLayoutY(100);
        root.getChildren().add(button);

        // animate the button to fade in and out
        final Timeline timeline = new Timeline();
        timeline.setCycleCount(Timeline.INDEFINITE);
        timeline.setAutoReverse(true);
        final KeyValue kv = new KeyValue(button.opacityProperty(), 0);
        final KeyFrame kf = new KeyFrame(Duration.millis(2000), kv);
        timeline.getKeyFrames().add(kf);
        timeline.play();

        // create a label and add it to the root
        Image image = new Image(getClass().getResourceAsStream("/2.jpg"));
        Label label1 = new Label("asdsad", new ImageView(image));
        // label1.setGraphic(new ImageView(image)); <- this line is not needed, the line above is enough
        label1.setTextFill(Color.web("#0076a3"));
        root.getChildren().add(label1);

        // show the scene in the stage (i.e. window)
        Scene scene = new Scene(root, 640, 480);
        primaryStage.setScene(scene);
        primaryStage.setTitle("The App");
        primaryStage.show();
    }
}

Hope that helps,
zonski

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Tags: Java

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    public class ZoomAndPanExample extends Application {
    
       private ScrollPane scrollPane = new ScrollPane();
    
       private final DoubleProperty zoomProperty = new SimpleDoubleProperty(1.0d);
       private final DoubleProperty deltaY = new SimpleDoubleProperty(0.0d);
    
       private final Group group = new Group();
    
       public static void main(String[] args) {
       Application.launch(args);
       }
    
       @Override
       public void start(Stage primaryStage) {
    
      scrollPane.setPannable(true);
      scrollPane.setHbarPolicy(ScrollBarPolicy.NEVER);
      scrollPane.setVbarPolicy(ScrollBarPolicy.NEVER);
       AnchorPane.setTopAnchor(scrollPane, 10.0d);
       AnchorPane.setRightAnchor(scrollPane, 10.0d);
       AnchorPane.setBottomAnchor(scrollPane, 10.0d);
       AnchorPane.setLeftAnchor(scrollPane, 10.0d);
    
       AnchorPane root = new AnchorPane();
    
       Rectangle rect = new Rectangle(80, 60);
    
      rect.setStroke(Color.NAVY);
      rect.setFill(Color.NAVY);
      rect.setStrokeType(StrokeType.INSIDE);
    
      group.getChildren().add(rect);
       // create canvas
       PanAndZoomPane panAndZoomPane = new PanAndZoomPane();
      zoomProperty.bind(panAndZoomPane.myScale);
      deltaY.bind(panAndZoomPane.deltaY);
      panAndZoomPane.getChildren().add(group);
    
       SceneGestures sceneGestures = new SceneGestures(panAndZoomPane);
    
      scrollPane.setContent(panAndZoomPane);
      panAndZoomPane.toBack();
      scrollPane.addEventFilter( MouseEvent.MOUSE_CLICKED, sceneGestures.getOnMouseClickedEventHandler());
      scrollPane.addEventFilter( MouseEvent.MOUSE_PRESSED, sceneGestures.getOnMousePressedEventHandler());
      scrollPane.addEventFilter( MouseEvent.MOUSE_DRAGGED, sceneGestures.getOnMouseDraggedEventHandler());
      scrollPane.addEventFilter( ScrollEvent.ANY, sceneGestures.getOnScrollEventHandler());
    
      root.getChildren().add(scrollPane);
       Scene scene = new Scene(root, 600, 400);
      primaryStage.setScene(scene);
      primaryStage.show();
       }
    
       class PanAndZoomPane extends Pane {
    
       public static final double DEFAULT_DELTA = 1.3d;
       DoubleProperty myScale = new SimpleDoubleProperty(1.0);
       public DoubleProperty deltaY = new SimpleDoubleProperty(0.0);
       private Timeline timeline;
    
    
       public PanAndZoomPane() {
    
       this.timeline = new Timeline(60);
    
       // add scale transform
      scaleXProperty().bind(myScale);
      scaleYProperty().bind(myScale);
       }
    
    
       public double getScale() {
       return myScale.get();
       }
    
       public void setScale( double scale) {
      myScale.set(scale);
       }
    
       public void setPivot( double x, double y, double scale) {
       // note: pivot value must be untransformed, i. e. without scaling
       // timeline that scales and moves the node
      timeline.getKeyFrames().clear();
      timeline.getKeyFrames().addAll(
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       new KeyFrame(Duration.millis(200), new KeyValue(translateYProperty(), getTranslateY() - y)),
       new KeyFrame(Duration.millis(200), new KeyValue(myScale, scale))
       );
      timeline.play();
    
       }
    
       /** 
      * !!!! The problem is in this method !!!!
      * 
      * The calculations are incorrect, and result in unpredictable behavior
      *  
      */
       public void fitWidth () {
       double scale = getParent().getLayoutBounds().getMaxX()/getLayoutBounds().getMaxX();
       double oldScale = getScale();
    
       double f = (scale / oldScale)-1;
    
       double dx = getTranslateX() - getBoundsInParent().getMinX() - getBoundsInParent().getWidth()/2;
       double dy = getTranslateY() - getBoundsInParent().getMinY() - getBoundsInParent().getHeight()/2;
    
       double newX = f*dx + getBoundsInParent().getMinX();
       double newY = f*dy + getBoundsInParent().getMinY();
    
      setPivot(newX, newY, scale);
    
       }
    
       public void resetZoom () {
       double scale = 1.0d;
    
       double x = getTranslateX();
       double y = getTranslateY();
    
      setPivot(x, y, scale);
       }
    
       public double getDeltaY() {
       return deltaY.get();
       }
       public void setDeltaY( double dY) {
      deltaY.set(dY);
       }
       }
    
    
       /**
      * Mouse drag context used for scene and nodes.
      */
       class DragContext {
    
       double mouseAnchorX;
       double mouseAnchorY;
    
       double translateAnchorX;
       double translateAnchorY;
    
       }
    
       /**
      * Listeners for making the scene's canvas draggable and zoomable
      */
       public class SceneGestures {
    
       private DragContext sceneDragContext = new DragContext();
    
       PanAndZoomPane panAndZoomPane;
    
       public SceneGestures( PanAndZoomPane canvas) {
       this.panAndZoomPane = canvas;
       }
    
       public EventHandler<MouseEvent> getOnMouseClickedEventHandler() {
       return onMouseClickedEventHandler;
       }
    
       public EventHandler<MouseEvent> getOnMousePressedEventHandler() {
       return onMousePressedEventHandler;
       }
    
       public EventHandler<MouseEvent> getOnMouseDraggedEventHandler() {
       return onMouseDraggedEventHandler;
       }
    
       public EventHandler<ScrollEvent> getOnScrollEventHandler() {
       return onScrollEventHandler;
       }
    
       private EventHandler<MouseEvent> onMousePressedEventHandler = new EventHandler<MouseEvent>() {
    
       public void handle(MouseEvent event) {
    
      sceneDragContext.mouseAnchorX = event.getX();
      sceneDragContext.mouseAnchorY = event.getY();
    
      sceneDragContext.translateAnchorX = panAndZoomPane.getTranslateX();
      sceneDragContext.translateAnchorY = panAndZoomPane.getTranslateY();
    
       }
    
       };
    
       private EventHandler<MouseEvent> onMouseDraggedEventHandler = new EventHandler<MouseEvent>() {
       public void handle(MouseEvent event) {
    
      panAndZoomPane.setTranslateX(sceneDragContext.translateAnchorX + event.getX() - sceneDragContext.mouseAnchorX);
      panAndZoomPane.setTranslateY(sceneDragContext.translateAnchorY + event.getY() - sceneDragContext.mouseAnchorY);
    
      event.consume();
       }
       };
    
       /**
      * Mouse wheel handler: zoom to pivot point
      */
       private EventHandler<ScrollEvent> onScrollEventHandler = new EventHandler<ScrollEvent>() {
    
       @Override
       public void handle(ScrollEvent event) {
    
       double delta = PanAndZoomPane.DEFAULT_DELTA;
    
       double scale = panAndZoomPane.getScale(); // currently we only use Y, same value is used for X
       double oldScale = scale;
    
      panAndZoomPane.setDeltaY(event.getDeltaY()); 
       if (panAndZoomPane.deltaY.get() < 0) {
      scale /= delta;
       } else {
      scale *= delta;
       }
    
       double f = (scale / oldScale)-1;
    
       double dx = (event.getX() - (panAndZoomPane.getBoundsInParent().getWidth()/2 + panAndZoomPane.getBoundsInParent().getMinX()));
       double dy = (event.getY() - (panAndZoomPane.getBoundsInParent().getHeight()/2 + panAndZoomPane.getBoundsInParent().getMinY()));
    
      panAndZoomPane.setPivot(f*dx, f*dy, scale);
    
      event.consume();
    
       }
       };
    
       /**
      * Mouse click handler
      */
       private EventHandler<MouseEvent> onMouseClickedEventHandler = new EventHandler<MouseEvent>() {
    
       @Override
       public void handle(MouseEvent event) {
       if (event.getButton().equals(MouseButton.PRIMARY)) {
       if (event.getClickCount() == 2) {
      panAndZoomPane.resetZoom();
       }
       }
       if (event.getButton().equals(MouseButton.SECONDARY)) {
       if (event.getClickCount() == 2) {
      panAndZoomPane.fitWidth();
       }
       }
       }
       };
       }
    }
    

    I found the answer. I was looking at the wrong calculations, assuming that it be linked to translation. The real culprit was the calculation of the difference in scale. I just changed this:

    double f = (scale / oldScale)-1;
    

    to do this:

    double f = scale - oldScale;
    

    in the fitWidth() method, thus producing this...

        public void fitWidth () {
            double scale = getParent().getLayoutBounds().getMaxX()/getLayoutBounds().getMaxX();
            double oldScale = getScale();
    
            double f = scale - oldScale;
    
            double dx = getTranslateX() - getBoundsInParent().getMinX() - getBoundsInParent().getWidth()/2;
            double dy = getTranslateY() - getBoundsInParent().getMinY() - getBoundsInParent().getHeight()/2;
    
            double newX = f*dx + getBoundsInParent().getMinX();
            double newY = f*dy + getBoundsInParent().getMinY();
    
            setPivot(newX, newY, scale);
    
        }
    
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    Couple of quick questions have left me speechless!

    So, it seems obvious that many JavaFX applications want to dynamically change the CSS styles.  Is the best way to do it through la.getStyleClass () .add ("classname") < node >?  The underlying data structure is a list of observable.  So let's say we have 5 styles that simply to change the fill color of a circle of 5 different colors, respectively.  So if I have a condition in which I want to dynamically apply 1 of these 5 styles, as I do now it's by setting all 5 styles as a string in a list by using a static initializer, then I call < node > .getStyleClass () .removeAll (list), then getStyleClass () .add ("classname").  I do this to avoid adding again and still the same style and inflate the underlying list.  What is the right way to manage dynamic CSS styles?

    Finally a very simple I think.  So I know there's a little differently to implement a splash screen.  My app has certainly got bigger in the last few months of development and I noticed there are about a 5 second delay between when I run the application when I see the main stage.  I was thinking what a splash screen would be nice to fill that time.  I had no time to prototype using a Preloader and I fear that using another, early stage start-up again would be too long of a delay.  "I actually thought that using the Nice and simple JVM argument" - splash: image name > "would be simple, easy and effective.  Unfortunately when I try to do, the splash screen appears but never goes away.  Anyone know what is happening with this?

    Your mechanism to manage the css style classes is a good approach; I've used several times. I wonder why the style classes have been implemented as a list, instead of a game, but there may be cases of good use for the use of a list.

    In some cases you can also consider using CSS PsuedoClasses, which were presented in JavaFX 8. Here is a little easier to use, especially if you have two options. But a use case might look like:

    public class Message {
        public enum Status { NORMAL, WARNING, CRITICAL }
    
        private final ObjectProperty status = new SimpleObjectProperty<>(Status.NORMAL);
        private final StringProperty message = new SimpleStringProperty();
    
        // constructor, getters, setters, and property accessors....
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        Label label = new Label();
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        }
        return label ;
    }
    

    And then your css looks like

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        -fx-text-fill: orange ;
    }
    .label:critical {
        -fx-text-fill: red ;
    }
    
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    I'm sure this has been asked and answered, but the deluge of search results I get from Google and Bing do things much more confused than they already are.

    I'm finally taking the plunge and spend C/C++ and Python for the Java SE and JavaFX 8 platform.  I am the creation of user interface running on top of the back-end tools that can run from seconds to days and output GB of data generated (imagine the tar running on Google's servers).

    I understand how to run my tools saved using a running process and how to interact with them and operate a simple text like a command-line Java app as planned work.  This problem occurs when I wrap the code in a late snow JavaFX UI try to update the UI in a reasonable manner.  If I just use System.out.println () as in the command line version, I see the output of my task.  However, simply trying to put this same output in a text box using the. appendText() is not updated once the component TextArea until the background process completes.

    I see all kinds of press clippings related to the task, CreateProcess, invokeLater updateProgress, but none of them does not seem to resolve the issue of their original posters (or mine at this stage).

    Has anyone created a simple tutorial that is bound to this type of operation?  Pointers?  Better search terms?

    Thank you

    Tim

    For posterity:

    I found the answer to this - the class ProcessBuilder does everything need AND Lambdas make even easier!

    This discussion on StackOverflow have me in the right direction:

    http://StackOverflow.com/questions/12361600/JavaFX-fxml-communication-between-application-and-controller-classes

  • How to correctly customize the text label of a JavaFX ComboBox

    Hello

    from Swing to 8 JFX, I'll try to find out how to do something I would normally do in a single super ListCellRenderer, i.e. to customize the string that is displayed for an item. I tried this:

    ComboBox<Integer> combo = new ComboBox<>();
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    However, when I do this, the custom string is not used for the selected item (rather the toString() standard value of the element). Apart from that, it is more selectable with the mouse (I submitted a bug report for this to https://javafx-jira.kenai.com/browse/RT-37445), but this isn't really the point of my question.

    What Miss me? Is not the way to do it? The thing I have to do to make sure that the selected item is also rendered using the custom cell or is there a different mechanism for that?

    Thank you

    Robert

    There is no bug here (in the API, there are some bugs in your code). The question of the selection is because you call implementation of the superclass of the updateItem (...). The display of the selected item is controlled by the button cell, not the cell factory. If you have the permissions to do so, it might be useful to retract or close the jira.

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    Hi all friends, JavaFX forum is the right forum to ask questions on stage Builder?

    Thank you


    Yes, it is, without a doubt!

  • Why almost all javafx methods must be called from the thread of the application?

    I have a pretty big 3D scene that is refreshed every few seconds.

    It takes a while to update the scene, and I wanted to do it in a background thread.

    Problem is that almost every approach I take requires the application-fx thread.

    Now, I understand that change the UI itself must be called in the application thread, so I tried a different approach:

    Create a new group, add all the nodes (which takes the greatest amount of time) and update the component root of the view with the new group.

    I assumed that only the last party required the application thread, but alas this was not the case.

    group.getChildren () .add also requires that the thread of the application. Why?

    node.setLayoutX () also requires that the thread of the application. Why?

    It is a new set of nodes that are not visible and groups yet, so why can't do this in a background thread?

    The reasons of principle (I think) that JavaFX is mainly a single toolbox threaded are described in:

    https://weblogs.Java.net/blog/2004/10/19/multithreaded-toolkits-failed-dream

    That said, if you manipulate objects that are not part of an active scene, then it should work.  The dream that failed has what to do with the components who participate actively in the molten, interactive GUI.  If you're interacting with only the components out of the screen, then it (should be) without issue.

    Please, create and post an example minimum, executable that replicates the question.

    (Please ensure that the example is minimal and executable).

    In addition, what is the cause as your application "takes some time to update the scene?  Computers are today quite incredibly fast.  Of course, there are valid reasons for some things take time, I wonder what these are in your case.  What is the time?  If your executable example can include something reasonably representative of what you're done which shows something that will take "some time", would be great.

    What you have described so far, I feel that, even if there is no problems with threads, your proposed approach would not fix your performance problem.

  • JavaFX should be installed for ports gpio raspi in java programming?

    I have a question. I watched the tutorials to youtube of vinicius senger

    and, he said, that JavaFX should be installed on my raspberry pi.

    But I don't understand why...  JavaFX is used for graphics is not it?

    So why am I need to install (and overclock my IP I want to do in fact...)

    When I want to just program my gpio in java ports?

    I understand why should I install pi4g and wiringpi, but what I really need to install JavaFX?

    Tanks to support fast and pleasant.

    Hello

    In fact we provide instructions on how to configure javafx, if you want to use. It comes with JDK1.8.0 anyway and you do not need to use GPIO.

    So, if you want to play with GPIO, go ahead and jump all the instructions of JavaFX.

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  • JDK 8 and JavaFX TabPane throwing NullPointerException

    Hi all. I hope this is the right forum for this. I want to preface this question by declaring that the following code works perfectly fine in JDK 1.7. The goal here is to create a component with a tab at the end tab (with the value text '+') so that whenever this tab is selected, the program creates a new tab in the tab pane. This feature works fine. The problem is that when you close the new tab via the X, it goes to the tab 'add,' creates a new tab, then survey the following NullPointerException in some code JDK (and the app shows now TWO new tabs that correspond to the exact same object):

    Execution using the C:\Program Files\Java\jdk1.8.0\jre/bin/java java.lang.NullPointerException at com.sun.javafx.scene.control.skin.TabPaneSkin platform $TabHeaderSkin.access$ 302 (TabPaneSkin.java:1040) of C:\Users\XXXXXX\Documents\NetBeansProjects\TestJavaFx\dist\run2082574567\TestJavaFx.jar...

    I cut down the trouble code bare minimum to view the issue, and it's as follows:

    (Incase it do not paste correctly, see here: [Java] package testjavafx; import javafx.application.Application; import javafx.bea - Pastebin.com)

    package testjavafx;
    
    
    import javafx.application.Application;
    import javafx.beans.value.ChangeListener;
    import javafx.beans.value.ObservableValue;
    import javafx.scene.Scene;
    import javafx.scene.control.Tab;
    import javafx.scene.control.TabPane;
    import javafx.scene.control.TabPane.TabClosingPolicy;
    import javafx.scene.layout.StackPane;
    import javafx.stage.Stage;
    
    
    public class TestJavaFx extends Application {
    
    
        private TabPane tabPane;
        private Tab addTab;
        private Tab currentTab;
    
    
        @Override
        public void start(Stage primaryStage) {
    
    
            //Create the tab pane and the 'addTab' for adding new tabs.
            tabPane = new TabPane();
            tabPane.setTabClosingPolicy(TabClosingPolicy.SELECTED_TAB);
    
    
            addTab = new Tab("+");
            addTab.setClosable(false);
            tabPane.getTabs().add(addTab);
    
    
            //Add a listener to listen for changes to tab selection.
            tabPane.getSelectionModel().selectedItemProperty().addListener(new ChangeListener<Tab>() {
                @Override
                public void changed(ObservableValue<? extends Tab> observable, Tab oldSelectedTab, Tab newSelectedTab) {
    
    
                    //If we change to the addTab create a 
                    //new tab and change selection.
                    if (newSelectedTab == addTab) {
                        //Create the new tab.
                        createNewTab();
                    } else {
                        currentTab = newSelectedTab;
                    }
                }
            });
            //Create a new tab for initial load of the app
            createNewTab();
    
    
            StackPane root = new StackPane();
            root.getChildren().add(tabPane);
    
    
            Scene scene = new Scene(root, 500, 500);
    
    
            primaryStage.setTitle("Tab Test");
            primaryStage.setScene(scene);
            primaryStage.show();
        }
    
    
        /**
         * @param args the command line arguments
         */
        public static void main(String[] args) {
            launch(args);
        }
    
    
        private Tab createNewTab() {
            Tab newTab = new Tab("New Tab");
            newTab.setClosable(true);
            tabPane.getTabs().add(tabPane.getTabs().size() - 1, newTab);
            tabPane.getSelectionModel().select(newTab);
            return newTab;
        }
    
    
    }
    

    Does anyone have ideas on this? Why it would break in 1.8? Is there a bug in the JDK?

    It's clearly a bug in the code of TabPaneSkin. What seems to be the case, it's that the tab is removed before the end of the deletion tab animation. The problem may be exacerbated by the code by automatically adding a tab if the last tab is deleted, but the code base should not fall like that.

    To work around the issue, disable the close animation of the tab with the following CSS bit.

        tabPane.setStyle ("- fx - close-tab-animation: none ;"); ")

    I created https://javafx-jira.kenai.com/browse/RT-36443 to follow up the matter.

  • The JavaFX class hierarchy

    I have a question about the architecture of the JavaFX class. In fact, she should follow the pattern of composite named design looking for this http://en.wikipedia.org/wiki/Composite_pattern way somehow.

    However if I want to draw the composite model of the JavaFX package I find myself sort of this way:

    It seems that I can add children to buttons or labels. It was also possible with SWING. Why it has not been repaired? Is this a feature? On the other side window and the steps are now outside the model. In fact, they should be Parents I think. Why is it designed this way?

    Hope someone can enlighten me upward. Thank you very much for your answers in advance.

    > Actually it must follow the model of composite named design somehow.

    I think you are trying to simplify things.

    The JavaFX scene graph is a composite structure, but its design is subtler than a model composite vanilla.

    The basic concept of the presentation of JavaFX is a scene graph.  A scene contains a node tree, which forms the scene graph.  Any node that is not a leaf is a parent.  The parent base has a public method getChildrenUnmodifable and a protected getChildren method.  This means that you cannot add outwardly new nodes to a Parent unless you provide additional APIs.  The only thing that can add children to the mother is the Parent or the subclass of the Parent.  So, there's some cache information to go on.

    Some subclasses that act like editable containers expose their list of children to be publicly editable.  Usually, this is done by providing a public getChildren method.  A component, which is the root layout manager class, so in general, you can change the children of any pane layout is an example of such a class.  Conversely, if you have something that does not expose its getChildren method publicly, then external components cannot directly change the children of this thing.

    Region and the control are examples of nodes that extend from Parent and do not provide a public API getChildren.  As a button is a control, if you can not directly change her children through the public API.  The only way to change the control's children is to provide your own skin or to use additional modifier of APIs that control could provide.  For example, a button can have a chart, you can set the button and thus provide an arbitrary node or node tree to the button.  However, that is not quite the same Exhibitor getChildren button, because the graph is just a node, and layout in the button can be handled by the button through the display of the content of the button setting.

    OK, so JavaFX should not have had this complexity.  He could really go for a simpler approach where everything is a node, there are only a few types of nodes and HTML node types are not extensible example.  But he did not do this.  Instead, he went for a more detailed breakdown of the nodes of types, with each type supported by an object model providing State and functionality.  It's just a different approach.

    > It seems that I can add children to buttons or labels.

    Have you tried to do this by calling getChildren on one of them to get the list of children so you can change?  I bet that you could not do.

    > Window and steps are now outside the model.

    Yes, they are not part of the scene.

    All this is just a metaphor for the theatre.  Imagine that you go to the theater to watch Romeo and Juliet.  You sit in your Chair and watch the scene, the curtain has just unveiled the first scene.  The scene contains a background (a square of city to Verona in Italy), some accessories (swords and a fountain) and actors (nobles) who move and speak and go away.  These things in the scene are the nodes of the scene.  The curtain goes down and another scene appears, then again and another scene.  Finally, you arrive at the scene of the balcony where Romeo climbs the wall to join Juliette.  Whenever the curtain goes down, a new scene is assembled, and when the curtain rises the new scene appears.  All the time, the scene never changes.  This isn't a part of the scene.  The scene is the scaffolding in which many different scenes will appear.

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