Make the loop freezes

Hello.  I spent the last day or two, trying to figure out the best way to run my game loop.  Here's what I have to present based on examples I found. Thing is that the Simulator hangs during something like half a second when he makes a sound.  Does not matter if I use an alert or j2me stuff.  Note that this works on the storm.

So I wonder if this method is wrong period.  I suppose I could mute for much of the development and use only on the storm but I'm worried that I'm going down the wrong path period.   I'm also surprised that javaloader is still requiring a reboot of the storm when I download, final COD looks like only 45 k.

import java.util.*;

import javax.microedition.media.*;
import javax.microedition.media.control.*;

import net.rim.device.api.system.*;
import net.rim.device.api.ui.*;
import net.rim.device.api.ui.component.*;
import net.rim.device.api.ui.container.*;

public class Tester extends UiApplication
{
    public static void main( String[] args )
    {
        Tester app = new Tester();

        app.enterEventDispatcher();
    }

    public Tester()
    {
        pushScreen( new TesterScreen() );
    }
}

class TesterScreen extends FullScreen
{
    static public final int     TickPerSec  = 30;
    static public final int     TickLength  = 1000 / TickPerSec;
    static public final int     ScrollSpeed = 10;

    private int             m_Tick = 0;
    private Timer           m_Timer;
    private TimerTask       m_TickTask;

    private long            m_TimeFPS;
    private long            m_TimeNow;
    private int             m_ElapsedFPS;
    private int             m_TickFPS;
    private String          m_TextFPS;

    private Bitmap          m_Background;
    private int             m_BackPos;

    private int             m_ToneMode = 0;

    private Player          m_Player;
    private ToneControl     m_ToneControl;

    static final short[]    m_Tones     = { 1400, 15, 1350, 15, 1320, 20, 1300, 20, 1250, 25, 1200, 35 };
    static final byte[]     m_Sequence  = { ToneControl.VERSION, 1,
                                            67, 16,
                                            69, 16,
                                            67,  8,
                                            65,  8,
                                            64, 48,
                                            62,  8,
                                            60,  8,
                                            59, 16,
                                            57, 16,
                                            59, 32,
                                            59, 32 };

    public TesterScreen()
    {
        m_Background = Bitmap.getBitmapResource( "img/splash.jpg" );
        m_BackPos    = 0;

        add( new BitmapField( m_Background ) );

        try
        {
            m_Player = javax.microedition.media.Manager.createPlayer( javax.microedition.media.Manager.TONE_DEVICE_LOCATOR );
            m_Player.realize();
            //m_Player.prefetch();
        }
        catch( Exception e )
        {
        }

        m_ToneControl = (ToneControl)m_Player.getControl( "ToneControl" );
        m_ToneControl.setSequence( m_Sequence );

        m_TimeFPS = new Date().getTime();
        m_TickFPS = m_Tick;

        m_Timer      = new Timer();
        m_TickTask = new TimerTask()
        {
            public void run()
            {
                tick();
            }
        };

        m_Timer.schedule( m_TickTask, TickLength, TickLength );
    }

    public void destroy()
    {
        m_Background    = null;
        m_TickTask      = null;
        m_ToneControl   = null;

        if ( m_Timer != null )
        {
            m_Timer.cancel();
            m_Timer = null;
        }

        if ( m_Player != null )
        {
            m_Player.close();
            m_Player = null;
        }
    }

    public void tick()
    {
        if ( (m_Tick++ % (TickPerSec * 3)) == 0 )
        {
            try
            {
                switch( m_ToneMode )
                {
                    case 0:
                        break;

                    case 1:
                        if ( m_Player.getState() != Player.STARTED )
                            m_Player.start();
                        break;

                    case 2:
                        Alert.startAudio( m_Tones, 100 );
                        break;
                }
            }
            catch( Exception e )
            {
            }
        }   

        m_BackPos += ScrollSpeed;
        if ( m_BackPos > m_Background.getHeight() )
           m_BackPos -= m_Background.getHeight();

        invalidate();
    }        

    public boolean keyChar( char key, int status, int time )
    {
        switch( key )
        {
            case Characters.ESCAPE:
                close();
                return true;
        }

        return false;
    }

    protected boolean touchEvent( TouchEvent message )
    {
        switch( message.getEvent() )
        {
            case TouchEvent.DOWN:
                if ( ++m_ToneMode == 3 )
                    m_ToneMode = 0;
                break;
        }

        return true;
    }    

    protected void paint( Graphics gd )
    {
        m_TimeNow    = new Date().getTime();
        m_ElapsedFPS = (int)(m_TimeNow - m_TimeFPS);

        gd.drawBitmap( 0, m_BackPos, Display.getWidth(), Display.getHeight(), m_Background, 0, 0 );

        if ( m_ElapsedFPS > 100 )
        {
            m_TextFPS = "FPS: " + (((m_Tick - m_TickFPS) * 1000) / m_ElapsedFPS);
            m_TickFPS = m_Tick;
            m_TimeFPS = m_TimeNow;

            //System.out.println( m_TextFPS );
        }

        gd.setColor( 0x00FF0000 );
        gd.drawText( m_TextFPS, 0, 0 );
    }

    public void onUiEngineAttached( boolean attached )
    {
        if ( attached == false )
            destroy();
    }
}

Leigh

One thing having a TimerTask run so often (like you have with 33 milliseconds) and using Timer.schedule () is that late in running PPP executions all subsequent executions. Which means that if something (like audio) failed the system and delay your TimerTask, the animation (or you) will be very smooth, then he will have to "catch up". You can try to move to Timer.scheduleAtFixedRate () and add this at the beginning of your TimerTask.run)

long currentTimeMillis = System.currentTimeMillis();long scheduledExecutionTime = scheduledExecutionTime();if ( currentTimeMillis - scheduledExecutionTime >= period ) {

    return;}

Where in your case would be TickLength. Basically, it is saying that if execution is late enough where a subsequent run might have taken care of him already, then go this iteration because it will get handled by another.

Tags: BlackBerry Developers

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    }
               
    If (index % 120 == 0)
    {
    ABC =. 01;
    trace ("changed abc to:" + abc);
    }
               
    }
    }

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