"mouseup" does not not in HTML5 canvas
Hello
I created a HTML5 canvas where the main timeline is supposed to play so that a button is pressed and stops when the button is released. To do this, I need to stop the "tick" on mouseup event. However, mouseup does not work. I tried to use mouseup on the btn_plus.addEventListener as well (only for debugging purposes), but it does nothing. "mousedown" and "click" works as expected.
(The next step is to create a back button with similar functionality, this is why I do not use the play/stop to control the timeline.)
Any input would be much appreciated.
Thank you.
This.Stop ();
This.btn_plus.addEventListener ("mousedown", keyPlus.bind (this)); increase button. "mouseup" does not work here either.
function keyPlus() {}
this.addEventListener ('check', increaseDown.bind (this));
this.removeEventListener ("mouseup", increaseDown.bind (this)); //Trying to remove the ticker here - does not
}
function increaseDown() {}
this.gotoAndStop (this.timeline.position + 1); magic happening here
Alert ('increase pressed');
}
Try, "pressup.
Tags: Adobe Animate
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