LoadMovie and custom MovieClip class

Hi, I am trying to create a custom class of MovieClip with loadMovie, but it does not work.

I created a symbol and script action clip from movie-related, such as:
class CustomMovieClip extends MovieClip {... custom functions to set the behavior, onMouseMove, delivery, etc...}
It works all fine until I called a loadMovie instance, try to change the shape.

As I searched, I thought that loadMovie can ruin you if you something like mc.onPress =... but
What is the case for a custom class? Hope not.

Any help?

Solved the problem myself. I write it here so others can find it.
Basically, you can do loadMovie directly an instance of the CustomMovieClip class.
It will mess up all the methods that you have defined in the class.
Workaround is to perform loadMovie to a variable in the class.
Complete working example is here:

1. create a project MCTest.flp
2. prepare the Movie1.swf (simple form)
3. create a Flash MCTest.fla document
4. create an ActionScript CustomMovieClip.as file:
class CustomMovieClip extends MovieClip {}
onPress() {} function
trace ("delivery");
}
}
6. create a symbol of CustomMovieClipContent:
Behavior: Movie Clip
Get anything out.
5. create a symbol of CustomMovieClip:
Behavior: Movie Clip
ID: CustomMovieClip
As a class 2.0: CustomMovieClip
Export for ActionScript: Yes
Export in the first frame: Yes
Open the editor and drag & drop CustomMovieClipContent, name it "content."
6 edit ActionScript in MCTest.fla > Scene 1 > layer 1 > 1 Frame
attachMovie ("CustomMovieClip", "customMovieClip1", 0, {_x:100, _y:100});})
customMovieClip1.contents.loadMovie ("Movie1.swf");
7 Preview and you see two clips.
Click the object, and "delivery" is printed in the output.

Tags: Adobe Animate

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