Moving in the wrong direction?

OK ive done this script makes this function in an array called unitArray.

It goes on the first frame of the unit.

_root.unitArray.push (this)

Import mx.transitions.Tween;

Import mx.transitions.easing. *;

this.onRelease = function() {}

this.onMouseUp = function() {}

var t1:Tween = new Tween (this, "_x", None.easeNone this ._x, _xmouse, 10, true);

var t2:Tween = new Tween (this, ' FLF", None.easeNone, this ._y, _ymouse, 10, true");

DY = _root._ymouse - this ._y;

DX = _root._xmouse - this ._x;

radianrotation = Math.atan2 (dy, dx);

radianrotation = radianrotation * 180/Math.PI;

This ._rotation = radianrotation;

delete this.onMouseUp;

}

}

This is in the main timeline.

unitArray = new Array();

There all works but my problam is that when I click on the scene the unit should go where I clicked. but it moves in a random direction and I can't understand why?

In your attempt to tweens using _root._xmouse and _root.ymouse

Tags: Adobe Animate

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