Need help on timer
Hello worldI got the coding among the online tutorial timer but I need to change the encoding.
For the moment I make such as the timer countdown to 10 seconds.
How it that when the timer has brought 0, the timer stops counting?
Copy and paste the code. If this does not work, try to send your .fla file that will help me to guide you.
Tags: Adobe Animate
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So I want to create a timer that displays an image after 6 seconds. Here is an example of my code:
var timer1:Timer; //start handleTimerTick function after 1 second timer1 = new Timer(1000); timer1.addEventListener(TimerEvent.TIMER,handleTimerTick); timer1.start(); private function handleTimerTick():void { this.addChild(icon); }
but the right icon wouldn't show. Any help? Or are there better ways to do this?
I don't know if it's a typo or not, but the function should be:
handleTimerTick(e:TimerEvent):void
aside from that, nothing seems to be wrong. looks like your icon code?
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Banner XML. Need help with timer
Hello everyone. So, I want to create a banner of xml, but each image to have its own clock, defined in the xml file. for example, I want my first image to disappear after 5 seconds, the 2nd after 3 seconds, the 3rd after 2 sec etc..
my xml looks like this:
[CODE]
<? XML version = "1.0" encoding = "utf-8"? >
< drag DELAY = "2" >
< URL = "images/1. jpg of image" DESCRIPTION = "Lorem" DELAY = "5" / > "
< URL = "images/2.jpg of image" DESCRIPTION = "Nam blandit" DELAY = "2" / > "
< URL = "images/3.jpg of image" DESCRIPTION = "Cras" DELAY = "3" / > "
< URL = "images/4.jpg of image" DESCRIPTION = "Nulla sed" DELAY = "10" / > "
< URL = "images/5.jpg of image" DESCRIPTION = 'Vivamus.' " DELAY = "1" / >
< / slide >
[/ CODE]The action script code looks like this:
[CODE]
Import fl.transitions.Tween;
Fl.transitions.easing import. *;
var _delay:int = 0;
var _total:int = 0;
var _images:XMLList = null;
var _loaders:Array = new Array();
var _counter:int = 0;
var _next:int = 0;
var _timer:Timer = null;
var _tween:Tween = null;
var _container:Sprite = new Sprite();
var _text:TextField = new TextField();
var _loader:URLLoader = new URLLoader();
_loader. Load (new URLRequest ("data.xml"));
_loader.addEventListener (Event.COMPLETE, complete, false, 0, true);
function Complete(e:Event):void
{
var _xml:XML = new XML (e.target.data);
_loader. RemoveEventListener (Event.COMPLETE, complete);
_loader = null;
_xml.image = _images;
_Total = _images.length ();
LoadImages();
}
function loadimages (): void
{
for (var i: int = 0; i < _total; i ++)
{
_delay = _images[i].@DELAY;
trace (_delay)
var _url:String = _images[i].@URL;
var _loader:Loader = new Loader();
_loader. Load (new URLRequest (_url));
_loader.contentLoaderInfo.addEventListener (Event.COMPLETE, ImageLoaded);
_loaders.push (_loader);
}
}
function ImageLoaded(e:Event):void
{
_Counter ++;
If (_counter is _total)
{
SetupSlider();
}
}
function SetupSlider (): void
{
addChild (_container);
_TEXT. Selectable = false;
_Text.width = 450;
_TEXT. Height = 50;
_Text.x = 0;
_Text.y = 0;
addChild (_text);
NextImage();
_Timer = new Timer(_delay*1000,0);
_Timer.addEventListener (TimerEvent.TIMER, TimerListener);
_Timer.start ();
}
function TimerListener(e:TimerEvent):void
{
love ++;
If (love == _total)
{
love = 0;
}
NextImage();
}
function NextImage (): void
{
if(_container.numChildren>0)
{
_container.removeChildAt (0);
}
_loaders [love] .alpha = 0;
_container.addChildAt(_loaders[_next],0);
_tween = new Tween(_loaders[_next],"alpha",Strong.easeOut,0,1,1,true);
_TEXT. Text = _images[_next].@DESCRIPTION;
}
[/ CODE]I defined in the XML of the deadlines for each photo, but I can understand how to transmit the delays to the timer. Please help me. Thank you very much.
Oops, it should run this timer once only, not repeatedly. Try:
Import fl.transitions.Tween;
Fl.transitions.easing import. *;var _delay:int = 0;
var _total:int = 0;
var _images:XMLList = null;
var _loaders:Array = new Array();
var _counter:int = 0;
var _next:int = 0;
var _timer:Timer = null;
var _tween:Tween = null;
var _container:Sprite = new Sprite();
var _text:TextField = new TextField();var _loader:URLLoader = new URLLoader();
_loader. Load (new URLRequest ("data.xml"));
_loader.addEventListener (Event.COMPLETE, complete, false, 0, true);function Complete(e:Event):void
{
var _xml:XML = new XML (e.target.data);
_loader. RemoveEventListener (Event.COMPLETE, complete);
_loader = null;
_xml.image = _images;
_Total = _images.length ();LoadImages();
}function loadimages (): void
{
for (var i: int = 0; i< _total;="">
{var _url:String = _images[i].@URL;
var _loader:Loader = new Loader();
_loader. Load (new URLRequest (_url));
_loader.contentLoaderInfo.addEventListener (Event.COMPLETE, ImageLoaded);
_loaders.push (_loader);
}
}function ImageLoaded(e:Event):void
{
_Counter ++;If (_counter is _total)
{
SetupSlider();
}}
function SetupSlider (): void
{
addChild (_container);
_TEXT. Selectable = false;
_Text.width = 450;
_TEXT. Height = 50;
_Text.x = 0;
_Text.y = 0;
addChild (_text);
NextImage();}
function TimerListener(e:TimerEvent):void
{
love ++;
If (love == _total)
{
love = 0;
}NextImage();
}function NextImage (): void {}
If {(_container.numChildren>0)}
_container.removeChildAt (0);
}
_loaders [love] .alpha = 0;
_container.addChildAt(_loaders[_next],0);
_tween = new Tween(_loaders[_next],"alpha",Strong.easeOut,0,1,1,true);
_TEXT. Text = _images[_next].@DESCRIPTION;
_delay = _images[_next].@DELAY;
_Timer = new Timer(_delay*1000,1);
_Timer.addEventListener (TimerEvent.TIMER, TimerListener);
_Timer.start ();
} -
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I am very very big thing back to Ae (CS4) and I was with Premiere Pro CS4 to edit a video, but I need to speed up, but as many of you may know, when you use time remapping in Pr, the sound isn't sync. However when you do it in Ae, it does. Then...
What I'm trying to do is to let the clip I am going for a bit of editing time, then gradually increase the speed to 250% of the original over six seconds, stay 250% for some time, and then gradually in the course of about six seconds to 100% of the original speed.
I'm kind of having trouble finding how to use Ae well. There are a lot of easy to understand tutorials out there for Pr, but I can't really find any good for Ae.
You use the time remapping effect. In fact, when you enable TR, you will notice that the duration of the layer is not limited to the original boundaries more. You can extend beyond the layer's original point.
So, what you want to do is to keep the TR keyframe at the point layer zero to a value of zero. Set a keyframe second point 06:00 of the layer, with a value of about 14:00 (if possible, because maybe the original clip has no more of any material). You did it like that because if you show 14 seconds of video in a six-second segment, the playback speed is about 250 percent speed. You can do better than 'roughly', but this would require using the speed graph...
For the real variable speed to set the first keyframe (that at 0:00) to perform a "easy ease on", so the speed ramps up gradually (what means "mitigation" for any property). Setting speed to 100% can be reached at justwith degree sense, but to familiarize themselves with the speed graph will make much more accurate. I say common sense, because if you have a keyframe of a code value of time from 14:00 to 06:00, then a possible way to get back to 100% is to show four seconds of material in the four seconds left (in condition, once again, that your source material has something to 18:00). As you can see, TR needs abundant "handles" (IE, additional documents in the source layer) to work at its 'best.
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need help on timer in math quiz game
Hello, I have problem on my code on the timer.
The code below is math quiz game, which player have only 1 min to answer all question of random math 30, if 1 min comes out or 30 were the answer, the game will end.
First of all how can I set the current timer number if ill will less 10 sec of timeSecond mine
If (Question 30 > | myTimer.currentCount > 60)
{
gotoAndStop (5);
}
does not work[AS]
package
{
Add in your import here instructions
import flash.display. *;
import flash.events. *;
import flash.utils.Timer;
import flash.events.TimerEvent;//...
SerializableAttribute public class MathsQuiz extends MovieClip
{
Add to your variables of class here
private var score: Number;
private var operand1:Number;
private var operand2:Number;
private var startNewGame:Boolean;
private var Oper: int;
private var Question: int = 1;
public var delay: uint = 1000;
public var: repeat: uint = 60;
var myTimer:Timer = new Timer (delay, repeat);
//...public void MathsQuiz()
{}
private void checkAnswer(evt:KeyboardEvent)
{
var userInput:int;
var correctAns:int;switch (Oper)
{
case 0:
If (evt.keyCode is 13)
{
userInput = Number (txtResult.text);
correctAns = operand1 + operand2;If ((userInput is correctAns))
{
score += 10;
Question += 1;
startNewGame = true;
}
on the other
{
score = 5;
myTimer.currentCount += 10;
}
txtResult.text = "";
}
break;
case 1:
If (evt.keyCode is 13)
{
userInput = Number (txtResult.text);
correctAns = operand1 - operand2;If ((userInput is correctAns))
{
score += 10;
Question += 1;
startNewGame = true;
}
on the other
{
score = 5;
myTimer.currentCount += 10;
}
txtResult.text = "";
}
break;
case 2:
If (evt.keyCode is 13)
{
userInput = Number (txtResult.text);
correctAns = operand1 * operand2;If ((userInput is correctAns))
{
score += 10;
Question += 1;
startNewGame = true;
}
on the other
{
score = 5;
myTimer.currentCount += 10;
}
txtResult.text = "";
}
break;
case 3:
If (evt.keyCode is 13)
{
userInput = Number (txtResult.text);
correctAns = operand1 / operand2;If ((userInput is correctAns))
{
score += 10;
Question += 1;
startNewGame = true;
}
on the other
{
score = 5;
myTimer.currentCount += 10;
}
txtResult.text = "";
}
break;
}
}public void startGame()
{
score = 0;
Operand1 = 0;
Operand2 = 0;
Oper = 0;
myTimer.addEventListener (TimerEvent.TIMER, update);
myTimer.start ();
startNewGame = true;
Get the game loop to run
addEventListener (Event.ENTER_FRAME, update);
stage.addEventListener (KeyboardEvent.KEY_DOWN, checkAnswer);
}public void update(evt:Event)
{
This is the game loopManage the user input
advanced feature addon:
How to manage the entry of undeterminedManage the game logic
Math.Random () =
real number is between 0.0 1
or MATH.floor (Math.random () * 13)
If (Question 30 > | myTimer.currentCount > 60)
{
gotoAndStop (5);
}
ElseIf (startNewGame)
{Operand1 = int (Math.random () * 13);
Operand2 = int (Math.random () * 13);
Oper = Math.floor (Math.random () * 4);
startNewGame = false;}
switch (Oper)
{
case 0:
txtOper.text = ' + ';.
break;
case 1:
txtOper.text = ' - ';.
break;
case 2:
txtOper.text = ' * ';
break;
case 3:
txtOper.text = ' / ';.
break;
}Manage the display
txtOperand1.text = String (operand1);
txtOperand2.text = String (operand2);txtScore.text = String (score);
}
} //end class
} //end package
[/ ACE]Use a separate variable to take into account rather than using the currentCount the timer. Whenever the timer cycles add 1. Whenever a wrong answer is given add 10.
For the problem with your conditional that does not work, use the trace() function to see what the value of the Question and County are to see if they reach the values as you would expect they should.
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Hello
I'm new to CVI real-time and need help related to this. I'll explain my scenario:
1. I have a few configuration files (INI). Need to validate the files (the range... check etc.) when the application is started.
2. when the user clicks on 'START' in the user interface on the host machine, I need to generate outputs (analog/discrete...) according to the settings in the config file and read a few entries of other instruments. (I/O such tasks that generate outputs/inputs, I intend to perform beside reading RT)
3. from the user interface, user can also change the configuration files. If the user modifies the files, file validation must again be made. After editing files, if the user clicks on START, the need to take the new entry to perfom tasks I/O configuration files.
4. I am NOT using reflective memory for my application.
I am confused in the following area:
1 file validation during startup, I have to perform on host and on the side of RT?
2. If the configuration files are changed in the host side user, how I send the names of files to RT? I think that I should not send the file names, I need to read from the file and its contents, I need to move on to Rt.... Pls correct me, I'm not sure about this...
3. If I send the contents of the file to the RT, how do I do... I have to use structures, means... ???
Please guide me. Any help would be much appreciated.
Kind regards
Samantha
Hey Samantha,.
1 file validation during startup, I have to perform on host and on the side of RT?
It depends on the full range of responsibilities for INI files. If they are necessary simply to change what the I/O are for, then you would be technically just validate the content of the file INI on the side of the RT. However, you could post on both sides if you wanted to. However, I would probably set up as I have send a validation to the target control, have the target run a component of the code that validates the INI content based on how I loaded it and then returns a message that says if it meets the requirements I specified. However, if you are concerned with unloading of this process on the user's desktop (to the contrary increase the performance of the RT controller), you may FTP the file to the rheostat and perform the process of validation of the side host.
2. If the configuration files are changed in the host side user, how I send the names of files to RT? I think that I should not send the file names, I need to read from the file and its contents, I need to move on to Rt.... Pls correct me, I'm not sure about this...
You can send them to the target by FTP. This can be done programmatically, by MAX, command or a Web browser window.
3. If I send the contents of the file to the RT, how do I do... I have to use structures, means... ???
It is basically addressed in answer to question two. You would not need another structure in your code of RT to manage the FTP receive component as this is handled by the FTP Client/server communication. However, in case you successfully FTP a file to the target, you should probably send a message between the host and the target so that the target can react accordingly and reload the file I/O values, run an inactive procedure, or do what you want.
I hope this helps. Have a great day!
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When you install an automatic update. I received the error code 652. Have tried three times, always the error code 652. She tries to Miscrosoft Silverlight Update. need help
Hello
· Remember to make changes to the system?
Follow the steps mentioned below.
Step 1:
There may be some third-party software that runs in the background, I suggest you do a clean boot and check. To perform a clean boot follow the steps mentioned in the link given below.
How to troubleshoot a problem by performing a clean boot in Windows Vista or in Windows 7
http://support.Microsoft.com/kb/929135
Note: Once you have finished installing, follow step 7 to start the computer in normal startup.
Step 2:
Reset windows update components and check. Follow the steps mentioned in the article below.
How to reset the Windows Update components?
http://support.Microsoft.com/kb/971058/en-us
Step 3:
See the article mentioned below.
Description of the update for Silverlight: September 1, 2010
http://support.Microsoft.com/kb/2164913
To get help after your query in the Microsoft Silverlight Forums. Click on the link below.
http://forums.Silverlight.NET/forums/
Thanks and regards.
Thahaseena M
Microsoft Answers Support Engineer.
Visit our Microsoft answers feedback Forum and let us know what you think. -
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Hello Hans,.
Thanks for choosing Microsoft Community!
According to the description of the problem, you have problems when you use the backup on Windows 8 feature.
Please answer these questions to better understand the issue and help you:
1. are - what you're talking to backup and restore functionality on Windows 7?
2 have you made any changes to the computer before the show?
It is perhaps to cause bad sectors on the hard drive, run the disk check to repair bad sectors
Check your hard drive for errors:
http://Windows.Microsoft.com/en-us/Windows7/check-your-hard-disk-for-errors
Important: Running chkdsk on the drive if bad sectors are found on the disk hard when chkdsk attempts to repair this area if all available on which data can be lost.
For more information:
Backup and restore: frequently asked questions
http://Windows.Microsoft.com/en-us/Windows7/back-up-and-restore-frequently-asked-questions
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Need help to open two images with the same file with different exposures on the screen at the same time in the Photoshop creative cloud (in previous versions we could open two images of the same nef (raw) file and then combine them on the screen with the move tool. They have become a composite of two layers which could be developed further with the mask tool.
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Please, I need help. Recently, I bought creative photography Cloud plan Student and Teacher Edition (one year) online from the website of adobe because my Photoshop trial has ended. And at the same time, I have 2 days left to Indesign. I know, if I bought the plan creative cloud, I can use activate indesign. When I try to activate or renew indesign, they ask the serial number and code exchange and I don't have one of them. Can anyone help me please by giving steps what I need to do. Thank you
ID is not part of the plan of the photograph, so it will not activate.
Mylenium
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