Loop a HTML5 Canvas timeline a few times then stop.

Hello

It's easy enough to wrap a normal flash file 3 x then stop. But I am really struggling to do it with a canvas H5 file in Flash.

-The loop counter

If (! increment)

{

var loopCount:Number = 0;

}

Increment ++;

If (increment > = 2)

{

This.Stop ();

}

on the other

{

gotoAndPlay (1)

}

Thanks as always in advance.

Kind regards

put this on the last frame of your animation of canvas.

{if(!this.alreadyExecuted)}

this.alreadyExecuted = true;

this.loopNum = 1;

} else {}

this.loopNum ++;

{if(this.loopNum==3)}

This.Stop ();

}

}

Tags: Adobe Animate

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