Motion tween on rotating base is moving in the wrong direction.

Create a simple motion tween and then turning the symbol on the second keyframe to 15 degrees to the right causes the animation to rotate in the exact opposite of what I said, that he must move. It is possible to make it work if I use the rotation component manually, but it would be much more convenient that I didn't have to punch in the degree in hand and you just wait to move along the simplest way for the designated keyframe.

The solution in this case was that the second symbol should be turned strongly in position to form the starting key image, while the first symbol is already in the correct position to start the animation in the first. There was maybe some setting changes under the hood, but by ensuring that the symbol was in the position desired in the symbol editor seemed to solve it.

Tags: Adobe Animate

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