Movie Clip limit box follow mouse

It is a mouse to follow along with the code of elasticity, works very well.
the problem is on the Witch of limit box that the movieclip move may or may not
in the "BOLD" in the code box, I can stop the mc, but only in a single axis.

for ex:
If (x_ziel > 608) {x_ziel = 608 ;}

It stops after the mouse, but only the _x, it continues to move the FLF (I want both to stop)

If my video film trespass my limit "_x", id like for my MC also stops the FLF, but with the coordinate that it was just before my mouse trespass it.


onClipEvent (load) {}
VX = 0;
Vy = 0;
x_wert = this ._x;
y_wert = this ._y;
x_ziel = this ._x;
y_ziel = this ._y;
elasticity = 1.6; 1.1, quanto, maior menos elastico
tempo = 10; 5, quanto, maior menos rapido
}
onClipEvent (enterFrame) {}
x_wert = x_wert + vx;
y_wert = y_wert + vy;
VX = (vx + ((x_ziel-528-x_wert) /tempo)) / elasticity;
Vy = (vy + ((y_ziel-546-y_wert) /tempo)) / elasticity;
This ._x = x_wert;
This ._y = y_wert;
}
onClipEvent (mouseMove) {}
x_ziel = _root._xmouse;
y_ziel = _root._ymouse;


If {(x_ziel > 608)
x_ziel = 608;
}
If {(x_ziel < 400)
x_ziel = 400;
}
If {(y_ziel > 611)
y_ziel = 611;
}
If {(y_ziel < 513)
y_ziel = 513;
}
}


can someone help me?

as I say, it's difficult to know exactly what you're after without sitting with you, to small changes in desired outcome may have differences in the code, but you take when same - 2 - Please see code attached for another attempt at what you are after...

the main problem with your code on the frame, was otherwise, your use of the onLoad. onLoad only works with movieclips connected to a class. You can actually just use onClipEvent (load) to execute code when something on the stage is loaded... it is useless anyway, because as soon as the code on this frame is processed the movieclip will have been loaded, so I just got this code in the event handler. see livedocs

Tags: Adobe Animate

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