* Need help Builder *.
Please help me understand the Builder in the following code:< pre >
Class Ch5Circle {}
public static final int INVALID_DIMENSION = - 1;
RADIUS double private;
public Ch5Circle() {}
This (INVALID_DIMENSION);
}
public Ch5Circle (double r) {}
setRadius (r);
}
public double getArea () {}
result = INVALID_DIMENSION;
If (isRadiusValid()) {}
result = Math.PI * RADIUS * RADIUS;
}
return the result;
}
public double getRadius () {}
return RADIUS;
}
{} public void setRadius (double r)
If (r > 0) {}
RADIUS = r;
} else {}
RADIUS = INVALID_DIMENSION;
}
}
Private boolean isRadiusValid () {}
return RADIUS! = INVALID_DIMENSION;
}
}
< / pre >
If I create a method hand and do something like suite what constructor will be called and that we don't not or they both will call:
< pre >
Circle of Ch5Circle = new Ch5Circle (5);
Double area = circle.getArea ();
< / pre >
Help, please!
Published by: user10860710 on January 5, 2012 21:31
user10860710 wrote:
Thanks for the reply. I would be satisfied if you clearify with your own worlds. My question is why the author of the book that I am reading this:
public Ch5Circle() {
this (INVALID_DIMENSION);
}
Is there any use of it?
'this' is used in a constructor to designate another constructor in the same class with the different argument list.
In this case, if you understood the logic of the program, you wouldn't have this issue.
If you do not specify the value of the RADIUS when creating the Ch5Circle class object, the default constructor will be called. The author defines the default constructor to set the RADIUS as -1 by calling the constructor of another. Hope you understand now.
Tags: Java
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GPU [0] .glGetProgramivARB [GL_FRAGMENT_PROGRAM_ARB] [GL_MAX_PROGRAM_INSTRUCTIONS_ARB] = [1024]
GPU [0] .glGetIntegerv [GL_MAX_TEXTURE_UNITS] = [8]
GPU [0] .glGetIntegerv [GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS] = [16]
GPU [0] .glGetIntegerv [GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS] = [16]
GPU [0] .glGetIntegerv [GL_MAX_TEXTURE_IMAGE_UNITS] = [16]
GPU [0] .glGetIntegerv [GL_MAX_DRAW_BUFFERS] = [7]
GPU [0] .glGetIntegerv [GL_MAX_VERTEX_UNIFORM_COMPONENTS] = [512]
GPU [0] .glGetIntegerv [GL_MAX_FRAGMENT_UNIFORM_COMPONENTS] = [1024]
GPU [0] .glGetIntegerv [GL_MAX_VARYING_FLOATS] = [41]
GPU [0] .glGetIntegerv [GL_MAX_VERTEX_ATTRIBS] = [16]
.extension GPU [0] [AIF::OGL:GL_ARB_VERTEX_PROGRAM] = 1
.extension GPU [0] [AIF::OGL:GL_ARB_FRAGMENT_PROGRAM] = 1
.extension GPU [0] [AIF::OGL:GL_ARB_VERTEX_SHADER] = 1
.extension GPU [0] [AIF::OGL:GL_ARB_FRAGMENT_SHADER] = 1
.extension GPU [0] [AIF::OGL:GL_EXT_FRAMEBUFFER_OBJECT] = 1
.extension GPU [0] [AIF::OGL:GL_ARB_TEXTURE_RECTANGLE] = 1
.extension GPU [0] [AIF::OGL:GL_ARB_TEXTURE_FLOAT] = 1
.extension GPU [0] [AIF::OGL:GL_ARB_OCCLUSION_QUERY] = 1
.extension GPU [0] [AIF::OGL:GL_ARB_VERTEX_BUFFER_OBJECT] = 1
.extension GPU [0] [AIF::OGL:GL_ARB_SHADER_TEXTURE_LOD] = 0
GPU [1]. OGLVersion = "2.1".
GPU [1]. MemoryMB = 0
GPU [1]. RectTextureSize = 4096
GPU [1]. Renderer = "Mobile Intel (r) 4 Series Express Chipset Family"
GPU [1]. RendererID = 0
GPU [1]. Vendor name = "Intel."
GPU [1]. VendorID = 0
GPU [1]. HasNPOTSupport = 1
GPU [1]. DriverVersion = "8.15.10.1994."
GPU [1]. Driver = "igdumd64.dll, igd10umd64.dll, igdumdx32, igd10umd32.
GPU [1]. DriverDate = "20091106000000.000000 - 000.
GPU [1]. CompileProgramGLSL = 1
GPU [1]. TestFrameBuffer = 0
GPU [1]. OCLPresent = 0
GPU [1]. CUDASupported = 0
GPU [1]. OCLBandwidth = 0
GPU [1] .glGetString [GL_SHADING_LANGUAGE_VERSION] = ' 1.20 - Intel Build 8.15.10.1994.
GPU [1] .glGetProgramivARB [GL_FRAGMENT_PROGRAM_ARB] [GL_MAX_PROGRAM_INSTRUCTIONS_ARB] = [1024]
GPU [1] .glGetIntegerv [GL_MAX_TEXTURE_UNITS] = [8]
GPU [1] .glGetIntegerv [GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS] = [16]
GPU [1] .glGetIntegerv [GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS] = [16]
GPU [1] .glGetIntegerv [GL_MAX_TEXTURE_IMAGE_UNITS] = [16]
GPU [1] .glGetIntegerv [GL_MAX_DRAW_BUFFERS] = [7]
GPU [1] .glGetIntegerv [GL_MAX_VERTEX_UNIFORM_COMPONENTS] = [512]
GPU [1] .glGetIntegerv [GL_MAX_FRAGMENT_UNIFORM_COMPONENTS] = [1024]
GPU [1] .glGetIntegerv [GL_MAX_VARYING_FLOATS] = [41]
GPU [1] .glGetIntegerv [GL_MAX_VERTEX_ATTRIBS] = [16]
.extension GPU [1] [AIF::OGL:GL_ARB_VERTEX_PROGRAM] = 1
.extension GPU [1] [AIF::OGL:GL_ARB_FRAGMENT_PROGRAM] = 1
.extension GPU [1] [AIF::OGL:GL_ARB_VERTEX_SHADER] = 1
.extension GPU [1] [AIF::OGL:GL_ARB_FRAGMENT_SHADER] = 1
.extension GPU [1] [AIF::OGL:GL_EXT_FRAMEBUFFER_OBJECT] = 1
.extension GPU [1] [AIF::OGL:GL_ARB_TEXTURE_RECTANGLE] = 1
.extension GPU [1] [AIF::OGL:GL_ARB_TEXTURE_FLOAT] = 1
.extension GPU [1] [AIF::OGL:GL_ARB_OCCLUSION_QUERY] = 1
.extension GPU [1] [AIF::OGL:GL_ARB_VERTEX_BUFFER_OBJECT] = 1
.extension GPU [1] [AIF::OGL:GL_ARB_SHADER_TEXTURE_LOD] = 0
License type: Perpetual
Serial number: 91198700731897176156
The application folder: C:\Program Files\Adobe\Adobe Photoshop CC (64-bit).
Temporary file path: C:\Users\Owner\AppData\Local\Temp\
Zero Photoshop has async I/O active
Scratch the volumes:
C:\, 931.4 G, 429,1 free G
Required plugins folder: C:\Program Files\Adobe\Adobe Photoshop CC (64 Bit) \Required\Plug-Ins\
Main Plug-ins folder: C:\Program Files\Adobe\Adobe Photoshop CC (64 Bit) \Plug-ins\
Installed components:
ACE.dll ACE 2013/29/10-11: 47:16 79,548223 79.548223
adbeape.dll Adobe EPA 2013/02/04-09: 52:32 0.1160850 0,1160850
AdobeLinguistic.dll Adobe linguistic Library 7.0.0
AdobeOwl.dll Adobe Owl 2013/10/25-12: 15: 59 5.0.24 79.547804
AdobePDFL.dll PDFL 2013/29/10-11: 47:16 79,508720 79.508720
Adobe AdobePIP.dll 7.0.0.1786 product improvement program
AdobeXMP.dll Adobe XMP Core 2013 10/29-11: 47:16 79,154911 79.154911
AdobeXMPFiles.dll Adobe XMP files 2013 10/29-11: 47:16 79,154911 79.154911
AdobeXMPScript.dll Adobe XMP Script 2013 10/29-11: 47:16 79,154911 79.154911
adobe_caps.dll Adobe CAPS 7,0,0,21
AGM.dll AGM 2013/29/10-11: 47:16 79,548223 79.548223
ahclient.dll AdobeHelp Dynamic Link Library 1,8,0,31
aif_core.dll AIF 5.0 79.534508
aif_ocl.dll AIF 5.0 79.534508
aif_ogl.dll AIF 5.0 79.534508
AMTLib.dll AMTLib (64 Bit) 7.0.0.169 BuildVersion: 7,0; Brand: Monday, April 8, 2013 02:31:50) 1.000000
ARE.dll ARE 2013/29/10-11: 47:16 79,548223 79.548223
Axe8sharedexpat.dll AXE8SharedExpat 2011/12/16-15: 10: 49 66,26830 66.26830
AXEDOMCore.dll AXEDOMCore 2011/12/16-15: 10: 49 66,26830 66.26830
Bib.dll BIB 2013/29/10-11: 47:16 79,548223 79.548223
BIBUtils.dll BIBUtils 2013/29/10-11: 47:16 79,548223 79.548223
boost_date_time.dll product DVA 7.0.0
boost_signals.dll product DVA 7.0.0
boost_system.dll product DVA 7.0.0
boost_threads.dll product DVA 7.0.0
CG.dll NVIDIA Cg Runtime 3.0.00007
cgGL.dll NVIDIA Cg Runtime 3.0.00007
Adobe CIT.dll CIT 2.1.6.30929 2.1.6.30929
Adobe CITThreading.dll CITThreading 2.1.6.30929 2.1.6.30929
CoolType.dll CoolType 2013/29/10-11: 47:16 79,548223 79.548223
dvaaudiodevice.dll product DVA 7.0.0
dvacore.dll product DVA 7.0.0
dvamarshal.dll product DVA 7.0.0
dvamediatypes.dll product DVA 7.0.0
dvaplayer.dll product DVA 7.0.0
dvatransport.dll product DVA 7.0.0
dvaunittesting.dll product DVA 7.0.0
Dynamiclink.dll product DVA 7.0.0
ExtendScript.dll ExtendScript 2013/10/30-13: 12: 12 79,546835 79.546835
FileInfo.dll Adobe XMP FileInfo 2013 10/25-03: 51:33 79,154511 79.154511
filter_graph.dll AIF 5.0 79.534508
icucnv40.dll International Components for Unicode 2011/11/15-16: 30:22 Build gtlib_3.0.16615
icudt40.dll International Components for Unicode 2011/11/15-16: 30:22 Build gtlib_3.0.16615
imslib.dll IMSLib DLL 7.0.0.145
JP2KLib.dll JP2KLib 2013/29/10-11: 47:16 79,248139 79.248139
libifcoremd.dll Intel Visual Fortran compiler 10.0 (A patch)
libiomp5md.dll Intel(r) OMP Runtime Library 5.0
libmmd.dll Intel(r) C Compiler, Intel C++ Compiler, Intel Fortran compiler 12.0
LogSession.dll LogSession 2.1.2.1785
mediacoreif.dll product DVA 7.0.0
MPS.dll MPS-2013/29/10-11: 47:16 79,535029 79.535029
msvcm80.dll Microsoft® Visual Studio® 2005 8.00.50727.6195
msvcm90.dll Microsoft® Visual Studio® 2008 9.00.30729.1
MSVCP100.dll Microsoft® Visual Studio® 2010 10.00.40219.1
msvcp80.dll Microsoft® Visual Studio® 2005 8.00.50727.6195
MSVCP90.dll Microsoft® Visual Studio® 2008 9.00.30729.1
msvcr100.dll Microsoft® Visual Studio® 2010 10.00.40219.1
MSVCR80.dll Microsoft® Visual Studio® 2005 8.00.50727.6195
Msvcr90.dll Microsoft® Visual Studio® 2008 9.00.30729.1
PatchMatch.dll PatchMatch 2013/29/10-11: 47:16 79,542390 79.542390
pdfsettings.dll Adobe PDFSettings 1.04
Photoshop.dll Adobe Photoshop CC CC
Adobe Photoshop CC CC plugin.dll
PlugPlugOwl.dll Adobe CSXS PlugPlugOwl Dll Standard (64 bit) 4.2.0.36
PSArt.dll Adobe Photoshop CC CC
PSViews.dll Adobe Photoshop CC CC
SCCore.dll ScCore 2013/10/30-13: 12: 12 79,546835 79.546835
ScriptUIFlex.dll ScriptUIFlex 2013/10/30-13: 12: 12 79,546835 79.546835
svml_dispmd.dll Intel (r) C Compiler, Intel C++ Compiler, Intel Fortran compiler 12.0
TBB.dll Intel Threading Building Blocks for Windows 4 1, 2012, 1003
tbbmalloc.dll Intel Threading Building Blocks for Windows 4, 1, 2012, 1003
updaternotifications.dll Adobe Updater Notifications Library 7.0.1.102 (BuildVersion: 1.0;) Brand: BUILDDATETIME) 7.0.1.102
WRServices.dll WRServices Monday, February 25, 2013 16:09:10 build 0.19078 0,19078
Required plugins:
3D Studio 14.2.1 (14.2.1 x 001)
Accented edges 14.2.1
Adaptive wide-angle 14.2.1
Angular Strokes 14.2.1
Average 14.2.1 (14.2.1 x 001)
Bas-relief 14.2.1
BMP 14.2.1
Camera Raw 8.3
Camera Raw Filter 8.3
Chalk and charcoal 14.2.1
14.2.1 charcoal
Chrome 14.2.1
Cineon 14.2.1 (14.2.1 x 001)
Clouds 14.2.1 (14.2.1 x 001)
COLLADA 14.2.1 (14.2.1 x 001)
Halftone color 14.2.1
Color pencil 14.2.1
CompuServe GIF 14.2.1
Pencil tale 14.2.1
Craquelure 14.2.1
Crop and straighten Photos 14.2.1 (14.2.1 x 001)
Crop and straighten Photos 14.2.1 filter
Hatch 14.2.1
Crystallize 14.2.1
Cutting 14.2.1
Dark strokes 14.2.1
Deinterlacing 14.2.1
DICOM 14.2.1
Difference clouds 14.2.1 (14.2.1 x 001)
14.2.1 glow
Move 14.2.1
Dry brush 14.2.1
Eazel acquire 14.2.1 (14.2.1 x 001)
Embed watermark 4.0
Entropy 14.2.1 (14.2.1 x 001)
Extrude 14.2.1
FastCore 14.2.1 routines (14.2.1 x 001)
Fiber 14.2.1
Film Grain 14.2.1
14.2.1 Filter Gallery
3D Flash 14.2.1 (14.2.1 x 001)
Fresco 14.2.1
Glass 14.2.1
Scarlet contours 14.2.1
Google Earth 4 14.2.1 (14.2.1 x 001)
Grain 14.2.1
Graphic pen 14.2.1
Halftone Pattern 14.2.1
HDRMergeUI 14.2.1
IFF Format 14.2.1
Outlines in ink 14.2.1
JPEG 2000 14.2.1
Flattening coefficient 14.2.1 (14.2.1 x 001)
Blur of the lens 14.2.1
Correction of the 14.2.1 goal
Lens Flare 14.2.1
Liquefy 14.2.1
Operation of Matlab 14.2.1 (14.2.1 x 001)
maximum 14.2.1 (14.2.1 x 001)
14.2.1 average (14.2.1 x 001)
Measure Core 14.2.1 (14.2.1 x 001)
Median 14.2.1 (14.2.1 x 001)
Mezzotint 14.2.1
Minimum 14.2.1 (14.2.1 x 001)
MMXCore Routines 14.2.1 (14.2.1 x 001)
Mosaic tiles 14.2.1
Multiprocessor support 14.2.1 (14.2.1 x 001)
Neon 14.2.1
Paper notes 14.2.1
Color NTSC 14.2.1 (14.2.1 x 001)
Ocean Ripple 14.2.1
14.2.1 oil painting
OpenEXR 14.2.1
Paint Daubs 14.2.1
14.2.1 palette knife
Patchwork 14.2.1
Paths to Illustrator 14.2.1
PCX 14.2.1 (14.2.1 x 001)
Photocopy 14.2.1
14.2.1 Photoshop 3D engine (14.2.1 x 001)
Photoshop Touch 14.0
Photo filter package 14.2.1 (14.2.1 x 001)
Pinch 14.2.1
Pixar 14.2.1 (14.2.1 x 001)
Plaster 14.2.1
Plastic wrap 14.2.1
PNG 14.2.1
Pointillism 14.2.1
Polar coordinates 14.2.1
Portable bitmap 14.2.1 (14.2.1 x 001)
Poster edges 14.2.1
Radial blur 14.2.1
Radiance 14.2.1 (14.2.1 x 001)
14.2.1 range (14.2.1 x 001)
Read watermark 4.0
Crosslinking 14.2.1
14.2.1 the ripple
Rough Pastels 14.2.1
Save for Web 14.2.1
ScriptingSupport 14.2.1
Shake Reduction 14.2.1
14.2.1 shear
14.2.1 asymmetry (14.2.1 x 001)
Smart Blur 14.2.1
Smudge Stick 14.2.1
Solarize 14.2.1 (14.2.1 x 001)
Splash 14.2.1
Spherize 14.2.1
Sponge 14.2.1
Sprayed strokes 14.2.1
Stained glass 14.2.1
Stamp 14.2.1
SD 14.2.1 (14.2.1 x 001)
STL 14.2.1 (14.2.1 x 001)
14.2.1 Sumi-e
14.2.1 summons (14.2.1 x 001)
Targa 14.2.1
Texture veneer 14.2.1
14.2.1 tiles
Torn edges 14.2.1
14.2.1 twirl watch
Draft 14.2.1
Vanishing Point 14.2.1
14.2.1 variance (14.2.1 x 001)
14.2.1 variations (14.2.1 x 001)
Water paper 14.2.1
Watercolor 14.2.1
Wave 14.2.1
Wavefront | OBJ 14.2.1 (14.2.1 x 001)
WIA support 14.2.1 (14.2.1 x 001)
Wind 14.2.1
Wireless Bitmap 14.2.1 (14.2.1 x 001)
Zig - zag 14.2.1
Plug-ins option and the third: NONE
Plug-ins that could not load: NONE
Flash:
Mini Bridge
Adobe Exchange
Kuler
Install TWAIN devices: NONE
Unfortunately, it seems that your computer is not only at the height... And thanks for the info detailed immediately, it helps refine the problems more quickly.
-
Need help developing 'a server scenario' - and MOA &; Stuff
Hi all!
I need help with the following scenario.
I have several machines to virtualize via the DRAC or ILO, and I have to keep the local interation in a minimum possible.
In some sites, I have only one server, do I need to create a virtual computer on a USB drive, install ESXi on this same machine and add to the ESXi virtual machine create earlier.
I tried to use a CD multiboot I've done with the installer ESXi and MOA on the same disk, to eventually reach:
1. create a VM with MOA (Windows 2008 R2) cold start
2 - test this virtual machine with VMware Player on MOA
3 - reboot
4. install ESXi
5 - create a VM 'work' of vsphere client (from my desktop over a wide AREA network)
6 - start MOA on this work «VM»
7 use moa to add my VM created in step 1 to the new ESXi
I can't get to step 5, I can't find a way to import the virtual machine to ESXi, I tried adding converter 5 MOA Build, but no dice. Above all I do not see my ESXi host, or I get another error when you try to run the converter 5 4 or 3, the converter to connect on a Vserver, witch, I have not at this time here.So any who has any light for me or another possible scenario to reach my goal?
Of course - there are several ways to do so.
You say you have Workstation on your generation? -Then, you also have vmware-vdiskmanager.
With vdiskmanager you can import VMDK in ESXi.Other options will need to use WinSCP to transfer the virtual machine - vmkfstools can be used if you are generating MOA with NFS support.
Recently, I found a way to use the latest Converterversions so...
If you like to meet via Skype and we know which option is best for your users
-
Making the ear of corn and need help with the ball.
I do some corn on the COB for an illustration and I need help with the texture of the ball. I've been slowly making progress with gradient for kernels mesh, but I can't seem to recreate the look of the ball at all. I tried to recreate it in a rectangle by using the option in the menu object (1 row, 50 columns) gradient mesh and I'm trying with the fusion in object mode, but not lucky yet. Can someone help to put me on the right track to make the texture:
I've been slowly making progress with gradient for kernels mesh, but I can't seem to recreate the look of the ball at all.
Tank,
You have published three images stylistically very different. The first is photographic and call probably (but not necessarily) for graduates of mesh. The other two are graphical treatments (and frankly, they're both rather flat; lack of depth).
Illustration style extends the range of cartoonish in sketchy photo-realism and all the rest. The problem is you didn't show your own attempt so that anyone can have an idea of what you're trying to achieve the stylistic point of view.
I just need to put in place so that the final step does not appear the whole box. The problem now is trying to make the style of the good brush to reproduce the effect...
You seem to think you have to build a kind of linear construction and then find a way to reshape the shape of each part of the leaf. Yes, you pouvez approach it this way, but Illustrator users has often tend to be what aunt Molly would call "too clever by half."
Not everything must be something semi intelligent auto or complex and tedious consruct involving brushes, envelopes, masks, etc, etc. Much can be accomplished by thinking that he just thanks to measure you draw directly economic paths and constructions, which take no more time (often less) and result in very tidy, simple files. Again, a lot depends on what you are trying to achieve the stylistic point of view. But here's an example that only took a few minutes to draw:
If the above consists of:
Three roads closed, 8 points each, with ordinary linear degrees
Three mixtures of open path with three anchor points for each key path
Six paths closed for shadows / highlights, with 19 points in total
Mixtures being directly from the paths drawn comic forms, the spacing of the veins 'automatically' and intuitively follows the width from point of view of the worksheet.
Rather than to build a boilerplate brush, colouring and the weight of each of the three main paths of the vein mixtures can be set individually at any time, simply directly by selecting the key path.
JET
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