Lightroom script
Excuse the question...
but you can "do scripting for lightroom
If you can' where can I find the documentation?
Tags: Photoshop
Similar Questions
-
Thus, a frustrating day.
Scenario:
- School with hundreds of students.
- Lightroom license
- Journal of students on multiple devices.
- Lightroom catalogs do not work on the network because Adobe thinks it is "unstable" (everyone manages adobe, get a grip or use some decent coders!)
- Opening and logoff scripts created to copy the catalogoue worms and destocking log power netowrk
- Script copy good files, permissions seem OK.
- After the opening of a new PC, the initial run of lightroom ignores the file I created in %appdata%\adobe\lightroom\preferences that points to the file on the local disk and instead acatalogue prompts me to create a new catalog
Someone at - it experience with this scenario?
I need to have a user pick up their catalog when they log on one computer, even if they have not used before.
Thanks guys, I now understood that.
In case it helps someone else, that's what I did...
Launched Lightroom and created a new empty catalog in C:\lrcat
Copy the c:\lrcat folder AND the %appdata%\adobe\lightroom\preferences\lightroom preferences.agprefs 5 to my netlogon on the domain controller.
Created a group policy and logon script with the following:
(Note, Im not saying these are the best scripts ever, they work for me, do not hesitate to abuse you want...)
'*************************************************************
"Catalog Lightroom Script V1.0 Jimmy White, MASSIVE advisors
'*************************************************************
«Copy files usersprofile into the local directory...»
Set objNetwork = CreateObject
Set WshShell = WScript.CreateObject ("WScript.Shell")
Set objfso = CreateObject ("Scripting.FileSystemObject")
LogonServer = wshShell.ExpandEnvironmentStrings("%logonserver%") "
apdata = WshShell.ExpandEnvironmentStrings("%AppData%") "
Path = wshShell.SpecialFolders ("MyDocuments")
'*****************************************************************
Sub buildFUllPath (ByVal Fullpath)
If not objfso.folderexists (fullpath) then
buildfullpath objfso.getparentfoldername (fullpath)
objFSO.CreateFolder fullpath
end if
EndSub
'*****************************************************************
'****************************************************************
"we need to check whether it is a firt run, if a file exists?"
'****************************************************************
Dim fileName, sourceSpec, targetSpec
fileName = "Lightroom 5 Preferences.agprefs"
sourceSpec = logonServer & "\NetLogon\" & fileName
targetSpec = apdata & "\Adobe\Lightroom\preferences" & fileName
TargetPath = apdata & "\Adobe\Lightroom\preferences\".
'************************************************************
"Search Prefs file, create it if it does not exist."
"this is necessary for Lightroom not promt for a new catalog"
'************************************************************
If (objFSO.FileExists (sourcespec) = true) then
If (objFSO.FolderExists (targetpath) = false) then
"copy the file
TargetPath BuildFullPath
objFSO.CopyFile sourcespec, targetpath, OverwriteFiles
end if
end if
'****************************************************************************
' * change these lines to answer. *************
'****************************************************************************
'Folder to copy '.
strSource = path & "\lrcat".
"destination folder
strDest = "C:\lrcat."
'****************************************************************************
'**********************************************************
"If there is no initial catalog, we create a..."
'**********************************************************
If (objFSO.FolderExists (strsource) = FALSE) then
sourceSpec = logonServer & "\NetLogon\lrcat".
TargetPath = path
' wscript.echo strsource, sourcespec, path
objFSO.CopyFolder sourcespec, strsource, OverwriteFiles
end if
'*********************************************
'delete the destination folder, if it exists... '.
'*********************************************
If (objFSO.FolderExists (strdest) = True) then
objFSO.DeleteFolder strdest, True
End If
'*********************
"now copy the files...".
'*********************
If (objFSO.FolderExists (strsource) = True) then
objFSO.CopyFolder strsource, strdest, OverwriteFiles
End If
and a logoff script...
'*******************************************
"Catalog Lightroom Script V0.1 Jimmy White
'*******************************************
"copy files from a local directory to usersprofile...
Set objNetwork = CreateObject
Set WshShell = WScript.CreateObject ("WScript.Shell")
Path = wshShell.SpecialFolders ("MyDocuments")
Set objFSO = CreateObject ("Scripting.FileSystemObject")
'****************************************************************************
' * change these lines to answer. *************
'****************************************************************************
'Folder to copy '.
strSource = "C:\lrcat."
"destination folder
' wscript.echo path
strDest = path & "\lrcat".
'****************************************************************************
'****************************************************************************
'*********************************************
'delete the destination folder, if it exists... '.
'*********************************************
If (objFSO.FolderExists (strdest) = True) then
objFSO.DeleteFolder strdest, True
End If
'*********************
"now copy the files...".
'*********************
If (objFSO.FolderExists (strsource) = True) then
objFSO.CopyFolder strsource, strdest, OverwriteFiles
End If
'******************************
'delete the local folder... '.
'******************************
If (objFSO.FolderExists (strsource) = True) then
objFSO.DeleteFolder strsource, True
End If
-
After an update, I lost almost all my fonts I've used regularly in my copyright for the photos. Now, I'm limited to Sergoe Script and Comic Sans Serif, or who are true fonts film scripts. Why all these have been removed? The program was purchased with the understanding that script fonts, I already had would be there and now I have nothing except a large number of fonts that look like Arial, Times New Roman or Comic Sans Serif, I need the rear original fonts.
kathyh33445473 wrote:
After an update, I lost almost all my fonts I've used regularly in my copyright for the photos. Now, I'm limited to Sergoe Script and Comic Sans Serif, or who are true fonts film scripts. Why all these have been removed? The program was purchased with the understanding that script fonts, I already had would be there and now I have nothing except a large number of fonts that look like Arial, Times New Roman or Comic Sans Serif, I need the rear original fonts.
Hello
You need to verify that these fonts are installed in the first place and the reinstall, fonts are managed by the system. I don't think that Lightroom comes with all fonts.
Which fonts are actually missing?
There are a lot of free script fonts, which you can download from http://www.1001freefonts.com/script-fonts.php
-
lrcatalog of script calls Lua Lightroom 6 omitting "failed assertion.
I'm trying to get info on current records etc. in a lua script, but it fails just "failed assertion' in this case for getFolders() and getActiveSourceas(). type() works well and returns LrCatalog.
Even with an added sleep call it fails - although Lightroom worked for several minutes.
local LrFunctionContext = import "LrFunctionContext".
local LrApplication = import "LrApplication".
local LrTasks = import "LrTasks".
local LrBinding = import "LrBinding".
local LrDialogs = import "LrDialogs".
local LrLogger = import "LrLogger".
local LrView = import "LrView".
-Create the recorder and activate the print journal function.
local myLogger = LrLogger ("libraryLogger")
myLogger:enable ("logfile") - pass a string or an array of measures.
-Write trace information to the recorder.
function local outputToLog (message)
myLogger:trace (message)
end
showCustomDialog() local function
outputToLog ("two")
-LrTasks.sleep (3)
LrFunctionContext.callWithContext ("showCustomDialog", function (context)
outputToLog ("three")
local actCat = LrApplication.activeCatalog)
outputToLog (actCat.type ())
by local train = actCat.getFolders)
-local photo albums = actCat.getActiveSources)
local f = LrView.osFactory)
-Create a table that can be bound. Whenever a field in that table is changed
-then notification will be sent.
the accessories = LrBinding.makePropertyTable (context)
props.isChecked = false
props. CheckBoxState = "bimbles.
outputToLog ("four")
-Create the content of the dialog box.
local c = {f: row}
-Link the table to the view. This allows the controls to be bound
-to the name field in the table "Accessories".
bind_to_object = accessories,
-Add a checkbox and an edit_field.
{f: CheckBox}
title = 'enable ',.
value = LrView.bind ("isChecked"),
},
{f: edit_field}
value = 'Some Text',
enabled = LrView.bind ("isChecked")
},
{static_text: f}
title = LrView.bind ("checkboxstate")
},
{f: CheckBox}
title = "enable others."
value = LrView.bind ("checkboxstate'),
checked_value = 'yes ', he said.
unchecked_value = 'no '.
}
}
{LrDialogs.presentModalDialog}
title = "custom dialog."
content = c
}
(end) - end of main function
end
-Now display dialog boxes.
LrTasks.startAsyncTask (function)
showCustomDialog()
end)
Ah! freash morning brain bad operator - must be: No.
Not helped by the example code I found initially mistaken as well!
-
Lightroom and Photoshop scripts
Is there an easy way to lightroom to export a file to a script photoshop (for example xxx.jsx), such that the desired in photshop action can be scripted? I know that I can export to photoshop and edit, then run the script - I was wondering if this can be done in one step
Don't know about direct to the scripts, but a PS Action would work? Just make a drop after doing the script, put in the LR folder and include it as part of an export model...
-
All script text list missing files with additional data?
Hello
I'm looking for a way to export the file names of the missing files, as well as we hope some data (shooting date and duration for videos).
Is there any Mac-compatible quick script that can achieve this? (I found a python script on the dpreview forum, but it was for windows).
The reason is simple:
-J' lost a RAID partition on my external drives and with it a large part of my data.
-I could get most of it, but not all, and because it was a Mac partition, I lost the file names.
-J' used exiftool to extract the original name and filming date RAW files, and a Terminal command allowed my reorganize these folder in logic (date function) to be relocated in Lightroom with a minimal effort.
-Videos are another story, they do not have the original in the exif data name, only date... So while I could rearrange them in relevant records, that it takes me ages through lightroom, compare missing videos for this folder and rename it after checking the duration (as not all videos have been recovered, I can't rename it blindly).
If I get a text list of:
-Lack of file names
-Shooting date
-Duration
I could use a terminal script to compare the EXIF of recovered files and rename them.
Hope that someone knowledgeable enough with Lightroom SDK can help.
Thank you
Look for my plugin to ListView.
-
Custom display (not Adobe) TIFF method or plugin tags in Lightroom?
Hi all
I looked at the images of an industrial capture system that records important data (including timestamps and implemented at the point of data) in as many custom tags TIFFF.
for example, 65000, 65001, etc..
These appear with many TIFF visionneurs (PS, LR, spotted in OSX, same exiftool etc...). From my understanding, this is due to fact that they are considered "private tags" that should be ignored because the apps don't know what to do with them.
Does anyone know of a Plugin for Lightroom that would allow of look one of these types of tags? It would be wonderful to do kinds and selects in these areas.
Thank you!
DavidI'm sure there isn't any LR plugin that will show you directly private TIFF tags.
However, if you are technically minded and lived with the scripts, I think you can create a configuration custom Exiftool to display the tags (see example.config for hints on how to do that - you will probably need to post on the Exiftool forum for help). Once you have Exiftool showing tags, you can use the Data Explorer plugin to display and group photos in LR by private tags.
-
Change the Gallery HTML / Script
Hi all
New to the Forum, so please be gentle!
I want to change some of the script / HTML contained in the galleries of stock. I know where the files are located, and what I need to change, but my PC will not allow access to these files by saying that they are protected.
All the guys and galls allow snippets of advice to edit pages in an editor?
I intend to backup the files first, but as I said, they seem protected against tampering.
Thank you very much, and I'll be happy to provide you with more information if necessary.
Simon
You should not edit these files - but assuming you can see them, you can copy galleries (IE files) for your files and folders for the user templates:
- Win7: Galleries C:\Users\USER\AppData\Roaming\Adobe\Lightroom\Web
- Mac: USER\Library\Application Support\Adobe\Lightroom\Web galleries
You may need to create the "Web galleries" folder.
Start by editing galleryInfo.lrweb. You will need to change the title to something, you would be able to recognize in the Web and change the line id to something unique to your gallery. Restart Lr and your gallery should be displayed in Style available to the Web Control Panel - as well as built-in ones.
You can see an example of a Gallery HTML changed here
-
Batch Enfuse for bridge script?
Hi I'm looking for a batch enfuse for bridge script. So far, I found a unique script built to call enfuse in Bridge (CS3) that could be a good starting point, but I have no experience with scripting and would appreciate any help that anyone can give to point me in the right direction. Here's the script: http://dimview.org/phototips/BridgeEnfuse.jsx he is also a HCript I found to put the batteries in Photoshop that I might be able to combine with the enfuse script?- would like to automate chimneys open as layers + run action. Possible with script?
What I want to do is to open the BridgeEnfuse.jsx script in CC bridge if nothing else, but we hope to build in the ability to batch enfuse every X number of images in Bridge, or batteries enfuse in batches of images in Bridge. I'll be doing some experiments and will try to post back with my findings. Any direction for the update of CS3 bridge CC oldBridge scripts would be really useful!
I took a different turn here and moved to function «Merge to HDR...» "Lightroom with AHK scripting to allow the user to enter the number of supports and the number of batteries. The script then emulates a 'stack images X"(which Lightroom has not at the time of the display), then"merge to HDR"batteries newly created batch of 25 every 15 minutes.
Update - Unfortunately, these latest Lightroom updates have considerably slowed the merger to the HDR process and allow more more than 5 stacks in queue for the merger at the same time. Only by using an earlier version of Lightroom is the ability to batch processing with the above really effective method.
-
Nikon D800 Tethering Lightroom 5 mit Mac OSX 10.11
Hallo Zusammen,
ICH habe nach langerem hin und her beim troubleshooting (updated Firmware, various USB Kabel und connections ausprobiert, Mit & Ohne Speicherkarte in der Kamera,...) soeben communications, dass die Funktion Tethering (Lightroom 5.7) nicht mit Mac OSX 10.11 scripte ist. ICH nutze eine Nikon D800.
There are there now eine Lösung?
Uber eine hilfreiche Antwort ware ich incredible thankful!
LG,
Phil
Hi Phil,
Greetings.
Please visit the sites
- Lightroom and El Capitan | Mac OS 10.11
- http://NikonRumors.com/2015/10/05/tethering-Nikon-cameras-with-Lightroom-6cc-2015-on-El-CA Dube-os-is-not - working.aspx.
Concerning
Rohit
-
Lightroom to photoshop panorama does not work properly please help!
I do an online tutorial about editing a series of way milky way photos in lightroom and their fusion in a panorama in photoshop. I followed the instructions exactly as they are in the video, with the same settings, but when my panorama created layers (?) are not properly mixed. I don't know what I am doing wrong, or how to solve this problem, since I am quite new to photoshop!
I have synced settings in lightroom, choose "change in" and then "merge to panorama" in photoshop. Once it has opened in photoshop, I left the settings on 'Auto' and 'mix images ".
I hope someone can help. So I'm back on this whole photoshop thing and end up still very confused!
The Photomerge in Photoshop script, which is what you are citing here, can be divided into its essential components - Edit > Auto align first, then Auto Blend. Try this just to check if the basic features are there.
For this you need to have files stacked like layers in Photoshop and all selected layers. Put the central image at the bottom of the stack, it's the other alignment to.
It could be this mixture does not work because you don't have enough overlap from real image data. Yes, there is much overlap in the area here, but white spots on a monochrome background may not be enough, especially if the noise starts to compete with the stars, or the stars are slightly out of alignment. So try another game also.
-
help me convert conversion ACR presets-lightroom presets
Hello
I am under lightroom and photoshop cc 2015 2015 last updated cc, two windows 10
I know there's a script to convert the presets .lrtemplate formatted in format .xmp, in professional photography Forum the
I know only ACR Preset Manager which is not really want, I want
can you help me please?
Thank you
Hello
Greetings!
There is no such official script.
But yes there are people who have created these scripts.
Check this: http://www.theprofessionalphotographyforum.com/forums/technical/acr-preset-groups/
Concerning
Jitendra
-
Phtoshop CC does not recognize the GPU but Lightroom wins it 10 1511/TH2
I upgraded my PC with a 950 of Samsung SSD 512 GB Pro and a clean installed Windows 10 1511/Threashold 2 update. The system works very well and I've installed the app creative cloud the current versions of CC of Lightroom and Photoshop CC.
CC of Photoshop does not recognize my graphics over-pants W511 and gray on the GPU of the tab options part parameters/performance Lightroom CC recognized the GPU and allows him.
I tried re-installing the AMD drivers, reset of Photoshop, use the drivers only Windows but no change.
After a quick summary of my PC:
* Windows 10 Pro with update 1511, x 64
* Intel i7 5820 k
* Asus X 99-A card mother with current UEFI
* 16 GB DDR4 RAM
View the Eizo CS270 connectd via DisplayPort
* GPU Sapphire over-pants W5100 with current drivers
* Boot drive: Samsung 950 Pro NVMe 512 GB SSD
Someone at - it ideas that could cause this problem? The old installation (normal SSD with Windows 10 without update 1511) everything has worked.
I think a driver problem, but in this case I think that Lightroom does not support GPU also.
Here is the information of the system reported by CC in Photoshop:
***
Adobe Photoshop Version: 2015.0.1 20150722.r.168 2015/07 / 22:23:59:59 CL 1032107 x 64
Operating system: Windows 64-Bit 8.1
Version: 8.1 oder Hohersystemarchitektur: Intel CPU - Familie:6, Modell:15, Stepping: 2 mit MMX, SSE (ganze Zahl), FP SSE, SSE2, SSE3, SSE4.1, SSE4.2, AVX, AVX2, Hyper-Threading
Physischer Prozessor: 6
Logischer Prozessor: 12
Prozessor-Taktfrequenz: 3298 MHz
Eingebauter Speicher: 16286 MB
Freier Speicher: 14170 MB
As Photoshop Rechtssicherheit Arbeitsspeicher: 14485 MB
Verwendeter von Photoshop Arbeitsspeicher: 70%
Design-Bereich: Deaktiviert.
Zeichenflachen: Aktiviert.
3D-Mehrton-print: Deaktiviert.
Fernlicht: Aktiviert.
Bildkachelgrosse: 1024 KB
Bildcache: 4
Schriftvorschau: Mittel
TextComposer: Latin
Anzeige: 1
Anzeigebegrenzungen: top = 0, links = 0, unten = 1440, right = 2560
Needed Mit OpenGL: Deaktiviert.
OpenGL-alte GPU zulassen: Nicht erkannt.
Keine GPU information Verfugbarlizenztyp: subscription
Serial number: 96040638742269135307
Anwendungsordner: C:\Program Files\Adobe\Adobe Photoshop 2015\ CC
Path as temporare Dateien: C:\Users\DATENC~1\AppData\Local\Temp\
Virtual der Speicher von Photoshop Hat asynchronen aktiviert E/A
Arbeitsvolume (s):
Start, 428.7 GB, 291.8 frei GB
As necessary Zusatzmodule folder: C:\Program Files\Adobe\Adobe Photoshop 2015\Required\Plug-Ins\ CC
Primarer Zusatzmodul-folder: C:\Program Files\Adobe\Adobe Photoshop 2015\Plug-ins\ CC
Installierte Komponenten
A3DLIBS.dll A3DLIB 9.2.0.112 dynamic link library
ACE.dll ACE 2015/03/11-23: 42:10 79,562242 79.562242
PatchMatch 2015/04/28:18:15:43 1.563170 AdbePM.dll 1.563170
AdobeLinguistic.dll Adobe linguistic Library version 9.0.0
AdobeOwl.dll Adobe Owl 5.2.7
AdobePDFL.dll PDFL 2015/03/18-12: 03: 59 79,133307 79.133307
Adobe AdobePIP.dll 7.2.1.3600 product improvement program
AdobeXMP.dll Adobe XMP Core 2015/03/30-23: 40:42 79,157747 79.157747
AdobeXMPFiles.dll Adobe XMP files 2015/03/30-23: 40:42 79,157747 79.157747
AdobeXMPScript.dll Adobe XMP Script 2015/03/30-23: 40:42 79,157747 79.157747
adobe_caps.dll Adobe CAPS 9,0,0,5
AGM.dll AGM 2015/03/11-23: 42:10 79,562242 79.562242
ahclient.dll AdobeHelp Dynamic Link Library 2.0.0.2
AIDE.dll HELP-2015/03/20-23: 41:44 79,562488 79.562488
Amtlib.dll AMTLib (64 Bit) 9.0.0.21 BuildVersion: 9.0; Brand: Monday 9 March 2015 0:54:5) 1.000000
ARE.dll ARE 2015/03/11-23: 42:10 79,562242 79.562242
Axe8sharedexpat.dll AXE8SharedExpat 2015/03/13-23: 40:54 79,562390 79.562390
AXEDOMCore.dll AXEDOMCore 2015/03/13-23: 40:54 79,562390 79.562390
Bib.dll BIB 2015/03/11-23: 42:10 79,562242 79.562242
BIBUtils.dll BIBUtils 2015/03/11-23: 42:10 79,562242 79.562242
boost_date_time.dll photoshopdva 8.0.0
boost_signals.dll photoshopdva 8.0.0
boost_system.dll photoshopdva 8.0.0
boost_threads.dll photoshopdva 8.0.0
CG.dll NVIDIA Cg Runtime 3.0.00007
cgGL.dll NVIDIA Cg Runtime 3.0.00007
Adobe CIT.dll CIT 2.3.7.33275 2.3.7.33275
Adobe CITThreading.dll CITThreading 2.3.7.33275 2.3.7.33275
CoolType.dll CoolType 2015/03/11-23: 42:10 79,562242 79.562242
c:\windows\system32\dnssd.dll Hello 3,0,0,2
dvaaudiodevice.dll photoshopdva 8.0.0
dvacore.dll photoshopdva 8.0.0
dvamarshal.dll photoshopdva 8.0.0
dvamediatypes.dll photoshopdva 8.0.0
dvametadata.dll photoshopdva 8.0.0
dvametadataapi.dll photoshopdva 8.0.0
dvametadataui.dll photoshopdva 8.0.0
dvaplayer.dll photoshopdva 8.0.0
dvatransport.dll photoshopdva 8.0.0
dvaui.dll photoshopdva 8.0.0
dvaunittesting.dll photoshopdva 8.0.0
Dynamiclink.dll photoshopdva 8.0.0
ExtendScript.dll ExtendScript 2015/04/17-16: 55.22 80.1017022 80.1017022
icucnv40.dll International Components for Unicode 2014 10/31-16: 52:45 Build gtlib_6.0.21339
icudt40.dll International Components for Unicode 2014 10/31-16: 52:45 Build gtlib_6.0.21339
icuuc40.dll International Components for Unicode 2014 10/31-16: 52:45 Build gtlib_6.0.21339
igestep30.dll IGES 9.3.0.113 drive
imslib.dll IMSLib DLL 9.0.1.14
JP2KLib.dll JP2KLib 2015/06/30-01: 10: 54 79,258447 79.258447
libifcoremd.dll Intel Visual Fortran compiler 10.0 (A patch)
libiomp5md.dll Intel(r) OpenMP * Runtime Library 5.0
libmmd.dll Intel(r) C Compiler, Intel C++ Compiler, Intel Fortran compiler 12.0
LogSession.dll LogSession 7.2.1.3600
mediacoreif.dll photoshopdva 8.0.0
MPS.dll MPS-2015/03/11-23: 42:10 79,562263 79.562263
pdfsettings.dll Adobe PDFSettings 1.04
Photoshop.dll Adobe Photoshop CC 2015 16.0.1
Adobe Photoshop CC 2015 16.0.1 plugin.dll
PlugPlugExternalObject.dll CEP PlugPlugExternalObject Dll (64-bit) 6.0.0 Standard Adobe
PlugPlugOwl.dll Adobe CSXS PlugPlugOwl Dll Standard (64 bit) 6.0.0.96
PSArt.dll Adobe Photoshop CC 2015 16.0.1
PSViews.dll Adobe Photoshop CC 2015 16.0.1
SCCore.dll ScCore 2015/04/17-16: 55.22 80.1017022 80.1017022
svml_dispmd.dll Intel (r) C Compiler, Intel C++ Compiler, Intel Fortran compiler 12.0
TBB.dll Intel Threading Building Blocks for Windows 4, 2, 2013, 1114
tbbmalloc.dll Intel Threading Building Blocks for Windows 4, 2, 2013, 1114
TfFontMgr.dll FontMgr 9.3.0.113
TfKernel.dll kernel 9.3.0.113
Geom TFKGEOM.dll kernel 9.3.0.113
Adobe TFUGEOM.dll, UGeom © 9.3.0.113
updaternotifications.dll Adobe Updater Notifications Library 9.0.0.3 (BuildVersion: 1.0;) Brand: BUILDDATETIME) 9.0.0.3
VulcanControl.dll Vulcan Control Library 5.1.0.50 Application
VulcanMessage5.dll Vulcan Message Library 5.1.0.50
WRServices.dll WRServices Friday, March 7, 2014 15:33:10 build 0.20204 0,20204
U3D writer 9.3.0.113 wu3d.dll
Necessary Zusatzmodule:
3D Studio 16.0.1 (2015.0.1 x 001 003 x)
Weitwinkelkorrektur Adaptive 16.0.1
Water color 16.0.1
Arithmetisches Mittel 16.0.1 (2015.0.1 x 001 003 x)
Liveries 16.0.1
Bereich 16.0.1 (2015.0.1 x 001 003 x)
Bildpaket-filter 16.0.1 (2015.0.1 x 001 003 x)
Blendenflecke 16.0.1
BMP 16.0.1
Buntglas-Mosaik 16.0.1
Buntstiftschraffur 16.0.1
Camera Raw 9.2
Camera Raw-Filter 9.2
Chrom 16.0.1
16.0.1 Cineon (2015.0.1 x 001 003 x)
COLLADA 16.0.1 (2015.0.1 x 001 003 x)
Research-Raster codieren No. color VERSION
Research-internal exportieren No. color VERSION
CompuServe GIF 16.0.1
Tale-pins 16.0.1
Deinterlacing 16.0.1
Diagonal verwischen 16.0.1
DICOM 16.0.1
Gabriel-Wolken 16.0.1 (2015.0.1 x 001 003 x)
Distortion 16.0.1
Dunkle Malstriche 16.0.1
Average total 16.0.1 (2015.0.1 x 001 003 x)
Eazel acquire 16.0.1 (2015.0.1 x 001 003 x)
Entropy 16.0.1 (2015.0.1 x 001 003 x)
Anschlussstecker 16.0.1 (2015.0.1 x 001 003 x)
Extrudieren 16.0.1
Farbpapier-Collage 16.0.1
Farbraster 16.0.1
Fibers 16.0.1
16.0.1 FastCore-Routinen (2015.0.1 x 001 003 x)
Feuchtes paper 16.0.1
Filtergalerie 16.0.1
Flash 3D 16.0.1 (2015.0.1 x 001 003 x)
Fluchtpunkt 16.0.1
Fotokopie 16.0.1
Fotos freistellen und just ausrichten (filter) 16.0.1
Fotos und just ausrichten 16.0.1 freistellen (2015.0.1 x 001 003 x)
Fresko 16.0.1
Für Web speichern 16.0.1
Gekreuzte Malstriche 16.0.1
Gerissene Kanten 16.0.1
Glas 16.0.1
Google Earth 4 16.0.1 (2015.0.1 x 001 003 x)
Grobe painting 16.0.1
Grobes Pastell 16.0.1
HDRMergeUI 16.0.1
HSB/HSL 16.0.1
IFF Format 16.0.1
IGES 16.0.1 (2015.0.1 x 001 003 x)
JPEG 2000 16.0.1
Kacheleffekt 16.0.1
Kacheln 16.0.1
Kanten concrete 16.0.1
Kohleumsetzung 16.0.1
Konturen mit chimes nachzeichnen 16.0.1
Kornung & Aufhellung 16.0.1
Kornung 16.0.1
Krauseln 16.0.1
Kreide & State 16.0.1
Cross shading 16.0.1
Kristallisieren 16.0.1
Kunststofffolie 16.0.1
Flattening coefficient 16.0.1 (2015.0.1 x 001 003 x)
LAGE 16.0.1 (2015.0.1 x 001 003 x)
Leuchtende Konturen 16.0.1
Malgrund 16.0.1
Malmesser 16.0.1
MATLAB-procedure 16.0.1 (2015.0.1 x 001 003 x)
maximum 16.0.1 (2015.0.1 x 001 003 x)
Median 16.0.1 (2015.0.1 x 001 003 x)
Mehrprozessorunterstutzung 16.0.1 (2015.0.1 x 001 003 x)
Mezzotint 16.0.1
Minimum 16.0.1 (2015.0.1 x 001 003 x)
MIT Struktur versehen 16.0.1
MMXCore-Routinen 16.0.1 (2015.0.1 x 001 003 x)
Neigung 16.0.1 (2015.0.1 x 001 003 x)
Neonschein 16.0.1
NTSC-Farben 16.0.1 (2015.0.1 x 001 003 x)
Objektivkorrektur 16.0.1
Objektivunscharfe 16.0.1
Olfarbe getupft 16.0.1
OpenEXR 16.0.1
Ozeanwellen 16.0.1
Patchwork 16.0.1
PCX 16.0.1 (2015.0.1 x 001 003 x)
Paths-> Illustrator 16.0.1
Photoshop 3D-Modul 16.0.1 (2015.0.1 x 001 003 x)
Photoshop Touch 14.0
Pixar 16.0.1 (2015.0.1 x 001 003 x)
PNG 16.0.1
Polarkoordinaten 16.0.1
Portable Bit map 16.0.1 (2015.0.1 x 001 003 x)
Pragepapier 16.0.1
People's Republic of CHINA 16.0.1 (2015.0.1 x 001 003 x)
Punktieren 16.0.1
Punktierstich 16.0.1
Deviation Weichzeichner 16.0.1
Radiance 16.0.1 (2015.0.1 x 001 003 x)
Rasterungseffekt 16.0.1
Risse 16.0.1
Schwamm 16.0.1
Schwingungen 16.0.1
Selektiver Weichzeichner 16.0.1
Solarization 16.0.1 (2015.0.1 x 001 003 x)
Spaces 16.0.1
Spritzer 16.0.1
16.0.1 Standardabweichung (2015.0.1 x 001 003 x)
Stempel 16.0.1
STL 16.0.1 (2015.0.1 x 001 003 x)
Strichumsetzung 16.0.1
Strudel to the 16.0.1
stuck 16.0.1
Sumi-e 16.0.1
Summe 16.0.1 (2015.0.1 x 001 003 x)
Targa 16.0.1
Tontrennung & Kantenbetonung 16.0.1
U3D 16.0.1 (2015.0.1 x 001 003 x)
Support as Skripten 16.0.1
16.0.1 Varianz (2015.0.1 x 001 003 x)
Verbiegen 16.0.1
Verflussigen 16.0.1
HMI 16.0.1
Verwackelte Striche 16.0.1
Verwacklung reduzieren 16.0.1
Virtual Reality Modeling Language. VRML 16.0.1 (2015.0.1 x 001 003 x)
Wavefront | OBJ 16.0.1 (2015.0.1 x 001 003 x)
Licht halt 16.0.1
Wellen 16.0.1
WIA support 16.0.1 (2015.0.1 x 001 003 x)
Windeffekt 16.0.1
Wireless Bitmap 16.0.1 (2015.0.1 x 001 003 x)
Wolben 16.0.1
Wolken 16.0.1 (2015.0.1 x 001 003 x)
Optional Zusatzmodule und Zusatzmodule von Drittanbietern:
Canon 10.0 Pro printing Studio
PSP 10.0
Nicht geladene Plug-Ins: KEINE
Extensions:
Libraries, C:\Program Files\Adobe\Adobe Photoshop 2015\Required\CEP\extensions\com.adobe.DesignLibraryPanel.html\index.html CC
Adobe Color-Themen, C:\Program Files\Adobe\Adobe Photoshop 2015\Required\CEP\extensions\com.adobe.KulerPanel.html\index.html CC
ALS exportieren, C:\Program Files\Adobe\Adobe Photoshop 2015\Required\CEP\extensions\com.adobe.webpa.crema\PSPanel\dialog.html CC
Overview of the unit, C:\Program Files\Adobe\Adobe Photoshop 2015\Required\CEP\extensions\com.adobe.preview\PSPanel\panel.html CC
Auf Behance, C:\Program Files\Adobe\Adobe Photoshop 2015\Required\CEP\extensions\com.adobe.behance.shareonbehance.html\index.html CC parts
ALS exportieren, C:\Program Files\Adobe\Adobe Photoshop 2015\Required\CEP\extensions\com.adobe.webpa.crema\PSPanel\dialog.html CC
C:\Program Files\Adobe\Adobe Photoshop 2015\Required\CEP\extensions\com.adobe.preview\PSLoader\loader.html cc
Installierte TWAIN-Geräte: OHNE
***
Lightroom CC reports the following system information:
***
Von Lightroom version: CC 2015.2.1 [1046594]
License: Creative cloud
Operating system: Windows 10
Version: 10.0
Anwendungsarchitektur: x 64
Systemarchitektur: x 64
Anzahl logischer Prozessoren: 12
Prozessorgeschwindigkeit: 3.2 GHz
Integrierter Speicher: 16285,5 MB
Für Lightroom Rechtssicherheit phys. Speicher: 16285,5 MB
Lightroom von verwendeter phys. Speicher: 626,6 MB (3.8%)
Lightroom von verwendeter virtueller Speicher: 591,2 MB
Cache-Speichergrosse: 446.1 MB
Maximum quantity of Threads, die verwendet Camera Raw: 12
Camera Raw SIMD-delivery: SSE2, AVX, AVX2
DPI-Einstellung systems: 96 DPI
Computer desk-Komposition aktiviert: Ja
Monitore/anzeigegerate: 1) 2560 x 1440
Eingabetypen: Multitouch: Nein, integrierte Toucheingabe: Nein, integrierter Stift: Ja, external Toucheingabe: Nein, externer Stift: Ja, keyboard: Nein
Information zum Grafikprozessor:
AMD over-pants W5100 (FireGL V) graphics card
Check the supported OpenGL: past
Vendor: ATI Technologies Inc.
Version: 3.3.13397 context FireGL 15.200.1045.0 basic profile
Renderer: AMD over-pants W5100 (FireGL V) graphics card
LanguageVersion: 4.40
Anwendungsordner: C:\Program Files\Adobe\Adobe Lightroom
Bibliothekspfad: C:\LR\RalfE-Fotografie\RalfE-Fotografie.lrcat
Ordner Einstellungen: C:\Users\Datenchef\AppData\Roaming\Adobe\Lightroom
Installierte Zusatzmodule:
(1) canon of attachment-Zusatzmodul
(2) Facebook
(3) Flickr
(4) home-Zusatzmodul Leica
(5) home-Zusatzmodul Nikon
Config.LUA - flags: no
Adapter No. 1: offerers: 1002
Gerät: 6649
Subsystem: 230 1028
Version: 0
Grafikspeicher: 4071
Adapter No. 2: offerers: 1414
Equipment: 8 c
Subsystem: 0
Version: 0
Grafikspeicher: 0
AudioDeviceIOBlockSize: 1024
AudioDeviceName: Realtek Digital Output (Optical) (Realtek High Definition Audio)
AudioDeviceNumberOfChannels: 2
AudioDeviceSampleRate: 44100
Build: not initialized
Direct2DEnabled: false
GPUDevice: not available
OGLEnabled: true
***
Then from Photoshop, I see the sniffer of GPU process that never ends on my machine. It takes about 10% of CPU on my machine.
Then from the tool directly the following output is printed on the command line:
***
Tester = 'Photoshop '.
snifferStart = "" 2015-11 - 17_06:36:25 ""
AIFCoreInitialized = 1
AIFOGLInitialized = 1
OGLContextCreated = 1
NumGLGPUs = 1
glgpu [0]. GLVersion = "3.0".
glgpu [0]. GLMemoryMB = 4096
glgpu [0]. GLName = 'Graphic AMD over-pants W5100 (FireGL V) card'
glgpu [0]. GLVendor = "ATI Technologies Inc."
glgpu [0]. GLVendorID = 4098
glgpu [0]. GLDriverVersion = "15.200.1045.0".
glgpu [0]. GLRectTextureSize = 16384
glgpu [0]. GLRenderer = 'Graphic AMD over-pants W5100 (FireGL V) card'
glgpu [0]. GLRendererID = 26185
glgpu [0]. HasGLNPOTSupport = 1
glgpu [0]. GLDriver = "aticfx64.dll, aticfx64.dll, aticfx64.dll, amdxc64.dll, aticfx32, aticfx32, icfx32, amdxc32, atiumd64.dll, atidxx64.dll, atidxx64.dll, atiumdag, atidxx32, atidxx32, atiumdva, atiumd6a.cap, atitmm64.dll.
glgpu [0]. GLDriverDate = "20150622000000.000000 - 000.
glgpu [0]. CanCompileProgramGLSL = 1
glgpu [0]. GLFrameBufferOK = 1
gputag.GL_SHADING_LANGUAGE_VERSION = 35724
glgpu [0] .glGetString [GL_SHADING_LANGUAGE_VERSION] = '4.40.
gputag.GL_FRAGMENT_PROGRAM_ARB = 34820
gputag.GL_MAX_PROGRAM_INSTRUCTIONS_ARB = 34977
glgpu [0] .glGetProgramivARB [GL_FRAGMENT_PROGRAM_ARB] [GL_MAX_PROGRAM_INSTRUCTIONS_ARB] [483647-2147] =
gputag.GL_MAX_TEXTURE_UNITS = 34018
glgpu [0] .glGetIntegerv [GL_MAX_TEXTURE_UNITS] = [8]
gputag.GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = 35661
glgpu [0] .glGetIntegerv [GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS] = [192]
gputag.GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 35660
glgpu [0] .glGetIntegerv [GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS] = [32]
gputag.GL_MAX_TEXTURE_IMAGE_UNITS = 34930
glgpu [0] .glGetIntegerv [GL_MAX_TEXTURE_IMAGE_UNITS] = [32]
gputag.GL_MAX_DRAW_BUFFERS = 34852
glgpu [0] .glGetIntegerv [GL_MAX_DRAW_BUFFERS] = [8]
gputag.GL_MAX_VERTEX_UNIFORM_COMPONENTS = 35658
glgpu [0] .glGetIntegerv [GL_MAX_VERTEX_UNIFORM_COMPONENTS] = [16384]
gputag.GL_MAX_FRAGMENT_UNIFORM_COMPONENTS = 35657
glgpu [0] .glGetIntegerv [GL_MAX_FRAGMENT_UNIFORM_COMPONENTS] = [16384]
gputag.GL_MAX_VARYING_FLOATS = 35659
glgpu [0] .glGetIntegerv [GL_MAX_VARYING_FLOATS] = [128]
gputag.GL_MAX_VERTEX_ATTRIBS = 34921
glgpu [0] .glGetIntegerv [GL_MAX_VERTEX_ATTRIBS] = [16]
gputag. AIF::OGL:GL_ARB_VERTEX_PROGRAM = 198
glgpu [0] .extension [AIF::OGL:GL_ARB_VERTEX_PROGRAM] = 1
gputag. AIF::OGL:GL_ARB_FRAGMENT_PROGRAM = 93
glgpu [0] .extension [AIF::OGL:GL_ARB_FRAGMENT_PROGRAM] = 1
gputag. AIF::OGL:GL_ARB_VERTEX_SHADER = 199
glgpu [0] .extension [AIF::OGL:GL_ARB_VERTEX_SHADER] = 1
gputag. AIF::OGL:GL_ARB_FRAGMENT_SHADER = 95
glgpu [0] .extension [AIF::OGL:GL_ARB_FRAGMENT_SHADER] = 1
gputag. AIF::OGL:GL_EXT_FRAMEBUFFER_OBJECT = 255
glgpu [0] .extension [AIF::OGL:GL_EXT_FRAMEBUFFER_OBJECT] = 1
gputag. AIF::OGL:GL_ARB_TEXTURE_RECTANGLE = 178
glgpu [0] .extension [AIF::OGL:GL_ARB_TEXTURE_RECTANGLE] = 1
gputag. AIF::OGL:GL_ARB_TEXTURE_FLOAT = 170
glgpu [0] .extension [AIF::OGL:GL_ARB_TEXTURE_FLOAT] = 1
gputag. AIF::OGL:GL_ARB_OCCLUSION_QUERY = 118
glgpu [0] .extension [AIF::OGL:GL_ARB_OCCLUSION_QUERY] = 1
gputag. AIF::OGL:GL_ARB_VERTEX_BUFFER_OBJECT = 197
glgpu [0] .extension [AIF::OGL:GL_ARB_VERTEX_BUFFER_OBJECT] = 1
gputag. AIF::OGL:GL_ARB_SHADER_TEXTURE_LOD = 146
glgpu [0] .extension [AIF::OGL:GL_ARB_SHADER_TEXTURE_LOD] = 1
NumCLGPUs = 1
clgpu [0]. CLPlatformVersion = "AMD 2.0 - APP (1800.5)"
clgpu [0]. CLDeviceVersion = "AMD 2.0 - APP (1800.5)"
clgpu [0]. CLMemoryMB = 4096
clgpu [0]. CLName = "Bonaire".
clgpu [0]. CLVendor = "Advanced Micro Devices, Inc."
clgpu [0]. CLVendorID = 4098
clgpu [0]. CLDriverVersion = ' 1800.5 (VM).
clgpu [0]. CUDASupported = 0 < == crashes here
I installed the update to Photoshop and has released the new AMD driver and Photoshop now recognizes my card graph over-pants.
Probably a driver issue.
-
My question is not completely. Noch once:
ICH habe den 30 - Tagetest und das works gut mit MAC 10.8.5 und RAW meiner 70 g. Wenn ich 6 Lightroom transacted, dann bleibt das
Scripte, denn ist doch at least 10.9 condition actually?
You can convert the trial in LR6. No additional installation is required.
https://helpx.Adobe.com/Lightroom/KB/serialize-Lightroom-CC-trial-to-activate-as-Lightroom - 6.html
-
Photoshop CS6 &; Bridge or Lightroom 5/6?
OK this may look like something stupid to ask, but I already have Photoshop CS6 (which I am trying to teach myself that I don't photograph ocassion - mainly travel photography, and I don't do that professionally - just as a hobby). But when it comes to the Organization and touch-up/post processing images, y at - it no advantage to Lightroom 5 or 6 on Photoshop and Bridge (Yes, I still use CS6, have not made the leap to CC right now)? Is Lightroom easier to learn (for beginning photo editors) than Photoshop. I basically need the ability to attach photographs and crop, and from what I can see if close in my learning of the PS, it's a massive, powerful, program that can be intimidating for new users.
Ideas or opinions? I don't mind the extra $150 cost if it makes my life a lot easier to deal with the PS and the bridge (I PS to work, so he's not going to lose).
Forgive me for the long article, I couldn't find the link, but this should help you understand the difference between Lr and bridge:
What Adobe Bridge
The bridge is the focal point of the Creative Suite. Synchronization of parameters of color management for all programs of the suite is based on bridge and cannot be made of the bridge, take one of the important uses.
Bridge displays real thumbnails of many other types of files as the Finder or Explorer. It also allows instant playback of audio or video files more easily than the native operating system management of files.
Bridge allows direct access to the metadata file, to include keywords and copyright information as appropriate (for example, for raster files and vector of company logo). It also displays the fonts used in an InDesign file, the nuances in an INDD or Amnesty International and output (including spot color plates) plates they use.
When you manage assets for a design project, Bridge allows a quick and simple sorting, the coast and labelling custom (with indications flash color) of assets. I can rate images according to whether they are possible, for consideration by the customer, rejected or approved. The bridge built-in filters allow snapshot isolation of the only approved images or drawings of a folder, only rejects it (for deletion) or only files with certain ratings, regardless of the number of files it contains. It recognizes the extensions, so if I only need a landscape or a 16:9 image in a folder of hundreds of images, I turn off the aspect ratios I don't need.
Once filtered, remaining visible files can be selected and copied, moved, or deleted without affecting the rest of the contents of a folder.
The collections are a useful feature heavily. One of my clients is a performing arts center, and in one season, we prove dozens of ads, flyers, brochures, web banners, posters, billboards, and other related equipment using the same assets over and over again. These assets are held by the artist or the show on the disc, but I put in place every season repeating assets as a bridge Collection, while I have to open the collection and drag and drop these assets in new INDD, PSD, HTML (Dreamweaver), FLA or AE projects without having to navigate to a folder to pick up individual files.
Favorite bridge is another place I battery frequently requested records, such as stock photography, the backgrounds and records of higher level for ongoing projects.
Assets can be divided into subfolders, but a quick toggle "Show items from subfolders" exposes all the assets at a glance while maintaining their organization. In general, I'll keep AIs, PSD, EPS, photos and client images in separate subfolders within a project. When I'm ready to start shooting assets in an InDesign layout, I switch it on and then drag that I need in the layout.
Bridge comes with Adobe Camera Raw built, which is several times faster than the use of Photoshop to adjust the JPEG or TIFF images for things such as the range of tones, white balance, cropping, glasses for observation and sharpening and is non-destructive.
An extremely useful for users of InDesign CS5 + is the function bridge function "view linked files, that opens all files in a presentation in a single view, no matter where they are physically. I often use this when you make alternative layouts of a model of customer approved for a campaign to make sure that the same assets are used in each room, or when you create a motion graphic or interactive piece for the campaign in After Effects or Flash.
The lot and the image, built-in Scripting Bridge treatment automate things as the creation of small JPEGs ready for the web of multiple images, rename a lot of files in place or by copying to another location, create sets of PSD, png, jpeg, or other types of files from an assortment of image files and so on.
The bridge is so much a part of my daily work on my main workstation I have a monitor dedicated to him near 100%. Bridge located just open 24/7, ready for use. I was running at half speed without it, no doubt.
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